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Pirahna

Mr.Fishy's page

1,542 posts. Alias of corey baird.


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Do you like your players and do you what to see them cry?

Build a hierarch of undead with a shadow dragon at the top. Shadow dragon, wraith with cleric levels, allips, victims of the wraith's cruelty, and shadows.
If you are feeling nasty a few ghouls with ranger/rogue levels lead by a barbarian ghast. I prefer the classics with class levels it's more work on the front end but you're less likely to forget important abilities.

And remember incorporeal creature with blind fighting can attack from under the ground and thought walls. Invisible attacks plus no strike back because of cover. Shadows are fun for bring down powerful characters. At tenth level the party should be able to undo any ability damage.

Good luck.


Please quote the rules you feel justifiy your stance.

Mr. Fishy has quoted from the SRD a rule. Please do the same.

No you're wrong is not a valid arguement.


Batman killed criminals in the early books he had a Super Man intervention that toned him down.

Comic Book Code.


Found under the "ride" skill not handle animal a different skill.

Guide with your knees, found in the ride skill allows you to "command" your mount. It does not state the nature of the commands; however, combat is stated in the description.

Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action. Free action order Fluffy to kill.

Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.

Two abilities of the RIDE skill that allow a player to control a mount in combat without any actions. Freeing up a full round action perfect for charging.


Ssalarn wrote:


Gee, lets just shift the bolding here...

"If you direct your war-trained mount to attack in battle, you can still make your own attack"

If, you command your mount, you can make an attack. This does not allow you to command your mount, it allows you to make an attack.

Lets try it with different subject matter.

"If you eat Skittles, you can fly like Superman".

That doesn't give you Skittles, it lets you know that you can do something if you do. You still have to go buy Skittles.

So your argueument, minus the requested rule quote, is Mr. Fishy needs two feats to eat the skittles in his hand.

Got it.
Mr. Fishy doesn't need ride. He will max out handle animal and spend a move action to command his horse to carry him, no riding because that cost feats, into battle.


The DM has unlimited resourses. Mr. Fishy has a character sheet that the DM is allowed to review at anytime. ROUND ONE, FIGHT! If the DM is on the level then Mr. Fishy plays...nice. If the DM is a power tripping jerk, well. Mr. Fishy as and will go rogue. It is not pretty.


So explain because it says, "guide with knees/ This does not take an action." and "If you direct your war-trained mount to attack in battle, you can still make your own attack"

You quoted it Mr. Fishy quoted it is there a animals can't attack rule some where?


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Candy Gram!


srd wrote:


Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.[b]

Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or [b]attacks normally. This usage is a free action.

Did Mr. Fishy miss a page? Mr. Fishy doesn't have his book, but the srd is usual accurate.

Attacks require a full round action. and Guide with your knees is a no action on a failed roll you lose the use of one hand. Lances are one handed when mounted or has that changed?


Auren "Rin" Cloudstrider wrote:
i wanted to play in a Sandbox game, but i don't really have the confidence for one, due to dealing with countless powermad DMs whom forcefeed their plots to the players and at the same time, the paralysis that comes from being put on the spot derived from never having a chance to learn improv due to a guy whom hogs the spotlight with his speeches and a controlling current DM whom while he may use character backstories as adventure fodder, still includes a main foe and main plotline and railroads, even with the side adventures.

Ummm. Mr. Fishy is sorry for you. Have you tried poison? Or playing a wierd character, like a goblin cavalier, or a A tengu monk kensai name Bwk Bwk?

Some DMs are power hungry tyrannts and Mr. Fishy can help you...um...turn the tables. Learn their tells and plays. Most people have a routine pattern that they follow. Learn the pattern and out manuever them. You might get an ECL on every character, but at least you get to watch the power trip fail. Horde items and bring them out at unexpected times. Keep an extra dagger in your boot. Or a smoke stick in your quiver.

Just make sure your actions are justified. High ranks in diplomacy and bluff help to, it gives you a mechanical defense against rules lawyers.


Gnome sorcerer abyssal, take color spray. Scream "Taste the rainbow,Mother F'er!" every time you cast it. Use your scare spell-like then apologize.

Gnome: "I'm sorry you had to see he like that, but I was a little fazzled."

Call the character Skittles.
Catch phase is "I'm just a little gnoooome, a cute little gnooome." Then be an evil little bastard. Looking for b~@+@es.

Funniest character Mr. Fishy ever ran for. Can not remember the character real name.


What if Mr. Fishy wants to play a mounted fighter. Mr. Fishy can beat a giant to death with a chicken wing but he can't ride a unicorn...what if Mr. Fishy has leadership? and picks a Giant Owl. Mr. Fishy's owl can't fly unless he pays the feat ransom?


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kyrt-ryder wrote:


Where are the other GMs who do away with the concept of a script entirely, and play improv-style along with their players?

Drama

When the characters in a story act in opposition to the desires of the audience.

In RPG's the players are the audience and the characters, so drama is more difficult.
Mr. Fishy has run open ended improv games but the players have to do "stupid" things for it to work.

They have to care about the NPC's and worry about the innocence people that might get hurt.

GM: Orcs have raided this village the dead and dying litter the ground, broken dolls left to rot. The orc raiders path is marked by a bloody trail. Returning to their war camp staggered by the weight of stolen lives. They have taken the women and children for slaves and worse.

PC: Damn that sucks...I check to see if they missed anything.

GM: I hate you.

Player driven plots only work if the players are creative enough to drive a game. Most are not that is why they are players not GMs.

Mr. Fishy is a great plot driver Mr. Fishy does crazy stuff constantly.
Mr. Fishy does not like to kill women...a fact that has been used again Mr. Fishy. Alot. Every game. Even video games.


Is the charge not a full round action? A move action a least 10 feet, followed by an attack action at highest base attack +2? So mounted charge should work the same. Move action to move mount, followed by a single attack.

This answer brought to you by Mr. Fishy's functioning brain, BoB.

As for the feat for an exotic mount. Prereqs should be ride/handle 4 rank or animal companion/mount class feature not both. The feat could have a level req like improved familiar or leadership. You must be this level to have this mount. Leadership allows cohorts that are monsterous and saddle ready. Intellgent mounts could require a teamwork feat... if rider and mount both have the feat they get bonuses to mounted attacks.


Help Mr. Fishy has been SMIRTHed


Mr. Fishy is going to help you out.

1 Get a Stick.
2 Hitta B%*~$!
3 Repeat as neccessary.

Or you could look to the reason for the wandering character. You posted "script" and "five weeks" and two DM's. Mr. Fishy thinks he may have found the problem. Your player is playing, get the stick.
If you have two DM's then have the wandering character wander around with DM #2. It you have to time do it outside the regular game. Remember to apply the timeline effectively. If he or she spends to much time abroad they miss campaign events and any Xp and treasure gained from that event. Award for his solo as normal, but he sacrafices campaign events for his side trek. He gets to be a snowflake and you get to discourage side treks without being a "bad DM".

The choice is still the player's pursue the campaign's main story or follow the side trek.


Poison.


Duncan888 wrote:

I been trying to come up with a prophesy.

When the champion falls.
Hero's revealed.
Alliances broken.
Allies found.
A city in peril.
An artifact created.
Sacrifices done.
A dragon slain.
The fish bowl cleaned.

Then the shadow of evil can be driven from this world forever. Or until some idiot opens the door, marked in five languages, do not open.

Mr. Fishy added a line and amended the last line.

So...What are the major plot turns? Champion falls; falls into evil or is killed? Hero's revealed, is that the party? Allies and alliances who's? Sacrifices, who's the hero's, their allies, or the enemy? You need to know, but a clue that could be misunderstood could be a plot hook.


This wizard what kind of carrot stick ratio is he using? If the wizard is competent as a leader; he will sent a capable officer or two. It depends on how brutal you want to be.


He who knows himself and knows his enemy will be victorious. Sun Tzu

Know the characters, do not glance, make notes. Known the players and their likely reaction to a situation. Account for the unacountable and prepare for it. You're looking to challenge not kill. Bad saves and critical hits kill, account for them.

"All war is based on deception," Sun Tzu. Two thousand years old book that military academies still teach.

Have a goblin mounted on a large lizard with a wand of empowered maximized burning hands, and a wand of silent image. A few extra goblins and their lizard are disguised as a large a pyro-hydra. The extra goblins attack in tandum with each other to create the illusion of a multible bite attacks. The mounted goblin, with the burning hangs wand, mimics a flame breath weapon. Even with levels on the goblins, this is not going to challenge an experienced group. By round two they should start questioning the "dragon". Illusions do not have to fool forever just long enough to offer an advantage.

"Lie, mislead, and deny, you're DMing." Mr. Fishy


Mr. Fishy is later but he total skimmed the last page.

Semi-hostile npc's Umm, anyone the party killed would be trucking to the afterlife. Most of those "Spirits" would be angry at the least. A few of them could be honored dead going to their rightful reward. The evil priest could command these transit souls to oppose the party.

War + Highway to "Hell"= Undead and lost souls, not all of whom are hostile; merely lost, confused and afraid.

In Greek myth blood of the living could feed the restless dead and grant them corporeal form and the ability to speak with the living for a short time. Could be the dead seek passage across the river but are with out the coin to pay the Ferrryman. What would a restless spirit do to rest at last.

With the war raging on the world above the underworld could be a chaotic mess the gates are flooded with the newly dead and the restless spirits of the fallen would were not properly buried.

Mr. Fishy will remain outside of the theology discussion...Mr. Fishy has a nonaggression pact......stupid nonaggression pact.


Add sneak attack but call it something else. It follows the rules for sneak attack [requires flanking] plus it can be used against grappled or handicaped enemies [Fear effects, sicken, entangled]. It would up the potential damage and remain situational. Bonus damage scales 1d6/4 levels.


Humanoid undead can wear armor and carry shields. A well equiped zombie is a pain to kill [DR 5/slashing + high AC] just slap some extra armor on it him won't complain. Not to mention the carrying capacity of an emptied rib cage...That's were Mr. Fishy keeps his imp...er bird.


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Hundred pages? So how many in the PHB, UM, APG, Any other spell/feat/race resource book used to make that character? That was warned that Undead Master may have problems.

You wrote a 100 page campaign...and run the Game and WARNED HIM.

YOU'RE A MONSTER! Mr. Fishy salutes you.


DO IT! If it works keep it, if not drop it. It's your game; you are allowed to alter things in the game even the RAW saids to alter the rule to better suit you. Tell your players that you trying a new system for traps and magic item id. It's only fair to warn them that the rules are being modified.

Traps working like haunts actully sounds pretty good Mr. Fishy might poach that one for his game.

As for the magic items, Mr. Fishy changed the basic weapon quaility rules. Master work became
Fine (+1 to hit +300gp weapon),
Remarkable (+1/+1 hit/damage +600),
Masterwork (+1/+1 hit/damage counts as +1 weapon, requires master craftsman feat to create, 1200)

Had a whole write up for armor and shields too. Masterwork weapons and armor were always forged legendary smiths and carried a history. Some were enchanted but had to be waken to a new wielder, unlocking magical powers.

Add item to loot and adventure hook to item. There is no wrong way to play as long as your table enjoys the game.


You could give the Brawler a "parrying" maneuver, as a swift action the Brawler could roll a CMB check against an enemy within his threat area to negate an attack. Each parry would replace an AoO. Combined with combat reflexes the brawler could beat an enemy bloody and prevent any counter attacks, would work better on weaker mook monsters but could slow down a tougher one.


Buffering..................................................


@ OP
Here's your cookie for finding the exception to Rule Zero.

Ummm, Mr. Fishy would normally stand with the GM as final word but your GM is off the book. GMs are responsible for basic knowledge of PC's characters; class, race and special abilities that change the game.

Mr. Fishy collects character sheets every couple of sessions and ask at level up what feats/spells and the like are being added.

Your GM may need to run a practice game for a while; like a low lever dungeon crawl or a string of encounters to help him learn the rules.


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Craft Cheese wrote:


Stats aren't "interesting for roleplaying purposes," they're numbers that mean whatever you want them to mean, even if you try to play them as "faithfully" as possible. You can roleplay just as well, if not better, by ignoring them.

Craft Cheese wrote:
STATS= they're numbers that mean what ever you want to

Then why dump any stat? The numbers mean what you want them to. Play a fighter with a 8 str, a 14 charisma, a crossbow and handle animal.

A few feats and 8 str + crossbow is a force. Faith to the numbers, good role play, and a solid ranged fighter. Win all round.


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Rorschach was a scary man. Also "valiant" is subjective Superman isn't a hero he's a self righteous alien...is easy when you invulerable.

As for Rorschach, he was disgusted with the world. He was looking for the man that killed his "friend."

Mr. Fishy doesn't like to "dump stats" with out a reason. That said, Mr. Fishy doesn't sit your table.

Also a major arguement against charisma is the it has no in game mechanical value...well now it does. More classes use.


AND TROLL POINTS!?!?!?!? Please! Mr. Fishy needs the attention! The favored post helps...but Mr. Fishy the wors..er..um.


66 Girtablilu, What the hell is a girtablilu.


SnowJade wrote:
Well, it seemed like a good idea at the time. Sorry, Mister Fishy.

What seemed like a good idea? Mr. Fishy is going to be angry isn't he?


kenmckinney wrote:

When did it become the case that you could use basilisk blood to restore stoned allies? THAT is coddling your players.

Ummm, you might want to double check the basilisk entry. Cause basilisk blood does work.


Just found it.
This may take a minute.

58 Gnoll
66 Girtablilu
85 Darfellan
8 Orc
44 Nymph


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Hand the "PC" a tissue and a new diaper. See invisability 2nd level, or if that's above his pay grade flour 1 pound for 2 copper pieces.

The player metagames? You got one over on him, you hit him in the dignity.
If your encounters where designed to undermine any attempt at preparation on a regular basis, then he may have had a reason to complain. Mr. Fishy runs a complex game fill with tricks, traps and suffering for the stupid and arrogant. Mr. Fishy has had players get upset and curse him and leave the table...Mr. Fishy waved. Mr. Fishy plays and runs with wit and moxie, smart players do well. A~%~+$*s quickly learn to hate Mr. Fishy, as GM or PC.

Do you feel like the encounter was unfair? Because you were by the book on CR-vs-character lvl.


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The Gods show not mercy to the proud.
The strong feed on the weak.
The GM must punish the stupid.

Was the swamp dangerous yesterday? Then it should be dangerous today unless all the dangers take weekends off. If the group has made "reasonable" preparations to rescue their party members, cut them a break. If they run in there naked without a plan B, well, stirges, leeches and swamp barracuda...Oh My! Have one wrestle a gator while the other keeps going.

Or have them discover an intellgent swamp dweller in need of assistance. They show kindness and their new guide show them a short cut that avoids the dangers of the swamp.

You haven't coddled them, they have a reasonable chance of success.


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BURPPP!!! I HAVE SPOKEN, MY WORD IS LAW!

Ended an arguement. Mr. Fishy wasn't even in the arguement and he still won.


Mr. Fishy agrees with the Maltese Pidgeon...There are worst things than death.

Killing you're party with unlimited resourses is pretty easy, Making a 8th lvl barbarian scream "Fire ball me for the love of god!"
Much more rewarding.

You die you make a new character. No one dies in Hell...Welcome to Hell.


Don't worry big fishy, the flaming peasant is taking care of the air breather infestation. Burn peasant burn...


Hey! Flaming peasanty pitch floats on the top and burns up all your...carry on burning peasant. [Turns off bubbler] Superball...you may need to put on you helmet.


The thug archetype [rogue]+ Weapon focus, dazzling display, and imtimidating prowess + net, Makes for a pretty nasty NPC.

And if he's human he only has to be about 2 or 3 lvl. The net hampers any spell caster, dazzling display is 30' and the thug increases the duration by 1 rd plus if he get 4 or more rds he can upgrade to frightened.

Mr. Fishy used a similar write up [all rogue levels] with minions with nets and long spears. The party won the fight but it was a difficult fight with the shaken and entangled penalties.

Add a couple of 1 lvl warriors with nets. Or a swarm in a jar, spiders work well. The swarm attacks the closest living thing.


@ Hagfish you're here aren't you?

Good to be back...um airbreather.

If life ever gets you down just remember these words... "AT LEAST I DON"T HAVE TO PLAY WITH MR. FISHY!" Then scream them it won't solve your problem but it might buy you time.


[grabs Fishstick moves him away from filter.] Damn... Mr. Fishy doesn't know how he should feel about this... Proud of the endless loyal to the cult of Fishy or disturbed by the endless loyal of the cult of Fishy...Alright airbreathers! Get outta Mr. Fishy's bowl/church. [Looks around] You guys are...Mr. Fishy is going with special...that's a good word for it.

Mr. Fishy's been busy with RL. But Mr. Fishy is looking to be around more often. The forums seem quieter, anger, and lacking the fires of Fishy rage...Like all the cool kids went home. Mr.Fishy saw a few champions of the old order...sanity.

Now every one is whining about this rule is broken or that class is a god. But the fire, the passion, the humor it's gone. It's like the forum has be touched by the Nothing or maybe it's under attack by the Negaverse, perhaps the last hope of the forum died quietly without the slime of crazy that Mr. Fishy excludes. [Mr. Fishy leaves an oil slick of crazy in his wake.]


Define low magic please.

1.No magic, no magic beast, humancentric, historical.

2.Extreme low magic, relic weapons from a lost age, "magic" restricted to far off lands and hidden places.

3.Conan, Magic is rare and dangerous, ancient cultures created marvels lost in time, wizards are feared and few.

4.LoTR Wizard exist and are very powerful people, magic monsters and races are common and known even if the layman never meet them. Magic items are special or old.

5.Typical PF, minus the magic market.


Ciaran Barnes wrote:
Umbriere Moonwhisper wrote:


Ludicrously Awkward Mission that involves something immature you would find among groups of male middle school and high school students.
Players must disguise themselves as prostitutes and entertain drunk johns, for the purpose of achieving some goal?

We needed black mail photos...Mr. Fishy was playing the only female character...Mr. Fishy's secret shame.


yellowdingo wrote:
They no longer need us for breeding, just the heavy lifting

What's the difference?


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Mr. Fishy's railroad goes though a swamp...and then ends abruptly. Good Luck suckers.

Mr. Fishy rail road his player all the time, you kick the kings dog...get on the train. You eat WHAT!?!? Get on the train.

Mr. Fishy's hates in the AP where no matter how careful you are the villian still escapes or the secret info is revealed, choo choo... You have to go to point A and get item G or the game ends. the villian steals item G even if it's shoved up your butt.


Intimidate? Bluff? Diplomacy? BRIBE! The bastard is a slaver, that he's likey evil. Bribe him into helping, you don't mention the poison, or the real reason for the raid. Sign him up. CASH MONEY! Franchises...sell him the dream of his own slave outlet mall. No magic lots or RP no rail road. Have the captured slaver ask about a deal, he's evil and looking for a way out.


A charmed slaver buddy could provide intell and a good word for the players. He could be mentioned by the person hiring the party. If the party uses him more RP easier life.
Most players flow like water, path of least resistance, greatest gain. Point out the cost of a fight to the party; lost magic like potions, scrolls and the potential loss of tribesmen.

Add rewards like a bonus on diplomacy or add pay for keeping the tribemen and slaves alive.

It's not railroading to punish stupidity...or arrogance. It's actually fun.

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