Help me develop Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage


Advice


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I'm putting the AM Baby project into hiatus because there's too much figures to think about. I needed to rest.

Allow me to introduce my newest project: Trixie, the Damsel who Distresses

She is a Half-Elf Martial Artist 11/Weapon Master 3/Beastmorph Vivisectionist 4/Invulnerable Rager 2.

-Half-Elf because of multiple favored classes and free skill focus
-Martial Artist for fighter levels and chaotic monk.
-Weapon Master because Weapon Training + Dueling Gloves is better than Brawler's Close Combatant
-Beastmorph Vivisectionist for Alter Self, Sneak Attack, and Mutagens
-Invulnerable Rager because Brutal Pugilist just doesn't work here so I'll just pass with the DR

Trixie's Signature Move is the Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Raging Giants.

Trixie's 20-Level Development:
For the following, MA stands for Martial Artist, WM stands for Weapon Master, BV stands for Beastmorph Vivisectionist, and IR stands for Invulnerable Rager. Feats are bolded while Discoveries and Rage Powers are italicized.

1.WM1- Skill Focus: Survival, Power Attack, Weapon Focus: Unarmed Strike
2.MA1- Improved Unarmed Strike, Stunning Fist, Combat Reflexes, AC Bonus, Flurry of Blows,
3.MA2- Scorpion Style, Dragon Style, Evasion
4.MA3- Fast Movement, Maneuver Training, Pain Points
5.MA4- Dragon Ferocity, Martial Arts Master, Exploit Weakness
6.MA5- Extreme Endurance, High Jump
7.IR1- Raging Vitality, Fast Movement, Rage
8.WM2- Furious Focus, Weapon Guard: Unarmed Strike
9.IR2- Eldritch Heritage: Orc, Reckless Abandon, Damage Reduction
10.BV1- Brew Potion, Throw Anything, Sneak Attack 1d6, Mutagen
11.WM3- Improved Eldritch Heritage Orc 9, Weapon Training: Unarmed Strike
12.BV2- Bleeding Attack, Torturer's Eye, Poison Use
13.BV3- Greater Weapon Focus: Unarmed Strike, Sneak Attack 2d6, Beastmorph Mutagen
14.MA6- Gorgon Fist
15.MA7- Weapon Specialization: Unarmed Strike, Physical Resistance
16.BV4- Spontaneous Healing (or Extend Potion)
17.MA8- Greater Weapon Specialization: Unarmed Strike
18.MA9- Improved Evasion
19.MA10- Medusa's Wrath, Greater Eldritch Heritage: Orc
20.MA11- None (Gotten for 2d8 unarmed damage with Monk's Robe)


Trixie's Equipment:
Armor- None
Belts- Belt of Physical Perfection +6 (144,000)
Body- Monk's Robe (13,000)
Chest- Mantle of Spell Resistance (90,000)
Eyes- Goggles of Night (12,000)
Feet- Boots of Speed (12,000)
Hands- Gloves of Dueling (15,000)
Head- Vudran Ashak Helmet (22,000)
Headband- Headband of Mental Superiority +4 (64,000)
Neck- Amulet of Mighty Fists: Furious, Ghost Touch, Frost, Flaming, Shock (125,000)
Ring 1- Protection +5 (50,000)
Ring 2- Freedom of Movement (40,000)
Shoulders- Cloak of Resistance +5 (25,000)
Wrist- Bracers of Armor +8 (64,000)
Permanency- Greater Magic Fang: Unarmed (12,300)
Book- Manual of Gainful Exercise +5 (137,500)
(825,800g/880,000)
Spend the rest on a boyfriend? You've got 7 Charisma

Trixie's Stats:
Starting stats at 20 point buy:
Str20/Dex12/Con10/Int10/Wis14/Cha7

Stats at level 20
Str36/Dex18/Con16/Int10/Wis20/Cha7

Stats at level 20 under Rage, Mutagen, Enlarge Person, and Power of Giants
52/Dex14/Con24/Int8/Wis14/Cha7


The Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage:
Attack Bonus for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under Power of Enlarged Mutagenic Rage
+62/+57/+57/+57/+57/+52/+52/+47/+47/+42

Damage for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage
2d8 Unarmed Attack +47 Bonus +2d6 Power Sneak Attack +2 Bleed +1d6 cold +1d6 fire +1d6 electricity
2d8+5d6+47+2+Dragon Stuff
87~126 first hit
66~105 every other hit
681~1071 total if all attacks hit

These are achieved by the following bonuses

Bonuses wrote:

Dragon Style +31

Dragon Ferocity +10
Str Bonus +21
Power Attack -5/+10 (Furious Focus)
Greater Magic Fang +5
Furious +2
Weapon Focus/Spec +2/+4
Exploit Weakness +2 (attack only)
Touch of Rage +9
Reckless Abandon +1 (attack only)
Weapon Training + Duelist Gloves +3
Enlarge -1
+1 Haste(Attack)

Tell me if I missed out anything or if I miscalculated

Other Notes:
Under Power of Enlarged Mutagenic Rage, these are some of Trixie's other stats.
HP: 126
AC: 42, T30, FF39 (2 Dex + 5 Wis + 3 Monk - 2 Rage + 6 Nat +1 Dodge +5 Deflection + 8 Armor +4 Shield (supposing you casted Shield))
Fort: 26 Ref: 18 Will: 28
DR1/SR21
BAB +16/+11/+6/+1
CMB40, CMD52
70 ft. Speed
15ft. Reach
Huge
Immune to sleep, fear, flanking, self-poisoning, fatigue, exhaustion
Darkvision 60ft.
Ignore DR
Once again, tell me if I miscalculated

So that's about it. Can I improve on this more? Is my math wrong?


How do you have only 126 hp? I don't have any real basis for this but my first impression would be to do this for class progression.

10 Monk
4 Alchemist
1 Sorc (crossblood dragon/abyssal w/robes of arcane heritage)
4 Dragon Disciple
1 Barbarian

It's probably not quite as good. However a bit of extra magic is always nice. Also Summoner works well instead of sorcerer as you will be able to cast haste. and have a little wand monkey/trap finder.


Fighter D10 =6
Monk and Alchemist D8 =5
Barbarian D12 =7
Favored Classes= Monk and Alchemist

10+(6*2)+(5*15)+(7*2)+15+(7*20)=266 HP

lol. sorry. Thanks for catching me on that.

Dark Archive

How are you taking Eldritch Heritage with a 7 charisma?


oh fsck. dammit. you're right. and the headband won't cut it. back to the drawing board.

Dark Archive

Not so much back to the drawing board as you may have to either cut some stats for a 13 charisma to start (boosted by headband eventually) or just let go of Eldritch Heritage. It's still a ridiculous build.


I can easily drop 2 strength to boost charisma all the way up to 13


The biggest thing I can see is that your Discoveries seem to be completely wasted...

Adding 2 bleed damage at level 20 is going to be pretty much irrelevant, and healing yourself for 10HP/day even more so (less than 5% of your normal max HP!)

I would look at things like Preserve Organs (25% fortification, could take it twice as it stacks up to three times), Tumor Familiar (probably compsognathus or something), Lingering Spirit, or even things like Concentrate Poison or Nauseating Flesh are going to see more usefullness I would think.


There's actually something called a Beastmorph Vivisectionist? Facepalm!

Dark Archive

I agree with dropping your current discoveries. The ones you want are Infuse Mutagen and I would say Lingering Spirit, as that stays great all the time.

Dark Archive

Daroob, it's two archetypes combined.


How are you planning to gain the benefit of 2 style feats at the same time? AFAIK Scorpion Style *is* a style and Medusa's Wrath requires you to be using it...


Alright. What do you guys think of Infuse Mutagen and Preserve Organs. or Preserve Organs x2?

Scorpion Style isn't under style feats and I've heard no such ruling.

Dark Archive

Scorpion Style is in the CRB; it's not a style feat. I would definitely grab Infuse Mutagen. You can even make one with a swim speed, one with darkvision, one with scent. Preserve Organs is good, but I prefer Lingering Spirit.


Yeah at that level you can afford to make a bunch of Mutagens, which will get rid of the main drawback of having only a few levels of alch (mutagens run out and take a long time to make again)
So Infuse Mutagen is definitely a great choice.
Lingering Spirit is nice, but then it only affects you if you are in trouble (below 0HP or massive Con dmg/drain) whereas Preserve Organs is useful all the time, and can prevent you from getting to that state.
I would go with Preserve Organs + Infuse Mutagen. But that's me.

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