If you are refering to your mind-reading bard archetype thread where I answered you would spare yourself the headache by playing an inquisitor, I apologize if you took it badly. When I design characters or rules I tend to see beforehand if what I write can already be done efficiently within the system, and it probably reflected in my answer.
I did. And I shouldn't have. The internet is notorious for lacking tone. I also have other things going on that I shouldn't project onto others. I apologize.
TeShen wrote:And I think Dazing Assaut is a crap feat. . .You may activate it on an attack of opportunity, meaning that if you have reach or even are able to land AoO regularly (Greater Trip, Broken Wing Gambit, Paired Opportunist, barbarian's Come and Get Me), you may lock for 1 round any character failing a saving throw, which they'll have to roll so often they will eventually fail. This feat is awesome.
So... You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to make creatures you hit with your melee attacks take no actions for 1 round (this has no impact on AC), in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
I don't know about you, but the 10 + 1/2 level + stat mod for most other class abilities or feats with saves is going to be the same or higher for everyone that's not a full base attack class, and the effect will last longer than a round. Though limited use, most of these things aren't a heavier penalty to use than say, a curse. :\