Saevox's Gauntlet: Team 4 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
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Human Rogue (Unchained, Eldritch Scoundrel)

This is Arknight’s profile, character crunch is in the profile...


I'll be going over crunch today and should be able to get comments back to you by tomorrow.

@Kiernan - please log into the roll20 game asap so we can link up your character.


Going in reverse order as I get to it...

@Kiernan - what program (if any) did you use to build your character? I am curious. Looking at things, it seems you shorted yourself 1 point in the point buy, have overspent 1 background skill point and 2 1 adventuring skill points, including an extra level in Disable Device that I couldn't find a source for.

If you think I have made a mistake, please convince me I am wrong. We all make mistakes from time to time.

Edit: I don't see thieves' tools listed in your gear, but assuming you had them and only put 3 ranks in DD, the math works.


Human Rogue (Unchained, Eldritch Scoundrel)

I’ll get logged into Roll20 after I get home tonight...

I’m using Herolab for the crunch. I have:

Quote:

Points spent -

Str 3, dex 10, con 2, INt 3, wis 2 : 20 pts
Human +2 Dex, lvl 4 + 1 Int

8 skill points/level: 4 Eldritch Scoundrel + 1 FCB + 2 INT = 32 points

Acrobatics 4
Bluff 3
Climb 3
Disable Device 3
Escape Artist 3
Know Arcana 1
Know Dungeon 1
Know Local 1
Perception 4
Sense Motive 1
Spellcraft 1
Stealth 2
Swim 1
Use Magic Device 4

Craft Stonemasonry 2
Linguistics 3
Sleight of hand 3

Trap Finder: +1 Disable Device

I think that should cover it.....

Edit: I had actually forgotten the thieves tools, and with the masterwork version will make it a +15 DD (and only 27 GP remaining unspent instead of the 127)


Need the stonemason's tools as well to get that +7 bonus (which is where I got off in my calcs).

You can have 1 extra ability buy point if you only put 5 points into DEX, and 4 into INT, using your lvl 4 point to boost DEX. 1 point isn't likely to matter much here, but it's your choice :)

Edit: you might want to uncheck the box for the Optional Rule "Skills Don't Need Tools" under Configure hero, to make sure you don't forget to buy your tools.


@Snotra - Looks like we have a few issues here. As with above, if you think I have made a mistake, please convince me I am wrong.

  • There is no Favor hex. Did you mean Fortune?
  • Adopted gives you a free Race trait from your adopted family. I don't see a race trait. You have a combat, regional, and a 2 Socials. Did you mean to take Adopted off and replace it with Beast Bond?
  • Beast Bond ride or handle animal?
  • skills don't add up. For example, you show a 9 in Intimidate, but with a 0 CHA bonus, I only get a 7.
  • hit points and Fort seem to be off
  • there may be more, but let's start here.

    Edit: Can you please include your mount stats in your profile so I have 1 spot to look up?


  • @Keydas - looks good

    @ghyrryn - looks like you went too low on the CHA score for the point buy. The lowest a stat can go before racial modifiers is 10, as per the character creation guidelines. Other than that, looks good.


    @Arknight - Please log into Roll20 ASAP. The game is about to begin!


    So, have you guys decided on a team name yet?


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    Erm...Team Pathfinder?

    I'll be honest, I forgot about that one.


    Female Halfling 4 Witch

    @DM Bigrin

    -I meant Fortune yes, I'll change it.
    -Hit points were wrong. 26hp=6hplvl1+(4hpx3lvls)+4con+4hpFavored class. Fort is right though, I get +1 from Luck halfling trait and have a con score of +1, giving me a total of +2
    -Honeyed words trait is from Dwarves of Golarion but on the pfsrd it assigns it as a religious trait. Originally I took it with 'Adopted' as indicated by the colon that preceded the trait. I will just take Mediator because it does the same without all the loopholes to get it.
    -For skills I messed up on them, but my Diplomacy should be a +8 due to the +1 mediator trait(previously Honeyed Words), plus my halfling traits give bonuses to perception.
    -I've added both my mount and familiar

    Please let me know if there is more I need to change. I'll keep looking it over for mistakes. Thank you.

    Question: Do mounts and familiars take average health or full?


    Snótra Kraus wrote:

    @DM Bigrin

    -I meant Fortune yes, I'll change it.
    -Hit points were wrong. 26hp=6hplvl1+(4hpx3lvls)+4con+4hpFavored class. Fort is right though, I get +1 from Luck halfling trait and have a con score of +1, giving me a total of +2
    -Honeyed words trait is from Dwarves of Golarion but on the pfsrd it assigns it as a religious trait. Originally I took it with 'Adopted' as indicated by the colon that preceded the trait. I will just take Mediator because it does the same without all the loopholes to get it.
    -For skills I messed up on them, but my Diplomacy should be a +8 due to the +1 mediator trait(previously Honeyed Words), plus my halfling traits give bonuses to perception.
    -I've added both my mount and familiar

    Please let me know if there is more I need to change. I'll keep looking it over for mistakes. Thank you.

    Question: Do mounts and familiars take average health or full?

    - Fort: You forget the base +1 from class. So 3 total.

    - Can't take both mediator and beast bond as both are social traits. You can stick with Honeyed Words if you choose to follow Grundinnar.
    - Familiars and mounts are same as PCs (half+1 base)


    Female Halfling 4 Witch

    @DM Bigrin
    Thanks!

    My vote for our Team name is "The Rowdy Three". Or any Variation of it.

    @GM Shadowlord

    Mount is named 'Nod' and my familiar is named 'Wink'.


    1 person marked this as a favorite.

    I second "The Rowdy Three". It's perfect!

    DM Bigrin wrote:
    @ghyrryn - looks like you went too low on the CHA score for the point buy. The lowest a stat can go before racial modifiers is 10, as per the character creation guidelines. Other than that, looks good.

    Fixed.


    Waiting for Kiernan, but not for much longer.


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    There are four of us. Wouldn't "The Rowdy Four" work better?


    Okay, so Arknight had to bow out and we are missing your 4th. If any of you have a friend that would like to play here, have them sign up in the recruitment thread and let me know. This needs to be a short turnaround so we aren't holding up 15 people.


    1 person marked this as a favorite.
    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*
    Keydas Amrath wrote:
    There are four of us. Wouldn't "The Rowdy Four" work better?

    *sigh* Explaining would kill it. Trust us.


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    Okay, then. The Rowdy Three it is.

    Is there something I could watch/read that might help me pick up on this?


    TG1 | GW | FF | RH

    There was four, now it's down to three. I think I've found a potential replacement, hopefully we'll know tonight if he's joining. Hang in there, we'll get you someone ASAP.


    Female Halfling 4 Witch

    @GM Shadowlord
    Thank you, and if not, I believe I maaaaaay have a backup to your backup who could jump on, if yours can't.


    TG1 | GW | FF | RH
    Snótra Kraus wrote:

    @GM Shadowlord

    Thank you, and if not, I believe I maaaaaay have a backup to your backup who could jump on, if yours can't.

    Excellent! Thanks for helping out. I’ll let you know when I hear from him.


    Keydas Amrath wrote:

    Okay, then. The Rowdy Three it is.

    Is there something I could watch/read that might help me pick up on this?

    Check out the BBC show Dirk Gently's Holistic Detective Agency. It's a fun show, and it's probably better to binge than watch week by week.


    okay folks, I think we have a replacement. Let me introduce
    Valeria Turanor. She'll be along in a moment to post her intro herself. But, it looks like we'll be getting this show on the road soon!


    Female Human Oracle 5 | HP 38/38 AC 16 T 14 FF 12 | CMB +3 CMD 15 | F +4 R +7 W +5 | init +2 | Per +8; darkvision 60 | Spells 1st 8/8, 2nd 4/4 | Additional Effects:
    Skills:
    Acrobatics +9 Bluff +11 Diplo +13 (-4 l/g) Intimidate +6 Kn: Local +6 Kn: Planes +9 Kn: Rel +9 Perc +8 Sense motive +7; BG Kn:Nobility +9 Artistry: Charcoal Drawings +9, Perform (dance) +4

    Hello there, I'm Valeria and your replacement psuedo rogue. I pick locks, lift loads that would make a giant cringe, and smash things with anything at hand all without touching it.

    What teamwork feats are we looking at taking, the team name, and anything else pertinent that I need to know?


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    We decided on Shake It Off and our team name is apparently The Rowdy Three. We work for the Pathfinder Society.

    Welcome to the game!


    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

    Hey there! Welcome to the group. I'm your meat shield. Well, technically I'm both your meat shields.


    @Ghyrryn, GET IN THE ELEVATOR and attune yourself if you are going to!!!!


    @Valeria - please log into the roll20 game so we can get started


    Female Human Oracle 5 | HP 38/38 AC 16 T 14 FF 12 | CMB +3 CMD 15 | F +4 R +7 W +5 | init +2 | Per +8; darkvision 60 | Spells 1st 8/8, 2nd 4/4 | Additional Effects:
    Skills:
    Acrobatics +9 Bluff +11 Diplo +13 (-4 l/g) Intimidate +6 Kn: Local +6 Kn: Planes +9 Kn: Rel +9 Perc +8 Sense motive +7; BG Kn:Nobility +9 Artistry: Charcoal Drawings +9, Perform (dance) +4

    Sorry bout that, just got logged in to it and set my name to display as Valeria.


    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

    Can we get the Roll20 link in the game links? It's very useful to not have to track it down.


    TG1 | GW | FF | RH

    Absolutely.

    I'm building the team specific roll blocks right now. Once I'm done with that I'll be posting round 1 for everyone.


    @Ghyrryn and @Snotra - Can each of you please add a quick stat section to your profile like Valeria and Keydas have? It helps to not have to look up your full profile for all the major stats.


    All right folks, we are go for launch!

    10...9...8...7...6...5...4...3...2...1...GOOOOOOOOOOOOOOOOOOOOOO!


    Also, in case you aren't familiar with the convention, if a spoiler is not directed at you, please DO NOT read it.

    It is up to that player(s) to relay the information. Remember that speech is a free action.


    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*
    DM Bigrin wrote:
    Also, you guys are under the squeezing rules, because the bear isn't the kind you put in your pocket.

    Actually, the bear is currently in my pocket. Carry companion I stoned him last night. I thought I had mentioned that.


    I'm neither blind nor stupid...i just do a good job of pretending to be both. thanks for reminding me on that.


    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*
    DM Bigrin wrote:
    I'm neither blind nor stupid...i just do a good job of pretending to be both. thanks for reminding me on that.

    Oh, When you're juggling the entire world, sometimes something slips now and then. :)


    One world is easy, but when I try and add the 8th in...well, practice makes perfect, I guess. :D


    @Snotra - we are coming up on the deadline of Round 1. Are you planning on posting your actions?


    Female Halfling 4 Witch

    Yeah, I thought I had. My sincerest apologies. I'll double check from now on.


    Here's a suggestion from one of the other groups. Do you guys want me to create a Discord channel for you to chat OOC in more of a real-time than posting back and forth on the forums? It would be an easier way to keep up with whose turn it is, and discuss strategy. Your choice. Just let me know.


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    I'm fine using the forums - I don't think I can access Discord during the day, and that's when I get most of my posting done.


    TG1 | GW | FF | RH

    My group is using discord for discussion. There is an app you can get for your phone which has made it easier for them. Obviously this may not apply to everyone!


    HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

    I won't be able to use it here either.


    Female Halfling 4 Witch

    Looks like 'Shake it off' might've been the right choice.

    Edit: Probably should get that door open, if possible.


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    Hey guys, a friend of mine is going through a rough time, so my posting may be spotty.

    If someone needs to post my actions for me, they should go as follows:

    1) Make any relevant knowledge/skill check.
    2) Start bardic perforance, maintaining only 1 round and allowing Lingering Performance to cover the next 2.
    3) Shoot things with bow.
    4) If I have an active bardic performance and someone fails a saving throw, use Saving Finale as an Immediate action.


    @Keydas - thanks for letting us know and for telling us how you prefer to be botted! Hope things work out smoothly for you and your friend.


    Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
    Spells:
    1st - 4/4, 2nd - 2/2

    Moving this so we don't clutter Gameplay.

    PRD wrote:


    Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

    Emphasis mine. Since I intentionally searched the door for traps, that's both actions. I appreciate getting a third action, but it would be against the rules for me to do so.

    Although I wish I'd applied that roll to the Difficult door instead of the Do Not Enter door. Ah, well. Such is life.


    TG1 | GW | FF | RH

    We are eliminating the 24 hour extension and making all rounds 3 days in length by default. The same rules apply for posting actions for your team, but we will no longer be extending the rounds as it appears teams are not completing early. In the event that all teams do complete early, we will end the round early at that time. Only the extension is being removed, the round length will remain 72 hours.

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