Grunf

Strang's page

266 posts. Alias of Macharius.


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HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Haha, oh, man, this is so sweet!" Strang laughs in awe at such a novelty as standing on the ceiling.

"Alright, now, let's see what I can do about this frigging trap!"

Disable Device: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Just to kinda keep things moving...

Strang, tired of playing 20 Questions with a bunch of green-skinned morons, spits in annoyed frustration.

"Well, what the hell, I'll just go up there and get whatever needs getting!"

With that, he turns and leaves the room to go and climb the ladder rungs.

Misc. Dice Rolls: 10d20 ⇒ (1, 10, 14, 13, 3, 13, 10, 2, 10, 20) = 96

Depending on what is appropriate, my Acrobatics is +15 and Climb is +9


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:
Strang adds the room has 15 foot long rungs spaced two feet apart leading to a chest resting on the ceiling with no means of support.

That's what I meant by 'ladder' ;)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang saunters back into the room while Terion is trying to question the wretched bugbears.

"Hey, check out mah bling!" he crows, flashing the coins he'd found. "Yeah, I know - equal split and all..."

"And beyond that, there's another room - a lot bigger - while a ladder going up the ceiling to a chest stuck upside down. Huh, must be what this poor bastard's talking about. So, uhh, now what? Tie these guys up or what?"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Hey, thanks, Fornitado," Strang thanked the Elven cleric as the divine energy closed his wounds. Taking a spot inside the rear exit of the door, he looked for signs of impending reinforcements or other monster's activity.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Status hp 36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang follows Terion's armored bulk as he advances and slaughters the nearest foe.

"Good job, big guy," Strang encouraged Terion. "But watch this!"

With that, Strang ducks around Terion and tears off in what could be called suicidal bravado to charge along the wall and duck behind the two bugbears.

"Come get some!" Strang taunted them, brandishing his sword.

Acrobatics to avoid AoO vs. DC CMD: 1d20 + 15 ⇒ (13) + 15 = 28

Status hp 24/36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Waiting for the Meatshield™ to go ahead of me!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang, despite being wounded, puts his crossbow away and gets out his sword.

"I'll be right behind you, Terion!"

Status hp 24/36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang starts lighting a torch to back up Terion's threat - and because he couldn't do anything else anyways. Move action to retreive item, Move to light fire


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Not able to do anything else, Strang shakily brings up his crossbow and tries to shoot through the chaos in hopes of a lucky hit.

Attack (light crossbow, cover, into melee): 1d20 + 6 - 4 - 4 ⇒ (6) + 6 - 4 - 4 = 4
Damage: 1d8 ⇒ 2

Status hp 24/36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Hands slippery with his own blood, Strang is unable to act in the tight confines of the narrow corridor.

My apologies for forcing everyone to wait for what turned out to be a very anti-climactic turn on my part... but firing my crossbow through two friendly squares doesn't seem a particularly wise choice, all things considered!

Status hp 24/36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Damn right I will!" exclaimed Strang as he stumbled back, bleeding profusely.

Strang moves to the nearest unoccupied space behind Terion.

"Okay, Arvhil, work your magic!"

Status AC 18, hp 24/36


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Nearing the door, Strang looks for traps that might spring on anyone at the door. Pit traps, deadfall traps, etc.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang shifted uncomfortably in his boots: what to do to help the sobbing young woman was soemthing completely outside his realm of experience. Recalling a phrase he'd once read that he'd thought sounded cool, he placed a hand on her shoulder and said, "Life before death, Des; we shall mourn the fallen later, and celebrate our own survival as we can for now."

He didn't know if it would do anything, or if it would be enough, but... what else could he do?


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"I'm here," replied Strang, surreptitiously oogling the young tribeswoman. "Soaked to the bone and with a fine collection of croc teeth thanks to 'me noif', here, at least."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 2 ⇒ (16) + 2 = 18

Strang dives down beneath the water and stabs at the crocodile closer to shore. The one between himself and Fornitado, to gain Flank for Sneak Attack!!

Attack (shortsword, bard, flank): 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 1) = 9

Status hp 36, AC 18, Inspire Courage


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 2 ⇒ (9) + 2 = 11

With still more of the party in trouble, Strang wades back into the water to help the Elves.

Attack (shortsword, bard): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Well, poot...

Status hp 36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 3 ⇒ (16) + 3 = 19

"Bizzle!" shouts Strang a second time. The gnome was in trouble. Grabbing him around the chest, Strang pulls for the shore away from the crocodiles.

What rolls, if any, should I make? At half movement for dragging Bizzle, both of us should end up on shore after each of us provoking an AoO.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 3 ⇒ (18) + 3 = 21

"Bizzle!" Strang cries out again, as the croc drags the gnome under - only for him to re-surface a moment later. Strang made a desperate attack at the crocodile blocking his way to the shore before grabbing onto Bizzle to try to keep him from drowning.

Attack (shortsword, bard): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Status hp 36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Heh, I loves me some Queen... and totally dig the Highlander movie scenes.

Swim: 1d20 + 3 ⇒ (12) + 3 = 15

"Bizzle!" Strang splashes through the water in an attempt to find the diminutive magician. Finding mostly crocs, he stabs at one with his sword.

Attack (Shortsword, bard): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 against #3
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Status hp 36, AC 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

"Aaagh!" screams shouts Strang in surprise as his canoe is bucked by a frothing eruption of sharp, snapping teeth.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang keeps his armor on. As Mwk Studded Leather, its check penalty to Swim is 0!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang and Co. first, keeping a sharp eye out for trouble.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang throws his hands up in the air. "Bah! Fine, whatever. At least you'll hopefully be able to tell us about anything that might be important. Stick close to Terion, who should be able to protect you."

Seeing the elves get in a canoe, he made ready to shove off with the second. "Well, you coming or not? Terion, Bizzle: c'mon!"

Checking off the various party members in his head, "Cole, looks like you're with the elves."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

True story about Snow Patrol: my wife's cousin was in a rock band with a bunch of guys who wanted to go more pop rock than metal rock. When he left, the band regrouped as SP.

Back-tracking a bit,

Satisfied the cave was safe from enemies, Strang called the group down for them to explore.

Tribute, does the statue resemble the naga we fought at the end of Serpent God?

"God-touched, huh? Then why'n blazes did you follow us down here? Surely you'd know better... and now our job is harder because we have to protect you! As for the Ice Titan, he told us to come down here and 'deal with it' for him. D'you really think we'd be here if we weren't scared spitless of his wrath?!"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I am very much interested in playing, especially as this module was rated as one of the best of all time. That said, I am aware that my posting is not as regular as may be desired - but I am making more of an effort since the end of Serpent God when this was trend was worst.

That said part two, all of us players need to be better about playing together to make the GM's job easier by giving him options. Try reading this to see what I mean, especially #1! This is something I'm trying to be better at as well.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Snakes... why'd it have to be snakes, again?!" Strang mutters to himself.

Taking a look around, he tried to determine if there was any recent activity.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

I tried to place Strang on the map using my phone, but it didn't look like it worked?


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Tribute, I just noticed the FULL name of the Campaign Post... ROFL!!

"We could use Dancing Lights and Ghost Sound to make them think we are haunts and scare them away tonight," Strang offered. Clearly, his player had been reading the Player's Handbook.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang would only have given 50gp, not having any items "of worth" he'd be willing to part with.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"A few coins is a lot better than getting poisoned or voodoo-cursed, Terion," Strang points out. "Or, y'know, slaughtered like your old man's pigs come the fall harvest festival."

"Tell you what, let's all just put up 5 gold each and call it good: it's more wealth than these barbarian savages probably ever see in their lifetime if it weren't for people like us. Heh, but that doesn't mean we're going to put up with their thieving ways if we make it out of whatever's ahead, alive!"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

Unless anyone else says different, the experience with the Ice Titan means Strang will be looking for a suitable "offering".

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

"My thanks," grunts Strang for the water. He liked the way she smiled at him... but not the way she did it for all the other guys, to.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Eyeing the enormous (and enormously incomplete) totem balefully, Strang sighed.

"Having learnt my lesson about not playing the doormat, I s'psoe we'd better get busy. Anybody got an axe?"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"But the 'stomping on castles like an ogre on an ant-hill' part of the tale is true. The Arm-Fang gets his way, no doubt about it!"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Yes, there were options for the bonus feat.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:

Trying to remember if I let you guys have traits or not.

If you were forbidden traits, you get a bonus feat! It cannot be additional traits :-)

You gave us the bonus feat, particularly the best feat of all time: Luck of Heroes!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Uhh, Cole? You're a Paladin: you, of all of us, should be most accustomed to having gods tell you what to do and where to go!"

Just to note in case it wasn't covered earlier, Cole/Jestem/Talon - part of the premise of this game series is that we're simultaneously RP-ing the "teenager meets D&D for the first time player" and their "character"; so while I wouldn't normally refer IC to you as a paladin, it is in keeping with people sitting around a table knowing with some familiarity of other peoples' character sheets!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

With the current roster,

Arvhil - Wizard 4 (Evoker)
Bizzlemont - Wizard 4 (Illusionist)
Cole - Paladin 4
Fornitado - Cleric 4
Terion - Fighter 3/Ranger 1

it seems that continuing as a rogue makes the most "sense" in terms of balancing the abilities of the party. This module may also be his time to shine in terms of finding/disabling traps! Character sheet has been updated accordingly.

Terion, Hero's Defiance is non-Core.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Checking in after a very tumultuous two days at work/school; I am still undecided about continuing to use Strang or use this opportunity between modules to explore what other classes have to offer. Tribute suggested a druid, but I can't say that appeals to me since the type of Druid I'd like to play (shape-shifter specialist) isn't available with Core rules only. I'm considering either bard or monk; at least a bard comes close to duplicating what my rogue could do.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:
Druids are highly encouraged! But then you may have to put up with Merrie!

I already have a druid, and I'm doing a poor job of playing him to the class's fullest ability (as you know).


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I'm in! Tribute, since we're skipping around all over the place, may I consider playing a different class?


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"May I have your permission... my Lord... to call them back? Both are healers," Strang asked, with emphasis to denote his new, subservient status.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
Strang wrote:
Speaking for myself, it's hard to give up what I think I've earned. Just look at how much people gripe about income taxes!

Note that there's a significant gulf between "what I think I've earned" and "what I think I should be given". Excluding my salary, of course! :P


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang looked around. Terion, Bizzlemont, Cole, Xanthar down and possibly dead, Lamriel and Fornitado fleeing. Only he remained of his party on the field of what could only be called butchery... and no hope of victory.

Live, or die.

Sighing, he threw his sword away and bent knee before the king.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Speaking for myself, it's hard to give up what I think I've earned. Just look at how much people gripe about income taxes!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang shrugs. "I don't particularly care for 'surrender' though you've already wiped the floor with us, so how 'bout a truce? Safe passage for an equal share of the loot?"

"Gotta say it makes me wonder, though: if you're such a badass, why haven't you gone and claimed it all for yourself a long time ago?"


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HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Savaged by the wolves but unbowed, Strang spits in the face of one of the wolves and replies, "If by 'in charge', you mean 'least-dead', you'll be talking to me. Why, you ready to surrender?"

That said, he deliberately doesn't attack any of the wolves surrounding him... but still on his guard none-the-less.

Full-Attack Fight Defensively

Status AC 20, hp 13


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Aww, crap..." Strang snarls as they are surrounded by wolves. Dropping is crossbow, he took advantage of the fact he was near a companion to draw his shortsword and stab the wolf between them.

Attack (shortsword, flank): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 3) = 11


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:

Order of Action

Round 1
Strang 10 firing crossbow after a step

Which is "hilarious", since if I'd been more patient and actually waited for my turn... I'd be moving up to Sneak Attack the guy with my sword instead of fleeing with my lame-o crossbow!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

My personal opinion is to try and beat the encounter (or successfully run away - an outcome much more probably to leave at least some of the party alive), and if we wipe, move on to another module. Even thinking about a retcon or "deus ex machina" rescue just leaves a sour taste for me. If we try and fail, at least we tried. The whole premise of the game series was to experience "early" modules, so I don't particularly care for a Paizo AP, either.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
Logan1138 wrote:
In the Silmarillion even the Elves were ready to leave Valinor and fight Morgoth just to recover a few gems (i.e. the Three...

Oh, the irony!

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