Driftbourne
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Aras talks about area control feature that got cut from the Luminary
around 14 minutes .
Sounds like they were looking at the Liminary being able to set up things like a boxing arena, or likely other performance areas. I really like this idea, if it can't fit in the class, I wonder if it could be tured in to a series of rituals. Setting up a theatrical, music, or sporting event takes lots of time and is a team effort. I think a ritual fits that better than a class feature could.
A simple low-level ritual might just create a simple stage or sports arena. Mid-level adds more features and a high-level top-tier event setup.
Rituals are kind of hard to succeed on, so maybe a failed ritual still creates just the basic stage or playing field. Success adds more features, and critical success, the primary and each secondary gets a hard light prop of their choice. Allow anyone assigned a role during daily preparation to be a secondary. As the saying goes, "the show must go on," so on a critical failure, the ritual still works, but then causes complications during the event.
| exequiel759 |
So like a JJK's Domain Expansion or Fate's Reality Marble? I think they probably removed it because it was a bit too similar to the witchwarper's quantum field, though I agree it could be brought back even if it was for something cool and flavorful. For example, since each platform focuses on a certain jobs, the class could have a exploration activity where it uses hardlight to create a location related to its platform to Earn Income (a concert for music, a sports field for sports, a theater for, well, theater, etc.).
A ritual I feel would be bad. I don't think there's a single class that interacts with rituals, and I feel it would be a bit weird to make a class specific ritual unless the class had a way to guarantee you succeeded on the required checks, and at that point, why not make it an exploration activity and skip the rolling process?
Driftbourne
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So like a JJK's Domain Expansion or Fate's Reality Marble? I think they probably removed it because it was a bit too similar to the witchwarper's quantum field, though I agree it could be brought back even if it was for something cool and flavorful. For example, since each platform focuses on a certain jobs, the class could have a exploration activity where it uses hardlight to create a location related to its platform to Earn Income (a concert for music, a sports field for sports, a theater for, well, theater, etc.).
A ritual I feel would be bad. I don't think there's a single class that interacts with rituals, and I feel it would be a bit weird to make a class specific ritual unless the class had a way to guarantee you succeeded on the required checks, and at that point, why not make it an exploration activity and skip the rolling process?
Using an exploration activity or downtime could also work for setting up a basic event area. The advantage of a ritual is that it has all the parts needed for a team to work together to set up an event. Using a magical ritual also explains how a group of 6 PCs can set up an event site on their own.
The idea with the rolls is that they affect how the event goes, not if it happens. A crit fail should have some serious consequences for the event.
1: You are Fatigued from running around setting up the event.
2: You injured yourself setting up the event. You are Clumsy.
3: You over exerted your self setting up the heaviest equipment for the event. You are Enfeebled.
4: You took too long setting up and are not ready for the show. When you roll a failure during the event, treat it as a crit fail.
5: Rivals sabotage your event. A magical trap summons several glitch gremlins in the middle of the event.
6: There was an error with the ticket service; fans showed up thinking this was a different event. The DC for the event to succeed is increased, and if you can't improve the audience's mood, there is a riot.
Driftbourne
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The class is so terrible I don't think we need to talk about finding another place to put it just give Luminary its control back. The hardlight stuff barely works at all right now.
I'm not concerned about the area control part; that's just how it was described in the video. The idea of being able to set up an event is what I'm interested in. Using a ritual would be a way to give hardlight props more substance due to the extra effort involved.
| exequiel759 |
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The thing is that isn't how rituals work. If you fail the check, the ritual backfires. If this is going to be a special ritual with its own rules, then I don't see why it can't be something else instead. After all, if it isn't going to work like a ritual, why make it a ritual in the first place?
Driftbourne
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Many real sports teams and bands have pre-game or pre-show rituals. In this case, since SF2e deals with a party of 4 to 6 and we are using magic spotlights, I'm including the roadies' task in the setup ritual because the party has to do everything. Drawing a circle with magic symbols and setting up candles isn't that different from setting up a stage and doing a sound check, and then there are band or team rituals to mentally prepare for the show. The SF2e ritual stat block has everything you need for a party working together to set up a show or event.
_____________________________
Ritual Big music event!
Cast 1 day
Cost statium rental 200 credits x the spell rank.
Secondary Casters at least 2 up to 5, must be one of the performers or on the team.
Primary Check Occultism
Secondary Checks Crafting, Performance, Athletics.
Area One statium,
Range Must be in the stadium the whole time.
Duration 1 night.
_________________________
You set up a stadium for a big music event. Your success helps influence the outcome of the event. With the use of magic, you don't need roadies, but that means you and your band have to do all the work. This includes a mix of magical and physical setup, preparing hardlight props, hologram effect, and spotlights, soundchecks, summoning fire elementals for pyrotechnics, and whatever ritual your band does to psych yourselves up before a show.
Critical Success Your preparations help make the event a great success. (some big bonus goes here)
Success Your preparations help make the event a success. (some bonus goes here)
Failure Your preparations do not influence the outcome.
Critical Failure Something really bad happens during the event, and it will take a lot of luck to save this show; this show will haunt you until you have at least 3 successful shows. Until then, no one at this show will listen to your band. You can only get gigs in small venues in the vast. Your partner leaves you, your record label drops you, your squox dies. It can be as bad as you want it to be.
Zoken44
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I just had a thought, based on old stories I heard, that I think would be pretty neat.
It's In My Contract
You, your GM, and another party member come up with a custom anathema or Edict for the other party member. as long as the party member maintains that edict or anathema you can form a hardlight construct of any single specified weapon or item that character has (specified when the anathema or edict is set, can only be changed with another discussion and change of the anathema at GM's discresion). If it is a weapon, it deals it's normal damage or force damage (choice upon creation), and if it requires ammunition, it cannot be reloaded, but will automatically regain all ammunition after 10 minutes of the first piece of ammunition being used. if it is a shield or other item with HP/BT, it has the same as the original, but even if destroyed will becompletely restored within 10 minutes of taking damage.
The idea being those "crazy" demands performers put in their contracts to ensure venues read them and set up equipment safely.