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Sea Devil

Great Green God's page

Pathfinder Society Member. 1,799 posts (2,863 including aliases). 1 review. No lists. No wishlists. 28 Pathfinder Society characters. 63 aliases.

Current Campaigns

(PFS) We Be Goblins [T1/Core] – GM Crucible

Reta Bigbad - End Girl

bluedove's Pathfinders - Team Beta [PFS]

Great Green GodUkou Xaio, Unchained

Classic PFS Risen from the Sands (2-4)

Great Green GodAbaal Zadeir, Sword of Katapesh



DM-Camris' IRON GODS Part 1: The Fires of Creation

Celest Slysword

In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!

Abaal Zadeir, Sword of KatapeshGwendolyn the Strange -CORE-Natula Icosagon ThakoNulveilio the InexplicableShonne

GM Endless Forms' PFS 07-01 Between the Lines

Natula Icosagon Thako

A 1-5 PFS scenario.

GM Fateweaver's Charnel Crown PbP

Abaal ZadeirCoiger Di Melaiz

An old friend has died under mysterious circumstances. Is there more to the tragedy than a freak accident?

GM Tyranius First Steps Part 1: In Service To Lore


Of Kings and Commoners - Kingmaker AP


Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy.
Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

The Charter | Oleg's Trading Post | The Stolen Lands Map | Interactive Area Map | Party Loot | Tactical Map | Chick's Map

We be Goblins Forever

Great Green GodAngry Rhuun Two-AxeRhuun Two-Axe

Group to play We be goblins adventures and possible a Goblin campaign

[CORE] 2-13 Murder on the Throaty Mermaid

Gwendolyn the Strange -CORE-Hera the Owl

Ship Map

Locations of importance:

  • Aft Deck (Area 1): Ulamon is manning the steering wheel.
  • Main Deck (Area 2): First Mate Marzack Malilk cleans the deck when he's not on duty.
  • Fore Deck (Area 3): Anera is on the lookout for any signs of land or attackers.
  • Captain's Cabin (Area 4): Azuretta and Captain Veane are usually here. The
  • Captain is usually looking through his logbooks, while Azuretta is entertaining someone.
  • Main Hold (Area 6): Shira Acidaxe is the ship's cook.
  • Crew's Cabin (Area 7): Killik is on his cot, waiting for someone to pay him enough to leave.
  • First Mate's Cabin (Area 8): Thanzeril stands outside, guarding is charge.
  • Cargo Hold (Area 9): Velagon keeps track of the company inventory and cargo.
  • Forward Cargo Hold (Area 10): Ol' Snig is usually there.

Previous Campaigns

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