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Do you like your players and do you what to see them cry?
Build a hierarch of undead with a shadow dragon at the top. Shadow dragon, wraith with cleric levels, allips, victims of the wraith's cruelty, and shadows.
And remember incorporeal creature with blind fighting can attack from under the ground and thought walls. Invisible attacks plus no strike back because of cover. Shadows are fun for bring down powerful characters. At tenth level the party should be able to undo any ability damage.
Found under the "ride" skill not handle animal a different skill.
Guide with your knees, found in the ride skill allows you to "command" your mount. It does not state the nature of the commands; however, combat is stated in the description.
Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action. Free action order Fluffy to kill.
Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.
Two abilities of the RIDE skill that allow a player to control a mount in combat without any actions. Freeing up a full round action perfect for charging.
So your argueument, minus the requested rule quote, is Mr. Fishy needs two feats to eat the skittles in his hand.Got it.
Mr. Fishy doesn't need ride. He will max out handle animal and spend a move action to command his horse to carry him, no riding because that cost feats, into battle.
Did Mr. Fishy miss a page? Mr. Fishy doesn't have his book, but the srd is usual accurate.
Attacks require a full round action. and Guide with your knees is a no action on a failed roll you lose the use of one hand. Lances are one handed when mounted or has that changed?
Auren "Rin" Cloudstrider wrote:
i wanted to play in a Sandbox game, but i don't really have the confidence for one, due to dealing with countless powermad DMs whom forcefeed their plots to the players and at the same time, the paralysis that comes from being put on the spot derived from never having a chance to learn improv due to a guy whom hogs the spotlight with his speeches and a controlling current DM whom while he may use character backstories as adventure fodder, still includes a main foe and main plotline and railroads, even with the side adventures.
Ummm. Mr. Fishy is sorry for you. Have you tried poison? Or playing a wierd character, like a goblin cavalier, or a A tengu monk kensai name Bwk Bwk?
Some DMs are power hungry tyrannts and Mr. Fishy can help you...um...turn the tables. Learn their tells and plays. Most people have a routine pattern that they follow. Learn the pattern and out manuever them. You might get an ECL on every character, but at least you get to watch the power trip fail. Horde items and bring them out at unexpected times. Keep an extra dagger in your boot. Or a smoke stick in your quiver.
Just make sure your actions are justified. High ranks in diplomacy and bluff help to, it gives you a mechanical defense against rules lawyers.
Gnome sorcerer abyssal, take color spray. Scream "Taste the rainbow,Mother F'er!" every time you cast it. Use your scare spell-like then apologize.
Gnome: "I'm sorry you had to see he like that, but I was a little fazzled."
Call the character Skittles.
Funniest character Mr. Fishy ever ran for. Can not remember the character real name.
DramaWhen the characters in a story act in opposition to the desires of the audience.
In RPG's the players are the audience and the characters, so drama is more difficult.
They have to care about the NPC's and worry about the innocence people that might get hurt.
GM: Orcs have raided this village the dead and dying litter the ground, broken dolls left to rot. The orc raiders path is marked by a bloody trail. Returning to their war camp staggered by the weight of stolen lives. They have taken the women and children for slaves and worse.
PC: Damn that sucks...I check to see if they missed anything.
GM: I hate you.
Player driven plots only work if the players are creative enough to drive a game. Most are not that is why they are players not GMs.
Mr. Fishy is a great plot driver Mr. Fishy does crazy stuff constantly.
Is the charge not a full round action? A move action a least 10 feet, followed by an attack action at highest base attack +2? So mounted charge should work the same. Move action to move mount, followed by a single attack.
This answer brought to you by Mr. Fishy's functioning brain, BoB.
As for the feat for an exotic mount. Prereqs should be ride/handle 4 rank or animal companion/mount class feature not both. The feat could have a level req like improved familiar or leadership. You must be this level to have this mount. Leadership allows cohorts that are monsterous and saddle ready. Intellgent mounts could require a teamwork feat... if rider and mount both have the feat they get bonuses to mounted attacks.
Mr. Fishy is going to help you out.
1 Get a Stick.
Or you could look to the reason for the wandering character. You posted "script" and "five weeks" and two DM's. Mr. Fishy thinks he may have found the problem. Your player is playing, get the stick.
The choice is still the player's pursue the campaign's main story or follow the side trek.
Mr. Fishy added a line and amended the last line.
So...What are the major plot turns? Champion falls; falls into evil or is killed? Hero's revealed, is that the party? Allies and alliances who's? Sacrifices, who's the hero's, their allies, or the enemy? You need to know, but a clue that could be misunderstood could be a plot hook.
He who knows himself and knows his enemy will be victorious. Sun Tzu
Know the characters, do not glance, make notes. Known the players and their likely reaction to a situation. Account for the unacountable and prepare for it. You're looking to challenge not kill. Bad saves and critical hits kill, account for them.
"All war is based on deception," Sun Tzu. Two thousand years old book that military academies still teach.
Have a goblin mounted on a large lizard with a wand of empowered maximized burning hands, and a wand of silent image. A few extra goblins and their lizard are disguised as a large a pyro-hydra. The extra goblins attack in tandum with each other to create the illusion of a multible bite attacks. The mounted goblin, with the burning hangs wand, mimics a flame breath weapon. Even with levels on the goblins, this is not going to challenge an experienced group. By round two they should start questioning the "dragon". Illusions do not have to fool forever just long enough to offer an advantage.
"Lie, mislead, and deny, you're DMing." Mr. Fishy
Mr. Fishy is later but he total skimmed the last page.
Semi-hostile npc's Umm, anyone the party killed would be trucking to the afterlife. Most of those "Spirits" would be angry at the least. A few of them could be honored dead going to their rightful reward. The evil priest could command these transit souls to oppose the party.
War + Highway to "Hell"= Undead and lost souls, not all of whom are hostile; merely lost, confused and afraid.
In Greek myth blood of the living could feed the restless dead and grant them corporeal form and the ability to speak with the living for a short time. Could be the dead seek passage across the river but are with out the coin to pay the Ferrryman. What would a restless spirit do to rest at last.
With the war raging on the world above the underworld could be a chaotic mess the gates are flooded with the newly dead and the restless spirits of the fallen would were not properly buried.
Mr. Fishy will remain outside of the theology discussion...Mr. Fishy has a nonaggression pact......stupid nonaggression pact.
DO IT! If it works keep it, if not drop it. It's your game; you are allowed to alter things in the game even the RAW saids to alter the rule to better suit you. Tell your players that you trying a new system for traps and magic item id. It's only fair to warn them that the rules are being modified.
Traps working like haunts actully sounds pretty good Mr. Fishy might poach that one for his game.
As for the magic items, Mr. Fishy changed the basic weapon quaility rules. Master work became
Had a whole write up for armor and shields too. Masterwork weapons and armor were always forged legendary smiths and carried a history. Some were enchanted but had to be waken to a new wielder, unlocking magical powers.
Add item to loot and adventure hook to item. There is no wrong way to play as long as your table enjoys the game.
You could give the Brawler a "parrying" maneuver, as a swift action the Brawler could roll a CMB check against an enemy within his threat area to negate an attack. Each parry would replace an AoO. Combined with combat reflexes the brawler could beat an enemy bloody and prevent any counter attacks, would work better on weaker mook monsters but could slow down a tougher one.
Ummm, Mr. Fishy would normally stand with the GM as final word but your GM is off the book. GMs are responsible for basic knowledge of PC's characters; class, race and special abilities that change the game.
Mr. Fishy collects character sheets every couple of sessions and ask at level up what feats/spells and the like are being added.
Your GM may need to run a practice game for a while; like a low lever dungeon crawl or a string of encounters to help him learn the rules.
Craft Cheese wrote:
Craft Cheese wrote:
STATS= they're numbers that mean what ever you want to
Then why dump any stat? The numbers mean what you want them to. Play a fighter with a 8 str, a 14 charisma, a crossbow and handle animal.A few feats and 8 str + crossbow is a force. Faith to the numbers, good role play, and a solid ranged fighter. Win all round.
Rorschach was a scary man. Also "valiant" is subjective Superman isn't a hero he's a self righteous alien...is easy when you invulerable.
As for Rorschach, he was disgusted with the world. He was looking for the man that killed his "friend."
Mr. Fishy doesn't like to "dump stats" with out a reason. That said, Mr. Fishy doesn't sit your table.
Also a major arguement against charisma is the it has no in game mechanical value...well now it does. More classes use.
Hand the "PC" a tissue and a new diaper. See invisability 2nd level, or if that's above his pay grade flour 1 pound for 2 copper pieces.
The player metagames? You got one over on him, you hit him in the dignity.
Do you feel like the encounter was unfair? Because you were by the book on CR-vs-character lvl.
The Gods show not mercy to the proud.
Was the swamp dangerous yesterday? Then it should be dangerous today unless all the dangers take weekends off. If the group has made "reasonable" preparations to rescue their party members, cut them a break. If they run in there naked without a plan B, well, stirges, leeches and swamp barracuda...Oh My! Have one wrestle a gator while the other keeps going.
Or have them discover an intellgent swamp dweller in need of assistance. They show kindness and their new guide show them a short cut that avoids the dangers of the swamp.
You haven't coddled them, they have a reasonable chance of success.
Mr. Fishy agrees with the Maltese Pidgeon...There are worst things than death.
Killing you're party with unlimited resourses is pretty easy, Making a 8th lvl barbarian scream "Fire ball me for the love of god!"
You die you make a new character. No one dies in Hell...Welcome to Hell.
The thug archetype [rogue]+ Weapon focus, dazzling display, and imtimidating prowess + net, Makes for a pretty nasty NPC.
And if he's human he only has to be about 2 or 3 lvl. The net hampers any spell caster, dazzling display is 30' and the thug increases the duration by 1 rd plus if he get 4 or more rds he can upgrade to frightened.
Mr. Fishy used a similar write up [all rogue levels] with minions with nets and long spears. The party won the fight but it was a difficult fight with the shaken and entangled penalties.
Add a couple of 1 lvl warriors with nets. Or a swarm in a jar, spiders work well. The swarm attacks the closest living thing.
[grabs Fishstick moves him away from filter.] Damn... Mr. Fishy doesn't know how he should feel about this... Proud of the endless loyal to the cult of Fishy or disturbed by the endless loyal of the cult of Fishy...Alright airbreathers! Get outta Mr. Fishy's bowl/church. [Looks around] You guys are...Mr. Fishy is going with special...that's a good word for it.
Mr. Fishy's been busy with RL. But Mr. Fishy is looking to be around more often. The forums seem quieter, anger, and lacking the fires of Fishy rage...Like all the cool kids went home. Mr.Fishy saw a few champions of the old order...sanity.
Now every one is whining about this rule is broken or that class is a god. But the fire, the passion, the humor it's gone. It's like the forum has be touched by the Nothing or maybe it's under attack by the Negaverse, perhaps the last hope of the forum died quietly without the slime of crazy that Mr. Fishy excludes. [Mr. Fishy leaves an oil slick of crazy in his wake.]
Define low magic please.
1.No magic, no magic beast, humancentric, historical.
2.Extreme low magic, relic weapons from a lost age, "magic" restricted to far off lands and hidden places.
3.Conan, Magic is rare and dangerous, ancient cultures created marvels lost in time, wizards are feared and few.
4.LoTR Wizard exist and are very powerful people, magic monsters and races are common and known even if the layman never meet them. Magic items are special or old.
5.Typical PF, minus the magic market.
Ciaran Barnes wrote:
We needed black mail photos...Mr. Fishy was playing the only female character...Mr. Fishy's secret shame.
Mr. Fishy's railroad goes though a swamp...and then ends abruptly. Good Luck suckers.
Mr. Fishy rail road his player all the time, you kick the kings dog...get on the train. You eat WHAT!?!? Get on the train.
Mr. Fishy's hates in the AP where no matter how careful you are the villian still escapes or the secret info is revealed, choo choo... You have to go to point A and get item G or the game ends. the villian steals item G even if it's shoved up your butt.
Intimidate? Bluff? Diplomacy? BRIBE! The bastard is a slaver, that he's likey evil. Bribe him into helping, you don't mention the poison, or the real reason for the raid. Sign him up. CASH MONEY! Franchises...sell him the dream of his own slave outlet mall. No magic lots or RP no rail road. Have the captured slaver ask about a deal, he's evil and looking for a way out.
A charmed slaver buddy could provide intell and a good word for the players. He could be mentioned by the person hiring the party. If the party uses him more RP easier life.
Add rewards like a bonus on diplomacy or add pay for keeping the tribemen and slaves alive.
It's not railroading to punish stupidity...or arrogance. It's actually fun.