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RPG Superstar 2012 Top 32. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter, 9 Season Star Voter. 8,911 posts. No reviews. No lists. No wishlists.

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RPG Superstar 2012 Top 32


I am DMing a

party of six:

Human rogue (swashbuckler, pistol and dagger)
Human cleric1 /sorcerer 2 (homebrew shadowmage)
Tiefling warlock (clockwork patron)
Halfling cleric (tempest, rapier and shield)
Wood Elf monk (4 elements)
Eladrin fighter 1/wizard 2 (homebrew brontomancer)

and they don't really have any tanks (no dedicated d10 or d12 melee types).

One player mentioned hiring a couple fighters to join the crew of their newly acquired airship (they're level 3).

6 vs. 1 is proving to be challenging when it comes to dealing with the action economy disparity. They took out a level 6 wizard in round (even though the wizard got a surprise round, but lost initiative).

I'm concerned about balancing encounters. 8 vs. 1 action economy is horrible. Also, using higher CR critters in 5th Edition can lead to lots of one-shot kills of PCs, which I want to avoid. I know several lower CR critters is the way to go, but what's the best way to do it?

One CR appropriate with a bunch of minions? A couple CR appropriates? A bunch of lower CRs? I know mixing up types of encounters is ideal.

I want to challenge my PCs without killing them. Using CR +1 or +2 can be really swingy.

Any guidance?

RPG Superstar 2012 Top 32

Nephew 14, Niece 12, Niece 9, Nephew 5.

The nieces are the game players, but they keep playing games with very little strategy, like War or Candy Land--which drives me crazy, because they're super smart. They do play Uno and Go Fish and stuff.

I'm thinking of Settlers of Catan for the 12 year old, and maybe Exploding Kittens for the 9 year old.

Any other fun games for kids?

RPG Superstar 2012 Top 32

When you play in a homebrew campaign, what do YOU want in the campaign gazetteer?

I'm working on one now for my homebrew Steampunk/Dying Earth campaign, and I'm using the 2nd Edition Planescape Campaign Setting as a template.

But how much is too much? What are the bare bones you want for your campaign gazetteer? How much is too little?

I'm currently focusing on the hometown (a big city) and the basic cosmology and geography (gods and continents and empires), and some homebrew races. I want to keep the "main" continent a little vague so they can explore it.

Anything else I should consider adding?

I'm also going to have a few house rules (this is for 5th Edition), but they're relatively minor (swapping out some weapon proficiencies for firearms, magic item attunement, inspiration, and the number of spells you can concentrate on tied to your proficiency bonus (or half your PB for concentration)).

RPG Superstar 2012 Top 32

Are The Flash, Legends of Tomorrow, and Quantico gone from Hulu?

Or is my search-fu search-poo?

RPG Superstar 2012 Top 32

During our last session, a bunch of players noted the lack of otter-related magic items and an interest in there being some.

So I'm working on some now.

Amulet of the Otter
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you gain the ability to slide. When you take the Dash action, the increase in speed you gain is equal to twice your speed. You also gain advantage on Strength (Athletics) checks made to swim.

Staff of the Otter
Staff, rare, (requires attunement by a bard, druid, ranger, sorcerer, warlock, or wizard)
This staff has 4 chargers and regains 1d4 expended charges daily at dawn.
Spells. While holding this staff, you can use an action to expend 1 charge to cast one of the following spells from it, using your spell save DC: grease or Tasha's hideous laughter.

How do these look?

RPG Superstar 2012 Top 32

The PCs discover a key.

What does it open?

What does it do?

Where can it be used?

1. A music box
2. A jewelry box
3. A clockwork toy
4. A treasure chest
5. A secret door
6. A pair of magical manacles
7. A locked gauntlet
8. A mechanism that disables a trap
9. A secret drawer in an intricate cabinet or desk
10. It activates the helm of an airship

RPG Superstar 2012 Top 32

I think a major background event, and possibly more than minor campaign focus, for my new swords & sorcery steampunk mash-up campaign is going to feature the emancipation of clockwork servants.

Any ideas on what the two sides will look like?

Just spitballing here:

1. The constructs themselves
2. Humanoids who want the servant jobs the robo-butlers have.
3. The people who make clockwork friends

1. Rich douches with robot butlers.
2. Superstitious folk who think clockwork servants will steal their jobs.
3. The people who make clockwork slaves
4. The army with clockwork soldier cannon fodder

RPG Superstar 2012 Top 32


I have a 7th level Half-Elf Urchin Rogue (Thief) with the Fast Hands feature. It allows him to use the Use an Object action as a bonus action.

I'm looking for fun options for Use an Object. He's a parkour specialist (Expertise in Acrobatics and Athletic, Mobile feat), if that helps.

So far I have:

1. Drop ball bearings
2. Drop caltrops
3. Drop oil flask
4. Grappling hook and rope



RPG Superstar 2012 Top 32

I have a melee rogue, 7th level. Should I remain a Thief or get rebuilt as a Swashbuckler archetype? He was originally a Thief (urchin background, parkour specialization), but then the Swashbuckler came out in the Sword Coast splatbook and Unearthed Arcana web enhancement.

He is a CG half-elf urchin rogue 7.
12 16 14 8 14 12 stats.
Mobile feat selected at 4th.
Expertise in Acrobatics, Athletics, Perception, Stealth. Also proficient in Animal Handling, Investigation, Sleight of Hand, and Survival.
Uses a rapier.
Magical gear are Boots of Striding and Springing.

I played him from 1st through 4th, then DMed, and now the group is 7th level. Will almost definitely boost Dex to 18 at 8th level.

I'm considering Defensive Duelist at 10th, but I haven't played him from levels 5 through 7 yet, so I don't know how often I'll be using Uncanny Dodge (both Uncanny Dodge and Defensive Duelist use your reaction defensively, the first to halve damage against a single attack, the second boosting AC by +4 (or more), so possibly negating a hit). So in play, I would have to choose one or the other, and it would really depend on how the DM runs combat. It's for our World Serpent Inn campaign, which has a rotating stable of DMs. Some might declare they hit a specific AC, and then allow me to use my reaction to choose Uncanny Dodge or Defensive Duelist depending on what would be best. Some might tell me if I'm hit or not, and then I would have to guess if DD or UD is the best option.

RPG Superstar 2012 Top 32

What kind of geographic features would hinder lighter-than-air flight, like phlogiston-filled dirigibles?

1. Volcanoes.
2. High winds.
3. ???

Remember, this is for foolhardy PCs!

RPG Superstar 2012 Top 32


In 5th Edition, how do you determine the caster level of a monster in 5th Edition if it isn't listed?

Is it based on CR? HD? Extrapolated from the highest level spell it can cast?

It really only matters when dealing with cantrips, but some abilities (like Legendary Actions) let some things cast multiple cantrips in a round, and that can get significant.

RPG Superstar 2012 Top 32

How "dragony" should dragonborn look?

Like dragon-headed humanoids?

Like Silurians from Doctor Who?

Like regular humanoids with exotic skin and/or scale tones?

RPG Superstar 2012 Top 32

I can't believe there isn't a tread about this yet!

Based on the "What are you currently reading?" thread in books.

I just finished Continuum, Voltron, Season 1 of Kill Joys, Chronicles of Shannara, and Stranger Things.

I have 1 episode left of Dark Matter.

What are YOU currently binge watching?

RPG Superstar 2012 Top 32

So, is ALIE like a (slightly more) evil version of a Pokémon Go character?

RPG Superstar 2012 Top 32

What would you make a steampunk construct's brain out of?

RPG Superstar 2012 Top 32


I'm going to be running a steampunk/stone age campaign, and I thought of this house rule for Renaissance firearm proficiency.

You can trade out one or more proficiencies of your choice in Martial Ranged Weapons to gain proficiency in a corresponding number of proficiencies of your choice in bomb, pistol, or musket.

This allows warrior types to trade out multiple Ranged Martial Weapons (like the blowpipe, hand crossbow, and net), but allow less dedicated fighting classes to dabble in firearms, such as the bard or rogue trading out hand crossbow for pistol or musket.

Now I just need a good reason for elves to be more likely to have firearm proficiencies....

RPG Superstar 2012 Top 32

I often read about classes being Tier 1 or Tier 2 or what have you, but I don't know where the list of Tiers is.

Can someone point me in that general direction? Thanks.

RPG Superstar 2012 Top 32

OK, so I want there to be 12 planes in my cosmology.

Heaven: LG & Air
??????: NG & Positive Energy
Paradise: CG & Earth
Feywild: CN & Faerie
Abyss: CE & Water
Shadowfell: NE & Shadow & Negative Energy
Hell: LE & Fire
Cosmopolis: LN & Time
Outlands: N & ???

Prime Material

So....Mostly I need a name for the NG plane. And maybe some other trait for the Outlands.

RPG Superstar 2012 Top 32


I'm starting a new campaign in a few months for six 1st level PCs.

The PCs so far:

Female Halfling urchin Trickery cleric
Male (?) Aasimar sage Brontomancer (homebrew thunder tradition) wizard
Male Human (?) Feypact warlock
Male Human (?) sage Knowledge cleric 1/shadowcaster (3pp) X
Male (Wood?) Elf Path of the Four Elements monk
Male Human (?) Sky Pirate (homebrew background) Swashbuckler rogue

Anyways, since it's a party of six instead of four, am I correct in planning to increase the average encounter XP by 50%?

For example, three CR 1/2 baddies instead of two?

If I do that, six "level appropriate" encounters will get them from level 1 to level 2, and eight "level appropriate" encounters will get them from level 2 to level 3.

Seriously, my players, don't peek! This means you!:

I plan on the PCs to meet on a dark and rainy night. Each will have received a mysterious envelope with the date, time, and address of the rendezvous, which will be a huge abandoned mansion in the middle of the city, as well as an alchemically-wrought brass key. The manor's locks will require all six keys in order to enter.

Once inside, the shenanigans ensue. And in the end, the PCs will have a homebase with a mechanical butler and roof-mounted airship (some assembly required!).

Sound cool?

RPG Superstar 2012 Top 32


Do PCs get XP for traps? If so, where does it list the CR or XP rewards for different types of traps?

What about hazards and other non-combat XP rewards?


RPG Superstar 2012 Top 32

Shield Block

Prerequisite: Proficiency in Shields

Benefit: When using a shield, if you are hit in melee, you can use your reaction to add your proficiency bonus to your AC against that attack. If this increases your AC above the attack roll of that attack, it misses you.

What do you think? It's VERY similar to the Defensive Duelist feat, obviously. Should it have a bigger prerequisite?

RPG Superstar 2012 Top 32

Summoning vs. Animating vs. Pet vs. the Help Action.

Discuss. :-P

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Anyone ever combine Lovecraftian horrors with Xenomorph aliens?

Is this feasible? Lovecraftian stuff is generally madness beyond the human ken, and the xenomorphs have a comprehensible, if horrifying, life history.

RPG Superstar 2012 Top 32

I'll be running a homebrew 5th Edition campaign soon with the following party makeup:

Halfling Urchin Trickster cleric
Human or Elf Sage Knowledge cleric 1/shadowcaster X
Human? Sky Pirate (homebrew background) Swashbuckler rogue
Wood Elf (Urchin? Outlander?) Path of the 4 Elements monk
Aasimar (Sage?) Brontomancer (homebrew arcane school) wizard
Human? Half-elf? (Criminal?) Archfey warlock

So no barbarian, valor bard, fighter, paladin, or ranger.

Is this going to be a problem for the squishies? The two melee-types (monk and rogue) are highly mobile, so they might not be very good at standing between the casters and the monsters. I don't know if the urchin plans on doing melee, but fortunately I think she is the most developed character, so I know she plans on wearing medium armor and using a shield with a decent Dex, so I think she has AC 18-ish at 1st level.

But they might be leaning more towards a caper and infiltration campaign than a hack & slash campaign. Practically every character will have Stealth proficiency or can "borrow" it from the Trickster cleric.

I'm also eager to see what shenanigans will ensue with multiple spellcasters of the same type. 2 clerics mean only 1 has to cast bless, especially at mid- to high-levels when they can get the whole party with a 4th level spell slot.

RPG Superstar 2012 Top 32

Any good shows to watch this summer?

RPG Superstar 2012 Top 32

Who is your favorite fictional or historical character that is also a teller of tales?

Scheherazade? Baggins? Watson? Kvothe? Taliesin? Homer?

RPG Superstar 2012 Top 32

Just for fun, what do you think would be a fun gestalt combo of 5th Edition classes?

Remember that class features of the same name (Extra Attack, Unarmored Defense, Ability Score Increase/Feat, etc.) normally do not stack.

Should we also assume a gestalt spellcaster//spellcaster only gets one pool of spell shots, like multiclassed spellcasters? How about interactions between half-casters and third-casters? Pact magic?

Fighter//Wizards would be fun because of Action Surge and armored mages.

Bard//Paladin//Sorcerer//Warlocks would be fun because of all the Charisma synergies.

Fighter//Rogue would be a fun swashbuckler.

RPG Superstar 2012 Top 32

Anyone have any advice for posting to the GM Guild?

Especially for first time (wannabe) publishers?

Thanks! :-D

RPG Superstar 2012 Top 32

I think this show is based on someone's d20 Modern campaign.

But it a good way.

RPG Superstar 2012 Top 32

2 people marked this as a favorite.


How can I justify or explain why a bunch of different quasi-post-apocalyptic, quasi-Stone Age tribes would be engaged in a constant circum-continental chase/race? Mostly through desert, grassland, and jungles.

They would be using a combination of megafauna (both mammalian and dinosaurs, living and undead (and maybe even golemesque)) with palanquins and outriders on exotic mounts (axebeaks, smilodons (of course!), dino-raptors, bears, horses, etc.). No wheeled conveyances because Stone Age.


1. Weird Religious Rite
2. Weird Migratory Prey
3. Weird Ceremonial Treasure
4. Weird Insane Compulsion (there will be Cthulu-like overlords)
5. Something else is chasing them
6. Weird Ceremonial Reward (rule city-state? Marry royalty?)
7. Chasing mobile source of an aura the chasers need to survive


RPG Superstar 2012 Top 32


I'd want about half a dozen new classes.

Definitely a half-arcane caster or two like the paladin and ranger, like the magus. A de-buffer like a witch or anti-bard. An alchemist-like class (this could possibly be an archetype). A summoner, especially since summoning spells are few and far between. Maybe a tactical fighting class (this might be a fighter or ranger archetype, too.

I would want at least a couple more archetypes for each class. They're built so modularly it's a damn shame they haven't exploited that yet. Just a splat-book of new archetypes would be nice once a year.

A few more feats, backgrounds, and spells would be nice too.

I would like to see feats that let you "break" the rules in nondisruptive ways, like a feat that let you sneak attack with spells (or at least cantrips), a feat that would allow you to ignore the Concentration requirement for a single chosen spell, a feat that let you to treat weapons as if they have the finesse quality (and thus allow you to sneak attack with them)--or even the ability to select a weapon and add qualities to it. I also think it would be neat if there was a way to make some unaugmentable spells augmented with higher level spell slots. Or a way to make some of the vanilla cantrips improve with character level; for example, granting shillelagh a cumulative +1 bonus to attack and damage at levels 5, 11, and 17, or making mage hand stronger at levels 5, 11, and 17. Stuff like that. Maybe a way to cast a cantrip with a casting time of 1 action as a bonus action a number of times per day equal to your proficiency bonus. I would also like to see more feats that grant a +1 to a mental stat along with some additional benefits. Even a feat that grants you +1 to Intelligence, Wisdom, or Charisma and proficiency with a single skill of the associated ability score.

I would like to see more backgrounds, if only because I have difficulty homebrewing the "narrative empowering feature" that most backgrounds have.

When it comes to spells, what I'm really interested in are "counters" that use a reaction to cast them and are used to interrupt or disrupt an opponent's action, such as using a reaction to trip an opponent or make them drop their weapon or wand or parry an attack against an ally.

I think it would also be fun to do more exciting things with Inspiration.

I know a lot of this can just be homebrewed, but it would be nice to see what else is out there.

RPG Superstar 2012 Top 32


So I'm reading this collection of short stories, and while I know they're supposed to be weird, none of the endings make any sense to me.

So far, they all have good characterization, detailed world explanations, a story that seems to be going somewhere, and then they all just kind of peter out and end vaguely.

I'm left hanging, asking myself "what just happened? DID anything happen?"

What am I missing?

Am I just out of practice reading short fiction?

RPG Superstar 2012 Top 32

If you had to pick 12 guilds to rule your city, what would they be?

RPG Superstar 2012 Top 32

The set design for this movie was amazing!

And it's set in Buffalo!!!!! :-D

And except for the mud, it looks a lot like modern day Buffalo, too. Really great spaces, amazing details. We have a lot of old mansions all over the place. A lot are at/near their original condition. We even have a secret castle.

I've never really enjoyed a movie so much because of the set design.

RPG Superstar 2012 Top 32

Why do some GMs think it is acceptable to mess with divine casters?

Tonight I didn't die--I had all my class features stolen from me.

It was in Rise of the Rune Lords.


A BBEG had a prisoner of my cleric's religion. We had nearly wiped out all the BBEG's minions, so she said she would kill the prisoner if we didn't stop fighting. She didn't seem trustworthy, so we didn't stop fighting. The BBEG killed prisoner. Then my goddess abandoned me. Which made me unable to heal my allies or raise the prisoner or remove the rogue's blindness.

Why is acceptable to arbitrarily remove the powers of divine casters, but no other class?

The GM made a "concession" and "let me" sacrifice a level to atone. So now I'm a level below the rest of my party for no reason. No one else lost a level or lost all of their class features (spellcasting AND domain abilities AND channeling).

This happened in a 5th Edition conversion of RotRL and we were deep in a dungeon, so there were no other clerics available. We also all thought it was going to be the final session of the campaign, especially since our gaming hosts will be unavailable for several months due to personal reasons beyond their control.

Otherwise, I probably would have walked away from the table tonight.

I usually enjoy playing support classes and healers, but after tonight, I'm never going to play a class where "role playing" DM fiat can be "justified" in messing with my character.

RPG Superstar 2012 Top 32

I'm making an emergency back-up to my NG hill dwarf acolyte Life cleric of Desna 13 in a RotRL 5th Edition conversion.

He's going to be a CN dark elf criminal college of lore bard 11/Great Old One-pact warlock 2.

I want him to primarily be a buffer and de-buffer, with some healing and battlefield control, and of course ranged striking via eldritch blast.

My warlock spells will dissonant whispers, hellish rebuke, and hex.

What are some good non-Concentration spells to select?

I already plan on gaining bless, counterspell, Evard's black tentacles, and mass healing word via Magical Secrets. The first 2 I'm definitely getting. I'm also considering circle of power.

Any suggestions?

AC 15, 81 hp, 8 16 13 10 12 20.


RPG Superstar 2012 Top 32

I'm trying to figure out how useful these spells are in play.

Blade ward uses your action to get resistance against b/p/s for 1 round. So, is it only useful when you can't Dash or Disengage and can't do anything else? Like when taking the Dodge action has proved ineffective?

The only time I can imagine using truestrike[I] is when you have a special attack option with limited uses. So, instead of swinging twice and possibly hit twice, you would use True Strike the round you used a fancy attack, like [I]chromatic orb, that has limited uses.

Am I right?

Are there any worthwhile bonus action spells on the spell lists that grant blade ward and truestrike? Or are they particularly good for sorcerers with the Quicken Spell metamagic secret?

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Does anyone else remember Bargle from the old Red Box Basic Set?

I want to use him in my 5th Edition homebrew campaign as a cult leader.

I'm thinking of going either straight-up wizard (maybe Enchanter?) or a warlock/sorcerer.

Any thoughts or ideas?

The PCs are starting out at 1st level. I kind of want him to be a recurring villain, so I really need to build him to be really really good at escaping.

I want him to be a threat, I want the PCs to hate him and love hating him, but I don't want him to kill all of the PCs. I'm kind of concerned that even 1st level spells can one-shot 1st or 2nd or even 3rd level PCs.

RPG Superstar 2012 Top 32

My cleric is now 13th level, and I gotta be honest with ya, I'm not impressed with the high level spells.

For example, I have access to Conjure Celestial but there are only two choices: Pegasus and Couatl. Unless there is another CR 4 or less celestial I don't know about.

Firestorm does approximately the same damage as a fireball, and that's not even my character's schtick, anyways. I've barely used my 5th level spells (except contagion and greater restoration), and the 6th and 7th level spells seem odd. Heal is nice, obviously, but I've only used it once or less.

I think next session I'm going to try a 7th level spiritual guardians. 7d8 damage per round for 10 minutes? Wow.

Is that the way 5th Edition spells are supposed to be used? Boosting lower level spells instead of being amazed by the baseline higher level spells?

RPG Superstar 2012 Top 32

Does 5th Edition need NPC classes?

In particular, for henchmen? In a campaign with only 2 or 3 players, giving each PC a henchman can really round out a party. NPC classes in PF and 3.X excel in that role. They're simple to run and don't outshine the PCs.

RPG Superstar 2012 Top 32

Can he?

RPG Superstar 2012 Top 32

In PF, a horde of 1st level ninjas have a BAB of +0, but a single high level ninja has a BAB of +15 (possibly 20 if gestalt).

In 5E, low level ninjas have a proficiency bonus of +2, and high level ninjas have a proficiency bonus of +6 (maybe +9 with 30 monster levels).

Does that seem right to you?

RPG Superstar 2012 Top 32


Are there any guidelines for advancing 5th Edition monsters? Besides just rebuilding its AC, hit points, attacks, damages, save DCs, proficiency bonus, for the new desired CR?

For Example:
I want to advance a CR 4 banshee to CR 6 or 7.

Any suggestions?

RPG Superstar 2012 Top 32


I'm going to be running a steampunk/Dying (not)Earth campaign. How soon is not too soon to give the PCs their own airship?

It will be lighter-than-air a phlogiston-lifted dirigible with spring-powered propellers.

Also, what is the best way to reduce the number of crew needed? DM fiat? They usually need a crew 10, but I'll only have 4 or 5 PCs.

RPG Superstar 2012 Top 32

Hi all!

I got roped into running our World Serpent Inn campaign again. Our next session is the Sunday after St. Patrick's Day, so I thought that could be a theme.

Obviously, a leprechaun will be involved. I made a CR 7 version of one.

I might use a banshee too. And probably sprites, too. Maybe. I'm also considering a fomorian, but they're CR 8.

Any other ideas? Sessions are usually around 6 hours long. The PCs turned 6th level last session, so they probably won't level up this session.

PCs are a human paladin (Oath of the Ancients), half-elf warlock Pact of the Fey with sprite familiar, Halfling shadow monk, and tiefling black draconic sorcerer.

RPG Superstar 2012 Top 32

So, I'm going to be running a steampunk campaign, and I was wondering if I should make "technology" elementals, like gravity, force, speed, magnetism, electricity, etc.

And if so, how many and which ones?

RPG Superstar 2012 Top 32

Do you think the disadvantages of being a Small and Slow race (lack of heavy weapon use, reduced speed) are worth the benefits?

I've only seen a halfling monk in action, and the player is really enjoying it.

RPG Superstar 2012 Top 32


I might want to introduce higher denomination coins into my 5th Edition campaign. I doubt there will be a lot of them, but they might actually work for fluff, flavor, and McGuffins.

1 mithril piece = 100 gp.
1 adamantine piece = 1000 gp.

Is 1 pound of mithril worth 500 gp?
Is 1 pound of adamantine worth 5000 gp?

I actually want an NPC to steal a quote from The Liars Key:

The NPC asks the PC: "Do you want this coin or the best advice I've ever had?"

"Always take the money," is the advice if the coin isn't selected.

RPG Superstar 2012 Top 32

There are a lot of spells that affect "a target you can see."

Does this mean blind spellcasters (or those effectively unable to see due to darkness, mist or fog, invisibility, stealth) cannot use those spells?

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