| Inarus |
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Inarus is very happy to have an audience and happily signs off any autograph requests with a claw. [I]'Ahhh, finally some people who don't run away screaming. It would be a good idea to hear them out, they should make more sense then Erevel'[I]. He agrees to meet the High Ones as he taps Usawoti with his claw,(casting tongues), so Usawoti can understand the whole conversation. Meanwhile he yaks enthusiastically with his giant guides, "What exactly has happened here while I was away? How has the fungus crossed over the black sea, is there anything the fungus fears? Why haven't they buult any shelters?"
Usawoti
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Yeah I intended to post that Usawoti would not resist the magic. I have taken a couple of minutes recalculating HP and Con, It’s ok about the roll being lost, not biggie.
’If there was any doubt that Inarus is the dragon it’s gone now.’ Being pulled out of the darkness and erupting on to dry land, Usawoti, landing on his belly, immediately starts to vomit. ”Uuuurrrrghhhhhaaaaaa” ’What did that vile darkness do? I am no stronger than a kitten.” He lifts himself weakly to all fours, his own vomit dripping from his collar, and promptly vomits again. Aaauuurrrrrgggghhhhh”
’Well this is no way for a shoanti to travel, who am I kidding, I’m lucky to be alive, I may as well enjoy the ride.’ being picked up by one of the giants and tossed over a shoulder Usawoti attempts to watch where they are and where they are going as he chokes back bile. Smiling slightly as he sees all the attention Inarus is gathering from the giants. ’It would almost be cute if they weren’t an army of marauding giants, well at least they have nice gear. So they are marauding giants who appreciate quality’ Usawoti smiles at his owns sense of humor, until his stomach protests and he vomits down the back of the giant that is carrying him, ”Aaauuuugggggghhhhhhh” earning him a dirty look from the giant that is carrying him while Inarus isn’t looking.
’Good man er dragon, Inarus, now I can hear what is going even if I’m too weak to do anything about it.’ Feeling a tap and magic coursing through him he understand the giant’s grumbling about ‘the stench of vomit’ and something about cleaning off his breastplate. Usawoti shifts around enough to see Inarus, making eye contact and nodding at him, just as he asks about why there are no shelters.
| Inarus |
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Finally seeing Usawoti make eye contact with him, Inarus is relieved to see his friend responding.'I was the one who got him into this. I owe it to him to see he makes it out of here alive.'He thinks slightly guiltily to himself.
heal: 1d20 + 2 ⇒ (2) + 2 = 4
'Urm, he doesn't look very well. Was it those nasty things in the sea? What have they done to him?!' Inarus feels a rush of guilt. He projects reassurance into Usawoti's mind, his mental voice trying to conceal the worry for his friend within. "Don't worry, I'm sure the high ones can fix whatever they did to you. You'll be all right." 'I hope. I don't know anything about the healing arts'The dragon shifts uncomfortably, as it lets out a low moan.
| GM Tacticslion |
"Oh! Thank you so very much sir~!" is the general reaction to signings of various things aaaaalllllmost Beatlemania. There is also expressed interest in any bitings or claw marks on people - or their faces - that the dragon'd care to honor them with. That'd be cool!
They generally take care of Usawoti (which generally means carrying him, and occasionally dumping what seems to be sea water on him and his current giant - no particular giant continues more than three major vomits-or-wretching-fits or so - and carrying on.
In general, the giants are glad to tell you about themselves. They are the lowest ranked, but secretly the elite and the best of the "Four Tribes For Three" that inhabit this region. They have been trained a very long time for battle - as long as they can remember!
Their housing used to be on the "isle of the city" - the place now known as "the festering death" on account of the spores and corpse-remnants that now inhabit it.
Some time back, said island was infested and overrun, killing the preponderance of people - a great and abiding shame of the people, here, considering it was a gift from the High Ones specifically to them. Because of the fungus' inability to withstand "true water" (hence the repeated washing with salt-water, it seems), they were able to retreat to this island when the High Ones opened up the waves to permit their escape. Ever since they've been slowly whittling the numbers down.
Frankly, though, they don't invade because they have no stuff - all the building materials allotted for them were used in their city across the way. The rocks they do have were explicitly fashioned for war, and the shame of their defeat is great enough that the High Ones haven't seen fit to reshape such things (relatively few as they are - considering they all carry all of them) into any sort of shelter. Mostly it doesn't matter too much - the High Ones have kept most of the terrible weather away, except for "anarchy-storms of wyrd and fell essence" (which you're pretty sure is the primal magic surges).
In any event, this used to be a mock battle ground - a training area for faked (but violent and occasionally deadly) combat between the giants, as well as with disturbingly tiny people (like the form Dishadraluongg's child is currently cursed to be within; they're so sorry it had to happen to such a beautiful creature).
The fungus itself is disturbingly enticing to these people - many have almost fallen sway to its siren song, only to be stopped by the firm, barking command of the dragon or similar important beings. Those who had no strong person to bring them back, however, have universally swum toward the nearest fungus and almost instantly become a host for... things. Small things popping out of the central torso cavity, slithering things pollinating and polluting the rest, reanimating them into a grotesque semblance of their previous form, or ghostly squat things that emit disgustingly thin tendrils to lick and melt and suck the liquidated giants.
At least, that was true before the coming of the dark tide. The dark waters have kind of severed any siren song effect the spores once had, but the giants have also been more-or-less stuck, since.
Unlike Dishadraluongg, or his son, the mighty "Steed of Lest" they'd so often heard of and seen, none of these can fly.
Unfortunately, the only way out is through the fungus-inhabited central island (and a few other similar islands) - the undersea path is blocked both by fungus and now dark water. Owing entirely to their graciousness and benevolence, the High Ones have kept the tribe mostly fed by their power, but often they must turn it to other things - such as fending off the tiny head-fruit things the fungus occasionally sends (which is how the island was first invaded); the High Ones do so by the power of their storms and other energies.
Frankly, their beloved "dragon k'nyh'g-t" and his son-steed is the only reason they have any hope at all (along, of course, with the High Ones you both serve) one to have successfully purged (for the most part) the central island for a long-rumored, but not-yet-implemented pincer assault of some sort. With no disrespect meant, the twisted warren of the city is too much even for the mighty duo when both were together at their peak. Not because any given fungus was so dangerous, but because it was impossible to tell where they were going to come from and when - the death-fungus tended to hide in the darkness and inside crevasses and eaves, so that even those who can see in the darkness could be taken by surprise and overwhelmed and, worst of all, infected, soon to become one.
The giants are also relatively insistent on helping Usawoti - his stuff is in terrible condition and, though they understand it's not his fault, it's important he not go before the High Ones in such an insulting thing.
Having noticed his admiration, they quickly give him some "tiny baby armor" and similar jewelry - technically it is for big dolls or tiny children, but they are fully functional.
You get a set of masterwork equipment. The armor is unlike any you've encountered before - stats later. The Earthbreaker is of a solid quality, and well made from exotic woods and metals and glass (but is harder than a standard weapon of its kind). Sling, spear, gloves, feathery cloak, metal-and-glass rings, leather-and-plant belt, even "tiny rocks" (bullets) to "child-throw" (use with your sling), and a set of thick pelts (cold weather gear). They vow to clean your filthy stuff and return it - they are no thieves, after all! -, even though it's twisted and not-so-nice, at present - Usawoti is too nauseated to resist, though he could speak, and Inarus could certainly try to intervene.
Most of the gear given Inarus, as it turns out, was most recently the property of a child - one of the last three children - who died when his head separated from his body and flew off to kill others. The child's mother wants you to have it to show yourself to the High Ones, as no child should be shamed before their parent!
The giants also insist on giving you some of the "roast" they are currently rationing from the High Ones - a mass of unidentifiable (but enticing-smelling) meat, some sort of root, honey-based mead, and non-salty water.
The fungus mostly fears fire, incidentally. Well, sort of. It'll burn, readily enough, but the servants of the fungus - though they seem terrified of it - will just light up on fire and nothing really happens. Salt water causes the fungus to wither, and nothing (except for the mighty, incredible, marvelous "Susulakun" (that is Usawoti), of course!) escapes the Dark Water. The super-storms summoned by the High Ones will destroy it in small regions and devour entire flying hosts! ... but places that were built to weather, well, weather (like the city-island) are refuges from such assaults, and aren't very good at specific targets, besides (though, as you "both well know" that's how most honorable Dishadraluongg, the Glorious Dragon K'nyh'g-t (i.e. Inarus), and his son, the esteemed mammoth, that Susulakun, the Steed of Lest (i.e. Usawoti) actually made so much progress: a suppressing storm, plus the two of them (complete with buckets of salt water) destroying the weakened and checked fungi.
(Incidentally, the giants hope that you've managed to purge the central island - you had indicated that your hunts had been going well, and may soon be finished with that place, barring head-swarms, again.)
It is by this point that they arrive at the far end of the island, and the giants call out - from more than twenty feet from the shore - and a shouting series of challenge-questions fires back and forth, with answers from your side, explaining the gist. Shortly, a rhythmic chant begins.
You are both under tongues, so you - unlike your giant friends - actually understand what is being said. Usawoti, you're no longer nauseated, though still low on constitution.
All hear an ancient rhythm and chant go up across the waves of the islands.
Golan, you hear it, but it is quite distant.
The waves open before you, as they did for Erevel. A large, wide path is revealed, as pure sea water clashes and battles with dark waters along its length.
"Go, revered ones! The way is not long open!" The giants stand and encourage you to go forward.
Letting you know, despite the chaos on either side, you can make this without incident.
On the other side, even larger giants greet you - cloud giants - three of which are coughing, after apparently having chant-sung at their loudest volume. The waves close behind you.
"I expect you'll desire to see the High Ones. This way." he says, shrugging.
You may ask questions of either stone or cloud giants - the latter of which are respectful, but cooler toward you both - and presuppose such things can generally be answered. If you ask the stone giants, be aware that it's a minor ret-con (back in the past) - none of them come with you to the cloud giant island. You may, of course, do whatever else you'd like to, instead. Again, fine, but aging equipment are the norm... but this island has a full fortification, filled with cool mists built across its length; like an enlarged stone-glass fort. Again, the inhabitants look lean and hungry, but mostly healthy, with a few exceptions.
Golan, I'll set something up for you, specifically, soon; although that's likely "soon, as in, tomorrow" I'm afraid. Please hold! Sorry! It's taking longer than intended.
| GM Tacticslion |
The main armor wraps around a man's body like a short armored coat; it consists primarily of rows of extremely solid wood-and-leather plates reinforced with trace metals and thin stone, laced together in parallel rows, and lacks a solid breastplate, though it comes with thick, multilayered (silk and plant-cloth) sleeves, and leggings of hard-boiled leather carefully sewn together.
The entirety of it is placed on a full outfit of incredible silk, consisting of a quilted silken set of "under garments" (short torso-robe, loose pants tied with leather thongs, and similar) that serve to guard the wearer from any chafing.
+7 AC, +4 mDex, -1 check, 15% asf, normal speed, 17.5 lbs; "medium" armor
There is, in addition, a thick silk skirt with bars of reinforced wood hanging down from the waist and a ring of horizontal thin rock plates just above the hem.
+1 AC, +6 mDex, -1 check, 0% asf, normal speed, 5 lbs; "light" armor
(This AC stacks with the AC and weight above (total +8 AC, 22.5 lbs), and the mDex, check penalty, and asf use only the worst (+4 mDex, -1 check, 15% asf); but it makes the entire ensemble "heavy" armor instead.)
| GM Tacticslion |
Such links will be marked with a * for your awareness - feel free not to follow them - I had a problem visualizing what was being discussed, otherwise, hence the images. Things marked ^ will have an explanation below that paragraph in an ooc, like this one. Similar links are likely to follow. Apologies, if that's not your sort of thing, and, again, it's entirely unnecessary to check them; it's just for visual reference.
As Golan heads off on his own, skirting the former pit, he hears some rustling to the east.
He notices Shuvuu and Mope standing, ignoring the rope-like fungal vines crawling toward them.
A half dozen svelt androgynous^ green^ figures^ cluster around a rather... unusually well endowed female* (so unbalanced, such poor flight dynamics!) who was swaying before the animals, speaking softly to them, from amidst a honey-like pool of a brilliant red flower.
^ All three of these pictures are only partially representative of what you see. Just imagine pretty green obviously-plant-like creatures with occasional odd features of indeterminate gender to get the idea.
"'and who are you~, lov'ly li'tle things~?" she asks, poutingly. "'poor dears~ s'o a-lone~" she stops, staring at them. "'you are not w'th the bru't-y bi-ig 'ns, I think'~" she said. "'p'r-haps~ the w'ld ma-g'k~?" she asks, sympathetically. "c'me h-hom'e~ now' p'r de-ars~" she pouts in empathy, opening her arms.
The animals simply sway with her words, softly.
| Inarus |
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I have daylight as spell known. I'm currently considering to use it as still spell, or ASF and hope I'm lucky. If the fungus is evil, and since Usawoti has Magic Circle Against Evil up, if he's riding me, I am immune to mental possession, charms and compulsions(which seems like the siren song is), if the fungus is evil?
'The siren song sounds bad. No use if I have wings if they can sing me to them'The dragon thinks worriedly to himself. Well...the darkness, I can illuminate' He snickers a little at the thought. To the stone giants he asks, "Will salt water free your former comrades from the control of the Fungus? Is there any way to free those under the control of the fungus?" He allows the giants to go clean Usawoti's gear after asking if they have a spare spell component pouch someplace. The dragon tucks into the roast offered. 'It would be rude to refuse food offered'He thinks to himself. "Thank you for the food." He thanks them politely.
Taste good? :P
To the mother who had lost her child, the dragon is deeply sympathetic and tries to comfort her. "I'm sorry for your loss. Do you know why your child's head flew off? Sounds like a really horrible thing to happen, and I'm going to make sure it doesn't happen to anyone again. Thank you for your gifts, it is an honor." The dragon gives a deep bow.
Take 10 for 24 diplomacy
To the cloud giants he asks, "Do you know if those fungus thingies have any spell casters among them? I may have a plan to deal with the darkness."
| GM Tacticslion |
I should link some pictures for fun visual reference!
Noy jitat~! (Dark water)
Forest dragon, part two, and, if you ignore literally everything except the color green and the notion of a scaled creature in armor, forest dragon in armor~!
Armored mammoth (only add more scales, blotches, wings, and remove everyone but a big dragon riding atop it).
Stone Giants: One (note the jewelry!), two, three, four.
A cloud and stone giant (also a hill giant, I guess), and cloud giant.
All are dressed substantially more like the this cloud giant, however, only with silken sleeves similar to a more old Japanese style (see the underclothes, below).
The armor looks more like this on the top, with these leggings, and kilt looking akin to this one, but with plates all the way around. The under clothes (and sleeves) look a bit like an amalgamation of this and this. The colors of all of this are just wrong - imagine more deep sea blues, greens, and browns, with formerly white elements, and dark gold (almost brown) silks.
Sea Glass for their jewelry (see the stone giants, only there's a lot more than even they indicate).
They emphasize feathered cloaks, though you don't see an obvious source of feathers... anywhere. Thick furs, though, are recognized by Usawoti as being those of seals and other thick-hided marine creatures.
A spoiler preview of things to come:
A storm's a brewin', says I. But hark - a friendly face? Or is it?!
Hope that helps!
| GM Tacticslion |
The mother is incredibly touched by your promise and hugs you and encourages you to take care of your son. She leaves, crying large giant tears.
---------
The giant sighs and looks at you. "It is... impressive that you have finally learned out tongue." he admits. "If you mean the accursed city - no. I don't. They certainly seem to revere something, and I'd imagine that some element of fungus across the way has some facility with magic, given the foul curse of that dark water unleashed upon us all, and that damnable chaos magic that sweeps through on occasion. But I'd generally imagine you know more about that than I - you actually get to see combat, no? We're just stuck here, occasionally getting to train against the 'billies (the little freaks), while you and your child are free to fly and slowly conquer that central island. On the other hand, how's that going? Is it ready for a true assault?"
The giant actually gets a little excited. "Are the rumors true? Are we soon to attempt to reclaim the cursed land? Obviously the pathetic stoners and 'billies shan't - they're too susceptible - but we mighty ones, certainly, could take the place, if the other side was cleared." He looks hard, distrustfully, but without bitterness or rancor. "... or are you going to shut your hole and be mysterious. Again."
| Inarus |
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"What billies? You don't mind if I ask how the billies were created, don't you?" The dragon raises an eyebrow. 'If they've been sacrificing their children to create these, I'd better put a stop to that'The dragon thinks to himself. "What are the stoners?"He asks. "About the acursed land, I'll help with that." He temporizes.
| GM Tacticslion |
'Billows: "Hm? They're made the same way all non-fungus are made, I guess? 'Less you've a different method?"
Stoners: "Uh... ah. I see now. You learned the language but not the idioms. The 'billies are the hill-folk, while the stoners are the stone-folk. We are the cloud-folk."
He merely grunts acknowledgement of the promise.
| Inarus |
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"Ah sorry, I misunderstood. I thought billies were the flying heads." He apologises. [I['Guess giants have a sense of humor afterall. Hilly bilies are hill giants, stoneys are stone giants. I wonder what cloud giants are? Cloudies? Cloud heads? Nevermind, it's not nice to say it out loud'[/I] He thinks to himself.
"The high ones can make it so that we can see through the darkness that obscures when we're in the sky, over the island, right?" He asks his escorts. He idly wonders what the Strix is doing.
| Golan Swiftfeather |
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Stealth 'Take 10' = 36.
He then quietly uses Detect Alignment to work out what the creature's philosophical tendencies are.
Usawoti
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’The armor of a child, a play thing. It’s just as well I feel about as strong as a kitten. The armor is interesting, similar to styles I have seen in Tian Xia. The use of sea glass is exquisite. I hope my normal gear wasn’t ruined by the black stench.’ Accepting the ministrations from the giants, Usawoti eventually tries to stand on his own.
’They think I am the mammoth mount and that Inarus is the dragon, I can see why they thing Inarus is the dragon, well I mean his is, but how am I… Ah, I am his only companion. the mammoth was his companion and apparently his son so when he came back for me they assumed I am the Mammoth, interesting.’ Eating some of the roast as they continued, Usawoti looks back to see if his gear is following. As they near the edge of the Island the ancient rhythm and chant go up across the waves of the islands.
’Ah, so it wasn’t Erevels magic that opened the way, it was a transport spell placed on the islands themselves. How interesting, I will need to ask Erevel who placed them here, or at least what language it is in.’ See waves open and a large, wide path revealed. The pure sea water clashes and battles with dark waters along its length. Usawoti follows Inarus into the causeway. Once they are halfway through Usawoti whispers. ”Thank you for rescuing me. I am very weak, I don’t think I will be much help if it comes to a fight.”
’I think it best if I remain silent, I have no Idea how long the tongues spell will last. This way I will also appear subservient to the great dragon.’ Usawoti, smiles as he continues following Inarus, keeping quite as they move amongst the different giants.
| GM Tacticslion |
Though it's clear that she genuinely cares about them, and sympathizes for what she apparently sees as a plight (that of being alone and loneliness), she also is getting ready to kill - and probably, with the rest of the others, eat - them.
The horse and bird, for their part, seem entirely mesmerized by her movements, her voice, and her everything, really.
| GM Tacticslion |
After a time of walking, eventually, you end up at the next equivalent of a shore - only this time, a forty-foot-wide stone arch crosses the full three-hundred-foot span, with a minimum of twenty feet above the water-line. Instead of a chant, there seems to be a massive torii-style gate... but one that is truly massive in scale, and has actual and extremely hearty-looking reinforced doors.
There is an armored humanoid wearing an elaborate armor even heavier than that of the giants, though equally worn and old-looking. His face - lined and clearly worn before its time, bears extremely sad look, his skin and eyes the color of the clouds and the aurora, respectively, but lack any visible legs, as it floats before its gate.
The giant bows and hands you a scroll and a bag. The warrior grimaces.
"One for each." he explains, pointing, "Speak the old prayer as best you can, and hand them each one offering." He nudges you forward.
It's a bag of sea glass bound in seaweed, and a scroll that has three lines (aquatic, draconic, and, elven) below each, a phonetic recreation in giant of a set of different prayers similar to the ones said by the giants and Erevel before - in fact, you can find each of those prayers written on the very big and very long very old scroll.
Wat do.
Reminder, you may RP with stone giants, cloud giants, or each other; or suggest breaking the flow of travel for some other thing. I'm simply trying to move the story along, but am more than willing to entertain detours. :)
| Golan Swiftfeather |
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Specifically, Heroism, Divine Favor, and Greater Invisibility.
He then sneaks back in, hovering 100' out, and 30' up in the air, and prepares to unleash hell upon the creature.
| Inarus |
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"I think it only applies to fliers. If you don't fly, you'd never notice." The dragon replies to his escort, as he flaps his wings to make the point.'I wonder if it'd be a good time to ask the giants if they wouldn't mind Golan? Or maybe it might be better to speak to the High Ones first'The dragon ponders.
"Sorry, do you mind explaining about the offering part?"
After the giant explains, the dragon will ask,"Could I have some time alone with Usawoti? I think this whole journey has been rather traumatic to him, and I want to make sure he's as comfortable as he can be. "
| GM Tacticslion |
| 1 person marked this as a favorite. |
Please make sure to update which spells you've used. Thanks!
Since you're using invisibility and explicitly taking 10 on stealth, I figure it's best to make sure we're on the same page. As a reminder for the Stealth rules (which you're probably quite familiar with), invisibility and its improved version grants a +20 to stealth while moving, and +40 while being perfectly still - you must "keep moving" to stay aloft (using your wings is effectively jogging in place - this creates noise, noticeable wind-currents, and forces a creature to breathe more heavily than it would if it were, say, standing perfectly still - basically it's noisy), hence it's a +20 to stealth rolls. Sniping - that is, performing a ranged attack from a distance greater than 10 feet - allows you to maintain stealth, but it imposes a -20 penalty. In the end, by taking ten, this nets you... a 36 Stealth.
Also, since you're using arrows, please specify which arrows you're using on a given attack - your adamantine, cold iron, or alchemical silver. (If I remember correctly, you've got 90 arrows total? Sorry if I'm off on that.)
Otherwise, you get into position without a fuss.
The very big man then walks off, closing a large door that opened so well you hadn't even noticed it.
| Golan Swiftfeather |
| 1 person marked this as a favorite. |
Re: Arrows, my default is Cold Iron, unless they aren't working, in which case I will shift to another type.
Spells updated - I did not want to do so earlier, until I had confirmed that I was allowed to cast them ;-)
From his new vantage point, Golan starts firing at the woman, before she has a chance to eat the poor hawk.
+2* Mighty [+2] Composite Longbow: 1d20 + 13 + 2 + 2 + 3 + 3 + 2 ⇒ (16) + 13 + 2 + 2 + 3 + 3 + 2 = 41, for 2d8 + 20 + 6 + 6 + 4 + 4d6 ⇒ (6, 7) + 20 + 6 + 6 + 4 + (1, 2, 5, 5) = 62 damage, +2d6 ⇒ (1, 3) = 4 Acid damage.
+2* Mighty [+2] Composite Longbow: 1d20 + 13 + 2 + 2 + 3 + 3 + 2 ⇒ (5) + 13 + 2 + 2 + 3 + 3 + 2 = 30, for 1d8 + 10 + 3 + 3 + 2 + 2d6 ⇒ (3) + 10 + 3 + 3 + 2 + (3, 5) = 29 damage, +1d6 ⇒ 2 Acid damage.
+2* Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 2 + 3 + 3 + 2 ⇒ (6) + 8 + 2 + 2 + 3 + 3 + 2 = 26, for 1d8 + 10 + 3 + 3 + 2 + 2d6 ⇒ (3) + 10 + 3 + 3 + 2 + (1, 6) = 28 damage, +1d6 ⇒ 6 Acid damage.
Eh. Hopefully, being caught flat-footed makes a difference!
| Inarus |
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The dragon makes sure the message spell is in place before speaking telepathically into Usawoti.
”Usawoti, you’ve been very quiet..are you all right?” He asks concerned. ”You can reply by the message spell, I don’t think we’re completely alone yet.”
"Usawoti, there's something I haven't told you yet. It was not with any intention to deceive." The dragon regretfully projects into Usawoti's mind. "I'm not just a green dragon. I'm a shadow demon, possessing this green dragon body. I didn't mean to lie to you, but you see how Golan looked at me? The world already thinks dragons are monsters. What more do you think demons?" The dragon gives a mental sigh. "I'm still myself."
He conceals his misgivings from Usawoti. 'For now. If the longer I take this form the more like a shadow demon I become...no, I will not think about that, down that path only lies madness'
"Your friend. When the wild magic tossed us all 300 ft into the air, above the pit of despair, I knew the fall would kill me. The wild magic set our souls free..the dragon, the shadow demon and mine..I did what I had to do to survive. I could sense the dragon was under the control of another entity, so I thought I could rescue the dragon, but the dragon tried to throw me out. I fought the dragon for domination of this body, emerged victorious and I stand before you now. Do you hate me for deceiving you earlier?" The dragon gives Usawoti a mournful look.
Usawoti
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'Ah yes I can hear him.' Resisting the urge to move his mouth, Usatowi answers "I am as well as to be expected considering the circumstances." His eyes widen a little bit while Inarus explains the entire event that happened over the Pit of Despair. "Pit of Despair, aptly named. I am not upset, as far as I am concerned there is no deception, it sounds to me like you are still trying to resolve the situation in your own mind. Once we return to the elves with the princess we can purchase a wish spell and change you back, it that is what you will want to do. For now, we are learning about the people in this place. We must decide if when we speak to the coven if we are going to continue this charade or not, that is why I haven't spoken much, I do not know if I can be as convincing as you have been. Of course not changing into the body of the one I am impersonating has it's drawbacks" Usawoti then smiles, hoping his friend would appreciate a little gallows humor.
| Inarus |
| 1 person marked this as a favorite. |
Whole conversation is in telepathy
Inarus's eyes fill with relief as he learns why his friend is unusally silent.
Usawoti's calm acceptance of what the dragon really is makes the dragon snuffle. He finally decides to let his friend into his misgivings. "I'm afraid. Usawoti, I'm afraid. Some say the longer you take the form...the more like the form you become. I've got visceral memories that aren't my own. I already feel uncomfortable on the ground, prefering to take to the air with my wings. And I haven't been in here for long." The dragon shudders a little."I'm afraid of losing myself. What if...too long in this and I become a shadow demon in truth?"
"If that day comes, can you bring youself to kill me?"
| GM Tacticslion |
Either way, I'll need your initiative, or I could roll it for you in the future, in cases like this where it's not provided.
| GM Tacticslion |
Golan's Initiative: 1d20 + 17 ⇒ (20) + 17 = 37
I need you to roll me another attack.
bp1?: 1d20 + 5 ⇒ (4) + 5 = 9
qg2?: 1d20 + 5 ⇒ (17) + 5 = 22
st3?: 1d20 + 5 ⇒ (4) + 5 = 9
d8 = 8
5d10 = 10+(5.5*4) = 10+22 = 32
3*6 = 18
8+32+18 = 40+18 = 58
bpvp1?: 1d20 + 4 ⇒ (2) + 4 = 6
bpvp2?: 1d20 + 4 ⇒ (10) + 4 = 14
bpvp3?: 1d20 + 4 ⇒ (11) + 4 = 15
bpvp4?: 1d20 + 4 ⇒ (13) + 4 = 17
bpvp5?: 1d20 + 4 ⇒ (19) + 4 = 23
bpvp6?: 1d20 + 4 ⇒ (3) + 4 = 7
qgvp1?: 1d20 + 4 ⇒ (17) + 4 = 21
qgvp2?: 1d20 + 4 ⇒ (4) + 4 = 8
qgvp3?: 1d20 + 4 ⇒ (11) + 4 = 15
qgvp4?: 1d20 + 4 ⇒ (17) + 4 = 21
qgvp5?: 1d20 + 4 ⇒ (13) + 4 = 17
qgvp6?: 1d20 + 4 ⇒ (16) + 4 = 20
stvp1?: 1d20 + 4 ⇒ (7) + 4 = 11
stvp2?: 1d20 + 4 ⇒ (11) + 4 = 15
stvp3?: 1d20 + 4 ⇒ (5) + 4 = 9
stvp4?: 1d20 + 4 ⇒ (13) + 4 = 17
stvp5?: 1d20 + 4 ⇒ (10) + 4 = 14
stvp6?: 1d20 + 4 ⇒ (3) + 4 = 7
capacity = 100; cost = 15; 100/15 = 6
capacity = 100; cost = 1k; 1k/100 = 10
bpvl1?: 1d20 + 2 ⇒ (20) + 2 = 22
bpvl2?: 1d20 + 2 ⇒ (7) + 2 = 9
bpvl3?: 1d20 + 2 ⇒ (2) + 2 = 4
bpvl4?: 1d20 + 2 ⇒ (18) + 2 = 20
bpvl5?: 1d20 + 2 ⇒ (14) + 2 = 16
bpvl6?: 1d20 + 2 ⇒ (20) + 2 = 22
bpvl7?: 1d20 + 2 ⇒ (8) + 2 = 10
bpvl8?: 1d20 + 2 ⇒ (15) + 2 = 17
bpvl9?: 1d20 + 2 ⇒ (19) + 2 = 21
bpvl0?: 1d20 + 2 ⇒ (3) + 2 = 5
qgvl1?: 1d20 + 2 ⇒ (2) + 2 = 4
qgvl2?: 1d20 + 2 ⇒ (20) + 2 = 22
qgvl3?: 1d20 + 2 ⇒ (1) + 2 = 3
qgvl4?: 1d20 + 2 ⇒ (19) + 2 = 21
qgvl5?: 1d20 + 2 ⇒ (2) + 2 = 4
qgvl6?: 1d20 + 2 ⇒ (14) + 2 = 16
qgvl7?: 1d20 + 2 ⇒ (7) + 2 = 9
qgvl8?: 1d20 + 2 ⇒ (12) + 2 = 14
qgvl9?: 1d20 + 2 ⇒ (5) + 2 = 7
qgvl0?: 1d20 + 2 ⇒ (3) + 2 = 5
stvl1?: 1d20 + 2 ⇒ (14) + 2 = 16
stvl2?: 1d20 + 2 ⇒ (4) + 2 = 6
stvl3?: 1d20 + 2 ⇒ (19) + 2 = 21
stvl4?: 1d20 + 2 ⇒ (15) + 2 = 17
stvl5?: 1d20 + 2 ⇒ (20) + 2 = 22
stvl6?: 1d20 + 2 ⇒ (15) + 2 = 17
stvl7?: 1d20 + 2 ⇒ (19) + 2 = 21
stvl8?: 1d20 + 2 ⇒ (1) + 2 = 3
stvl9?: 1d20 + 2 ⇒ (20) + 2 = 22
stvl0?: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 62+4+29+2+28+6 = 66+31+34 = 66+65 = 120+11 = 131
Wot?: 131/7 = 18.7142857... -> 18, 18+5 = 23
Result: 58-18 = 40; 199-18-5 = 181-5 = 176
TEMPORARY RESULTS FOR NOW~!
+2* Mighty <+2> Composite Longbow: 1d20 + 13 + 2 + 2 + 3 + 3 + 2 ⇒ (15) + 13 + 2 + 2 + 3 + 3 + 2 = 40
Damage: 1d8 + 10 + 3 + 3 + 2 + 2d6 ⇒ (7) + 10 + 3 + 3 + 2 + (5, 1) = 31
Bonus Acid Damage: 1d6 ⇒ 3
Damage: 62+4+29+2+28+6+31+3 = 66+31+34+34 = 66+65+34 = 120+11+34 = 131+34 = 165
Wot?: 165/7 = 23.571428... -> 23, 23+4 = 27
Result: 58-23 = 35; 199-27 = 172
The creature spins, staring at the air and ground in the vague vicinity of Golan, though a clearly unsure of where, exactly, such an assault came from.
"'and h-hoo could do this~, to' lov'ly me~!?" she somehow (bafflingly) shrieks and whines, clearly confused, and emotionally wounded that anyone would ever deign to harm her. "'w-h'eye w'd yoo h-ate' me s'o~?!" she asks, tears streaming from her eyes. "ss-'o cruel~!!"
Golan notices a glint as one of the lithe figures near her pulls out two wicked-looking sharp pieces of something black from some previously-hidden cavity within its body, oozing across its body directly from its own skin and 'hair'-like growths. They all seem to be glistening, in a similar manner, as 'tock-ing and creaking/cracking sounds begin echoing around. The bird and horse seem entirely impassive, simply staring at the flower-woman.
| GM Tacticslion |
Let's try again!
Your arrows are, in fact, sticking into her, but the shafts were shattered after impact. It was an attempt at poetry with normal rules for ammunition breakage after it hits. Sorry about that. It is clear that she is still unaware who shot her or from where, exactly, they did so. You may, of course, still simply leave - I'd just rather you make an informed decision. You do not know her current hit point total or what, exactly, happened - you have only the instant after your attack hits and they start searching for 'wat happen' that you have to make your decision, at present.
EDIT: For the record, any ammunition that misses has a 50% chance of failure; any ammunition that hits is destroyed. I checked, and this is true for both basic ammunition and magic ammunition - I didn't find mention of unusual materials. If you have a link to anything else, I'll take it, though. Thanks!
Whatcoulditbe?: 1d20 + 11 ⇒ (8) + 11 = 19 DC 22
Whatcoulditbe?: 1d20 + 11 ⇒ (14) + 11 = 25 DC 22
Whatcoulditbe?: 1d20 + 23 ⇒ (19) + 23 = 42 DC 39
Whatcoulditbe?: 1d20 + 14 ⇒ (9) + 14 = 23 DC 17
Whatcoulditbe?: 1d20 + 14 ⇒ (1) + 14 = 15 DC 17
Whatcoulditbe?: 1d20 ⇒ 10 DC 40
| Golan Swiftfeather |
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Benefit: Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse a durable arrow again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on).
If I only had normal ammunition, I would have purchased *a lot* more arrows ;-)
Re: her hit point total, I do actual know how many she had...
Blood Reader (Ex): While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.
(Assuming she *is* a live target, of course!)
| GM Tacticslion |
Also you seem to have accepted my tentative initiative, I'll assume that, in cases where it's been accidentally left out or misunderstood, I'll roll those things for you!
Either way...
Suddenly Golan feels something, like a malevolent tingling along his spine. The creature below certainly isn't the cause - she still seems uncertain in her whining of what just happened.
You succeeded at a secret Will save you didn't know you needed to make.
As you begin to dart away, you suddenly find yourself surrounded by a powerful and brilliant sparkling within a strange bank of extremely thin mist, as a hideous, confused, and tangled outline appears near you.
You need to make another two will saves.
Sekerit d20s: 1d20 ⇒ 9
Sekerit d20s: 1d20 ⇒ 9
Sekerit d20s: 1d20 ⇒ 4
Sekerit d20s: 1d20 ⇒ 18
Sekerit d20s: 1d20 ⇒ 19
Sekerit d20s: 1d20 ⇒ 14
Sekerit d20s: 1d20 ⇒ 5
Sekerit d20s: 1d20 ⇒ 17
Sekerit d20s: 1d20 ⇒ 8
Sekerit d20s: 1d20 ⇒ 18
Sekerit d20s: 1d20 ⇒ 7
Sekerit d20s: 1d20 ⇒ 13
Sekerit d20s: 1d20 ⇒ 8
Sekerit d20s: 1d20 ⇒ 12
| GM Tacticslion |
Golan, overwhelmed by the strange mists occluding his mind and the dizzying sparkles covering his once-invisible form, feels a new magic invade his being, and he suddenly finds his body paralyzed, and he plummets downward, slamming into the ground.
You are paralyzed.
Falling Damage: 10d6 ⇒ (3, 4, 1, 3, 1, 1, 4, 5, 4, 5) = 31
hp: 80-31=49?
"you monster" speaks a small, quiet voice, sounding shy and femenine, despite the hard words. "how could you assault <???> like that" - she says something that... seems like a word (and probably a name, from context), but isn't really comprehensible. ""i must now punish you to ensure that your reckless acts harm no one else" she says, shyly.
He feels... tendrils wrapping about him, as sharp barb press into his helpless flesh.
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
Bleed: 2d6 ⇒ (6, 2) = 8
Constrict: 1d10 + 10 ⇒ (2) + 10 = 12
hp: 49?-17-8-12 = 49?-37 = 12?
Another beautiful flower bearing the graceful body of a woman comes into view, though fortunately for her, she seems much more aerodynamic than the other. She smells... heavenly.
The glittering outline of... something you'd seen above descends near to you, as well. A foul language you don't recognize utters from it. A similar bank of mist to that above rises all around you in this area.
Roll a total of four saves - two different effects requiring two saves each. You have lost divine favor as an effect. If you succeed both the first two with a DC of 20, you break paralysis and are free to act normally. You don't know the DCs of the others. You are aware that your body is currently bleeding 2d6 per round, and you're (probably) only at 12 hit points! That... might need to be a priority (again, unless you've got an interesting trick I'm unaware of). If you have a trick you can do while paralyzed that lessens falling damage or DR I'm unaware of (none is obviously listed on your sheet), let me know. To understand the magic afflicting you, as a reminder, you need to use Spellcraft or Knowledge (???) of some sort - eh, actually, I just checked and you have none (I'm afraid that K:history isn't going to help, here), so... nevermind! In ignorance Golan soldiers on! Good luck!
That said, again, perception checks, sense motive checks, and similar, are your friends. Use those to get context clues where your other training would otherwise bring up little. One thing I should have suggested earlier was making Knowledge (history) checks - you may always do so, but I didn't know if any of you had specific ranks. You need to roll high, but you could get information I didn't give earlier, if successful. Similarly, Survival checks...
Aaaaaaaaaaalso, sorry about the delay: diaper change, crying children, dinner-fixing, teaching/learning/sharing moments, and organizing a house is... time consuming!
| Golan Swiftfeather |
I am officially 'hiding' this thread, so I won't see any further posts.
Best of luck with the others :-)
Golan lies, paralysed, on the ground, whilst the terrible plant creature comes over, and his life's blood cascades out onto the ground.
As his consciousness fades, his last thoughts are of his tribe.
This is why the People must never rely upon outsiders; we have always looked after our own. To do otherwise, invites madness such as this...
Usawoti
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I have a sneaky suspicion I don't need spoilers anymore...
’Hhhmmmm, that is the farthest from my worries.’ Usawoti smiles at his friend, ”Dragon, Shadow Demon or very hairy Varisian you will remain, Inarus. When we get back to the elves they will help us sort it out, we will keep you you, whatever the form.” looking away, ’The trick will be to get back!’
Not comfortable with the silence he asks.”Do you think this song will let us travel from Island to Island the way Erevel does? ” Nodding toward the bridge going to the other island, ”How long will we keep the charade? I assume a coven of witches powerful enough to lead these giants will quickly figure out we are not the two dragons they are looking for.” He smiles a little, ”Especially me, at least you’ve got a pretty good disguise!”
| Inarus |
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In telepathy
"Your confidence in me is touching. I pray it will not be misplaced."The dragon gives a mental sigh."Shhh we're not alone yet. And well, if they kill us, they'll just have to fix their problems themselves. I have told the truth, nothing but the truth, and even should the coven expose me for what I am, at least I know there's one person in the world who believes in me. I'm content. I just wonder, what's Golan doing out there, is he all right?"
Out loud
"I hope so. But we should see the coven now. Follow my lead. " The dragon recites the prayer and offers a seaweed-wrapped poece of seaglass.
| GM Tacticslion |
The creature quietly, solemnly, angrily, and bitterly accepts both prayer and wrapped sea glass.
Beyond is the beginning of an arch and, about forty-five feet beyond, another guardian.
And again.
In total, the duo pass seven gates, each with their own rune with seven different (but similarly emotionally bitter and unhappy) guardians, none of whom actually speak - righteous anger (the male guardian bristles with weaponry watches you furiously), rest (the female guardian simply bitterly takes the offerings with an exhausted acceptance, eyes unfocused), fertility (the male guardian, bearing armor that seems less practical, looks haunted and lonely), eager striving (the gaunt female guardian angrily demands two sea glass, and another prayer, from each by silently and threateningly gesturing with his weapon), wealth (the opulent female guardian demands three sea glass from each of you), and honest pride (the male guardian gazes down upon you, disgusted).
"Map" time! The bridge is ~360 foot long with it's seven gates.
--1--2--3--4--5--6--7--
Each '--' segment is ~45 feet long.
Each guardian looks vaguely similar to this guy.
On the other side lies an enormous shimmering and humming eighty-foot-tall nearly-translucent wall - with enormous, powerful-looking twenty-five-foot-tall giants looming over the wall above you, looking down. The dragon's scales and the humans' hairs (and a little mouse's fur) actually stand on end, passing through the last gate and seeing this... thing, before them.
"You've got to be ******* kidding me." booms one of them. "Little lost Erevel is trying again?! With you two?! Gods damn his soul to an eternity of flaying for being a stupid little pest. Welp. Let's get this over with." Two very large boulders - each about the size of three Usawotis - are held up, ready to go, and begin cackling with lightning that slams into an invisible boundary. "So who starts?!" booms the man, laughing a little, with an expression of snarling anger. The woman watches, a eyes wide with a slightly crazed expression, and a half-smile warring with an expression of fury.
Wot du? Also, please recall you can roll stuff!
| Inarus |
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"We're here to see the High Ones to find a way to deal with the fungus and reclaim the island. We've gotten permission from the giants and they need our help! Please, let us pass!" He pleads with the guardians. The dragon checks if he has any more seaweed and seaglass left with him to offer tgem.
Taking 10 for 24 diplo.
Taking 10 for 26 knowledge planes. Or just take 10 on relevant knowledge check.
| GM Tacticslion |
There were, in fact, exactly enough glass for the guardians: ten pieces.
"... gods you're always boring." the twisted expressions turn to wry grins, and head-shakes. "You suck even at acting. I don't care what kind of curse you're under this time. Just go beg them to let you out."
The female leaps down and impacts the earth in front of you with an almost painful thud.
She shoves her ball into the shimmering wall, and catches the one her friend drops and shoves that in as well.
A hole opens in the shimmering wall, and a "tunnel" of sorts opens forward.
"Go on. You know the way." she nods. "Idiots." she snorts.
| GM Tacticslion |
The tunnel has no branches, and stretches forward for some distance - occasionally, it will take a surprising dip to the left or right and sometimes into an actual doorway or building. Above you and to the sides you occasionally see several similar pale green-, blue-, or blue-green-skinned giants walking around, chatting with each other, and discussing what they're going to do in the next few hours (on topics ranging from sewing to sex to meditation to battle preparation to pranks on the "lesser" giants are discussed casually).
Two actually wave as you pass (though with disinterest), a few nod, and most glance and ignore you.
They seem to be standing on a "surface" that matches the shimmering quasi-translucence of the walls of the fortress and tunnel - it cackles with small lightning bolts, but otherwise seems to hold firm.
Eventually, the tunnel leads to the edge of the island. An unguarded enormous torii-style gate (with doors, but open) with a similar set of runes lies along a second massive bridge. It suddenly seals behind you, leaving you on the back side of the fortress with literally no where to go but the gates themselves.
The rune on the first once again denotes "righteous anger" but has had a deep gouge placed across that rune and instead has, "wrath" crudely carved underneath.
The door - already ajar - opens as you find yourselves stranded on the bridge.
| Inarus |
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'I wonder what they know about Erevel. I'm curious too, but I don't think I dare to ask. Those boulders look nasty' The dragon thinks to himself.
telepathy
"Erevel has been here before. The guardians clearly know him. What, I wonder had occured between them and himself? And what acting? Were the giants referring to their own kind or us?" The thoughts seem rather unfocused, as if the dragon was doing the equivalent of mental rambling.
non telepathy
"Wouldn't touch the walls if I were you. They look electrifying."
"And why was the rune for righteous anger crossed? And replaced with wrath?"The dragon examines both runes, trying to make sense how long ago since it has occured.
Take 10, 31 perception. Is it possible to undo the wrath rune and pop the righteous anger rune back? I am not doing interior design without permission, though
| GM Tacticslion |
It's old. The actual stone itself has been etched with a mark across it - unless you've some sort of ability to reshape the stone itself, you're not going to be able to do anything.
Inarus recalls something told him once. It was the power of something ancient beyond understanding. Something lost and corrupted.
It was done before he ever arrived, and he's been here for many years (or the equivalent).
| Inarus |
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The dragon calls out to the bridge, "Hello, is anyone out there? We're thinking of you know, fixing the runes here. Do any of you have any soft clay?"The dragon looks around for some soft clay.
31 perception, I suppose can't DD the runes?
| Inarus |
| 1 person marked this as a favorite. |
Disable device. In case its some kind of glyph....I'm not all dragon, I'm half rogue.