Animus Errata


Dragon Magazine General Discussion


I went through the animus description and found the following errata.

1) The Weapon Focus (flail) bonus feat from the war domain is not included in the feat list, nor is the bonus added into the attack bonus.

2) The +1 flail is referred to as a +1 light flail in the Possessions entry.

3) The Sense Motive bonus should be +10, not +8 (+4 Wis, +4 racial, +2 negotiator feat).

4) I count only 29 skill points when I there ought to be 36. Concentration +8 (8 ranks), Diplomacy +4 (1 rank), Heal +7 (3 ranks), Intimidate +2 (1 rank, cc), Knowledge (nobility and royalty) +4 (3 ranks, cc), Knowledge (religion) +4 (3 ranks), Listen +10, Ride +2 (1 ranks, cc), Sense Motive +10, Spellcraft +5 (4 ranks), Spot +10
Total ranks (ic): 19
Total ranks (cc): 5
Total points: 29
Theoretical points: 36
Missing points: 7

5) The saving through for greater command should be 16, not 14, since this is a spell-like ability (unless it is a typo).

The only one I can't figure out for myself is the skill points. Where were they supposed to go?

Contributor

I'll look into this when I get back from running errands this morning.

Sovereign Court

Has'nt Paizo ever heard of proofreaders?


Cold Steel wrote:
Has'nt Paizo ever heard of proofreaders?

Right, because the lack of proofreading just ruins all of the content altogether.

It's not like Paizo has a budget like Time Magazine's.

Paizo Employee Director of Games

airwalkrr wrote:

1) The Weapon Focus (flail) bonus feat from the war domain is not included in the feat list, nor is the bonus added into the attack bonus.

2) The +1 flail is referred to as a +1 light flail in the Possessions entry.

3) The Sense Motive bonus should be +10, not +8 (+4 Wis, +4 racial, +2 negotiator feat).

4) I count only 29 skill points when I there ought to be 36. Concentration +8 (8 ranks), Diplomacy +4 (1 rank), Heal +7 (3 ranks), Intimidate +2 (1 rank, cc), Knowledge (nobility and royalty) +4 (3 ranks, cc), Knowledge (religion) +4 (3 ranks), Listen +10, Ride +2 (1 ranks, cc), Sense Motive +10, Spellcraft +5 (4 ranks), Spot +10
Total ranks (ic): 19
Total ranks (cc): 5
Total points: 29
Theoretical points: 36
Missing points: 7

5) The saving through for greater command should be 16, not 14, since this is a spell-like ability (unless it is a typo).

1. This one is a mistake and should be added.

2. Typo
3. You are correct sir...
4. His Int did not get bumped to 12 until 4 level.. so instead he is missing 1 rank, which I suggest you put in Concentration.
5. Hmm.. thought we caught that one. You are right, it should be 16.

This one really turned out to be a problem child. We apologize for the errors.

Paizo Employee Creative Director

Cold Steel wrote:
Has'nt Paizo ever heard of proofreaders?

It always amuses me when posts like this contain grammatical errors.


James Jacobs wrote:
Cold Steel wrote:
Has'nt Paizo ever heard of proofreaders?
It always amuses me when posts like this contain grammatical errors.

Cold Steel's two for two, too.

Contributor

OK, I'm a bit limited here because I don't have a print version of the issue so I don't know how it all turned out, I can just compare it to what I turned over.

1. My bad. I wrote a stat block generator a few years ago and I'm continually updating it and catching bugs and such, unfortunately I had a major computer crash in Sept and I haven't been able to recover the data from the old computer yet, so I'm using an archived version from February that doesn't have all of the most recent fixes (such as full integration of the class features), and still uses some 3.0 terminology. This is one of them. Sorry about that.

2. See point #1.

3. It's correct in my turnover; I blame the French judge. (Sorry, Olympics ice skating joke.)

4. It's correct in my turnover (I put his 4th-level bonus into Wis to avoid the Int-increase-effect-on-skills problem that's a big pain to workaround in my software). Again, I blame the French judge.

5. My bad, I didn't even put the DCs into the stat block (and I have no excuse ... my software has the ability to calculate all of those DCs if I actually enter them in the SLA section rather than the "doesn't fit any category" custom entry).


Sean thanks for bringing to 3.5 some of the great old works of 2nd edition. I was going to go looking for the LGJs but now I have Dragon. Do you have any project towards updating your Scarlet Brotherhood or Slavers books?


Thanks, Sean. Much appreciated. By the way this was overall a really badass article. As a 'Hawk fan I really appreciate the work you do to breathe 3.5 rules into the life of the setting.

Regarding the Int thing...
It is my understanding that skill points are gained retroactively if one bumps Intelligence. If you use the sample NPCs in the DMG as a guide you see this is the case. Either the samples aren't really progressive like they say they are or the NPC wizard is gaining skill points retroactively. Additionally, E-tools uses this same method. If I create a wizard with a 15 Int at 1st level and bump it to 16 at 4th, the program gives me an extra 6 skill points at level 4 instead of just one. I presume this is something E-tools would have discussed with WotC, and since it is consistent with the DMG, I never really questioned it (besides I never have to worry about complicated reverse-engineering for wizards). AFAIK (and I have looked for it) there isn't any place where it says that you only gain skill points for the boost AFTER the boost. All the rules say on the subject is that a character's skill points at each level are based on Intelligence.


The retroactive allocation of skill points would be analogous (sp?) to the retroactive increase of hit points in case of increased constitution, I think. So this would be a point towards internal consistency of the rules and seem logical.

Otherwise, I like the `Hawk at paizo very much, too! Keep it up.

Stefan


Stebehil wrote:
The retroactive allocation of skill points would be analogous (sp?) to the retroactive increase of hit points in case of increased constitution, I think. So this would be a point towards internal consistency of the rules and seem logical.

Many things would be so much easier* if that were the case. I seem to remember that Andy Collins wanted to change that for 3.5, but was outvoted. :\

*not to mention more internally consistent, as you pointed out. Monsters, especially dragons, do use it retroactively.

Contributor

{It is my understanding that skill points are gained retroactively if one bumps Intelligence.}

It would certainly be easier if that were the case, but the PH and SRD say otherwise (see PH page 10, very last sentence of the very last paragraph in the right column above the sidebar).

{If you use the sample NPCs in the DMG as a guide you see this is the case.}

Which sample NPCs are you referring to?

{Additionally, E-tools uses this same method.}

E-tools is wrong. :)
It's really easy to program retroactive skill points, hard to program them as "from this point onward..." because that requires keeping track of at what character level you took that class level and most programmers don't want to bother with that. ;) I acknowledge this in my program, and go out of my way to avoid giving level-based Int bonuses for that reason. :)

{AFAIK (and I have looked for it) there isn't any place where it says that you only gain skill points for the boost AFTER the boost. All the rules say on the subject is that a character's skill points at each level are based on Intelligence.}

Oh, I don't think anyone is arguing that if your Int goes from 11 to 12 at level 4 that you have to wait until level 5 before you get the extra skill point from your new Int bonus; the point under discussion is whether or not you are supposed to get that extra point for levels 1, 2, and 3 as well (and the rules say you aren't supposed to).


seankreynolds wrote:
It would certainly be easier if that were the case, but the PH and SRD say otherwise (see PH page 10, very last sentence of the very last paragraph in the right column above the sidebar).

I wouldn't have commented on the fact in the same way had I seen this in the PH before. Thanks for pointing it out.

seankreynolds wrote:
Which sample NPCs are you referring to?

The Wizard (pg. 126) apparently gains skill points retroactively. Note the vast increases in skill points at levels 4, 12, and 20.

seankreynolds wrote:
Oh, I don't think anyone is arguing that if your Int goes from 11 to 12 at level 4 that you have to wait until level 5 before you get the extra skill point from your new Int bonus; the point under discussion is whether or not you are supposed to get that extra point for levels 1, 2, and 3 as well (and the rules say you aren't supposed to).

Well, that's just a misunderstanding actually. I meant that I didn't see where it says you only gain skill points from previous levels after the boost. However, as your first point mentions, the rules in fact do say so. Now the only problem is justifying the apparent incongruity (e.g. the sample NPC wizard, Dragons, possbily others I'm not aware of).

Contributor

Ahh. Well, let's just say that there are a LOT of problems with the DMG 3.5 (FYI, the lead designer for that book was one of the people laid off in the same sweep that hit me and several others that year, and the book was given to one or more people to finish and there are a lot of goofs in it because of that ... for example, the text that says prestige classes don't give a multiclassing XP penalty is gone, errata for the 3.0 DMG is not incorporated into the book and it uses the unmodified 3.0 text, etc.) so I'd just ignore that as another error.


I actually prefer retroactive skill points. It provides a reason for classes other than the wizard to bump Int. Of course, I've used that interpretation for a long time in my home games, so my players would consider it a "house rule" if I changed things now.

Contributor

There are some good arguments for it, the most prominent ones being "everything else is retroactive" and "it makes creature- and character-building so much easier."


yep. and who wants to keep that close of an eye on where you spent skill ranks, and how many? :)

"hmm... 5 ranks in Spot, but then at 4th level i raised my Int to 14, so i could add a few more..."

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