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Mr. Fishy added a line and amended the last line.
So...What are the major plot turns? Champion falls; falls into evil or is killed? Hero's revealed, is that the party? Allies and alliances who's? Sacrifices, who's the hero's, their allies, or the enemy? You need to know, but a clue that could be misunderstood could be a plot hook.
He who knows himself and knows his enemy will be victorious. Sun Tzu
Know the characters, do not glance, make notes. Known the players and their likely reaction to a situation. Account for the unacountable and prepare for it. You're looking to challenge not kill. Bad saves and critical hits kill, account for them.
"All war is based on deception," Sun Tzu. Two thousand years old book that military academies still teach.
Have a goblin mounted on a large lizard with a wand of empowered maximized burning hands, and a wand of silent image. A few extra goblins and their lizard are disguised as a large a pyro-hydra. The extra goblins attack in tandum with each other to create the illusion of a multible bite attacks. The mounted goblin, with the burning hangs wand, mimics a flame breath weapon. Even with levels on the goblins, this is not going to challenge an experienced group. By round two they should start questioning the "dragon". Illusions do not have to fool forever just long enough to offer an advantage.
"Lie, mislead, and deny, you're DMing." Mr. Fishy
Mr. Fishy is later but he total skimmed the last page.
Semi-hostile npc's Umm, anyone the party killed would be trucking to the afterlife. Most of those "Spirits" would be angry at the least. A few of them could be honored dead going to their rightful reward. The evil priest could command these transit souls to oppose the party.
War + Highway to "Hell"= Undead and lost souls, not all of whom are hostile; merely lost, confused and afraid.
In Greek myth blood of the living could feed the restless dead and grant them corporeal form and the ability to speak with the living for a short time. Could be the dead seek passage across the river but are with out the coin to pay the Ferrryman. What would a restless spirit do to rest at last.
With the war raging on the world above the underworld could be a chaotic mess the gates are flooded with the newly dead and the restless spirits of the fallen would were not properly buried.
Mr. Fishy will remain outside of the theology discussion...Mr. Fishy has a nonaggression pact......stupid nonaggression pact.
DO IT! If it works keep it, if not drop it. It's your game; you are allowed to alter things in the game even the RAW saids to alter the rule to better suit you. Tell your players that you trying a new system for traps and magic item id. It's only fair to warn them that the rules are being modified.
Traps working like haunts actully sounds pretty good Mr. Fishy might poach that one for his game.
As for the magic items, Mr. Fishy changed the basic weapon quaility rules. Master work became
Had a whole write up for armor and shields too. Masterwork weapons and armor were always forged legendary smiths and carried a history. Some were enchanted but had to be waken to a new wielder, unlocking magical powers.
Add item to loot and adventure hook to item. There is no wrong way to play as long as your table enjoys the game.
You could give the Brawler a "parrying" maneuver, as a swift action the Brawler could roll a CMB check against an enemy within his threat area to negate an attack. Each parry would replace an AoO. Combined with combat reflexes the brawler could beat an enemy bloody and prevent any counter attacks, would work better on weaker mook monsters but could slow down a tougher one.
Ummm, Mr. Fishy would normally stand with the GM as final word but your GM is off the book. GMs are responsible for basic knowledge of PC's characters; class, race and special abilities that change the game.
Mr. Fishy collects character sheets every couple of sessions and ask at level up what feats/spells and the like are being added.
Your GM may need to run a practice game for a while; like a low lever dungeon crawl or a string of encounters to help him learn the rules.
Craft Cheese wrote:
Craft Cheese wrote:
STATS= they're numbers that mean what ever you want to
Then why dump any stat? The numbers mean what you want them to. Play a fighter with a 8 str, a 14 charisma, a crossbow and handle animal.A few feats and 8 str + crossbow is a force. Faith to the numbers, good role play, and a solid ranged fighter. Win all round.
Rorschach was a scary man. Also "valiant" is subjective Superman isn't a hero he's a self righteous alien...is easy when you invulerable.
As for Rorschach, he was disgusted with the world. He was looking for the man that killed his "friend."
Mr. Fishy doesn't like to "dump stats" with out a reason. That said, Mr. Fishy doesn't sit your table.
Also a major arguement against charisma is the it has no in game mechanical value...well now it does. More classes use.
Hand the "PC" a tissue and a new diaper. See invisability 2nd level, or if that's above his pay grade flour 1 pound for 2 copper pieces.
The player metagames? You got one over on him, you hit him in the dignity.
Do you feel like the encounter was unfair? Because you were by the book on CR-vs-character lvl.
The Gods show not mercy to the proud.
Was the swamp dangerous yesterday? Then it should be dangerous today unless all the dangers take weekends off. If the group has made "reasonable" preparations to rescue their party members, cut them a break. If they run in there naked without a plan B, well, stirges, leeches and swamp barracuda...Oh My! Have one wrestle a gator while the other keeps going.
Or have them discover an intellgent swamp dweller in need of assistance. They show kindness and their new guide show them a short cut that avoids the dangers of the swamp.
You haven't coddled them, they have a reasonable chance of success.
Mr. Fishy agrees with the Maltese Pidgeon...There are worst things than death.
Killing you're party with unlimited resourses is pretty easy, Making a 8th lvl barbarian scream "Fire ball me for the love of god!"
You die you make a new character. No one dies in Hell...Welcome to Hell.
The thug archetype [rogue]+ Weapon focus, dazzling display, and imtimidating prowess + net, Makes for a pretty nasty NPC.
And if he's human he only has to be about 2 or 3 lvl. The net hampers any spell caster, dazzling display is 30' and the thug increases the duration by 1 rd plus if he get 4 or more rds he can upgrade to frightened.
Mr. Fishy used a similar write up [all rogue levels] with minions with nets and long spears. The party won the fight but it was a difficult fight with the shaken and entangled penalties.
Add a couple of 1 lvl warriors with nets. Or a swarm in a jar, spiders work well. The swarm attacks the closest living thing.
[grabs Fishstick moves him away from filter.] Damn... Mr. Fishy doesn't know how he should feel about this... Proud of the endless loyal to the cult of Fishy or disturbed by the endless loyal of the cult of Fishy...Alright airbreathers! Get outta Mr. Fishy's bowl/church. [Looks around] You guys are...Mr. Fishy is going with special...that's a good word for it.
Mr. Fishy's been busy with RL. But Mr. Fishy is looking to be around more often. The forums seem quieter, anger, and lacking the fires of Fishy rage...Like all the cool kids went home. Mr.Fishy saw a few champions of the old order...sanity.
Now every one is whining about this rule is broken or that class is a god. But the fire, the passion, the humor it's gone. It's like the forum has be touched by the Nothing or maybe it's under attack by the Negaverse, perhaps the last hope of the forum died quietly without the slime of crazy that Mr. Fishy excludes. [Mr. Fishy leaves an oil slick of crazy in his wake.]
Define low magic please.
1.No magic, no magic beast, humancentric, historical.
2.Extreme low magic, relic weapons from a lost age, "magic" restricted to far off lands and hidden places.
3.Conan, Magic is rare and dangerous, ancient cultures created marvels lost in time, wizards are feared and few.
4.LoTR Wizard exist and are very powerful people, magic monsters and races are common and known even if the layman never meet them. Magic items are special or old.
5.Typical PF, minus the magic market.
Ciaran Barnes wrote:
We needed black mail photos...Mr. Fishy was playing the only female character...Mr. Fishy's secret shame.
Mr. Fishy's railroad goes though a swamp...and then ends abruptly. Good Luck suckers.
Mr. Fishy rail road his player all the time, you kick the kings dog...get on the train. You eat WHAT!?!? Get on the train.
Mr. Fishy's hates in the AP where no matter how careful you are the villian still escapes or the secret info is revealed, choo choo... You have to go to point A and get item G or the game ends. the villian steals item G even if it's shoved up your butt.
Intimidate? Bluff? Diplomacy? BRIBE! The bastard is a slaver, that he's likey evil. Bribe him into helping, you don't mention the poison, or the real reason for the raid. Sign him up. CASH MONEY! Franchises...sell him the dream of his own slave outlet mall. No magic lots or RP no rail road. Have the captured slaver ask about a deal, he's evil and looking for a way out.
A charmed slaver buddy could provide intell and a good word for the players. He could be mentioned by the person hiring the party. If the party uses him more RP easier life.
Add rewards like a bonus on diplomacy or add pay for keeping the tribemen and slaves alive.
It's not railroading to punish stupidity...or arrogance. It's actually fun.
Ummmm. You ever play with dolls or action figures or other kids? It's kind of like that only more chaotic.
Don't worry about making mistakes, mistakes are the joy of the game. You will suggest options that the party wouldn't think of because they "know better" like talking to a monster instead of stabbing it.
It's a game, you may love it or decide that it's a bit much and only play board games.
Pieces of advice,
Ok...you ever seen the "Hangover"? Do that. The two availible characters "misplaced" the rest of the party. The adventure could be them back tracking looking for they missing friends. Neither are in any real danger, but the group needs to return a stolen pet or rescue a crimnal from the guard for infomation about what happened.
Or the two available players where kiddnapped and have to fight/sneak out of captivity and meet up with they friends.
Mr. Fishy and his wingman Rufie. Never remember the party but according to the cops and the news it was AWESOME!
"You don't know were I've been!" "Disease is the revenge of the weak againist the strong." "Death is not release, merely transition to a new pain." "Life is pain, Death is permanent, choose well." "Happiness is an illusion of the foolish. Misery is the vessel of the wise." "Drink deeply; never question the contents." "I have seen your soul it weeps black ichor."
Hats... Mr. Fishy uses hats, made from the skulls of his defeated enemies... and roadkill.
Be creative with the monsters. Have goblins throw jars filled with monsterous spiders or swarms. Cheaper and less deadly that acid or alchemist fire plus the casters get to burning hands party members.
Archers get three attacks but it take five minutues to...reload? Martial arts get 3 attacks and it takes 2 seconds to strike again!?!? 3 arrows, 3 shots was Mr. Fishy crafting the arrows on the fly? 1 attack recharge equal to unarmed maybe, it was a long bow, does shooting 3 arrows give Mr. Fishy arm fatigue?
The mote thing buged Mr. Fishy too. So Mr. Fishy dodged a lot. Combat and the skills where silly and the charms were bordering on punishment. But Mr. Fishy got to one shot a villain stealth means you can't block...SNEAK ATTACK!!!! for the win. Hopeful 3rd ed is better.
Fine fighters has to roll fort DC equal to 10+ spell level when they hit a monster...so DC 10...Fort...Mr. Fishy will take that. Monster guts ewwwww...roll for sicken.
Initiative? Are you suggesting that the wizard needs to go first? The wizard is so mighty that he waits until round 2 act so the fighter doesn't feel sad.
"Physical" Fighters reality altering has a noncool down quailify tag, "Physical".
Mr. Fishy liked the idea of a cabal of wizards working together reaching across alginment to safe guard their "shared" world. It helps to justifiy why one crazy powerful wizard or demon doesn't go all scorched earth, if they do your cabal can stomp it out or "lead" heroes into the thick of it thus protecting they world and watching thier "brothers" at the same time. You don't want to drop a scroll in that room.
Mr Fishy is making up a lot of things really. He's pretending the game is inherently balanced and that anything that went wrong is the players fault.
Never stated the the system is perfectly balanced. Mr. Fishy admits the system has many explotible faults. Flaws that "players" use to make characters that exist out side the RAI. You ever ride a bike? Mr. Fishy sees it kind of like that. The user has to provide the balance. Analogy!
Mr. Fishy stated that the rules are written with certain class balancing weakness inherent to the varying classes such as a cool down and reboot that is hand waved thus creating an imbalance in the game at the table. An imbalance that is addressed in the rule of the system but ignored in play. Therefore the balance issue lies on the side of the players.
You have brakes on your car, you refuse to use the brakes, you ram into things and then curse the car manufacturer. The fault lies on the side of the user. Another analogy...YEAH! Two more and we winning a prize.
Death star like the wizard was crittically flawed, that flaw was ignored...
the rebels won.
The balance of the game is written in and then ignored. Mr. Fishy can't account for the GM at your table. The balance of any game can be shifted or out right thrown off, GM/Player problems. Look at the advice threads; some one ask a "how does this work" question and you get 2 answers, 4 fires, a monkey, a streaker, a different question and a 6 page flame war over the defintion of unconscious.
Mr. Fishy can't make that last bit up; really happened.
Sure as soon as it "alters the fabric of reality" or we could give spell casters an eight hour cool down and then a one hour reboot...wait...
Mr. Fishy still agrees.
"unoptimized blasters" Isn't that redundant?
Player skill makes or breaks balance quickly, a good fighter will keep the monsters off the party, a good wizard will keep the monsters from swarming or running the fighter over. Clerics heal and support the fighter potition. If one player is out of step the dynamic fails and the party suffers.
Allow rogues to sneak attack without flanking and to ignore armor on sneak attack and the rogue becomes OP because you remove the balancing factor that was written in to the game. Every time a fighter crits the target has to roll fort or die (as coup de grace). Resting for eight hours is the spell casters balancing in game rule so use it. Next time the party rest anywhere not secure (inn) roll for encounters once per hour. If how long until the rest of the party has had enough of the wizards foolishness?