Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Graypelt

SmiloDan's page

RPG Superstar 2012 Top 32. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. 5,399 posts. No reviews. No lists. No wishlists.



1 to 50 of 251 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
RPG Superstar 2012 Top 32

My half-orc inquisitor 3 of Desna fed an owlbear.

Now I need a new PC.

We have a fighter (dueling sword) and Dark Tapestries oracle. Sometimes we have a psion, and we can and often hire player-controlled NPC meatshields.

I'm considering a paladin, a fire cleric, and an alchemist. We need lots of healing and some area effect damage. I don't really like arcane casters. Will consider a half-orc scarred witch doctor.

15 point buy, 3rd level, standard wealth by level, 2 traits.

Houserules is no AoOs, 20s autocrit, and if you can explain it, it trumps skill checks.

RPG Superstar 2012 Top 32

One of my players (half-elf alchemist) is leaving, so the remaining 2 players may have to double up and play two PCs each.

One is a LN dwarf inquisitor with a dorn-dergar. The other is a CN human gunslinger/pistorelo.

Any suggestions of what suggestions I should make to the players? Level 3.

Thanks!

RPG Superstar 2012 Top 32

Are there any good Bloodline or Revelation or Domain powers worth combining with the Quicken Spell-like Ability feat?

RPG Superstar 2012 Top 32

Any tips on increasing the longevity of a BBEG? Or just a rival NPC?

I'm running a 2nd level campaign, and I want to introduce a party of rivals. My PCs are an alchemist, fighter, and gunslinger.

Since they're low on healing and condition removal magic, or even detect magic, I want to give them an allied church, but with rivals within the church. The rivals will be a party of "brethren"--cleric, inquisitor, monk, paladin, possibly oracle and Order of the Staff cavalier, maybe ranger, evangelical bard, and/or "white" necromancer.

I'm thinking of making the leader-type a Sunder specialist, and the paladin a half-elf Bludgeoner/Enforcer-type.

I'm thinking of the church being LN, so there will be LG good-guy allies/healers/sages, but also LE scoundrels.

But what do you do to keep NPC and PC rivals from killing each other?

RPG Superstar 2012 Top 32

I'm running a homebrew kinda-Weird Western-themed campaign. Level 2. The party is a human gunslinger, half-elf alchemist, and dwarf reach fighter (re-trained from inquisitor), 25 point builds. All level 2. They also "acquired" a ratfolk 15 point buy alchemist 2. So plenty of potions.

But not a lot of magic. Not even detect magic. All Cha-dumps, so not even UMD is likely.

What kind of problems will being low magic have for this party? They're all smart and imaginative players, but new to PF.

Thanks!

RPG Superstar 2012 Top 32

By Joe Abercrombie.

RPG Superstar 2012 Top 32

I have the Core Rulebook, the Bestiary, and the APG.

Any suggestions of what I should get? Preferably something that's fun to browse a lot.

Thanks!

:-Dan

RPG Superstar 2012 Top 32

We might run a "classic style" campaign. 15 point buy.

I made a half-orc inquisitor 1.
Str 13, Dex 14, Con 12, Int 10, Wis 16, Cha 10.
I took Sacred Tattoo and Shaman's Apprentice alternate racial traits (+1 luck bonus to saves and Endurance as a bonus feat, replaces Orc Ferocity and Intimidating).
For traits, I plan on taking Fate's Favor (increase luck bonuses by +1) and Reactionary (+2 initiative).
For spells, I selected cure light wounds and divine favor (Fate's Favor increases the luck bonus to +2 to attacks and damage).

I plan on being a switch hitter with longbow and greataxe.

I'm trying to determine what feat to take at 1st level. I'm thinking of Improved Initiative (with it, I can get +11 to initiative at 2nd level: +4 for feat, +2 for trait, +2 for Dex, +3 for Wisdom/Cunning Initiative), Diehard (since I have Endurance), and Point Blank Shot.

Initiative seems generally useful for both melee and ranged combat, and for spellchucking later on when I get more attacky spells. Diehard seems like it would let me pretty much double my hit points at 1st level, and it sounds like the campaign might be old school 1st Edition AD&D gritty and brutal. Point Blank Shot will obviously be good at archery, and I can take Power Attack at 3rd level for melee.

I don't know what the other PCs will be. One is usually a tricksy magic-user or swashbuckler type. The other is usually a ranger type or support type.

RPG Superstar 2012 Top 32

I've finished Prince of Thorns and King of Thorns and I'm halfway through Emperor of Thorns and I really like it. A fast-paced combo of GRRM's SoIaF and Gene Wolf's Book of the New Sun, with some Joe Abercrombie and Richard K. Morgan thrown in.

RPG Superstar 2012 Top 32

Hi!
How would you make Prince Jorg? Just a cunning fighter/rogue?

RPG Superstar 2012 Top 32

Mine would be swashbuckling steampunk Firefly in a dark faerie Planescape (Seelie/Unseelie replacing the Blood War/War of Independents). Quests would be personal (like Azure Bonds) instead of Save The World.

RPG Superstar 2012 Top 32

Hi. Just hit 7th level.
Wyrmscourged Dwarf Barbarian 1/Magus 6 (eventually 19)
Str 16, Dex 13, Con 14, Int 16, Wis 12, Cha 6

Real basic combat gear. AC 20, 63 hp (77 when raging).

1. Power Attack
3. Dodge
5. Combat Casting
6. Arcane Strike
7. Intensify Spell
9. Lunge
11. Improved Critical
12. Weapon Focus-dwarven waraxe
13. Spell Penetration
15. Greater Spell Penetration
17. Toughness
18. Weapon Specialization
19. Greater Weapon Focus

I'm not sure what order to take the feats for levels 11-19. Also, any other suggestions? I've looked over the Magus Guide.

I usually self-buff (enlarge person and shield), and then use either spell combat with shocking grasp or rage and two-hand wield my dwarven waraxe with Arcane Strike.

Arcane Accuracy and Empowered Magic are my arcana.

Thanks!

RPG Superstar 2012 Top 32

Has anyone tried combining a wizard/loremaster with the Eldritch Heritage feat chain? Or maybe a lore oracle/loremaster?

What Eldritch Heritages work best with bookwormy wizards?

RPG Superstar 2012 Top 32

What is the best anti-undead class? Say, 20 point buy, around 6th level?

Cleric? Life Oracle? Paladin? Ranger with undead as favored enemy?

Something cool I'm not thinking of?

Some kind of obscure archetype?

Thanks!

:-)

EDIT:

Undead Scourge paladin archetype looks pretty good, maybe with 2-Weapon Fighting and/or Power Attack and Cleave?

RPG Superstar 2012 Top 32

Anyone else notice the bridge of the Betty looks a lot like the bridge of Serenity?

Same writer too.

RPG Superstar 2012 Top 32

I'm starting a 3.5 campaign soon. Gonna be a human cleric of Kord, Luck and Strength domains.
Rolled 4d6, rerolled 1s, dropped lowest.
16 Str, 14 Dex, 14 Con, 12 Int, 15 Wis, 13 Cha.
Boosting Wis at 4, 12, 16, 20, Cha at 8.

Skills: Concentration, Diplomacy, Knowledge Religion, Spellcraft.

Planned feats:
1. Combat Reflexes
1. Divine Vigor (divine feat: +10 ft speed, +2 hp/level)
3. Fiery Burst (reserve feat: 1d6/spell level mini-fireball)
6. Power Attack
9. Quicken Spell (plan on using Quickened divine favor)
12. Improved Counterspell? (I used it a lot with a druid once)
15. ???
18. ???

I plan on using a longspear and acting like a Reach Cleric, mostly casting and relying on AoOs to do melee. Will probably use domain granted enlarge person to get some 2d6+6 spear attacks.

I plan on preparing cause fear, comprehend languages, enlarge person at 1st level.

Any advice? Any really great 1st level spells I should be considering?

We can use any 3.5 material.

Thanks!

RPG Superstar 2012 Top 32

I'm going to be playing a Two-Weapon Fighting Rogue (Swordmaster archetype) in a PbP. I plan on wielding twin wakazashi and eventually going for Butterfly Sting. 20 point buy.

1. Two-Weapon Fighting
2. Rogue Talent: Weapon Finesse
3. Combat Expertise
4. Rogue Talent: Butterfly Sting
5. Improved Initiative???
6. Rogue Talent: Weapon Focus wakazashi

Anyways, any idea what traits I should take?
I'm leaning towards Reactionary and/or the one that helps you confirm criticals.

RPG Superstar 2012 Top 32

We're playing the Kingmaker campaign, about to begin the 2nd chapter. It looks like our regular healer (aasimar cleric of Erastil, archer build) might have difficulty making sessions.

I GMed the 1st chapter, so I'm going to be a new PC. I was going to play a dwarf barbarian 1/magus 3, but if the party needs healing, I can step in. We have a cavalier, so I don't want to play a paladin. We also have a ranger (archer) and a rogue/witch, both with wands of CLW.

So I was thinking of playing an oracle archer, or maybe an elf druid archer. Possibly a bard, since there are 4 PCs, 2 animal companions (horse and leopard), and a familiar, so there is a lot of buffing bang for the buck.

RPG Superstar 2012 Top 32

I want to give a friend a Newford book for her dirty thirty birthday, and I don't know where to begin. Chronologically? Or is there a better intro? Short stories or novel?

RPG Superstar 2012 Top 32

Does anyone know anything about this locale? I'm going to be playing a dragon-hating dwarven barbarian 1/magus 3 in Kingmaker chapter 2, and I was thinking of having him come from there. Or maybe the Golushkin Mountains of Brevoy, like Grayhaven or Highdelve. Or maybe even both. I imagine his barbarian tribe got killed by some dragons, and he took on the path of the magus so he could use magic to fight dragons. I plan on taking the Wyrmscourged and Lore Keeper alternate race features. I figure he could be starting small and try to rid the Stolen Lands of tatzlwyrms.

But what's the deal with Sunder Horn? I couldn't find anything about it in the Inner Sea Guide or the Pathfinder Wiki.

RPG Superstar 2012 Top 32

I'm thinking of focusing on stat boosters, a ring of +5, and a cloak of +5, a cirlet of persuasion, and a few belts of battle. Probably a handy haversack, filled with some low-level weapons I get temporary proficiency in.

Any other ideas?

As a binder, I can summon +4 heavy fortification armor, have at will mindblank, swift summon a Large +3 anarchic warhammer, etc. etc.

RPG Superstar 2012 Top 32

I'm going to making a 20th level binder, and he will sometimes be able to Turn or Rebuke once every 5 rounds.

What are some good Divine Feats?

RPG Superstar 2012 Top 32

I'm playing an elf barbarian in a PbP. He has Power Attack and Pushing Assault. His rage p owers are Auspicious Mark and Raging Leaper, working on Bestial Leaper so he can combine it with Vital Strike (eventually). He's been using the elven racial option for his favored class ability (+1 foot of speed per level).

It's not a terribly tactical-movementy campaign.

Any suggestions for my 5th level feat? I was going to take Shield of Swings, but now I'm questioning it.

Help!

RPG Superstar 2012 Top 32

I'm seriously considering re-mapping the Stag Lord's Keep.

My PCs should not read this!:

I think the official map is kind of cramped. Especially for an archer BBEG. I'm thinking of throwing in a big gallery, with a narrow ladder/bridge leading to the Stag Lord's area. The bridge would be over a pit with the owlbear in it. I want to include the 3 big goons too. Probably with the rogue teamed up with some thugs (for flanky goodness), the pal/bar off to the side near some useful equipment (ropes, grappling hooks, poles, etc.), where he can come in, fight, betray, join the PCs, etc. I think I want put the big dummy near the main entrance, and throw in some oubliettes for him to throw PCs into (I re-built him to be a Bludgeoner/Enforcer/Intimidating Prowess-type with a greatclub).

I also re-built the Stag Lord to be a ranger 3/rogue 6 (sniper), CR 7 with his drunkeness. The PCs are pretty competent, and get 3 Hero Points per session.

I'm also giving the major NPCs a Hero Point or 2, I think.

My PCs are 4th level already: A cavalier/fighter, a rogue/witch, an archer cleric, and an archer ranger.

Does this sound like a good idea?

RPG Superstar 2012 Top 32

Can a raging barbarian/magus use Arcane Strike?

"While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration."

What abilities exist that do not require patience or concentration?

RPG Superstar 2012 Top 32

Hi! Can an invisible witch use ventriloquism to hide her location while using the cackle hex?

RPG Superstar 2012 Top 32

I'm playing in a PbP. I have an elven Destined sorcerer 4 with a longspear, Combat Reflexes and Toughness. Spells include alarm, burning hands, color spray, grease, create pit.

Str 14, Dex 16, Con 12, Int 10, Wis 9, Cha 18

The rest of the party is an elven barbarian with a curveblade, an elven rogue archer, and a DMPC healer dog of some kind.

I'm thinking of taking my martial level next. Should I go Cavalier or Fighter? Are there any interesting Mount-less archetypes of Cavalier?

I'm using the Reach Cleric Guide as a....guide....for my build.

RPG Superstar 2012 Top 32

I'm going to have an intro session with only a couple players. I plan on having it take place on the road (trail?) from Restov to Oleg's.

Any ideas? I was thinking maybe some pyromaniac goblins. I was thinking one encounter with multiple little opponents (maybe 1 goblin alchemist and some warriors) and one with a single powerful opponent (something CR 1 or 2 at the most).

I think the PCs will be a magus and a cavalier or fighter. Eventually a 3rd PC will be a cleric or druid archer.

RPG Superstar 2012 Top 32

Anyone watching this? It premiered on BBC America on Saturday, 3/30/2013.

It's about a woman who discovers she is one of several clones...and someone is trying to kill them.

RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Star Voter 2014 aka SmiloDan

1 person marked this as a favorite.

You didn't make the top 32, but you made a great item! You've gotten lots of advice and critiques. Has this inspired you to revise your item? Tweak it to follow the advice you got? Fix that fatal flaw that changed it from kind of neat to really awesome?

Well I've sure been inspired.

Here's my revised item!

Bracers of Daring Exploits

Aura moderate abjuration; CL 10th
Slot wrists; Price 10,000 gp; Weight 1/2 lb.

Description
Each of these brass or bronze bracers are decorated with seven star emblazoned shield emblems.
These bracers protect the wearer when performing perilous deeds in combat. The bracers have 7 charges that are renewed at dawn each day. Whenever the wearer is the target of an attack of an opportunity, he can use an immediate action and spend 1 or more charges from the bracers of daring exploits. For each charge spent, the wearer gains a +5 luck bonus to his AC and CMD against that attack of opportunity, as the powers of good fortune smile on the audacity of the wearer. In addition, he gains a +5 luck bonus to his CMB until the end of his next turn. Each time a charge is spent, one of the emblems on each of the bracers is covered with verdigris. The wearer gains a +1 luck bonus on saving throws versus fear effects for each pair of verdigris covered emblems on his bracers of daring exploits, to a maximum of +7 when all the emblems are covered.

Construction
Requirements Craft Wondrous Item, Quicken Spell, divine favor, remove fear, and shield of faith; Cost 5,000 gp

RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Star Voter 2014 aka SmiloDan

Do we have to wait until the top 32 have been announced?

I'm so impatient!

Grrrrrr!!!!!

:-D

RPG Superstar 2012 Top 32

Pathfinder and LEGOs should combine to make LEGO dungeons and LEGO pawns and LEGO monsters and LEGO dungeon features!!!

Anyone else agree?

RPG Superstar 2012 Top 32

Hi!
This thread is kind of in response to the NPC Codex thread about the Spring Attacking monk NPC using Vital Strike.

Is there a design reason why Spring Attack is a special full-round action that lets you move, make a single melee attack, and move again, up to your speed?

Is there a design reason why it does not let you move, make a melee attack as a standard action, then move again during your turn, up to your speed?

The whole Spring Attack + Vital Strike combo seems like it would be a real fun combo. It's pretty feat and requirement intensive (Dodge, Mobility, Spring Attack, Vital Strike, BAB 6+, Dex 13+), so a character would have to be pretty dedicated to get a neat combat combo.

It doesn't seem that over-powered to me. What am I missing?

RPG Superstar 2012 Top 32

Anyone else read a lot of him? I really like his Newford series, especially the "cold peace" between the Native American cousins (animal people) and immigrant European faeries.

It's really cool how main characters in some stories are supporting characters in other stories. It leads to a big, inter-connected cast of characters.

I also like that a lot of Newford sounds like my neighborhood.

RPG Superstar 2012 Top 32

Can Mythic Adventures be used to extend "the sweet spot" of levels 5 to 9? Where PCs are durable but not omnipotent?

RPG Superstar 2012 Top 32

Are there going to be any Mythic Racial abilities? Perhaps representing paragons of each race?

Also, will there be any Mythic level-based (as opposed to tier-based) abilities? One pet peeve I have is that there are non-class abilities gained every odd level (feats) and every 4 levels (ability score increases), but nothing at levels 2, 6, 10, 14, and 18. Is this going to remedied in anyway?

RPG Superstar 2012 Top 32

6 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

Does Fighting Defensively improve your CMD? What about Total Defense?

RAW, it doesn't appear to, but RAI, I would think so.

from d20pfsrd:

Fighting Defensively as a Standard Action

You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn.

RPG Superstar 2012 Top 32

It's your typical multiverse-spanning saga about a father seeking to rescue his daughter. It's supposed to be CJ Cherryh-esque, but it just kind of rips her off. It tried to do a scary tea party a la "Foreigner," but failed. It has psychic "horses" like "Rider at the Gate" and "Cloud's Rider," but they're not very original or anything. There are a bunch of different alien species, like the "Chanur" series, but they're not really original or psychologically interesting.

The main character is supposed to be a genius of some kind, but so far he hasn't done anything smart, makes all kinds of bad decisions, and has no special knowledge about anything. We're supposed to be in awe of him, all the other characters act in awe of him, but so far he's been super incompetent and annoying. Reminds me of Whiskeyjack from that "Gardens of the Moon" book. Everyone acted like he was cool, but the most impressive thing he ever did was have a cool name like Whiskeyjack. :-P

Has anyone else read this series? Does it get any better? It seems like a neat concept. I like how the alternate universe is giant plain (like a prairie, not a plane like totally flat field), but another annoying thing is that it's a universe with a ton of unoccupied square footage, but they're worried about an incursion from our universe, which is mostly empty space.

RPG Superstar 2012 Top 32

3 people marked this as a favorite.

1. Firefly

2. Brisco County, Jr.

3. Freaks and Geeks

4. Caprica

RPG Superstar 2012 Top 32

Which vestige requires misogynistic cannibalism???

;-)

RPG Superstar 2012 Top 32

Does the PC's cohort use the same method of stat generation as the PC?

RPG Superstar 2012 Top 32

If you had a Firefly or Millenium Falcon-sized space ship, what would you want on it?

I'm figuring you would need a cockpit, engine room, crew dorms, galley, head, and cargo deck.

Nice amenities would be a machine shop, player piano, hydroponics for fruits and vegetables, mess hall, infirmatory, and kennel.

Any other ideas?

RPG Superstar 2012 Top 32

Hi!
What do you think the most fun and successful group of 3 would be? The GM usually likes to run wilderness or on the road campaigns, with the occasional small dungeon. Maybe 30% town, 60% wilderness, 10% dungeon.

We're also considering running a party that is all 1 race. Don't know which race yet, though.

RPG Superstar 2012 Top 32

This series of spells was designed for my ab-druid base class. Basically an unnatural druid. Can I have some thoughts on these spells? They're based on the beast shape series of spells, but for aberrations and the ab-druid's weird shape ability.

ABERRANT ANATOMY

Aberrant Anatomy I
School: transmutation (polymorph)
Level: ab-druid 3, alchemist 3, magus 3, sorcerer/wizard 3
Casting Time: 1 standard action
Components: V, S, M (a piece of the creature whose form you plan to assume.
Range: personal
Target: you
Duration: 1 min./level (D)

When you cast this spell, you assume the form of any Small or Medium creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability:
Climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, scent.
Small aberration: If the form you take is that of a Small aberration, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium aberration: If the form you take is that of a Medium aberration, you gain a +2 size bonus to Constitution and a +2 natural armor bonus.

Aberrant Anatomy II
Level: ab-druid 4, alchemist 4, magus 4, sorcerer/wizard 4

This spell functions as aberrant anatomy I, except that it also allows you to assume the form of a Tiny or Large creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, adhesive, all-around vision, darkvision 60 feet, low-light vision, scent, grab, guarded mind, mimic object, pull, spider empathy, strangle, web. If the creature has immunity or resistance to any elements, you gain resistance 10 to those elements. If the creature has vulnerability to an element, you gain that vulnerability. If the creature has the undersized weapons quality, you gain the undersized weapons quality.
Tiny aberration: If the form you take is that of a Tiny aberration, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus.
Large aberration: If the form you take is that of a Large aberration, you gain a +2 size bonus to your Strength, a +4 size bonus to your Constitution, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

Aberrant Anatomy III
Level: ab-druid 5, alchemist 5, magus 5, sorcerer/wizard 5
This spell functions as aberrant anatomy II, except that it also allows you to assume the form of a Diminutive or Huge creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, adhesive, amorphous, charming gaze, constrict, frightful presence, gibbering, grab, ground manipulation, guarded mind, jet, mimic object, mucus cloud, poison, pull, quickness, rake, rust, slime, sneak attack +3d6, spider empathy, spit, spittle, strands, strangle, swallow whole, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability. If the creature has the undersized weapons quality, you gain the undersized weapons quality.
Diminutive aberration: If the form you take is that of a Diminutive aberration, you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus.
Huge aberration: If the form you take is that of a Huge aberration, you gain a +4 size bonus to your Strength, a +4 size bonus to your Constitution, a -4 penalty to your Dexterity, and a +6 natural armor bonus.

Aberrant Anatomy IV
Level: ab-druid 6, alchemist 6, magus 6, sorcerer/wizard 6
This spell functions as aberrant anatomy III except that it also allows you to assume the form of a Fine or Garagantuan creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, adhesive, amorphous, breath weapon, charming gaze, constrict, engulf, feed on fear, frightful presence, gibbering, grab, ground manipulation, guarded mind, jet, mimic object, mind thrust, mucus cloud, natural invisibility, no breath, paralytic tentacles, poison, psychic crush, pull, quickness, rake, rend, roar, rust, slime, sneak attack +3d6, spider empathy, spit, spittle, strands, strangle, swallow whole, trace teleport, trample, trip, and web. If a creature has poison immunity, you gain a +8 bonus on Fortitude saves to resist poison. If the creature has immunity or resistance to any elements, you gain resistance 30 to those elements. If the creature has vulnerability to an element, you gain that vulnerability. If the creature has the undersized weapons quality, you gain the undersized weapons quality.
Gargantuan aberration: If the form you take is that of a Gargantuan aberration, you gain a +6 size bonus to your Strength, a +6 size bonus to your Constitution, a -6 penalty to your Dexterity, and a +8 natural armor bonus.

1 to 50 of 251 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.