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Sea Devil

Great Green God's page

Pathfinder Society Member. 1,842 posts (6,367 including aliases). 1 review. No lists. No wishlists. 41 Pathfinder Society characters. 91 aliases.

Current Campaigns

DM-Camris' IRON GODS Part 1: The Fires of Creation

Celest Slysword

In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

Dungeon Master S's "Trouble in Tamran" [Core]

Great Green GodBullwhip


Initiative Quickpost:


The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!

Abaal Zadeir, Sword of KatapeshAgirran the FuryCoiger Di MelaizCreat the CheatFaeria, the MadFauxish, Fox MonkGwendolyn the Strange -CORE-Hera the OwlKalas the BatNatula Icosagon ThakoNulveilio the InexplicableReta Bigbad - End GirlRilia, Sacred HetairaShonneZarah Tavern-Breaker

GM Chyro [PFS] Season 1 run.


Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.

GM DevilDoc's Godsmouth Heresy

Abaal Zadeir, Sword of Katapesh

Suheyla Midha [dice=Initiative]1d20+3[/dice]
Rex [dice=Initiative]1d20+1[/dice]
Abaal [dice=Inititative]1d20+2[/dice]
Myantha [dice=Initiative]1d20+3[/dice]
Kiri [dice=Initiative]1d20+2[/dice]
Levin [dice=Initiative]1d20+4[/dice]

Suheyla Midha [dice=Perception]1d20+3[/dice]
Rex [dice=Perception]1d20+2[/dice]
Abaal [dice=Perception]1d20[/dice]
Myantha [dice=Perception]1d20+9[/dice]
Kiri [dice=Perception]1d20+6[/dice]
Levin [dice=Perception]1d20+5[/dice]


GM Fuzzfoot's CORE #0-02 The Hydra's Fang Incident

Colleen Ravenhair -CORE-

GM Fuzzfoot's CORE #2-15 Shades of Ice Part I - Written in Blood

Bodkin Brandyway

The God's Market Gamble CORE

Gwendolyn the Strange -CORE-Hera the Owl

Lunar Sloth's Second Darkness

Great Green GodRilia of the Savored Sting

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport

Of Kings and Commoners - Kingmaker AP


Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy.
Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

The Charter | Oleg's Trading Post | The Stolen Lands Map | Interactive Area Map | Party Loot | Tactical Map

PbP GameDay 4: GM Aarvid PFS 6-xx Scions of the Sky KeyPart 3 [1-5]

Great Green GodJacobi, the PorterJakata, the GuideJakob, the PorterThaia Rossenvelt

PFS - PbP Gameday IV - #4-19 [CORE] The Night March Of Kalkamedes (1-5) Starts 19 September 2015

Great Green GodCreat the Cheat


Init Rolls:

[dice=Creat Init]1d20+7[/dice]
[dice=Ray Init]1d20+5[/dice]
[dice=Jarlaxle Init]1d20+3[/dice]
[dice=Umaga Init]1d20+6[/dice]
[dice=Kalkamedes Init]1d20+1[/dice]
[dice=GM Init]1d20+ [/dice]

PFS 03-11 - The Quest for Perfection II (On Hostile Waters, Tier 1-5)

Devil-Hunter Kraww


Thornkeep - The Forgotten Laboratory

Great Green GodKyra, Light in the Darkness


[PFS CORE - PbP] First Steps, Part I: In Service to Lore

Great Green GodFaeria, the Mad

[PFS] #7-01 Between the Lines (CORE) — GM Crucible

Apollyanna Lapin Sukino

GM quick post:


Previous Campaigns

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