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Anubis

Set's page

Pathfinder Society Member. 13,837 posts (17,913 including aliases). 1 review. 1 list. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


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Scarab Sages

29. Fascinated by religious beliefs. Carries an assortment of holy symbols (and a few unholy symbols, kept out of sight, so as not to make the wrong impression). Strikes up conversations with anyone of a new (to them) race or culture, to learn about their religion or deities, but is cagey about their own faith (if any).

30. Uses magic for pretty much everything, such as prestidigitation to arrange their hair or clean their clothing. Evangelical about the use of magic to better life, and quite happy to hand out items with spells like continual flame, at cost. (If they can get that spell as a spell-like ability, or find a similar way to eliminate the cost, or research a similar spell that produces warmth or refrigerates an area, or is similarly more utilitarian than 'good at blowing stuff up,' will do so.)

31. Comes up with nicknames or 'titles' for friends (such as 'the Fearless' for the one person not afflicted by a fear spell, or 'Feller of Giants' for a puny mage whose grease spell tripped a giant), usually based on some memorable achievement or circumstance (almost always complimentary, or at least mutually entertaining, never derogatory).

Scarab Sages

Misroi wrote:
Of all the characters introduced on Gotham, I was most excited by 'Fish' Mooney. Carmine Falcone and Boss Maroni are destined to fall from their positions, Penguin is destined to rise to power, Jim Gordon is destined to become commissioner, Bruce is destined to become The Bat, etc. All of these people have their ends set in stone, and the only thing in question is how they get there. Since Ms. Mooney is original, she's free from this, and could have done anything, gone anywhere.

Same here. Something new is always more interesting to me than a retreat of stories and characters I've already read about for years and decades (and, in many cases, in multiple incarnations or interpretations).

I remember people online flipping out about the Mandarin fake out in Iron Man 3, and I, quite possibly the only person over 25 in the theatre, who had any friggin clue who the Mandarin was in the comics, thought it was great. It was a shiny gift *to me,* the only person who would be genuinely surprised that the Mandarin *wasn't* exactly who I thought he was going to be.

Similarly, with Gotham, I'm always hoping to see something new and shocking and spitting-in-the-face-of-canon, like Nygma *not* turn out to be a villainous Riddler but an ally to the Bat, or Fish Mooney going on to become the 'power behind the throne' of the Falcone crime family, or something that just pushes that applecart right over and dances in the wreckage.

Instead, I read constant complaints that Gotham isn't *exactly* like whatever stories we read forty years ago, and have seen at least a half-dozen times in TV shows, movies and / or cartoons. What would be the point in that? Yeesh.

The last thing I need to see is a fortieth iteration of 'latest artists version of some hundred year old classic painting, using the exact same colors that everyone else has used.'

My only quibble with Fish is that the character has been poorly written. She's got 'I'm obviously about to betray you' tattooed on her forehead, and *everybody* seems to fall for it, inexplicably.

Same with Cobblepot, 'though, so the apple hasn't fallen far from the tree, in that regard.

Scarab Sages

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Rynjin wrote:

Never played the older editions. Kinda glad I didn't because most of these rules sound annoying at best, and always have to me.

However, I always thought the idea of the Fireball spell having a VOLUME rather than simply being a fixed radius sphere was interesting. Probably a pain in the ass to calculate sometimes, but opens up some interesting options (and hazards) for use.

Being able to bounce lightning bolts and hit an enemy twice with the same bolt was rare, but great fun when it happened.

Less fun when it happened to you, obviously!

And gosh, I sure don't miss all the silly rules about subduing dragons and making them your gumby.

Scarab Sages

MMCJawa wrote:

My own preference for setting, at least gamewise is:

Either throw out every analog and go completely novel with everything, and don't have any fantasy counterpart cultures/nations/etc (which means no Faux Europe).

Or if you are going to have a Faux Europe, go full out and include some version of Asia, Africa, The Americas, etc.

Same, for me. If a setting has a fantasy Africa and fantasy India and fantasy Americas, and yet doesn't have exact analogues for fantasy Rome or France or England or Russia or Byzantium or Greece, it feels weird to me.

Greyhawk, the Realms and Golarion seem to have fantasy Africas and fantasy Egypts and fantasy Persias, and yet no specific fantasy European countries like Germany or Scotland, which kind of makes it feel to me like Egypt and Africa are 'exotic' and 'fair game' to be set alongside countries full of elves, dwarves and orcs, but Constantinople is somehow 'more realistic' than Japan and China and India.

Scarab Sages

1 person marked this as a favorite.

34. Spells took time to cast, and could be interrupted by someone with the right initiative roll / a fast weapon.

Scarab Sages

Mark Seifter wrote:
Yep, you should totally get the 50 pieces of ammunition in the case of choosing ammunition. 50 per day is pretty slick compared to needing to rebuy every 50, huh?

Oh my. If this means what I think it means for a ninja shuriken-specialist, I think I'm going to swoon...

Scarab Sages

To whittle down into more bite-sized fragments, I'd recommend outlining 25 or so gods from each pantheon to start.

The Egyptian Ennead, plus 'popular' outliers like Bast, Ptah and Thoth, the Greek 'twelve' Olympians (or which there are 15 or so, depending on whose list you are using) plus, again, 'popular' gods not appearing on that list like Aesculapias, Hecate, etc.

Somewhat complicating things for D&D/PF style use, where there are 'gods of evil,' many pantheons don't specifically have 'gods of evil' (or even explicit gods of *good*, for that matter, with even the 'good-guy' gods acting 'evil' or 'chaotic' by D&D alignment terms), so much as actual enemies of the gods, like the Rakshasa, Jormungandr, Fenris Wolf, Surtr, the Frost Giants, the Titans, Apophis/Apep, etc.

Domains can also be a sticky point. A fair number of pantheons have plenty of gods of fertility (of which there is no specific domain), but relatively few of 'Animal' or 'Nobility.'

Many of the Egyptian gods, powerfully obsessed with ma'at and the afterlife, could be considered gods of Law and Death (or Repose), which makes them seem lopsided to someone who wants to 'balance them out' to have an equal number of lawful, chaotic, good, neutral and evil gods, with a wide range of differing domains available.

I think there'd be a lot of variance between a (more or less) 'accurate' conversion of these gods, and one that's more 'balanced' for D&D/PF use, so it could be good to state up front which direction you'd prefer to lean in, creating, as much as possible, given the wildly conflicting source material in many cases, more or less 'accurate' portrayals of pantheons, even if that results in an entire pantheon that shares certain domains, or lacks any 'good' or 'evil' gods, since they are mostly whimsical dicks, or cherry-picking the source material and interpretations to 'balance' the pantheons to include a wider range of interests and alignments.

Scarab Sages

Corbynsonn wrote:
That sounds about what I figured :), I'd be interested to see what would happen if you multi-class back onto the original class which gave out the ability.

Ooh, that would be a brain-melter. Take 10 levels of cleric with some fighter substitutions and then then 10 levels of fighter with some cleric substitutions... (Unless the exact same features are swapped over and replaced, in which case there'd be no net difference at all from a standard 10 cleric / 10 fighter!)

Scarab Sages

3 people marked this as a favorite.

I'd say no for griffons (bird head, not cat head), but yes for catfolk.

And, just to contradict my rationale for griffons, I'd also say yes for sphinxes, but that it's a closely guarded secret, as the prideful creatures refuse to admit to a non-sphinx that they like to roll around in the stuff and get silly wasted. (Their maftet allies smuggle them the occasional dose, politely agreeing that their sphinx benefactor merely wants to 'destroy the foul poison' or whatnot, and not spend a day blissed out and batting at tumbleweeds.)

Various big cats flipping out on catnip.

Scarab Sages

They've set the bar super-high with this first of four/five Netflix series. I keep going into these Marvel super-hero movies / shows with low expectations, and being blown away by how good they are. That's a nice problem to have. :)

I don't expect nearly as much awesome fight choreography from Jessica Jones or Luke Cage (since both seem more likely to get the sort of 'super-punch' action we saw in the first 15 minutes of Captain America or the appearances by Sif in Agents of SHIELD, where a single punch sends normal folk flying), but Iron Fist is going to be following in some tough footprints to not just maintain, but build on this sort of hard fighting action.

Luke and Jessica are differing levels of tough/invulnerable, so I'd expect less of them being stitched up / bandaged / bleeding out in dumpsters quite as much as Matt. :)

Scarab Sages

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Arnwyn wrote:
When Gonzalez is blabbing away to Bobbi about how Skye nearly killed 7 Shield agents and she points out that they tried to shoot her first, he starts blabbing on about doing so because she's "dangerous" was a conversation mired in lunacy. Running away is "dangerous"? Running away from a surprise incursion by military-spec'd strangers? Uh huh.

If these shows weren't shot so far in advance, I'd suspect that this was ripped right from the headlines.

'The unarmed person running away from me made me fear for my life, your honor! I had to shoot her in the back for my peace of mind!'

I do kind of think that agent shoots-first (who I remember as Charlie Francis from Fringe, more than this show, so far) might be Hydra. There's incompetent, and then there's enemy action, and he's already beaten his quota of 'mistakes that just happen to work against our goals.'

Gonzalez, on the other hand, just seems to be that old trope, 'old fogey leader who always makes the *exact* wrong choice, so that the young pretty subordinates have to heroically buck authority to do the right thing.'

Scarab Sages

LMPjr007 wrote:
Oceanshieldwolf wrote:

Classes I'd like to see in NeoExodus:

And from that other 3PP, Paizo

Investigator
Warpriest

We are planning to cover ALL the basic, advanced and hybrid classes from Paizo as iconics

Will these Iconics be sort of 'generic,' or might they include some new ideas or rules elements (sort of like how Sajan, the 'iconic' monk, uses a brand new weapon, not even a little bit 'iconic' to the monk class?).

Will non-Core elements, such as a Druid whose companion is one of the dozens from the Bestiaries (such as a Roc or Elk or Styracosaurus), be available?

Scarab Sages

Ascalaphus wrote:

Another way to read the Resurrection/Raise Dead part is that you cannot return a body to life while it's undead - the body needs final death first. But if the undead spirit was taken out of the body, the body could be brought to life.

Which raises (haha) the question of where the wraithly spirit comes from. Is it the killed PC's dark half? In that case raising his body might cause a weird personality change since he's missing part of his psyche.

And before you start cheering, think about the "dark parts" that an adventurer actually needs; the killing instinct, the sheer bloody-mindedness that lets them survive ridiculous odds... a "pure light" PC might turn out to be a feckless hippie moonchild :P

Neat ideas! I could see a crazy culture trying to 'purge the darkness' from themselves, creating a bunch of undead shadows from their 'darker instincts' and turning into a bunch of 'pure good' people so paralyzed by moral considerations that they can't survive. (So incapable of harming other creatures that they can't feed themselves without magic, for instance, since even harvesting grains would feel like murder to them, leaving them only able to eat fallen fruit, or similar fodder that doesn't require killing a plant or animal.)

By eliminating from themselves all the 'evil' traits, such as selfishness, they have become so selfless that they earnestly debate whether or not it would be more 'good' for them to kill themselves so that they do not take up resources / territory that could be used by others.

.

As for the OP, I remember in a previous edition, it was directly stated that when a person died and a new shadow was spawned, the corpse 'turned into shadow' or something. (This was an issue when a PC was an anatomist, and needed the corpses left behind for a class ability.) But that's no longer an issue. Incorporeal undead don't seem to have any effect on the corpses. Ghouls, on the other hand, you might have nothing left but bones cracked open for the marrow...

Scarab Sages

Ben & Jerry's Blueberry Cheesecake (hard to find!) or Coffee Heath Bar Crunch.

Otherwise, any combination of Pumpkin, Cheesecake, Peanut Butter and / or Coffee ice creams are my favorites.

I'd rather have 'plain' old vanilla over most chocolate or strawberry or whatever ice creams, 'though. Vanilla is awesome.

Scarab Sages

Lord Snow wrote:

I'm pretty sure they died in CA 2, at least all of them except the woman that Black Widow was camouflaged as. No idea what's up with her, but it is reasonable enough to assume she died in the coup.

They died in the end there, when Pierce revealed his treachery and delivered electrical shocks through tags that he gave them earlier.

Bah, that's just the three that showed up to Pierce's meeting. We know from the Avengers movie that there were at least five of them, and one had the voice of Powers Boothe. :)

Scarab Sages

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Prophet of Doom wrote:
Set, if you want to split hairs, the Bandu Bekyar according to the Sargava: the Lost Colony, do human sacrifices, which is not technically cannibalism, maybe you have some other source.

They worship a few demon lords, IIRC, including Angazahn (sp?) and Zura, one of whom encourages cannibalism (or, more specifically, eating of humans, since many of his worshippers aren't human, and so it wouldn't be 'cannibalism' for them to 'feast on men like livestock') and the other of which is explicitly the demon lord *of* cannibalism (and vampirism).

So, even if they don't have long pig on the menu for casual dining, it seems likely that many of them practice cannibalism during religious observances.

Anywho, tangent. I wasn't aware of any significant cannibalistic tendencies among south/central American societies, nor do I feel like it's a particularly interesting vein to tap in developing Golarion analogues to same (since it's something already covered in the Mwangi expanse, to an extent, and the fantasy setting is *hardly* lacking for critters, some of them humanoid, that want to eat humans anyway...). :)

What might be interesting would be for the sort of methodical mass sacrifices suggested by sites like Tenochtitlan have an actual purpose in analogous Golarion cultures, such as to fuel incredibly powerful magical workings, or to propitiate the Great Old Ones (and perhaps be, unknown to people on the other side of Golarion, protecting the whole planet from the baleful attentions of figures like Azathoth! Horrified 'civilized' visitors from Taldor might attempt to 'stop this savage atrocity' only to find out that they've disrupted rituals meant to keep certain slumbering Things sated and asleep, causing them to awaken and go all apocalyptic-y). And now I've just spoiled someone for Cabin in the Woods. :)

Scarab Sages

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Aasimars are overpowered, not the other way around, IMO. And the extra heritages, particularly in a setting that was explicitly trying to avoid the Greyhawk/Realms-ish trend of 'an elf for everything', just made things worse.

Most of the other PC races end up around a +2. It might be, like humans, half elves and half orcs, a single +2, or like dwarves, elves, halflings, tieflings, catfolk, dhampir, fetchlings, nagaji, wayangs, etc. a +2/+2/-2, but it still ends up with +2 when the math is done.

Races that break away from that, like aasimar, (original) suli and hobgoblins, tend to be a tad overly good (although they updated suli in the Advanced Race Guide to a more standard +2/+2/-2 format). Races that have less than that, like goblins, kobolds and orcs, tend to be a bit weak, and, in the case of races with multiple negative stats, like orcs, especially, puts, IMO, too much of a limit on their viable class options. (And, to the shock of no one, the 'good races' are usually going to be mechanically superior to the 'evil races' because nothing says 'big damn hero' like being the big bully in the playground, smacking around the little guys.)

Gating off some of the aasimar 'good stuff' (such as resistances or SLAs) behind a heritage feat might put them on a more even footing with races like humans, elves, etc.

Scarab Sages

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Dustin Ashe wrote:
Set wrote:
I feel like it would be a missed opportunity for there not to be some Aztec analogues sacrificing people by the hundreds and thousands to appease the Outer Gods / Great Old Ones.
What if I told you...that accounts of American Indian cannibalism and human sacrifice are either greatly exaggerated or outright fabrications?

I've never even heard of cannibalism, actually.

As for sacrifice, the largest of the six skull racks in Tenochtitlan has been downgraded from having been estimated to hold 136,000 skulls to a paltry 60,000 skulls, but it does sound like the Aztecs still did a fair bit of human sacrifice.

Even if the numbers are downgraded to 'never happened,' it won't have any relevance to a Golarion culture based off of pop culture notions, any more than Godzilla and Ghidrah never existing prevents us from having monster kaiju in the game.

Scarab Sages

I don't know what the plans are for the future Netflix series, but I think I've been seeing some setup for at least one of the shows to follow.

I wonder if there will be other tie-ins.

Scarab Sages

Krensky wrote:
Oh, another link to the rest of the MCU: Crusher Creel (seen in Agents of SHIELD) was Jack Murdock's last opponent.

Interesting that they didn't show him, which leaves it open for him to appear later without worrying about recasting issues.

Scarab Sages

Freehold DM wrote:
Hama wrote:
Luke is in a 25 ton range.

wow.

Someone upped his power level. When did this happen?

Bendis wanted to use Luke Cage as an Avenger, and following on his not having a clue what the Scarlet Witch's powers were, he didn't have much of a clue (or, more accurately, didn't care) that Luke Cage could only lift a third of what Spider-Man could.

Heck, Bendis didn't even know that Tigra could lift 5 tons, and was almost twice as strong as Cage, when he had her held down by a normal dude.

Cage, IMO, was more impressive when he had an unbreakable defense, and was paired with Iron Fist, who had the unbeatable offense.

Anywho, I'm about halfway through the Daredevil series, and it's pretty cool. I love the fight scenes and how Daredevil doesn't get the cool 'villains fly away' punches that Captain America gets. It feels pretty visceral.

Scarab Sages

Since you've already got three good gods with Thor, Tyr and Freya, Odin might be made true Neutral, to round out the pantheon a little bit.

For Freya, patron of the seithr witches, and 'boss' of the Valkyries, Magic and Repose might be better choices. (Perhaps Charm as well, but since you are using two domains for each, Charm could be saved for her brother Frey or Baldar or something.)

A few more options might include Frey (Animal and Plant?), Baldar (Charm and Protection?), Sif (Community and War?), Idunn (Healing and ?), Heimdall, Skadi, etc.

Scarab Sages

In Vampire LARPing, cooperation seemed key for abilities like Obfuscate (stealth / invisibility) and Presence (super-charisma / charm). If other experienced players are willing to willfully ignore the guy whose supposed to be invisible in the corner, then it's helpful to the newer players who haven't quite 'bought into it' yet. Similarly, the best 'Ventrue' (super-political charming vampire) I'd seen played was someone who had a few friends among the other players who would act at least somewhat respectful of him (always stopping to let him enter a room first, or opening doors for him), and give the impression to others that he had some sort of supernatural aura of command.

Since I usually played a Nosferatu or Malkavian (two of the vampire groups able to move unseen), I found that most useful, as both the storyteller characters and the more experienced players blithely ignoring my 'invisible' character wandering around places he shouldn't have been made it easier to convey that impression.

I'm also at least a little bit stealthy, it seems. I've walked through paintball games with people on the enemy team pretty much ignoring me until I shot them, so I'm not sure what's up with that. :)

I found LARPing to be awesome and fun, and yet, like tabletop playing, you will occasionally find someone who is 'not getting it' and perfectly able to ruin it for everyone else (and with the larger group sizes for LARPS, it seems you are statistically more likely to get 'that guy'). And so, in my experience, some of the best LARPS are invitation only, and some of the worst are 'pick up LARPS' at conventions or whatever, where you get the LARP equivalent of that person who just has to be a jerk to the king (or even attack him!) who is giving your group the mission, and get the whole party thrown in the dungeon / geased to serve for the 'reward' of not being executed, instead of a fat reward and his daughter's hand in marriage.

Scarab Sages

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Prophet of Doom wrote:
In the adventures set in Mwangi and Sargava, Paizo has been pretty careful to only very rarely make the native dark skinned humans the villains. Even the cannibals were white guys. I totally get why they are doing that, but it might be a really limiting factor to a plot set in a pre-columbian setting if you don't have any native humans who are bad guys.

I feel like it would be a missed opportunity for there not to be some Aztec analogues sacrificing people by the hundreds and thousands to appease the Outer Gods / Great Old Ones.

As for the Mwangi, there's a whole ethnicity of demon-worshippers and cannibals (the Bekyar), so I'm not too concerned about Paizo tip-toeing around and making non-whites into 'noble savages' and all the bad people lily-white.

Scarab Sages

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kestral287 wrote:
-If an option to use the old-style Summoner exists, and their Variant Multiclassing includes their SLA... we can certainly all hail our Chalords.

If a Conjuration Wizard (or summoning focused cleric, druid or sorcerer) could benefit from the Summoner SLAs (and faster casting time and 10x greater durations!, at the cost of only having one such summon out at a time), that would rock on toast.

Scarab Sages

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Sissyl wrote:

Runka

Spetum
Glaive-glaive-glaive-guisarme-voulge

Ha, I remember that one from Murphy's Rules, along with items like the Mace of Sharpness.

Hitdice wrote:
Remember Gygax's description of the khopesh in UA? Where he said it was like a sword with a D (no crossbar) on top, and Egyptian, historically speaking, but totally meant for Druids with all that history, so now it's a Druid weapon? And you were like, "I play D&D all the time, and I have no idea what Gary Gygax is even trying to describe," cause you were only 12 years old ?

For a brief time, my cleric used a Lucerne Hammer, because it had better damage than a Warhammer or Mace. Then UA came out with the handy pictures of polearms and I found out that a 'Lucerne hammer' was not in fact a type of hammer.

Quote:
I do too, but grognards never accepted the optional UA material to begin with.

Cavalier-Paladin seemed super-OP, at the time (and seemed designed to cause party conflict!). Barbarian wasn't much better (especially with the 'hate and destroy all magic items!' notion!). Thief-Acrobat, on the other hand, dire...

I remember being horked off that the D&D cartoon included an Acrobat, Barbarian and Cavalier, because of the UA push, instead of 'classic' classes like Fighter or Cleric, or even Druid or Monk!

Scarab Sages

1 person marked this as a favorite.
Dragon78 wrote:
I am also excited about the fey heritage stuff but it also saddens me that this the closest to a fey blooded playable race we will ever get.

The Killoren, from 3.5, were pretty flavorrific, IMO. Shouldn't be hard to 'Pathfinderize' them (just add +2 to a stat, perhaps even a different stat, depending on your 'aspect!,' +2 Int (or Wis?) for Ancient, +2 Str for Destroyer, +2 Wis (or Dex?) for Hunter).

Scarab Sages

Charon's Little Helper wrote:
4. No save vs death spells.

One option I've seen for 'save or die' was to replace it with 'save or dying' (i.e. drop to 0 hp and lose 1 hp / round until you are stabilized or healed, the actual 'dying' condition in the game).

Simulacrum is the only spell that terrifies me, as a GM, and gives me sexytime feelings, as a player.

We house ruled it back in 1st edition to only create a physical reproduction of the 'donor' creature, with no magical or special abilities (not even poison!). Still, despite not having spells or breath weapons, being able to ride simulacra of that dragon you fought last level was certainly a classier way to travel than a warhorse!

Scarab Sages

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Sissyl wrote:

Poster 1: X works because A, B and C (quoted from the rulebook).

Poster 2: No it doesn't. You claimed Y worked in thread Z, and you were wrong then.

Oh, that's a favorite.

"You were wrong once, so everything you say for the rest of your life can (and will) be summarily dismissed!"

Which kind of makes the internet like being married, in that respect...

Scarab Sages

A Noble from the Freeport Companion: Pathfinder Roleplaying Game Edition, perhaps?

(Other classes from that book include the Assassin, the Corsair, the Monster Hunter and the Survivor, but the Noble has probably seen the most development from Green Ronin, of those listed, having had it's own splatbook back in 3.X., along with their versions of the Cavalier, Psychic, Shaman, Witch and Unholy Warrior.)

Scarab Sages

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Aranna wrote:
** spoiler omitted **

It's hard to say how much of that could just be bad writing, like the whole real-SHIELD argument about all the secrecy being bad and wanting more transparency despite being absolutely *more* secretive and *less* transparent than Coulson's SHIELD.

Every single thing they say is pretty much 100% in opposition to every single thing they DO. They are pretty much following the Hydra playbook, for that matter, it's bizarre that Olmos/Gonzalez would think that May, or *anyone,* would believe a word he's saying, since it's just flat out 180 degrees from to what his organization is actually doing.

"I would never shoot someone in the face."
"You literally just shot me in the face."
"But we are completely opposed to that sort of thing, which Coulson does all the time."
"Coulson has never shot me in the face. And you just did. Are you from some sort of Bizarro universe?"

It feels like really inconsistent writing (like Coulson's existence being a 'level seven' secret, that he blabs to every single person they meet in the first season), and not some sort of, 'Ha ha, they were Hydra all along, and half of them didn't know it!'

Scarab Sages

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Who is your personal most favorite villain?

Dr. Doom. He shares a quality with Lex Luthor in that he's *completely* deluded. He's 100% convinced to the bone that he's the hero of his own story, and that if people wouldn't meddle and misunderstand him and his intentions, he could make the world a paradise of enlightenment and advancement. But every time he's got the power to make this sort of thing happen, he goes nuts and blows **** up with it instead (like when he stole the Silver Surfers powers, after regaling the reader with how this power was wasted and could bring water to the deserts and eliminate disease and whatnot, and then, of course, uses it to fly around, blow **** up and ranting like a madman...).

And, unlike Lex Luthor, he's actually cool.

Who is the best all around villain, in terms of competence, success, evilness, and the corruption of all that is good?

Kaizer Soyze. Ballsy display of competence.

But if 'corruption' is a factor, perhaps the villain from Seven, instead. He did what the Joker only dreams of doing, and dragged the hero down to his level and 'proved' that everyone is a monster, in the end.

Who is the monster that induces the most terror in you when you think of meeting him in a dark alley somewhere?

Anything that eats you / replaces you / uses you as a host for it's larval spawn. John Carpenter's Thing, for instance, or, worse, Ridley Scott's Alien. A lifetime of being the apex predator, sampling all the flora and fauna this world has to offer, has left me psychology ill-suited to being something else's appetizer / meat-suit.

In an epic battle of villains, who would come out on top?

Whoever the script calls for to win. Could be Thanos. Could be the Anti-Monitor. Could be Xanatos. Could be Emperor Palpatine.

But it will probably be Miss White, in the Billiard Room, with the Rope.

Most memorable AD&D/D&D/PF villain.

Markessa. You have to fight your way through the innocent people she's turned into monsters, and the occasional innocent person she's surgically altered / brainwashed into thinking they're Markessa herself, before you (maybe...) find the real Markessa...

Deliciously evil.

Scarab Sages

Kalindlara wrote:

Actually, Inspire Courage gives a competence bonus to attack and damage, and a morale bonus to saves against charm and fear.

Good hope would be in trouble though. :(

Ah, imagine my surprise. Inspire 'courage' and 'morale bonus' just sort of flowed together in my head. Turns out it's more like 'Inspire Competence.' :)

Scarab Sages

The 'slumbering samsaran' concept is wild rampaging genius. Love it!

I'd been pondering the usefulness of the race in playing a cross-gender or cross-species sort of character (someone with dominant traits from their last lifetime, which has made more of an impression on them than their current life has yet), but the idea of playing a member of another race that remembers being a Samsaran in a past life (ranging from having perhaps 'gotten lost' while reincarnating, and needing to 'find their way back' to a Samsaran incarnation, to deliberately diving into a new race incarnation as part of the whole experience of living a thousand lives, each with unique lessons of their own) is just crazy awesome.

Scarab Sages

Quote:
Barbarian: From a game-balance perspective, the original barbarian serves her role admirably, but her mechanics are math-intensive, forcing you to recalculate numerous values once she enters rage and keep track of a bevy of once per rage abilities. Worst of all, she's the most likely character of all to die in a fight due to the way that ending rage lowers her current hit points. The unchained barbarian keeps the adrenaline-pumping fun of her former self but significantly simplifies the gameplay by adjusting the final mechanics instead of the stats themselves. For example, she gains temporary hit points instead of raising and later decreasing her current and maximum health (woo, no more dying at the end of rage!). Finally, she gains stronger versions of some of the mechanically weakest rage powers like raging climber (now you get an actual Climb speed instead of a small bonus!).

I wonder if this means that the unchained Barbarian will gain morale bonuses to attack and damage, instead of a morale bonus to Strength.

If that's the case, the bonuses from Rage won't stack with standard Bardic Inspire Courage, which also gives morale bonuses to attack and damage.

Scarab Sages

I love superhero games, and would recommend Mutants & Masterminds 2nd edition over 1st or 3rd edition.

Various White Wolf games, like Aeon/Trinity (sci-fi with psionics and a heavily factionalized future world), Aberrant (gritty high-powered superheroics), Adventure (1920's pulp goodness with low power 'super' or psi stuff), Vampire: the Masquerade and Mage: the Ascension (both, IMO, quite superior to the later edition's Vampire the Requiem and Mage the Awakening), are also pretty awesome.

I played lots of GURPS between 1st and 3rd editions, and 3rd edition was pretty awesome. You could make just about anything, and it leant itself really well to cross-genre games. It did, IMO, not always have the most compelling settings (although the GURPS I.S.T. Super setting was cool), but the options to play in the Humanx (Alan Dean Foster) or Chtorr (David Gerrold) or various other fantasy/sci-fi novel settings made up for that. There's at least a 4th edition, if not a 5th edition out there, but I got out of it before those, so I have no idea if they improved on the game the way 3rd did on 2nd and 1st editions.

Scarab Sages

1) Happy Easter!

2) What is that item in Sajan's *other* hand. 'Cause it *looks* like a big fat joint, and I'm pretty sure it's not. :)

(Although that would certainly be one way to get all zen...)

Handle to brass knucks? Potion of bull's strength in smokable form? Inquiring minds want to know!

Scarab Sages

houstonderek wrote:
I started playing in '79, both Moldvay basic and AD&D, and the only guys I consider "grognards" are the dudes with the painted minis, tape measures, and a sand box. Seriously, only the old school war gamers that were around before the three brown books probably actually merit the honor. Everyone else is a n00b, frankly. ;-)

Back when Origins was the 'wargamer convention' and GenCon was the 'roleplayer convention,' it felt like there was a divide, and people who played strategic wargames and Star Fleet Battles and whatnot looked askance at all these newfangled AD&D players and their 'role-playing' (which, IMO, barely even existed before Vampire the Masquerade, since earlier editions of D&D, Gamma World, etc. didn't exactly encourage actual role-playing, from what I recall of those days). Since I much preferred Origins, for various reasons, I tended to feel a bit out of place, being less of a board/wargamer and more of a fantasy/superhero roleplayer.

It's got flung around a lot during the edition wars, along with 'fatbeard' and whatever, but it's not really much of an insult, because if you like something (be it '80s music or My Little Pony or pro wrestling or whatever), how is it an insult to be called a fan?

IMO, being a fan of a particular style or tone or genre, and sticking to that, seems at least as valid a choice as constantly jumping ship to become a fan of the new shiny fad every couple of years.

Scarab Sages

GM-JZ wrote:
As far as I'm concerned you can take any spell and so long as you don't alter it's mechanics reflavour it to anything you like. And really this fits in with the game. If all magic missiles looked exactly the same why would you need to roll a spellcraft check to identify it being cast, it's the same as all the other magic missiles that pretty much any arcane student can cast.

A neat notion. (Nobody has to roll 'weaponcraft' to recognize an arrow flying at their heads, after all.) But definitely one that assumes a certain level of magic in the setting. In a 'low magic' sort of game, where the average villager (or goblin tribespeep) wouldn't necessarily have seen a spellcaster other than the town (or tribe) Adept 3 in their life, it's possible that they've never seen a magic missile.

Even when not using spell thematics or whatever, we've pretty much always made magic missile, particularly, a 'custom' spell, and varied the appearance by caster, from screaming skulls to tiny imps to 'magic lasers' to tiny weapons of force that strike at their target.

My favorites include bright primary colored platonic solids (basically shooting d20s, d12s, etc. at people) and an astrologer (from an Al-Qadim game) who cast magic missile by creating a representation of the solar system over her hand (complete with burning sun) and then the rotating 'planets' spun out of their orbits and flew into the target(s).

Scarab Sages

Samy wrote:
You can click the "Meet the Iconics" tag on any iconic's page, which will bring you here.

Ooh, thanks!

Scarab Sages

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Joe Hex wrote:
Samy wrote:
That's a good question. I suppose you could click on some of the tags under the posts under "Paizo Blog" to get more articles like that, but for articles whose tags aren't used on that page...I dunno.
Thanks for the feedback, I'll try that. I was embarrassed that I was missing something obvious, but there really isn't anything for browsing old posts. :)

A specific page / tab that gathered all the iconics and their backstories would be kinda convenient. Is there such a thing?

.

As for non-binary, I kind of wish PF could have poached the Changeling race from Eberron, which lent itself nicely to stories of gender-swapping, or a 'today we choose faces' sort of casual mindset about gender identity / roles / expression.

Samsarans seem pretty well-suited to this sort of character. Remembering being both male and female in past lives may leave a current generation Samsaran giving off confusing signals to more gender-defined folk, as the Samsaran has been a 'manly man' and a 'mom' multiple times, and still carries over traits from these past lives, some of which might seem to conflict with their current physical gender. Meanwhile, this mixture of memories has left them feeling that gender is just an illusion, and their current physical gender is just a temporary blip, no more definitive than what clothes they are wearing today, and not really important, since they'll quite likely be the other gender in their next life. The Samsaran might be the 'Dax,' a pretty young woman who drinks, fights, talks and walks like a swaggering old manly-man and sometimes seems to flat out forget that 'he' is now a young woman.

Scarab Sages

Lanitril wrote:
While we're at it, let's just give everybody an extra two skill points. Lol.

I don't really think the folk who already have 4, 6 or 8 skill points really need any more than that. It's just the Cleric, Fighter, Paladin, Sorcerer, etc. with their 2 skill points per level that seem to be falling short.

It was even more off-kilter in 3.X, where a Cleric with the Trickery Domain gained three additional class skills, which he'd never be able to use anyway...

Scarab Sages

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Dragon78 wrote:
I hope there is an archetype for alchemist that replaces mutagen and/or bombs for new types of homunculi as construct based companions.

Ooh, ever since seeing that Lepidstadt (sp?) section in the Alchemy Manual, I've been itching to see some more homonculous love!

Scarab Sages

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The Midgard campaign setting includes a planar city in a 'Plane of Gears' that is pretty much one giant clockwork. Having at least a portion of Axis be similar to this, a great clockwork district, gears turning thanks to a giant flanged gear being slowly turned by the planar river's current (a waterwheel on the river styx!), could be one way to add some larger-scale clockwork conceptions to the setting.

The fallen starmount in Numeria could then be a section of this gear-city that broke off (perhaps after the death of Aroden?, perhaps as a result of the corrosive effects of the Maelstrom fighting back the encroach of the city of law?, doesn't matter, no PC will ever know anyway...) and ended up 'falling' through the planar strata and 'crashing' into Golarion? Instead of a spaceship, it's a gear the size of a city, with dozens, if not hundreds, of buildings and structures built onto it, tilted 45 degrees and lodged deep into ground like a beyond-colossal shuriken. Any clockwork folk or clockwork technology comes from this location.

To keep it confined to one area, perhaps the clockwork stuff from this city can only be rewound / recharged in the city itself, so that the tech doesn't have much chance of functioning for long beyond a certain radius of the crashed gear-city (and therefore won't have much effect outside of Numeria, being limited to a few uses and then 'expensive paperweight').

Scarab Sages

James Jacobs wrote:
(And because the First World is a brand new addition to the cosmology that has no real analogy to anything in previous editions of D&D, and as such when we built the Bestiary we didn't really have all those implications worked out for how fey work regarding extraplanar subtypes...)

Just as giants have become 'Humanoid (giant)', would it perhaps make sense for fey to eventually be subsumed into the Outsider type?

A Dryad or Nymph could thus become 'Outsider (fey, native),' and there'd be one less Type to deal with.

Scarab Sages

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Orthos wrote:
other aspects of Necromancy are being greatly played down or even excised, to the point of focusing completely on the negative energy, undead-creating/controlling, cold and blood and death-based portions of the school.

A somewhat more consistent version of a necromancy school that focused on negative energy (which would be a hungering void that devours other forces) would have spells of cold (since cold is the draining of heat from a system), darkness (draining light), dispelling magic and removing curses (draining magical energy), etc. as well as some healing spells, such as remove disease (destroying hostile bacteria, parasitic infestations, tumors, etc.). It might also have some effects that do acid damage, representing not so much a chemical reaction, as pure entropic energy or 'decay' or (a more science-y explanation) through breaking down bonds in matter by draining the energy potential, perhaps tying into the waters of the underworld, if one wants to keep a liquid association to the 'acid' damage.

Creating disease is creating life, and that's all positive energy (although a version of necromancy that's all about life and death would have spells of positive energy as well as negative energy).

I've never gone so far as to actually do this, since every other product digs the hole deeper that necromancy and negative energy aren't anything consistent, just a 'theme' of 'blood and bugs and other icky gross stuff that has literally *nothing* to do with manipulating the forces of life and death.'

Same with products like the 3rd edition D&D Bard splatbook full of sonic and music-themed spells, pigeonholing the Bard more and more into a music-themed character, and further marginalizing anyone who wanted to make a Bard who wasn't entirely based on sound or music. They just kept digging that hole. Thankfully that particular trend (Bard = singer) has been ditched, and PF Bards can be dancers or orators or even comedians.

Perhaps another paradigm shift is needed before necromancers drift away from the 'eeevil NPC only' niche they've been increasingly shoved into.

Scarab Sages

Vril crystal stuff designed by the Aboleth-inspired Azlanti might serve to replace 'lasers,' (with green crystal tipped lances and rods and staves used to fire vril blasts at people, tapping into any spell slots or prepared spells you've got, or Con points if you've got no magical energy for the weapon to tap...).

Scarab Sages

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Pillbug Toenibbler wrote:
I blame Rysky for not already having a copy of 50 Shades of Graul.

The thought of that made my soul skip a beat.

I blame Cosmo for being the focus of the only thread on these messageboards that can give someone PTSD.

Or Stockholm Syndrome, for that matter.

Scarab Sages

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Tels wrote:

Dishonor!

Dishonor on you!
Dishonor on your cow!
Dishonor on your family!

The cow is all like, 'How is this my fault?'

Scarab Sages

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Mythic JMD031 wrote:
I blame Cosmo for the existence of Forum Drama.

Forum Drama isn't too terrible compared to the horror that is Forum Romantic Comedy or Forum Tween Novel Adaptation.

I blame Cosmo for Forum Porn.

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