
Squawk Featherbeak |
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I'm putting the AM Baby project into hiatus because there's too much figures to think about. I needed to rest.
Allow me to introduce my newest project: Trixie, the Damsel who Distresses
She is a Half-Elf Martial Artist 11/Weapon Master 3/Beastmorph Vivisectionist 4/Invulnerable Rager 2.
-Half-Elf because of multiple favored classes and free skill focus
-Martial Artist for fighter levels and chaotic monk.
-Weapon Master because Weapon Training + Dueling Gloves is better than Brawler's Close Combatant
-Beastmorph Vivisectionist for Alter Self, Sneak Attack, and Mutagens
-Invulnerable Rager because Brutal Pugilist just doesn't work here so I'll just pass with the DR
Trixie's Signature Move is the Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Raging Giants.
1.WM1- Skill Focus: Survival, Power Attack, Weapon Focus: Unarmed Strike
2.MA1- Improved Unarmed Strike, Stunning Fist, Combat Reflexes, AC Bonus, Flurry of Blows,
3.MA2- Scorpion Style, Dragon Style, Evasion
4.MA3- Fast Movement, Maneuver Training, Pain Points
5.MA4- Dragon Ferocity, Martial Arts Master, Exploit Weakness
6.MA5- Extreme Endurance, High Jump
7.IR1- Raging Vitality, Fast Movement, Rage
8.WM2- Furious Focus, Weapon Guard: Unarmed Strike
9.IR2- Eldritch Heritage: Orc, Reckless Abandon, Damage Reduction
10.BV1- Brew Potion, Throw Anything, Sneak Attack 1d6, Mutagen
11.WM3- Improved Eldritch Heritage Orc 9, Weapon Training: Unarmed Strike
12.BV2- Bleeding Attack, Torturer's Eye, Poison Use
13.BV3- Greater Weapon Focus: Unarmed Strike, Sneak Attack 2d6, Beastmorph Mutagen
14.MA6- Gorgon Fist
15.MA7- Weapon Specialization: Unarmed Strike, Physical Resistance
16.BV4- Spontaneous Healing (or Extend Potion)
17.MA8- Greater Weapon Specialization: Unarmed Strike
18.MA9- Improved Evasion
19.MA10- Medusa's Wrath, Greater Eldritch Heritage: Orc
20.MA11- None (Gotten for 2d8 unarmed damage with Monk's Robe)
Belts- Belt of Physical Perfection +6 (144,000)
Body- Monk's Robe (13,000)
Chest- Mantle of Spell Resistance (90,000)
Eyes- Goggles of Night (12,000)
Feet- Boots of Speed (12,000)
Hands- Gloves of Dueling (15,000)
Head- Vudran Ashak Helmet (22,000)
Headband- Headband of Mental Superiority +4 (64,000)
Neck- Amulet of Mighty Fists: Furious, Ghost Touch, Frost, Flaming, Shock (125,000)
Ring 1- Protection +5 (50,000)
Ring 2- Freedom of Movement (40,000)
Shoulders- Cloak of Resistance +5 (25,000)
Wrist- Bracers of Armor +8 (64,000)
Permanency- Greater Magic Fang: Unarmed (12,300)
Book- Manual of Gainful Exercise +5 (137,500)
(825,800g/880,000)
Spend the rest on a boyfriend? You've got 7 Charisma
Str20/Dex12/Con10/Int10/Wis14/Cha7
Stats at level 20
Str36/Dex18/Con16/Int10/Wis20/Cha7
Stats at level 20 under Rage, Mutagen, Enlarge Person, and Power of Giants
52/Dex14/Con24/Int8/Wis14/Cha7
+62/+57/+57/+57/+57/+52/+52/+47/+47/+42
Damage for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage
2d8 Unarmed Attack +47 Bonus +2d6 Power Sneak Attack +2 Bleed +1d6 cold +1d6 fire +1d6 electricity
2d8+5d6+47+2+Dragon Stuff
87~126 first hit
66~105 every other hit
681~1071 total if all attacks hit
These are achieved by the following bonuses
Dragon Style +31
Dragon Ferocity +10
Str Bonus +21
Power Attack -5/+10 (Furious Focus)
Greater Magic Fang +5
Furious +2
Weapon Focus/Spec +2/+4
Exploit Weakness +2 (attack only)
Touch of Rage +9
Reckless Abandon +1 (attack only)
Weapon Training + Duelist Gloves +3
Enlarge -1
+1 Haste(Attack)
Tell me if I missed out anything or if I miscalculated
HP: 126
AC: 42, T30, FF39 (2 Dex + 5 Wis + 3 Monk - 2 Rage + 6 Nat +1 Dodge +5 Deflection + 8 Armor +4 Shield (supposing you casted Shield))
Fort: 26 Ref: 18 Will: 28
DR1/SR21
BAB +16/+11/+6/+1
CMB40, CMD52
70 ft. Speed
15ft. Reach
Huge
Immune to sleep, fear, flanking, self-poisoning, fatigue, exhaustion
Darkvision 60ft.
Ignore DR
Once again, tell me if I miscalculated
So that's about it. Can I improve on this more? Is my math wrong?

Shizzle69 |

How do you have only 126 hp? I don't have any real basis for this but my first impression would be to do this for class progression.
10 Monk
4 Alchemist
1 Sorc (crossblood dragon/abyssal w/robes of arcane heritage)
4 Dragon Disciple
1 Barbarian
It's probably not quite as good. However a bit of extra magic is always nice. Also Summoner works well instead of sorcerer as you will be able to cast haste. and have a little wand monkey/trap finder.

Interzone |

The biggest thing I can see is that your Discoveries seem to be completely wasted...
Adding 2 bleed damage at level 20 is going to be pretty much irrelevant, and healing yourself for 10HP/day even more so (less than 5% of your normal max HP!)
I would look at things like Preserve Organs (25% fortification, could take it twice as it stacks up to three times), Tumor Familiar (probably compsognathus or something), Lingering Spirit, or even things like Concentrate Poison or Nauseating Flesh are going to see more usefullness I would think.

Interzone |

Yeah at that level you can afford to make a bunch of Mutagens, which will get rid of the main drawback of having only a few levels of alch (mutagens run out and take a long time to make again)
So Infuse Mutagen is definitely a great choice.
Lingering Spirit is nice, but then it only affects you if you are in trouble (below 0HP or massive Con dmg/drain) whereas Preserve Organs is useful all the time, and can prevent you from getting to that state.
I would go with Preserve Organs + Infuse Mutagen. But that's me.