Been rereading pages 5-9; think page 6 has the items that were given by Baelinor; though some would be missing; though Bob returned a few that he borrowed from some characters not in the game anymore.
Erkholt; remember that you also have met the High Priestess of Isis; who gave you many scrolls and <to the group> Imperial sanction from the Pharoah; who is also at the Well, bringing out any of those scrolls would should put you very high in esteem of the Egyptian characters as that High Priestess is number two in rank of all Eygpt and you have her direct blessing.
<Isis; Queen of the Egyptian dieties; Goddess of Magic and Fertility, Widow of Osiris - you would know this from Herald having announced her.>
An ancient and somewhat stooped leprachaun appears; wearing robes of dignity; a smoking pipe in one hand and smoking mug in the other.
he appears in mid air; but some of the swirls circling hte ceiling detach to swirl down and form a piller of stars and swirls high enough for him to sit eye to eye with everyone.
"Top O Da Morn to you Baelinor old Laddie; what be this I hare bout yea sending more planet breakers ta me fare lands; last time dat learned me a ting er two and da whole bleedin world bout ended in a sorely matched constest of whobegone ancient and viril magics. Da Queens did set me ta task.
What say you Taskmaster of "those who destroyed my field and crushed me dwellings". Long have I kept an eye on yea and those yea send out by our pact and agreement. What be the import of this hare disasterous agenda? What might I tell da Queens ta back dis folley?
<also; seems I remember Baelinor giving you a rod of smiting right?>
a terrified squeel from the corner behind the shield; the ball of cloth rolls out and quickly sputters:
Behold the coming of Blarney Joe! Feared ruler of the Sidhe; second to the Queen's of Fairie and ruler of the central region of Fey; tremble at the power of Light and Darkness!
Harold squeeks and quickly retreats to a little ball of fluff and rolls to the sheild which rolls to Baelinor who by habit picks it up.
Kalona takes a good long time looking at the map takes 20 +3=23 on religion, also per some stuff you told me Val this might fit into her history knowledge so 20 + 7=27 if it matters not Greek so +5 DC.
After which she tunes back into the conversations.
Kosan or is it Kusan, with your pronounciation of my name I guess Kusan is correct. Anyway Kusan, I will ask that they be invited however please refrain from talking out loud about this link in front of Aahz, if he were to request to be part of it I would be bound to abide by that. However, he is still young and I think this would be new to him so there is a high possibility he would accidentaly leave a few folks mindless zombies. Not sure if he could fix that or not. Probably wouldnt be the same afterward in any case.
Raven there are new ones here that wish to be a part of this link of thoughts, please allow them. They are Izzy, Durr and Caerwyn.
To Aahz, after the comments about dietific grouping;
"Yes Coyote and Rat do take some getting use to, however, once you understand their nature it becomes much easy to understand them. For Coyote to even show up shows his great concern. It wouldnt surprise me if she 'misplaced' a thing or two come morning. And Rat may well haggle quite the bargain for information into its where abouts." Kalona giggles a bit at the thought of that.
"Aye laddie" Says the little green guy with red hair "Tis I twas talking to you there in Balinor's high pryamid of Ice; twas I that has guided your hand; and twas my friendship with Balinor, the only son of a dwarf I trust, and I remember some of which he did give you and that one he did give you to summon help is a big un; real big un; best you be pure of heart, laddie, when you bust out that one; I am thinking you best be standin in Paladin Astinos' aura when you do so as well and know yea that yea have no power over what comes; yet if your will be Good and Lawful; help yea will gain; but that which comes will be of its own character so bedevilin and belittin remarks will bedamnin you on the spot. That scroll is a bit like usin a two handed battle maw to smite and ant; but when you really gotta kill the ant; well; guess it works."
You scamper down quickly with skill that makes it look very easy; you pass through brick and stone for 40 ft and land in an air shaft that you can nearly stand in; it is 3ft high and 3ft wide; others will have to crawl.
some bugs and squeeks move back from your light; the floor is a bit damp; your not alone down here...
Merrick: am a certain that by holding the rope, the brother and I can hold your weight and lower you each down; but we must hurry; the enemy draws near.
dwarven mines are usually very sturdy and very well build with all kinds of traps at key points; goblins are very destructive and tend to break things just so they can watch them be destroyed even if watching tends to get them killed in the process; these dwarven mines are very very old and this area is known to have places where the sand gives way and sometimes sucks in travelers as a roof of a large chamber perhaps gives way. This is probably and air shaft that leads to many places; probably only a crawl space until you find a central chamber; might be spiders, rats or shakes in the tunnels or other small vermin or creatures. Time is of the essence here; you party should either enter or run with any Tunnel Fighters up front.
Aahz:
"you can't? ooh; really? they are so big, vast; like the sky; uhm; looks like about 30 but I cant see the ones in the back clearly; and they seem to be argueing; I guess there are sorta three groups and they are argueing with each other; and then sorta three other groups and some switch groups; and their all pretty grumpy; well; except for the dark warrior in the front to ignores them all; he just stares at us with dead eyes and no passion; Hecate is wispering in his ear with power, but he doesnt seem to listen to anyone; He is the Great Equilizer; Death; the Patron of the Paramandyr. He is the thing nightmares are mad of; he is scarey to the core; though; Coyote nips His ears and tickles Hecate which she hates and Rat bits his toes and tied his shoes together and unhitched Hecates girdle; so it is a real crazy audience we have; they are wierdoes if you ask me"
<ducks his head, shrinks a bit and turns a bit red"
"oops; their looking at me now; yikes"
Aahz:
<looks around with uncertainty>
"I am sure it all is the same for you guys; the problem here is pretty straight forward; one entry point into a circular tiered defense; we dont have the numbers to flood the chamber and confuse targets and we have the time ticker of Frieda on the way looking for her husband; some warrior champion; hey; that is like you Fox; she is a arcane; well pure chaos really caster who is about four thousand six hundred and two years old and she is looking for a warrior, granted a Pyramander, for a team mate to join her in marriage thus the King will be slain and the Pact broken and thus take all the Golemax's out of the plan as they will all be destroyed. wow she is like some sick parity of the old Imperial Court. hunh; ...<he ponders> or that could all be pure fantasy; I have no idea how I came up with that or why I want to call her Frieda Mandfreidi or something close to that; yuck; she is older than most mountains and twice as dry; ewww."
<he makes a face, then looks around>
"oh; um plans; hmm I dont know; a few thousand went through my head and most ended with us all dying horrible yet Gloriously <grows and inch> but this is one of the five or six that had a good chance of most of us surviving. The key seems to be the Ophi uhm Ophid; uhm Ophibiantin or something like that who is their leader and is on the ground and his Abosminations Guard and breaking the thick chains"
<looks over to Kalona>
"sheesh; that Rat of yours; he has a terrible lisp; I cant understand half of what he says and I cant tell which children he is talking about half the time and this wierd Fox or Dog who calls himself Coyote keeps makeing wisecracks and things everything is funny, but the MorrDwarf and the SilentDwarf guy, Crow and Athena arent laughing, sheesh, and Coyote just laughs harder and heckles everyone, and I mean mostly us here at the table, its like we are street performers and their the audience"
<shakes his tiny fist at the sky>
"I AM NOT HERE FOR YOUR AMUSEMENT!"
ok; still coulnt email Neb the map; mailer demons each time; tried again this morning; sigh; Kenembi; sent your email this morning no issues.
It would be good to get an email from you guys so I have you current with the subject homebrew 2; would make it easier for me as I tend to send things to the wrong group of gamers hehe. I guess I am not very administrative.
One thing to rememeber; Skaven takes a lot of models and can get to be quite a monitary drain and like the Empire have lots of versitility due to number of units available so if you can outguess your opponent you will do well and table placement is everything.
Brother Kedan: well, I am guessing you guys are going in and me and Merrick will close it up then run for for giving you a distraction and drawing out as many of their warriors as you can while you guys penetrate deep into the lair; hehe should give em fits.
I have played a cople games that lasted a goodly while; everyone has a psionic power so that is cool ;they are faily wide spread; the world should be fairly miserable with the powers that be very status quo and really beating down the serfs and slaves.
In our group; as water is so rare; those that could create water and those with good trade and diplomacy skill were the main mover and shakers. The world was pretty grim; but a whole lot of fun; I really like Darksun; to bad it only has one dragon though
Aahz:
yeah; they would never expect it; and you guys can befuddle their minds; it will be great; Glorious; absolutely Glorious. <begins to shine with a bit of golden radiance when he speaks of glory>
<the two girls are very dubious and inch a bit closer to their guys>
Aahz:
No; fly me in there betwixt yourselves; best you be disrobed as well so all your radiance that betwittles all the grown up will be in full swing.
Aahz:
ooh; this sounds exciting; very heroic. I can help a bit; if you girls Decidio and Innuis will help me; you girls get me up to her about shoulder height and my brother and sister and I will feed back all their mystic power; hehe; ought to stun them for a bit; but mind you; will be a bring shower of mystic power.
Can you guys get the chains and take out the free mystics? Now this aight certain; but I think it will work unless you guys got a better idea; now; you girls might not survive this as you gotta carry me up there and thus be sheilding me with your own bodies all snug as it were and not matter what we do we could get pasted if Fortune and Fate are aggin us.
"aye, there miss kitty; enemies apleanty to be shore; if yea seek to apply your might by strength of arms; you're sure to be attended and interred here abouts ifn your not eaten directly as it were.
My eyes and ears report that the guards are just wandering bumpkins and shouldnt cause to much fuss and their not very bright; but those in the main chamber itself; not represented here; theirs is another lot alltogether. Shamans, mystics of various sorts of the darkest kind. The Eye Tyrants and the 'Flayers are likely to respond the fastest; the snakes take some warming up; but keep in the old back of yer noggins; that most of their powers is keeping your Missus all chained up; sunder the chains and she may break free; lend her your faith and she'll be even stronger. I am guessin that their main focus is to keep the good woman down; but if you break her loose; all of them gonna turn to you with all kinds of ugly; so skat before that cause ifn they gits ya; ther wont be much more than a grease spot to clean up. You gots ta have some proper respect here; not what i done seen from you this far. These grubbies done captured a goddess of the earth and and keepin her captive by keeping her off the earth and blocking her summons for help. Now; I suspect; am guessing here with my superior knowledge of magic types; I suspect they are loath to drop their chanting and this mob magic they are producing; but there are probably only a few free to act - and they be pleanty tuff I am guessing - but as long as they think they can keep the spell up; they will keep at it; now; I fair count maybe 144 of them and casters on one type or another all. 12 rings of 12 in concentric circles like an inverted pryamid with the top near her feat; that is what binds her power; the chains bind her strength. Break one or the other and she has a shot at freedom. the thing you gots to figure; is how to do that without getting bag, tagged, and mounted yer ownselves.
map emailed out; if you didnt get it; send me an email with Val's homebrew in the subject and i will send it out; tried to go back and find everyone but with several games and players coming and going now and again; gets confusing and I dont want to miss anyone; so apologies in advance.
a somewhat foul wind comes from the hole; this must be a return vent with some airflow entering from another place; anyone with engineering may make a roll.
<ok; am emailing out the map; but if I miss you; just email me back as I dont want to miss anyone and there are a fair amount of you and I dont have your addies memorized.>
Anyone looking at the map can make a religion roll; +5 to the dc if your not Greek or Roman.
dc 10
Spoiler:
this is a crypt
dc 14
Spoiler:
this is a crypt of heroes and noteworthy mortals who have died and slumber restlessly
dc 18
Spoiler:
this is a crypt as above; but marked with color pillars for the acolytes to manuever with each marker being a color corresponding to a diety whose undying guards patrol their area.
dc 22
Spoiler:
as above; and the guards will not leave their dieties consecrated ground; the acoyltes are the only ones who may move freely and unchallenged in these areas; each door leads to a crypt; some crypts are thousands of years old; plundering the dead here is said to draw the wrath of Hades himself.
dc 25
Spoiler:
as above; but with the death of so many dieties; it is likely several of the areas are unpredicable as the guards may have vanished or gone amoke in those regions; also; you may know a few names of heroes interred in a few of these tombs; most heroes and statesmen are interred with their gear and some wealth to take to the other side; but ony their bodies are here; their souls are drawn through the Helmouth closeby and into the afterlife though there are many instances where they may come back; and with the planes of extistance so weakened; that is probably much easier now than ever.
also, there are mundane traps the worshipers of Hades places inside any crypt to protect the slumber of the dead. the dead here are often like they were in life; some good; some evil; most nuetral unless they are controlled by a priest, shaman; or the like.
dc 30
Spoiler:
ok; you know a lot more names of those interred here and have heard many stories of those who have tried to steal things and the traps they have encountered; disease; acid; fire; magical life drains and the ever present shades that walk in unlife. The dead are very selfish in most cases and are far removed from the living; in speaking to them; a speaker must find a theme that has incited the undead to walk in the mortal realm and that theme is always self centered.
When you get to it; could you post the name of the discussion board and the game name so we know what to check; thanks much; looking forward to the game; but as this is T-day week; after wed will be traveling and not online till next monday; just FYI.
ok; with your combined efforts and a lot of sweat; grunting; shaking; kicking and elbow grease; you manage to get the locked grate to open fairly far; a deep dark bricked hole is beneath.
A little green guy with red hair and a classic look complete with black belt and silver buckle appears hangin up about 12 ft in the air and seems to loom over everyone; the cieling darkens and random fluttery lights and shooting rays of rainbows can be seen.
"As you wish Cousing twice removed; the time would be auspicous
ah now; shut yer pieholes; yer all full of blarney yea jabberin jonah's; no finer bunch of misfit house smashers have I seen all gathered ready ta pull the plug on the whole show; well; I be Blarney Joe; conjure with my name at yea peril; for greatest and eldest of Leperchauns I do be; and Laird of the Lande herebouts and none of yea unkind words will I be taken lest I be handed you back a mules face for the trouble."
"now, you hero types been a thorn in the side of things fer a might long spell now, fer I kin remember a lot o chummy groupers lookin and smellin much like yea all do; fer the spaces and places be the same but yea names changed and forget the innocent. Why one of them dastardly dunderheads when and maginified this whole situations toward the BAD when he does went crazy and got all fired up in our local Golemax and went chargin off blasting at the Sleeping Elder Foe With Many Wigglies and darn near started the End Of Everything."
So....I straightned them knuckleheaded house smasher and field dessecraters right out and I intend to do the same toward you all; I gots my eye on you and have since this all started when that Dwarf Hero Balinor gots all of you in a crispies about finding the Dead Green Gods particulars. Well, it just so happens that with my supreme guidance; I managed quite well to have that flatline half fae pighead shut the Darkwell and give these dry creepies a whodoyoulike now bit of sunshine and wipes the place with em; now; we gots some more upstarts trying to steel and destroy Apollo's chariot by torturing his sister and they just about got it set; see; cause the Old Chariot driver can only see upon Mother Earth; not into it; so the Baddy Baddies done cut a wound into Her and intent to peel her open like stripping meat of a bone as it were; and show Old Wreathhead his sister in chains and agony; well now; if that happens; being the hothead he is; I find it very likely he will come down here in a fit and leave the old horses and wagon un attended as it were; thus fit to owned by somebodies elses hands; nice plan I suppose; but of course; I got ear and eyes everywhere and ears on eyes on them ears and eyes and like that so; I collected and sent you all here.
Now; dont be looking fer any help from this Guild o Phuls; fer they is all buggin out; seeing how the Bioccth with the Bone o' Pleanty of Power is one the Beast of Desolation and in her Wedding Gown and headed this way looking for a husband; now aint that a pretty thought; pretty raunchy and pretty disterbing and pretty much the start of the End.
So; now that I got you heroic collection of missfits all here and now in a place where we can more or less speak; here is the deal; go break that dainty little goddess out of them chains and wreck the plan of the baddies to steal the sun; take her and run to the Green Crypts where some of you'll find some allies and a Thing of importance and I will arrange some transport for you once you get back alltogetherlike on the surface. Once you get the Goddess to the Green Crypts; just leave her be and bolt cause them their are hers and she is probably gonna lay some smack down; so bug out yourself.
ok; I aint her to answer a lot of questions; I tells you how it is; your mortal hero; go be heroic and save the world and perhaps you will get some gratuity and maybe even some worthy praise.
so, here is a map I borrowed from the guild before I put some ants in their pants and got them movin.
<throws a satchel down on the table that seem to come from thin air>
<anyone with knowlege Fey may roll to see if they recognise this guy>
Good rolls; but your culture is just to far removed; you do seem to remember something vague about some woman coming on a monster of legend; not sure where you heard it referenced; but your sure the three angelic creatures flying in the air up above are staring at its coming. If three are watching it; it must be something big; and heading right here. When it gets here; something definately is gonna happen and you probably dont want to be very close when it does.
Kemnebi 'Djal Ibenbast' wrote:
Knowledge Checks for Conjunctions: Arcana, Planes, Nature, Religion, Egyptian History
1d20+14; 1d20+14; 1d20+10; 1d20+8; 1d20+8
A worried glance crosses Kemnebi's features.
"Do you think it's possible Kalona? If they can sense 'it', then 'it' can sense them too?? Your right, better to be safe. After all, we already know they're on the move. Best if they didn't know that WE are on the move as well, and where we are."
He smiles at Kalona's suggestion to compare knowledge and figure out what the 'Conjunction' might be.
"Right! Great idea! Let's see, there's the conjunction of harmony,..." He mumbles off as he rifles through his encyclopedic brain, dredging up information from dozens of musty tomes of things both historic and mystic, as the conversation continues around him. He stops talking aloud as Fox relates the prophecy, listening with his ears pointing straight at Fox, but still making mental notes and ticking things off on his fingers.
Blue, bluegreen is the color of Neptune; White for Zues; Black, Blue and White (depends upon moon phase) for Hecate; red (crimson) for Ares; green is Demeter; Ivory is Aphrodite; Gold is Apollo; Gray is Athena; red is Nike; Irredecint blue for Hera;
you may convey the vision if you ask Crow who maintains the mindlink to provide it to her; please give it to her in reply or link or something so she doesnt have to hunt for it; or me either hehe; the colors in this instance is religious in nature if I remember correctly your vision; each color associated with a diety.
Erkholt Grugn wrote:
In response to Kalona's suggestion at pooling our knowledge I respond, between mouthfulls of ale. "I cannae provide much in the way o' lore me feathered friend. Since me clan has ben involced in a runnnin' war fer most of me days as a priest, I 'aint had much chance ter learn the lores and legends. My trainin' was more of the battle type rather than the bookin' type. However I'll see what I can come up with".
I have no ranks in knowledge skills, but I have spellcraft if it helps. Spellcraft check 1d20+8.
you know that the very old elven bard that was with Hava and perhaps Hava himself were present when this prophesy was given straight from a Kirin somewhere in and ancient place of the gods in the Celtic area; a place much like Stonehenge.
Fox of Silver wrote:
Kalona wrote:
"Ack, my most sincere apologies. All these events have me all a flutter. Of course you are female...um, though it appears the mask is male. Ah well, is it Ms. or Mrs. then? Simply using the word fox seems rather odd talking with a halfling, and I couldnt call you Fox, he would be rather miffed about that and I am sure Raven would eventually pass it on...or do you have another preference?" The word Fox and Raven seem to have a different syllabel inflection to it, as if they have more meaning than the simple word, but its very hard to tell.
"I am Kalona and Kalona is who I am." Spoken as if the word gave all the information necessary to know her quite well.
After listening to the tale. "Well, not the normal halfling tale, but quite interesting. I would ask that you repeat it to me a few times that I may recall it properly in the future."
"Well, Kalona, I am pleased to meet you and no apologies are necessary. As I say, I made the same mistake -- I have never had the pleasure of visiting with one such as yourself.
"Ms. would be appropriate, but Fox is not my name as much as that of my mask. If you prefer, you can use my name from before I gained my mask. I was born to the Slenderfoot clan, so Ms. Slenderfoot would work, or my given name of Ysgardia -- although I do not know the last time someone called me that other than my mother, and I was in trouble for something that time -- my friends generally called me Izzy, which would also be fine. And, of course, you could also call me Silver, as that also is associated with my mask."
She seems to be done and then, "I should like to meet Fox sometime, if that would be possible. I think that would be wonderful."
"I'm sorry, I digress. The tale is not a halfling tale at all. I learned it from a gnome who got it from another wizard, I suppose. Many, many learned people have been considering the tale for many years -- I truly don't know who originally learned it or where they got it from."
you find no door other than the one you came in and the one they left by; booth stout and well made.
Kosan Silveraxe wrote:
Caerwyn Dom wrote:
Llvenoc wrote:
Looking over at Dom. I thought we were to wait for the Grand Master? Unless you already know how to free the Goddess of her confinement? Or the patrol routes of the sentries? Even how far the Cloud of Corruption has spread? As a await his response I partake of breakfast.
I turn to the dark elf and respond: "I am just afraid that after angering the Master and Mistress, the Grand Master might not come. As I mentioned, I also know where they have likely gone, so we could search for them and try to patch things up, after breakfast if you prefer."
Out loud: They left not for hurtful words but for truthful words. They are weak links in your masters web and they probably left because if the truth is known that they had not even been able to get information on us then they probably have over looked many other items such as those our party feels now. They fear your masters retribution. Even those at the highest echelons of an organization can be replaced.
I search the room (secret doors, loose stones, hole covers to a nother drop chute...): 16 (1d20) + 9 (Adj) + ? (Dwarven abilities for such things) = 25 + ?.
Aahz "if that ugly witch on that huge beast would stop singing that stupid marriage song I could might be able to concentrate; it seems to scatter my thoughts; so much....expression of unfixed ideas; change; warped thought; evil."
uhm I have a really bad feeling; says Aahz; and i dont think its the food; like something big is happening; something important or is gonna happen real soon; something that might change everything; I feel a bit sick; The world would be diffent without a Sun; that would be terrible; but that is only part of it; seems like a lot of things happening at once that mean something bigger; I cant explain it; my sister says something like Conjuntive Alignment and some other stuff I dont understand; she is bit smarter than me.
being concerned by the sudden departure of this areas leader has perhaps left you a little uncomfortable; though you have heard that dwarves are gruff and uncomprimising; seeing it in person is new to you.
As for you knowledge of this area; you know two ways to the surface; the barracks you usually stay in; the central corridor where all the heavy doors and administration is.
Things you have a general idea of; probable direction of the masters chambers; probable direction that the guild planned on the party going; somewhere in the crypts beneath this are; you know that the guild has been digging; hired some workers and is holding the entrance to the crypts in the White section; you would have to penetrate into the blue section and then the bad guys are in the Black section of the crypts; if you remember overhearing some of those in the Left hand; the colors of the markers in the crypts are associated with various Grecko/Roman dieties; but your not sure which ones. You have also heard some vague rumors about some good guy undead; meaning not evil and not associating with evil undead down there somewhere; heard they dress funny too; not in any Greek style.
A mug of fine celtic whiskey floats up to you from the table.
you could ask Dom but he doesnt look like any of the others you have seen around here; looks like a Celt; so your not certain how much he knows of this area.
As for the package; your unsure; the two masters left in a huff.
They will probably get it to you somehow whether that is before or after you need it; well; anything can happen.
The lock is master crafted, heavy and difficult; with a extra time (20) you can get it (dc25); it will require a decent strength check or aided strength check to open after you get it unlocked.
Bob Proudfoot wrote:
I'll try again and take 10 to do it right.
10+9 = 19
Hopefully that will work a little better. If not, I will try again.
Ok; here is the ancient song the Elf and the Gnome sang back at the camp before the Kirin arrived; so all of you who were there know it; also; Gloisil you have probably studied it for years, the elves wrote it down originally but all copies match pretty well (you guys might want to add this to the latest on Kirin gave):
<gm insert: prophetic voice:>
From on high arose the beast from the sky
Upon any and all came the answer
Holy Kirin arrived with the song of why
And around him spun the Dancer
Music spun to the tempo of fear
Song measured in wonder
Cadence set to our beating hearts
And its Voice a cacophony
Dance what dreadful pounding
Rhythm both wild and complex
Steps that circled arounding
Motion surpasses defying
Sing and dance the Savior
Sing and dance for Favor
Many attending died from fright
Others driven to madness
Some were despondent or lost
Yet most were inspired to war
For the words of the Kirin were troubled
They told of the clamor of war
The Powers that be were shaken
And many had fallen in scores
We were told of horrors returned
Told of their broken sleep
Foretold of their eventual rise
And warned that life would be cheap
Where are the rumors of war
Have you heard the rumors of war
The names of our enemies not given
But besieged would all peoples be
Our own choices could doom us
Or save us or set us free
Know allies not be what is given
But how it is given and why
Know enemies by what is striven
By what they take and decry
For the Masters of Chaos are few
But their offers are power and glory
And turn souls and spirits from true
Only one can withstand them
Is it going to be you
Are you going to be true
The first Master infests your dreams
And promises all can be had
But the more your dreams are realized
The more your self will be had
He lives in the depths of the world
A wet wonderland of chaos and naught
Deep down go his tendrils of evil
And change what the Three had wrought
Fight him with the Truth of Vision
Know your Self and Place or be lost
Hold your dreams to current expectation
And always focus on what's in your box
Self guards the mind, guards the soul
Soul wards the mind, wards the self
of those who are chosen the two
who are apart will be drawn together
in the heart of Tarkan here
the ceremony must be completed
before the door
the userper of life send his
Black Plague onto the land.
Life is lost blood flows free
Worlds shake and tremble,
the war is long and ...
Hold true my children,
Terror by night
the disease is rampade
The healer will battle the Plague
that Evermore is strengthened
though all pychic war continues.
The night is Their'es day wanes
darkwell grows... sorrow and ice
Harvest the crystal of light for it is
the day stars own
Beware the standard off Isledor,
Marker of the point of no return
destroy the darkwell, watch for the
Tempest within lies the guardian
Beware the underway, the boundaries
Of man are lost to them. Mighty in
there Armor of faith the Paladins ride
but they are blinded in theire glory
The king is lost in his closet though his Gifts are many
he is doomed to enigma, alas he sees all-the picture
holds the pattern to life. Death comes for
him-where is he they ask?
The Chosen are mighty
theire gifts
increase the self, the Reaper shudders
as they come, his doom is the restorer of balance
Reclaim the darkwell for life!
day grows, Night wanes
Quest for time, with it
the Reaper will destroy and none can oppose
<gm insert: end prophetic voice; different voice continues>
to stormhelm holds the sky and sea
to thunderfoot the land
the Pick of Ages is the key
Strength dwell within the band
fire and ice Gauntlets be
the horn fits wizards hand
heart of Woe does passion see
Collosus the First command
broken Law restored will be
Sword draws earthblood in the sand
one and all equals be
when joins Mortal to end of She
they who hold those items true
at once the Battle starts anew.
hehe sounds cool; hehe was thinking how the planes might be connected; hehe with the right alignment of P and N planes and the Plain of Air; you could make a Schotsky diode; hehe; couldnt quite work out a transisitor.
I take it time and distance is the same on the Mirror Plane...was wondering if time is constant throughout the planes and if not; some specifics on that a some planes could be good for training or traveling if say one month on one plane is only 1 day on another or something like that though could be a really wild mess to keep track of.
Am thinking microplanes is probably where bags of holding work or the rope trick spell as well...
Brother Kedan looks around
"this is a pickle, I dont think Merrick or me are gonna fit down that rabbit hole; to many late night dinners for me I guess and well; he is just big; we can help though another way.
Merrick; lets me and you make a show of heading to those trees over there and get them gobbies to follow us; other than the worgs they dont run to fast and I have something to slow down the worgs; then we can loose them in the mountains; give them something to chase while you guys solve this door; that way we can cover it back up once your inside and lead them away so they dont just follow you.
I know it sucks as a plan; but we cant afford to fail and this might be our best bet; besides; Merrick and I can get a camp ready if you guys have to withdrawl again so you have a place to heal and rest; I can get stuff ready and with his help; we can fortify it a bit.
besides if we keep skirmishing them out here are various places; they might get confused on how much a threat they face and keep all thier warriors outside rather than searching inside."
The breakfast, though apparently muted; goes on; everyone gets as much as they want to eat or drink though no more is brought; it is just the party in the room.