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Sea Devil

Great Green God's page

Pathfinder Society Member. 1,857 posts (9,382 including aliases). 1 review. No lists. No wishlists. 76 Pathfinder Society characters. 171 aliases.

Current Campaigns

Breakin Chains and Takin Names - Skulls and Shackles

Eskilline Mendric the IV

Do you long for adventure? A life on the open seas, working with exciting people on the decks of a ship? Are you just itching to become a Pirate and join our crew?


Too bad. Welcome aboard!

Dark Ages Vampire - Bloodlines

Durdona Checheg

Bloodlines is a continuation of the now defunct table top Dark Ages Vampire game wherein the PC's have created lineal descendants throughout the ages.

Attendees seeking a seat or have a seat in the Inner Circle:

Assamite - Lord Bajazet al Nasir.

Brujah – Lady Meridie de Chancie, Lord Criatas, “Dark”Selena, Robin Leeland.

Cappadocian – Lord Benne.

Gangrel – Milov Petrankov.

Lasombra - Prince Narses the Archbishop of Nod

Malkavian – Antione le Fanu, Lutz von Hohenzollern.

Nosferatu – Cristo Petradon, Simon.

Salubri – Brian Stack.

Setites – Sadir.

Toreador – Rafael de Corazon, Francois Villon, Helene la Jouste.

Tremere - Radek, Mistress Fanchon.

Tzimisce – Myca Vykos.

Ventrue – Alyssa Gilbert, Lady Jadviga Almanov, Lanzo von Saschen, Prince Alexander.

Remember - only those listed get votes. Of course influencing their Childer can go a long way to getting a vote.

Social Combat:

Let me first thank Sir Dunstan and his excellent Game of Thrones campaign as the inspiration for this rules tweak. A shout out to Vitaliano who also does an excellent job as a player in that campaign.

Game of Thrones has a Social Combat system that, while not translatable directly, I used as inspiration for this campaign.

This is a proposed rules set and I am more than happy to hear feedback from Players before I implement it in full.

Roleplaying is still required to get your point across. However, I think a mechanical system could be beneficial for this scenario, a scenario quite unlike anything I have ever done in a Vampire game before.

Making My Case

To convince a “voter” to side with your Sire, you may roll the following set of Attributes and Abilities:

1. Against someone who is clearly NOT in your favor --- Manipulation+Subterfuge+Politics
2. Against someone who is NEUTRAL – Charisma+Expression+Politics

The difficulty of all rolls is that Cainites Willpower. You will need to score as many successes as they have Willpower to win the contest. Once you engage the voter, you will only have three rounds to make your case and can only attempt do so one time per night.

If you have Presence – Awe or Enrancement, you may attempt to use these powers in conjunction with the above roll. Each success utilizing that Discipline gives you one more success on your total roll.

Beware, failing in using Presence in Elysium can lead to Sanctions by Thomas Brexiano.

Also beware, Cainites may try to turn this system around on you…

But What if Someone Else Tries This on a Voter I just Brought to my Side?

Amount of successes is a key factor here, you will want to score as many success as you can to ensure that a rival does not try to take that vote from you!

Certain NPC’s already believe that others are in their favor and would never change their votes. Those will be the toughest cookies to break.

Note this system cannot be used on:

Your In-Clan rivals, no amount of sweet talking or bribes will change their minds they all want this position badly.

Prince Narses, he simply will not entertain such discourse. Of course, this does not mean you cannot try to get into the ears of one of his Childer to have them speak with him…

Discerning My Quarry’s Intent

How can I tell if someone is for or against me despite what they are saying?

Make a Perception+Empathy+Politics roll.

The difficulty is 10, less that Cainites Humanity score. Those closer to the Beast are much harder to read. For every Century over 300 years that Cainite has lived, the DC will be increased by 1, topping out at 10, as these Cainites have well and truly mastered this game to have existed for so long in the first place.

Once you engage the voter, you will only have three rounds to ferret out their intent and can only attempt do so one time per night. You will need to score as many successes as they have Willpower to ascertain their intent.

If you have Auspex – Read the Soul or Invade the Mind, you may attempt to use these powers in conjunction with the above roll. Each success utilizing that Discipline gives you one more success on your total roll.

How else can I make my case?

The use of Presence, while frowned upon, is much less cause for censure than using Dominate. Dominate does not work on a Cainite whose blood is closer to Caine than your own. If you seek to use Dominate to convince a voter (or perhaps one of the Childer?) to vote for your Sire, it would be best used elsewhere in the city.

Boons – the boon system of quid pro quo can also be used to gain votes. You will need to offer something of course that that voter does not have or cannot get from another candidate.

Eliminate my rivals. This one is obvious though failure to do so without detection may subject YOU to the Final Death!

DM Snider The Confirmation

Zarah Tavern-Breaker

DM-Camris' IRON GODS Part 1: The Fires of Creation

Celest Slysword

You are HERE.

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!

Great Green GodAbaal Zadeir, Sword of KatapeshAgirran the FuryAlvis PhelddagrifArchimelesCoiger Di MelaizCreat the CheatDevil-Hunter KrawwThe Dude With No NameFaeria, the MadFauxishFauxish, Fox MonkGwendolyn the Strange -CORE-Hera the OwlIgor of CaliphasKalas the BatMister Z - Or just Z. No names.Natula Icosagon ThakoNulveilio the InexplicableReta Bigbad - End GirlRilia, Sacred HetairaShonneThaia RossenveltZam Ellyot, Mysterious StrangerZarah Tavern-Breaker

Gameday 5: Master of the Fallen Fortress

Great Green GodThe Dude With No NameZam Ellyot, Mysterious Stranger

GAMEDAY V: Sky Key Solution (CORE)

Gwendolyn the Strange -CORE-Gwendolyn, Little StrangeHera the OwlHera, would-be owlMister Z - Or just Z. No names.

GM Faelyn's Evergreen Scenarios

Igor of CaliphasScraps the Homunculus

Welcome to the Pathfinder Society! We shall see if you are of the stern constitution required by those who call themselves Pathfinders!

GM Sethran's Gameday Phantom Phenomena!



Once Per Adventure: Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma)

Lunar Sloth's Second Darkness

Great Green GodRilia of the Savored Sting

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport

Of Kings and Commoners - Kingmaker AP

RPGGGMSilly Disguise

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy.
Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

The Charter | Oleg's Trading Post | The Stolen Lands Map | Interactive Area Map | Party Loot | Tactical Map Folio

PFS #5-99: The Paths We Choose

Great Green GodPree Gen



[dice=Ini Erevan]1d20+4[/dice]
[dice=Ini Quinnik]1d20+9[/dice]
[dice=Ini Vanya]1d20+4[/dice]
[dice=Ini Shungur]1d20+0[/dice]
[dice=Ini Pree]1d20+2[/dice]
[dice=Ini Aryn]1d20+3[/dice]


Nomi-Rae Tils

EXP: 3537/6000

Imperial Prison Facility

2-1B Medical Droid:

CL 0

Medium droid (1st-degree) nonheroic 2 Init +1; Senses low-light vision; Perception +5 Languages Basic, Binary, 2 unassigned
Ref 10 (flat-footed 10), Fort 9, Will 12
hp 5; Threshold 9
Immune droid traits
Speed 6 squares (walking)
Melee unarmed +0 (1d3–1)
Base Atk +1; Grp +0
Abilities Str 8, Dex 11, Con —, Int 14, Wis 15, Cha 9

Feats: Cybernetic Surgery, Skill Focus (Knowledge [life sciences], Treat Injury), Skill Training (Use Computer), Surgical Expertise.

Skills: Knowledge (life sciences) +13, Perception +5, Treat Injury +13, Use Computer +8

Systems: walking locomotion, heuristic processor, 2 hands, improved sensor package, vocabulator

Availability Licensed; Cost 4,300 credits

Destiny 1 Destruction - Force Points 3/6 Dark Side 0
Medium Human Scoundrel 2
Initiative +8; Perception +7
Languages Basic, Bothese, Boche, Dosh, Durese, High Galactic,
Defenses Reflex 16, Will 14, Fortitude 14
Hit Points 26; Threshold 13
Spd 6 squares
Melee 0
Damage Bonus +1
Ranged +3 Blaster Pistol (3d6)+1 (2d6 Stun) (Point Blank +1 to attack & Damage)
Ranged +3 Hold-Out Blaster (3d4)+1 (Point Blank +1 to attack & Damage)
Base Attack +1; Grapple +0
Abilities STR 9 DEX 15 CON 14 INT 14 WIS 13 CHA 13

Talents (Fortune) Fool’s Luck (Spend Force Point for +1 luck bonus on attack rolls, +5 luck bonus on skill checks or +1 bonus to all defenses).

Feats (2 feats) Point Blank Shot, Weapon Proficiency (simple, pistols), Linguist, Improved Defenses, Precise Shot.

Skills (6 trained skills +1 bonus) Deception +7, Gather Information +7, Initiative +8, Knowledge: Bureaucracy +8, Perception +7, Persuasion +7, Stealth +8
Bonus Skill - Endurance +8 [Russell has had to push his body to the limits in order to survive the ordeals he has dealt with since the slaying of both of his parents].

Possessions (3000 cr) Blaster Pistol (500 Credits), Blaster Pistol License (50 Credits), Hold Out Blaster Pistol (300), Hold Out Blaster Pistol License (150), Holorecorder (100), Concealed Holster (50), Hip Holster (25), Security Kit (750), Tool Kit (250), Backpack
825 credits
Racial -
Experience 1,267

Initiative dice:

[Dice=Taril Sha]1d20+3[/dice]

Tarondor's Trouble in Tamran (PFS Scenario 7-07) TABLE "B"

Great Green GodKalas the BatNatula Icosagon Thako

[PBP Game Day V] GM Z..D.. To Judge a Soul Parts 1&2

Great Green GodKyra, Light in the Darkness

Part 1 of To Judge a Soul. Will be doing part 2 in second slot of gameday v


Time Line

[PBP Gameday V] GM Zinou's Sky Key Solution [TIER 1-2]

Agirran the FuryAgirran, Lil' Fury

Maps and Handouts! | Overall Map


[ spoiler=Initiative]

[ /spoiler]

[PFS - CORE] The Godsmouth Heresy - Table 2

Great Green GodCreat the Cheat




[PFS PbP Gameday V] GM Karma's #7-17 Thralls of the Shattered God


A Pathfinder Society Scenario designed for levels 5-9.

[PFS] GM Skipper's Low-level games

ArchimelesRilia, Sacred Hetaira

Previous Campaigns

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