Wolf

Ace, Cyrus companion's page

12 posts. Alias of Saerdna.


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Male Dog (unknown breed) Animal, 6hd

"Change of priorities: try not to drow..."

Ace realises that chargeing into the water probably wasn't the smartest thing he done. He does his best to try and stay over the surface and minimize the tugging of the rope.

Swim: 1d20 + 5 ⇒ (12) + 5 = 17


Male Dog (unknown breed) Animal, 6hd

"Aouuu!"

Damnation ....

Ace struggles against the tide, trying to both keep his head over the water and close with the elementals.

Swim vs DC 20 1d20 + 5 ⇒ (8) + 5 = 13
If there is still a chance, move action to close towards the elemental vortex and standard action to whack it (could use the rolls from last try since Ace never got to use them).


Male Dog (unknown breed) Animal, 6hd

Woof!

Noone steals my friends !!

With a mighty splash Ace jumps into the water and swims towards towards Kregimie and tries to bite the water


Moveaction to close, standard action to chew on the water (or drink it, whatever works :) ). Another moveaction to close if it cant be reached with only one move.
Attackroll 1d20 + 9 ⇒ (7) + 9 = 16
Dmg roll 1d6 + 13 ⇒ (2) + 13 = 15


Male Dog (unknown breed) Animal, 6hd

Climb 1d20 + 5 ⇒ (18) + 5 = 23

Ace takes a second to study the face of the cliff and scrabble up, jumping from rock to rock like a oversized mountain-goat. Weee !! Seeing that Sacha is hesitating, Ace gives the cat a playful bump for motivation.

Aid other (if the DC 10 is beaten it gives +2 to Sachas check) 1d20 + 5 ⇒ (1) + 5 = 6


Male Dog (unknown breed) Animal, 6hd

Seeing the bright ball of light leaving the druid, and then disappearing altogether - Ace realises that the druid has awoken. Happy that the friend of nature appears okay, he start to wag his tail in excitement. Seconds later he realises he still has several threads of cloth stuck in his fangs, that appears to match those missing from the druids outfit. Quickly he turns away and does his best to pretend like its nothing and seem as innocent as possible.

He then realizes what he have to do - If I find that wiggly light-ball, that biting episode might be forgotten - Yey! - and so, Ace starts sniffing in the air and on the floor, trying to find if the strange flying lantern is still around.

Move action towards the place the thing disappeared. Move action to notice the direction of the scent, if the thing is still within 30 ft. (assuming no wind indoors). If Ace finds the direction of the smell he attempt to point it out by barking and lifting his right paw in that direction.

I'm unsure if the lightbulb has any smell to speak of (if it is what I think it is), but if its corporeal there is always a chance.

Scent:
Scent (Ex)

This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

((A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Format: scent; Location: Senses.))

^- Scent rules for easy reference =)


Male Dog (unknown breed) Animal, 6hd

Ace pulls the druid down with all his might - and with a loud rip a large piece of the druids shirt arm tears of and the dog lands painfully on his but with confused look on his face.

*Cough* Ace spits out the cloth and tries to get the bad taste out of his mouth.


Male Dog (unknown breed) Animal, 6hd

Grrrrrr...!

Ace growl in suppressed by the arm of the druid which currently resides in his mouth. He rolls his eyes at his masters command - of course I know that I should get him on the ground!. He sighed. Sometimes he wondered if the air really was that thin up there where the two legers had their head, and that was why they felt compelled to state the obvious all the time.

The large hound drags the druids arm towards the floor with all his might, trying to pin him with his body before he slips away.

Cmb roll to maintain grapple (assuming the druid don't escape on his turn): 1d20 + 14 ⇒ (1) + 14 = 15 (both have -2 on their CMD since their dex is lower when grappling)
Move the druid to a pin as part of the roll. If the druid escapes Ace will use his move action to pursue him and a standard action to grab him again (provoking, use the same roll but subtract 5).


Male Dog (unknown breed) Animal, 6hd

Wooof!

Following Cyrus lead, Ace leaps tru the room more gracefully then his master. He quickly circles around the druid and tries to lock his fearsome jaws around the druids wrist, pulling him down towards the floor in the process.

You seems to have forgotten to roll initiative for Ace and Sacha, so I will roll for Ace atleast. If you want them to act on their masters initiative, feel free to ignore that roll =).

Move action to try and get adjacent and in a flanking position on the druid. This might provoke an attack of opportunity. Then a standard action to grapple (also provoking, I hope he don't have combatreflexes/is armed).

Initiative Ace1d20 + 3 ⇒ (1) + 3 = 4

Grapple Ace1d20 + 9 ⇒ (9) + 9 = 18 (I don't think flank acually helps on grapples, but if it does, feel free to add +2 to that roll =)


Male Dog (unknown breed) Animal, 6hd

*Growl* ... sniff sniff Ace looks around, and uses his nose to see if he can catch any human scent.

Per 1d20 + 9 ⇒ (3) + 9 = 12
Survival (track by scent) 1d20 + 5 ⇒ (1) + 5 = 6


Male Dog (unknown breed) Animal, 6hd

Ace returns Sachas attention, circling around the large cat - suppressing the urge to bark and try and chase it, he didn't think that would be well received. Upon completing his circle he stops and proclaims his acceptance with a Voof!, and sits down and offers the cat his right paw


Male Dog (unknown breed) Animal, 6hd

Ace looks at Koremar with big puppy eyes and tilts his head slightly sideways. It is obvious that he is begging for more petting.


Woof! (Is it ok if I change Ace alignment to match that of Cyrus ?)