Hand the "PC" a tissue and a new diaper. See invisability 2nd level, or if that's above his pay grade flour 1 pound for 2 copper pieces.
The player metagames? You got one over on him, you hit him in the dignity.
Do you feel like the encounter was unfair? Because you were by the book on CR-vs-character lvl.
The Gods show not mercy to the proud.
Was the swamp dangerous yesterday? Then it should be dangerous today unless all the dangers take weekends off. If the group has made "reasonable" preparations to rescue their party members, cut them a break. If they run in there naked without a plan B, well, stirges, leeches and swamp barracuda...Oh My! Have one wrestle a gator while the other keeps going.
Or have them discover an intellgent swamp dweller in need of assistance. They show kindness and their new guide show them a short cut that avoids the dangers of the swamp.
You haven't coddled them, they have a reasonable chance of success.
Mr. Fishy agrees with the Maltese Pidgeon...There are worst things than death.
Killing you're party with unlimited resourses is pretty easy, Making a 8th lvl barbarian scream "Fire ball me for the love of god!"
You die you make a new character. No one dies in Hell...Welcome to Hell.
The thug archetype [rogue]+ Weapon focus, dazzling display, and imtimidating prowess + net, Makes for a pretty nasty NPC.
And if he's human he only has to be about 2 or 3 lvl. The net hampers any spell caster, dazzling display is 30' and the thug increases the duration by 1 rd plus if he get 4 or more rds he can upgrade to frightened.
Mr. Fishy used a similar write up [all rogue levels] with minions with nets and long spears. The party won the fight but it was a difficult fight with the shaken and entangled penalties.
Add a couple of 1 lvl warriors with nets. Or a swarm in a jar, spiders work well. The swarm attacks the closest living thing.
[grabs Fishstick moves him away from filter.] Damn... Mr. Fishy doesn't know how he should feel about this... Proud of the endless loyal to the cult of Fishy or disturbed by the endless loyal of the cult of Fishy...Alright airbreathers! Get outta Mr. Fishy's bowl/church. [Looks around] You guys are...Mr. Fishy is going with special...that's a good word for it.
Mr. Fishy's been busy with RL. But Mr. Fishy is looking to be around more often. The forums seem quieter, anger, and lacking the fires of Fishy rage...Like all the cool kids went home. Mr.Fishy saw a few champions of the old order...sanity.
Now every one is whining about this rule is broken or that class is a god. But the fire, the passion, the humor it's gone. It's like the forum has be touched by the Nothing or maybe it's under attack by the Negaverse, perhaps the last hope of the forum died quietly without the slime of crazy that Mr. Fishy excludes. [Mr. Fishy leaves an oil slick of crazy in his wake.]
Define low magic please.
1.No magic, no magic beast, humancentric, historical.
2.Extreme low magic, relic weapons from a lost age, "magic" restricted to far off lands and hidden places.
3.Conan, Magic is rare and dangerous, ancient cultures created marvels lost in time, wizards are feared and few.
4.LoTR Wizard exist and are very powerful people, magic monsters and races are common and known even if the layman never meet them. Magic items are special or old.
5.Typical PF, minus the magic market.
Ciaran Barnes wrote:
We needed black mail photos...Mr. Fishy was playing the only female character...Mr. Fishy's secret shame.
Mr. Fishy's railroad goes though a swamp...and then ends abruptly. Good Luck suckers.
Mr. Fishy rail road his player all the time, you kick the kings dog...get on the train. You eat WHAT!?!? Get on the train.
Mr. Fishy's hates in the AP where no matter how careful you are the villian still escapes or the secret info is revealed, choo choo... You have to go to point A and get item G or the game ends. the villian steals item G even if it's shoved up your butt.
Intimidate? Bluff? Diplomacy? BRIBE! The bastard is a slaver, that he's likey evil. Bribe him into helping, you don't mention the poison, or the real reason for the raid. Sign him up. CASH MONEY! Franchises...sell him the dream of his own slave outlet mall. No magic lots or RP no rail road. Have the captured slaver ask about a deal, he's evil and looking for a way out.
A charmed slaver buddy could provide intell and a good word for the players. He could be mentioned by the person hiring the party. If the party uses him more RP easier life.
Add rewards like a bonus on diplomacy or add pay for keeping the tribemen and slaves alive.
It's not railroading to punish stupidity...or arrogance. It's actually fun.
Ummmm. You ever play with dolls or action figures or other kids? It's kind of like that only more chaotic.
Don't worry about making mistakes, mistakes are the joy of the game. You will suggest options that the party wouldn't think of because they "know better" like talking to a monster instead of stabbing it.
It's a game, you may love it or decide that it's a bit much and only play board games.
Pieces of advice,
Ok...you ever seen the "Hangover"? Do that. The two availible characters "misplaced" the rest of the party. The adventure could be them back tracking looking for they missing friends. Neither are in any real danger, but the group needs to return a stolen pet or rescue a crimnal from the guard for infomation about what happened.
Or the two available players where kiddnapped and have to fight/sneak out of captivity and meet up with they friends.
Mr. Fishy and his wingman Rufie. Never remember the party but according to the cops and the news it was AWESOME!
"You don't know were I've been!" "Disease is the revenge of the weak againist the strong." "Death is not release, merely transition to a new pain." "Life is pain, Death is permanent, choose well." "Happiness is an illusion of the foolish. Misery is the vessel of the wise." "Drink deeply; never question the contents." "I have seen your soul it weeps black ichor."
Hats... Mr. Fishy uses hats, made from the skulls of his defeated enemies... and roadkill.
Be creative with the monsters. Have goblins throw jars filled with monsterous spiders or swarms. Cheaper and less deadly that acid or alchemist fire plus the casters get to burning hands party members.
Archers get three attacks but it take five minutues to...reload? Martial arts get 3 attacks and it takes 2 seconds to strike again!?!? 3 arrows, 3 shots was Mr. Fishy crafting the arrows on the fly? 1 attack recharge equal to unarmed maybe, it was a long bow, does shooting 3 arrows give Mr. Fishy arm fatigue?
The mote thing buged Mr. Fishy too. So Mr. Fishy dodged a lot. Combat and the skills where silly and the charms were bordering on punishment. But Mr. Fishy got to one shot a villain stealth means you can't block...SNEAK ATTACK!!!! for the win. Hopeful 3rd ed is better.
Fine fighters has to roll fort DC equal to 10+ spell level when they hit a monster...so DC 10...Fort...Mr. Fishy will take that. Monster guts ewwwww...roll for sicken.
Initiative? Are you suggesting that the wizard needs to go first? The wizard is so mighty that he waits until round 2 act so the fighter doesn't feel sad.
"Physical" Fighters reality altering has a noncool down quailify tag, "Physical".
Mr. Fishy liked the idea of a cabal of wizards working together reaching across alginment to safe guard their "shared" world. It helps to justifiy why one crazy powerful wizard or demon doesn't go all scorched earth, if they do your cabal can stomp it out or "lead" heroes into the thick of it thus protecting they world and watching thier "brothers" at the same time. You don't want to drop a scroll in that room.
Mr Fishy is making up a lot of things really. He's pretending the game is inherently balanced and that anything that went wrong is the players fault.
Never stated the the system is perfectly balanced. Mr. Fishy admits the system has many explotible faults. Flaws that "players" use to make characters that exist out side the RAI. You ever ride a bike? Mr. Fishy sees it kind of like that. The user has to provide the balance. Analogy!
Mr. Fishy stated that the rules are written with certain class balancing weakness inherent to the varying classes such as a cool down and reboot that is hand waved thus creating an imbalance in the game at the table. An imbalance that is addressed in the rule of the system but ignored in play. Therefore the balance issue lies on the side of the players.
You have brakes on your car, you refuse to use the brakes, you ram into things and then curse the car manufacturer. The fault lies on the side of the user. Another analogy...YEAH! Two more and we winning a prize.
Death star like the wizard was crittically flawed, that flaw was ignored...
the rebels won.
The balance of the game is written in and then ignored. Mr. Fishy can't account for the GM at your table. The balance of any game can be shifted or out right thrown off, GM/Player problems. Look at the advice threads; some one ask a "how does this work" question and you get 2 answers, 4 fires, a monkey, a streaker, a different question and a 6 page flame war over the defintion of unconscious.
Mr. Fishy can't make that last bit up; really happened.
Sure as soon as it "alters the fabric of reality" or we could give spell casters an eight hour cool down and then a one hour reboot...wait...
Mr. Fishy still agrees.
"unoptimized blasters" Isn't that redundant?
Player skill makes or breaks balance quickly, a good fighter will keep the monsters off the party, a good wizard will keep the monsters from swarming or running the fighter over. Clerics heal and support the fighter potition. If one player is out of step the dynamic fails and the party suffers.
Allow rogues to sneak attack without flanking and to ignore armor on sneak attack and the rogue becomes OP because you remove the balancing factor that was written in to the game. Every time a fighter crits the target has to roll fort or die (as coup de grace). Resting for eight hours is the spell casters balancing in game rule so use it. Next time the party rest anywhere not secure (inn) roll for encounters once per hour. If how long until the rest of the party has had enough of the wizards foolishness?
To use your analogy, The tank has heavy armor and unlimited ammo, it has enough fuel to run for three days.
The airship has a nuclear power cell that has an eight hour cool down after being fired five times. No armor and a 2 meter exhaust port; if you can bull's eye a wump rat you can cause a chain reaction...You seem to for forget the wizards crippling weaknesses.
Wizards are only gods when their power plant isn't on cool down...or being hit.
Actually Mr Fishy, I'd disagree. Player competence IS a class issue. Casters are no problem even for fairly inexperienced GMs in the hands of players of low competence and system mastery. The majority of the caster-martial imbalance comes when the levels of competence and system mastery are high. While martials benefit a fair bit from having a better player, casters benefit exponentially.
But player competence isn't a rules problem. It's a player balance issue, good player, bad player both have the same rules. Weekend hunter vs Army sniper, give them the same weapon, WAAAAY different effect. The rules aren't the problem; the class isn't more powerful. Game balance is a player/GM issue. A Dev can't account for house rules, skill level, feat combos, and dozen of other X factors only found on your table.
Rule are constant. GM allowance and player skill aren't.
Player competence isn't a class issue no, nor does it have to do with the games balance.
Yes it does. Game balance requires player and DM competence, Monsters has higher AC at higher levels, more HP and have move powerful attacks and improved special abilites. A fighter isn't likey to one shot a monster of the equal CR, But a wizard isn't likey to survive a round of melee with the same creature.
Some post hold to the idea (not belief) that wizards are OP and should be nerfed or martial characters are some how under powered, Pathfinder is a rules system and any one with the time energy and will can make a OP monster character.
Game Balance is the responsibility of the GM and the group. If you come into a game with a solid knowledge of the rules and the abilities of the characters you should be able to keep the party's challeges balanced and fair. If the group allows the wizard to sent the pace of the game and stop when their spell count is down then yes the wizard is always going to "look" OP because his weakness is never exploited, unlike the rogue flank dependents or the martial classes need for full attacks to gain the full benefit of multiple attacks.
Mr. Fishy enjoys the howls of the broken, the screams of the tortured and the moans of the hopeless...We talking about gaming right?
Mr. Fishy knows he's run a good game when a player slams his fist on the table, points at Mr. Fishy and screams "You're a Bastard."
Mr. Fishy isn't the hangman he just sells rope.
Ok... Mr. Fishy isn't educated well enough to say this with out being offensive so...If full casters are OP or breaking your game learn to play and or DM better. Player competence is not a class issue.
A dispotic warlord with a tank COULD take over a small town quickly and easily. He could also be sniped, poisoned, knived, or choke on a cherry pit. He's one guy he has to sleep/rest every day. He has to eat. He needs WATER er, AIR!!
You don't need to nerf casters? Out think them. Or, just do as they do. They pre-buff and battle field control do it back.
And if the wizard is get upitty step aside and let the monster though to the wizard. Who should be target 1 since they're so powerful and world shaking. Armor, Armor, Squishy! You goning to jump the guy in plate mail with a great sword or his grandpa in a bath robe.
@TheWhiteKnife: The more dramatic the text the greater the irony of it's delivery.
Imagine the Illiad recited by Eeyore...or Shakespeare recited by Mr. Fishy. Mac Beth's Trollop would not be pleased.
Two centuries ago the Linnnorm King Aethelfrith sent men to demand tribute from the hall of Guthar Stonebrother. Unwilling to deliver the demanded tribute Guthar called for the dwarven hero Hrothgar the Troll Breaker. Hrothgar, friend to Guthar's father Osgar, answered the summons. Aethelfrith raged at Guthar's refusal to send tribute. Dishonored and vengeful Aethelfrith gathered a warband of 30 men and marched on the hall of Guthar Stonebrother. However Hrothgar awaited them on the road to Guthar's hall. Aethelfirth recognized Hrothgar and out of respect asked him to stand aside, Hrothgar refused. Hrothgar instead offered Aethelfirth a single gold piece for his trouble. Enraged Aethelthirth order he men to charge...Hrothgar shook his head and readied his hammer, Flintshard.
The thunder of Flintshard's blow shook the snow covered hills flanking the pass to Guthar's Hall. There was no second blow as Hrothgar had performed his duty. The hills released their burden into the valley burying Aethelfirth his men and the Savior of Guthar's hall, Hrothgard. When the snows retreated at last Aethelfirth and his men where recovered, Hrothgard was not. Flintshard was returned to Hrothgar's clan, his body was forever lost. Some whisper that the old dwarf was taken by the earth as a reward for his life of heroism.
Mr. Fishy has no problem with fight the bad guy even if you didn't see him kill those orphans. However if you paladin is walking down the street and detects an evil merchant walking by...hit him I dare you.
Overt evil is fair game but detect and smite isn't. Look at the poor misunderstood tieflng, or the reformed imp[that was fun].
Paladin: It's evil we should kill it.
Imp: Wait! I'm reformed!
Paladin: Prove it.
Imp: I've been trapped in a bottle for the last 200 years, so we know I haven't done anything evil in 200 years...When's the last time You did anything good.
Paladin: ......Fair enough.
That Imp helped them find a demon worshiping cult hidden in the sewers.
How would the paladin know unless he intrusively cast detect evil on his friend?
If the character is overt acting in a manner the paladin find offensive. Then yes there will be a problem.
Mr. Fishy played a rogue in a party with a paladin and Mr. Fishy's rogue was unashamed of what he was, he was a THIEF. And he disliked the paladin openly. But He was paid to help and so he honored his contract and behaved...mostly. It had a Starsky and Hutch feel. The Paladin disapproved of the methods but not the results. We had a good back and forth, it was fun.
We will begin with the Six Great Lords of Stone. First and greatest is Grandfather Stone, he sacrificed his immortal body that his children could live free of the primal chaos that seethed at the beginning of time. He forged his bones into mountains. His blood cooled to become iron. The earth that all peoples walk today is thanks to the proud and selfless Grandfather Stone. By his grace we may live...Hail the Stone. Born are we of stone and by stone do we live...Hail the Stone.
The second Lord of Stone was Aria. Her sacifice was her beloved husband. Her pain was great and her tears fell unto the land that was once her huband. As her tears fell upon the bones of Grandfather Stone they harden and became gems. Legends say that when the last tear is found Aria will remake her beloved and end the world.
Like the dark side, huh? As previously stated Creatures that are overtly evil or good Clerics, Paladins, evil cultist, demon worshipers, Math Teachers, all detect and are affected as their alignment dictates. However BurgleCut while a nasty little git is not vaible target for smite evil.
For outsiders and undead Mr. Fishy totally agrees, but not for humanoids. Each creature has the ability to choose his actions and by them his alignment. Good tiefling or a an evil aasimar two humanoid creatures with defined alignments tendencies.
And goblins are NE but there isn't any hard rule that states that they are incapable of another alignment.
So what alignment or humans?
Mr. Fishy doesn't play that way. He does see your point and would respect it at your table.