Weirdo
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Noticing some fun to be had with the Restoration Domain's 1st level granted power.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Removing dazed, shaken, sickened, and staggered conditions is probably only going to come up during combat, but there's a range of applications for being able to remove fatigue.
The big one is that sleeping in medium or heavy armour makes you fatigued with no further penalties. As long as he gets his pat on the back in the morning, the party fighter can sleep in his full plate and be ready for that midnight ambush. You could also eliminate fatigue from forced march, even if you can't or don't want to clear up the nonlethal damage (as normally clears up forced march fatigue), or you could mitigate Malarial damage.
Would you consider these reasonable uses of the Restorative Touch? Can you think of any other tricks?
| Shadowdweller |
Late night attack solution: Rope Trick. Ends late night attacks. Combined with a Lesser Rod of Extend and by level 4 you have a full night of sleep in safety with 1 spell.
- Gauss
Sleep in those things? I wish. The dwarf's snoring is bad enough from 30 feet away through multiple layers of blanket. And the druid's....fragrance...in a confined space? No thanks, I'd rather be eaten in my sleep.