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Sea Devil

Great Green God's page

Pathfinder Society Member. 1,851 posts (7,892 including aliases). 1 review. No lists. No wishlists. 67 Pathfinder Society characters. 138 aliases.

Current Campaigns

Amazing Red's Evergreen Trilogy

Lauranna Cindel

Breakin Chains and Takin Names - Skulls and Shackles

Eskilline Mendric the IV

Do you long for adventure? A life on the open seas, working with exciting people on the decks of a ship? Are you just itching to become a Pirate and join our crew?


Too bad. Welcome aboard!

Dark Ages Vampire - Bloodlines

Durdona Checheg

Bloodlines is a continuation of the now defunct table top Dark Ages Vampire game wherein the PC's have created lineal descendants throughout the ages.

DM-Camris' IRON GODS Part 1: The Fires of Creation

Celest Slysword

In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!

Great Green GodAbaal Zadeir, Sword of KatapeshAgirran the FuryAlvis PhelddagrifArchimelesCoiger Di MelaizCreat the CheatDevil-Hunter KrawwThe Dude With No NameFaeria, the MadFauxishFauxish, Fox MonkGwendolyn the Strange -CORE-Hera the OwlKalas the BatMister Z - Or just Z. No names.Natula Icosagon ThakoNulveilio the InexplicableReta Bigbad - End GirlRilia, Sacred HetairaShonneThaia RossenveltZam Ellyot, Mysterious StrangerZarah Tavern-Breaker

GM Chyro [PFS] Season 1 run.


Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.

GM DevilDoc's Godsmouth Heresy

Great Green GodAbaal Zadeir, Sword of Katapesh

Suheyla Midha [dice=Initiative]1d20+3[/dice]
Rex [dice=Initiative]1d20+1[/dice]
Abaal [dice=Inititative]1d20+2[/dice]
Myantha [dice=Initiative]1d20+3[/dice]
Kiri [dice=Initiative]1d20+2[/dice]
Levin [dice=Initiative]1d20+4[/dice]

Suheyla Midha [dice=Perception]1d20+3[/dice]
Rex [dice=Perception]1d20+2[/dice]
Abaal [dice=Perception]1d20[/dice]
Myantha [dice=Perception]1d20+9[/dice]
Kiri [dice=Perception]1d20+6[/dice]
Levin [dice=Perception]1d20+5[/dice]


GM Fuzzfoot's #6-01 Trial by Machine (Standard PFS) Tier 1-5

Great Green GodAgirran the Fury

The God's Market Gamble CORE

Great Green GodGwendolyn the Strange -CORE-Hera the Owl


HoUR Episode 1

Dead PufferfishNarly, kenka bancho!

Now recruiting!
Gameplay thread currently open to all for preliminary roleplaying.

Lunar Sloth's Second Darkness

Great Green GodRilia of the Savored Sting

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport

Of Kings and Commoners - Kingmaker AP


Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy.
Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

The Charter | Oleg's Trading Post | The Stolen Lands Map | Interactive Area Map | Party Loot | Tactical Map Folio


Great Green GodNomi-Rae Tils

EXP: 1587/3000

Current Map

Initiative dice:

[Dice=Taril Sha]1d20+3[/dice]

[PFS - CORE] The Godsmouth Heresy - Table 2

Creat the Cheat




[PFS] First Steps Part 1


Previous Campaigns

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