|SmiloDan RPG Superstar 2012 Top 32|
I am DMing a
Human rogue (swashbuckler, pistol and dagger)
Human cleric1 /sorcerer 2 (homebrew shadowmage)
Tiefling warlock (clockwork patron)
Halfling cleric (tempest, rapier and shield)
Wood Elf monk (4 elements)
Eladrin fighter 1/wizard 2 (homebrew brontomancer)
One player mentioned hiring a couple fighters to join the crew of their newly acquired airship (they're level 3).
6 vs. 1 is proving to be challenging when it comes to dealing with the action economy disparity. They took out a level 6 wizard in round (even though the wizard got a surprise round, but lost initiative).
I'm concerned about balancing encounters. 8 vs. 1 action economy is horrible. Also, using higher CR critters in 5th Edition can lead to lots of one-shot kills of PCs, which I want to avoid. I know several lower CR critters is the way to go, but what's the best way to do it?
One CR appropriate with a bunch of minions? A couple CR appropriates? A bunch of lower CRs? I know mixing up types of encounters is ideal.
I want to challenge my PCs without killing them. Using CR +1 or +2 can be really swingy.