| GM Mort |
"Well ok..we'll make an exception on this." Anton says, as Pavel gives him a dirty look, but does not counterman his orders.
"Yaaaaaaaaayyyyy!" The Russian soldiers cheer as they go badger their cook to get some vodka out of the cauldron.
| Crummock-i-Phail |
Crummock nods.
"As Einar said so eloquently, it gave me a different point of view. As to why that was necessary... well... it is a long story, and one that does not matter now, since all of the players (including myself) are dead. I have a new life, now..."
In response to Mr Whiskers' comment about the size alteration, he shrugs apologetically.
"It was convenient, as it meant that I did not have to acquire multiple sets of equipment, and could continue to use all of my previous life's gear... Believe me, it was not meant as a slight upon those of a smaller-than-human size..."
| Einar 'Kinslayer' Bjornson |
Vodka, the heathens.' Einar winks at Pavel as the soldiers cheer, he whispers, 'Sake' to the ceramic container. Looking from Anastasia to his fellow adventurers he holds out the magic container Crummock made for him, fishing out his own ivory jack. "No reason to let them drink alone, Shall we drink a toast to ending this?"
Edit: Crummock totally ninja'd my post
| GM Mort |
"Yes sometimes its just good to look at things differently. And start afresh." Anton answers.
Pavel glowers at Einar, then sighs.
Greta is happy to have a Sake or several, while Anastasia looks at Einar dubiously, "You do know that alcohol is 7 calories per gram, right? It was in one of those books Mr Whiskers gave me. And too much drinking will give you a beer belly!" She chides Einar.
"Look if people want to drink, its their business and none of yours. So if you're not drinking, you can stop being a wet blanket." Greta growls at Anastasia.
Dimitri is no where to be seen, having joined the Vodka party...
| Mr. Whiskers |
Now
"A toast. Then we have to start planning the next step." Mr. Whiskers begrudgingly acquiesces.
Preparations made while the rest of the group was shopping
While the rest of the group was off shopping, Mr. Whiskers used the time to prepare. The jade circlet he packed away so it would be safe. So close, hopefully soon I will be able to cast the spell.
Each day he would spend some of his energy slowly recharging his staff and casting the private sanctum spell.
The materials he used to renew his permanent See Invisibility and Arcane Sight spells. He then set up a contingency so that if he was ever attacked with elemental magic and did not already have protection from that element it would cause the proper protection to come up.
Protection from Elements, in case that wasn't clear
He rearranged his equipment, testing out the use of the wrist sheath with a scroll. He also spent time scribing three scrolls; a protection from elements for Greta, Moment of Prescience and True Seeing for himself. He loaded his wrist sheathes with the breath of life and true seeing spells.
Finally, he spent time in Baba Yaga's library selecting spells, that he then would copy into his spellbook.
The Moment of Prescience and True Seeing scrolls took a day each.
| GM Mort |
With some digging around in Baba Yaga's library, Mr Whiskers reads finds a copy of The Life History of Auburphex,and in it describes the battle between the white dragon and the Winter Witches, and what the winter witches used to bring him down.
He also finds several other treatises on Witches and Winter witches.
| GM Mort |
The party turns in for the night in Mr Whiskers's Mage Private Sanctum, while Dimitri goes out of Mr Whiskers room to talk with his Russian army buddies and does not return until much later, slightly tipsy.
The next morning Zorka serves the party a breakfast of eggs on toasted bread, with slices of honey baked ham, a grilled tomato sliced into half and a small heap of buttered mushrooms, and a kettleful of tea.
After breakfast
"I suppose we'd better take the Matryoshka doll out if we want instructions on where to go, since we're getting moving." Greta muses as she takes the doll out.
Immediately the party's minds are assailed by a loud screeching voice, "What do you mean by stuffing me into a sack like that without a word?! You should be more respectful of your elders!"
"Good thing you finally decided to take me out before Elvanna finished her ritual and caused the end of Golarion as you know it!" She nags the party at the top of her mental voice.
"Now stop lazing around while you've got Queen Elvanna to stop and me to free! Quick March!" Baba Yaga barks at the party.
"You know, I'm beginning to regret this. I liked the peace and quiet." Greta sighs.
Baba Yaga then directs the party to head towards the eastern side of the grotto.A8
"All the best. Come back safe. All of you. Your world depends on it." Anton waves farewell to the party as they head out into the unknown...
| GM Mort |
A8
Beyond the waterfall, small streams of water flow from the pool and drain into crevices at the base of the cliff face. To the left, the canyon walls move closer together, bending along a curved path that narrows as it extends deeper into the canyon.
A9
The canyon walls continue to narrow as they curve ahead, but just as it seems they must close together and come to an end, the path suddenly opens up into a box canyon on a warm spring night beneath unfamiliar stars glinting down from a cloudless and moonless sky. Dimitri asks the party for some light, as he can't see where he's going.
A wide pool glistens at the far end of the box canyon, its waters dark and still. The cliff wall beyond the pool has been crudely carved into a narrow stair that climbs out of the water straight up the bluff in a series of uneven steps. At the top of the stair, a dark opening with a great stone lintel leads into the cliff face.
As soon as the party enter the box canyon, the spiraling path disappears, leaving a blank rock wall behind them. Mr Whiskers also realizes that the box canyon is also dimensionally locked.
The canyon’s cliffs tower high overhead, and the pool plunges precipitously to a depth of almost 60 feet at the rear wall of the canyon and its waters, fed by a hot spring, are comfortably warm. The carved stone stair begins just below the surface of the water and climbs 200 feet to the opening in the cliff.
"Go to the opening in the cliff!" Baba Yaga orders imperiously.
Slide 5, What would the party want to do?
It is dark here. I suppose someone is holding a torch for Dimitri. Greta has transformed into a half orc.
| Mr. Whiskers |
The night before
Before retiring, Mr. Whiskers casts the Private Sanctum again and uses his spell tinkerer to extend the duration.
Before leaving the Private Sanctum
"Baba Yaga, should we be able to reach Elvanna today, provided we move quickly?"
Assuming she says yes...
Before anyone leaves the sanctum, Mr. Whiskers brings out a scroll and reads a spell off for each of the people. He then uses his spell tinkerer to extend the duration by 50%, just to be sure!
Greta, Mr. Whiskers, Einar, Crummock and Dmitri now have Mind Blank, duration of 36 hours.
Now
Mr. Whiskers casts Overland Flight on himself. He then waits for someone else to lead the way into the opening.
Note I have not updated the character in the profile yet. I will get to that later today.
| GM Mort |
Before leaving the sanctum
"Probably...if you aren't being the usual lazy sluggards you are..." Baba Yaga answers nastily.
Now
As the party approaches the pool, Dimitri notices some ripples like those made by an enormous creature(assuming someone was nice enough to cast light) on the surface of the pool and points it out to the party.
| GM Mort |
As the party gets even closer to the pool, an immense sarcosuchus over 40 feet long, with red batlike wings, black scales, glowing red eyes and a crest of red fur running around its head and running donw the centre of its back surges out of the water, into the sky, to attack the party.
It's Gargantuan, 5 ft above the water surface.
Mr Whiskers Init: 1d20 + 7 ⇒ (8) + 7 = 15
Einar Init: 1d20 + 5 ⇒ (2) + 5 = 7
Crummock Init: 1d20 + 4 ⇒ (5) + 4 = 9
Crocodile: 1d20 + 6 ⇒ (5) + 6 = 11
Mr Whiskers, Crocodile, Einar and Crummock
Mr Whiskers knowledge planes: 1d20 + 33 ⇒ (6) + 33 = 39
Mr Whiskers recognizes it as a advanced, awakened half-fiend dire crocodile.
It has the following Spell Like abilities:
3/day - darkness, quickened poison, unholy aura
1/day - Blasphemy, contagion, desecrate, destruction, horrid wilting, Summon Monster IX(Fiends only), unhallow, unholy bight
| Einar 'Kinslayer' Bjornson |
retcon last night
” 7 calories per gram” What the heck is she talking about?’ Einar looks at Anastasia like she is speaking a foreign language. Shrugging his shoulders, he fills his ‘Jack’ Poring the others some sake also. ”Well, I guess that means more for the rest.” Smiling a toothy smile he Lifts the Jack and toasts. ”To the end of a long journey, May we all get what we desire, and our employer somehow get what she deserves.” He drinks the one glass of sake and goes to bed early; so he can be level headed for what is coming the next morning.
retcon this morning
As Einar wakes the next morning he goes and washes in the pond, then prepares his gear for the day, making sure the rods, scrolls and runes are in his pouch where he can get to them quickly. When Mister Whiskers casts the Mind Blank spell, Einar stands quietly then nods ”Thank you Mister Whiskers.”
Slipping his haversack on his shoulders, he draws his coldiron glaive and Ignoring Bab Yaga’s nagging, he winks at Great and smiles his toothy smile. He follows her instructions and head toward the opening in the cliff.
As Dimitri gives his warning, Einar draws a rod and using it casts mirror image.
| GM Mort |
Also earlier retcon last night
Greta answers Einar, "May we all get what we desire, though our employer getting what she deserves...,"She gives a wry smile, "Not sure if that's going to happen."
Retcon this morning
Greta and Dimitri both thank Mr Whiskers for the Mind Blank. Greta grins sardonically back at Einar. Her expression seems to indicate, 'It's like walking in the rain, you get used to it after a while'
Dimitri on the other hand, just gives a long-suffering sigh. "You'd think that we aren't doing our best to get HER out." He complains.
| Mr. Whiskers |
Mr. Whiskers casts Glitterdust at the giant croc in hopes of blinding it. He then moves so everyone isn't bunched up in one area.
| GM Mort |
crocodile will: 1d20 + 13 ⇒ (6) + 13 = 19
The crocodile is now glittery and blind! Since it can't see anyone, it decides to cast unholy aura on itself, then move into the water. It's semi submerged, +8 to armor class, from attacks above water.
end of round will save: 1d20 + 17 ⇒ (10) + 17 = 27
Then it shakes off the blindness, so it isn't blinded anymore.
Party up
| Einar 'Kinslayer' Bjornson |
'Well so much for being blind.' Einar smiles a toothy smile, "Why don't you shoot it a couple of times Dimitri, lets see if we can get it to come at us." He positions himself in front of Dimitri, glaive in hand ready to attack the monster if it comes near.
sorry, from earlier mirror image: 1d4 + 5 ⇒ (2) + 5 = 7
readied action: if the creature comes within 30 ft. Full Attack: cold iron master work Glaive: two-handed, rage,large, PA, FF AC 38 (-4+3)
attack: 1d20 + 33 ⇒ (1) + 33 = 34 for damage: 2d8 + 22 + 15 ⇒ (3, 6) + 22 + 15 = 46
Ok, Ok, just asking... that is assuming the creature comes close :-)
| Crummock-i-Phail |
Dimitri simply opens up on the beast.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (1) + 28 = 29, for 1d10 + 27 ⇒ (8) + 27 = 35 damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (18) + 28 = 46, for 1d10 + 27 ⇒ (6) + 27 = 33 damage, +2d6 ⇒ (2, 6) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 23 ⇒ (10) + 23 = 33, for 1d10 + 27 ⇒ (6) + 27 = 33 damage, +2d6 ⇒ (5, 1) = 6 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 18 ⇒ (16) + 18 = 34, for 1d10 + 27 ⇒ (5) + 27 = 32 damage, +2d6 ⇒ (1, 3) = 4 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 13 ⇒ (15) + 13 = 28, for 1d10 + 27 ⇒ (4) + 27 = 31 damage, +2d6 ⇒ (1, 3) = 4 Holy damage.
Crummock then flaps forward, and attempts to pimp-slap it.
Harm (melee touch): 1d20 + 15 ⇒ (11) + 15 = 26, for 150 Negative Energy Damage, DC 27 Will for half.
Spell Resistance: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 32.
| GM Mort |
Dimitri's first shot goes wide, but the rest strike truly, causing the crocodile to roar in pain.
The crocodile tries to bite Crummock as he moves forward to pimp slap it!
BITE: 1d20 + 27 ⇒ (9) + 27 = 36
Crummock dodges it's attempt to nom it, and lands his pimp slap!
will save: 1d20 + 17 ⇒ (19) + 17 = 36
It resists Crummock's pimp slap, but is badly injured.
Mr Whiskers then croc
221 dmg done to croc
| GM Mort |
Also earlier retcon
Greta moves in front of Dimitri and readies to hit the croc if it comes in range. "I'm not wading into God knows how deep the water is. And I can't fly."
| Mr. Whiskers |
It is half-fiend, which means it is probably resistant to cold and fire. Most likely it also has some DR, but Dmitri's weapon would get past that. Einar seems to as well when he rages.
Mr. Whiskers casts Burst of Radiance on the creature, making sure to leave Crummock out of the area.
Damage to all evil creatures in area: 5d4 ⇒ (2, 4, 2, 1, 3) = 12
Reflex DC 21 to be dazzled instead of blinded
Duration: 1d4 ⇒ 1
| GM Mort |
Spell resistance: 1d20 + 19 ⇒ (11) + 19 = 30
For a moment it appears as if a dark shield was shielding the creature from the radiance, then the light blasts through.
reflex save: 1d20 + 19 ⇒ (1) + 19 = 20
The crocodile is blinded. It ducks underwater(20ft) since it can't see anything.
It has total cover now, unless you have freedom of movement.
Party up
| GM Mort |
Crummock AOO: 1d20 + 31 ⇒ (15) + 31 = 46
dmg: 1d4 + 15 ⇒ (4) + 15 = 19
Crummock manages to stab it as it ducks under water, and it looks like it's going to fall over.
252 dmg done to the Croc
Greta delays as she does not wish to step into the water.
| Crummock-i-Phail |
With a sigh of frustration, Crummock flaps back to Dimitri, and casts Freedom of Movement on the man.
Dimitri then tries to finish the croc off.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (14) + 28 = 42, for 1d10 + 27 ⇒ (10) + 27 = 37 damage, +2d6 ⇒ (6, 3) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (17) + 28 = 45, for 1d10 + 27 ⇒ (6) + 27 = 33 damage, +2d6 ⇒ (6, 4) = 10 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 23 ⇒ (15) + 23 = 38, for 1d10 + 27 ⇒ (1) + 27 = 28 damage, +2d6 ⇒ (5, 6) = 11 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 18 ⇒ (18) + 18 = 36, for 1d10 + 27 ⇒ (5) + 27 = 32 damage, +2d6 ⇒ (3, 2) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 13 ⇒ (20) + 13 = 33, for 1d10 + 27 ⇒ (10) + 27 = 37 damage, +2d6 ⇒ (3, 2) = 5 Holy damage.
Crit Confirmation: 1d20 + 13 ⇒ (19) + 13 = 32, for 3d10 + 81 ⇒ (4, 8, 7) + 81 = 100 *ADDITIONAL* damage.
| Einar 'Kinslayer' Bjornson |
'Well the good news is gnome Crummock is just as affective as human Crummock.' Einar smiles a toothy smile, holding his position in front of Dimitri, looking and waiting to see if the beast comes after the Russian shooter. "Nice shooting Dimitri."
readied action: if the creature comes within 30 ft. Full Attack: cold iron master work Glaive: two-handed, rage,large, PA, FF AC 36 (-6+3)
attack: 1d20 + 33 ⇒ (8) + 33 = 41 [ooc]for damage: 2d8 + 22 + 15 ⇒ (6, 6) + 22 + 15 = 49
| GM Mort |
Dimitri shoots the crocodile several times, and it shudders, then dies, it's blood staining the water red.
"In Russia we shoot bears. I didn't think I'd end up shooting a crocodile.it is big and ugly though." Dimitri admits.
A through search of the cave yields no loot, and Einar sits the belly of the crocodile open only to find foul stomach juices inside, but nothing has survived the corrosive effects of the juices.
That's why I said really not worth fighting this one...
Feel free to retcon any skinning etc
Now the crocodile is dead, the party manages to swim to the stairs at the bottom of the cliff and climbs unhindered to the opening in the cliff face, into a cave. They step through and the world shimmers briefly as they are transported somewhere else.
They party find themselves standing in the midst of a lonely, frigid steppe with a bitter wind howling out of the north. The sky is an endless leaden, overcast dome above a brown plain of frozen mud and dry grass. There is no sign of the cave that brought them there. Mr Whiskers determines that this is yet another demiplane and it is dimensionally locked.
"This demiplane mimics my homeland in southern Russia, where I found an ancient burial mound called a kurgan and took it as my abode in the time before I constructed my Dancing Hut." Baba Yaga informs the party. " Later, I transported that kurgan inside her hut to serve as my sanctum. The sanctum will be where my wayward daughter, Elvanna will be performing the ritual. Whichever way you travel, you will get there in 4 hours."
| GM Mort |
4 h later
Rising from the bleak plain like a beacon stands a huge earthen mound. It is clearly artificial, protruding prominently from the otherwise flat steppe, but it is just as obviously thousands of years old, as its contours are the natural result of long years of wind and rains, and the brown grasses of the steppe grow in an unbroken blanket over its sides.
What is more worrisome, however is blocking the way to the mound are four muscular giants with dark gray skin and fiery red hair, each riding upon a towering armored herbivore resembles a hornless rhinoceros, but with longer legs and a longer neck, with composite shortbows aimed at the party. One of them begins to speak, "Tell us why we should not shoot you where you stand, midgets, like what your kind has done to us."
Mr Whiskers knowledge local Giants: 1d20 + 24 ⇒ (15) + 24 = 39
Mr Whiskers knowledge local Mounts: 1d20 + 21 ⇒ (14) + 21 = 35
Mr Whiskers recognizes the giants as Taiga giants, and their mounts as giant baluchitheriums.
Taiga giants have the following ability:
Once per day, a taiga giant may perform a 10-minute ritual to tap into the power and insight of his ancestral spirits. These spirits provide a +4 deflection bonus to AC, immunity to enchantment and illusion spells, and one of the following spell effects: bless, endure elements, protection from evil, protection from good, or see invisibility.
Baluchitheriums have the ability to trample.
Now what? Slide 26
| Mr. Whiskers |
Four hours?
Mr. Whiskers asks "Do you want a fly spell for the rest of the trip? Otherwise, I will use the energy for other spells."
Looking to the group, he says "I would suggest we stop in about three to three and a half hours. Cast a few of the longer lasting buff spells at that time, so we aren't caught without them."
Three to three and a half hours later
"I could just barely cover the whole group with the heroism spell, or we can just do a few select people. What do people say?"
Mr. Whiskers uses his rod of extend and casts a Heroism and Heightened Awareness on himself.
Mage Armor (without need to extend) goes on Dmitri and (if she wants it) Greta.
Now
Stepping forward, Mr. Whiskers asks "My kind? That is rather unexpected."
He pauses a moment, giving them time to respond.
If Crummock doesn't step in...
"In any case, our quarrel has nothing to do with you." Pointing with his paw past them to the kurgan, he adds "We believe the one we seek is in there. Will you allow us to pass?"
Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33 Either his own roll, or Aid Another if Crummock steps forth.
| GM Mort |
"You're all midgets to us. One midget is like another. Granted, they didn't have fur like you. But such a thing is inconsequential. Their bodies lie over there,"Their leader points at a heap by the side.
"They started using ice magic and steel on us so we killed them. " A dark look passes over his face. "They killed Menetius."
"If you have no quarrel with us, we have no quarrel with you and you may pass." They move to the side to let the party pass.
| GM Mort |
The party finds a pile of bodies, clad in Winterguard outfits, and one in blue robes, pierced by multiple arrows. Searching them yields a +2 returning spear, two masterwork longswords, 3 +1 banded mail, a horned helm of brilliance, a +2 headband of intellect, and an enormous diamond worth 25,000 gp and a deep brilliant, blue sapphire worth 4000 gp and they have 2000gp on them in all.
| Einar 'Kinslayer' Bjornson |
Mister Whiskers Einar would happily accept a 'heroism spell' ;)
'Looks a lot like home, four hours, well there goes the mirror images.' Standing in the midst of a lonely, frigid steppe with a bitter wind howling out of the north. "Hey Dimitri, does this remind you of home too?" He then shoulders his glaive and begins to walk.
As they come to a stop and rest for a moment as the primary spell casters get prepared, Einar smiles a toothy smile at Mister Whiskers, "Well, sword brother, this is it, any help with spells you want it give, I'll take. I'm afraid that anything I cast now, even with the rod won't hardly last till we get to the Carne." Thinking for a moment he reaches into his pouch, drawing out one of the 'rune's of power' reading it silently to himself. "No reason not to be prepared though." 2nd level spell
'Well, those are some big bastards, I wonder if the group would wait long enough for me to skin one,' Seeing the giants mounted on huge beasts, Einar resists the urge to draw the giant bane spear, waiting to see if who would answer first; Dimitri with his rifle or Mister Whiskers.
As Mister Whiskers and the Giants converse in a friendly manner, Einar returns the glaive to his haversack, "No quarrel needed." raising his empty hands, 'May as well see what the attackers carried.' and he quickly walks over to the heap of bodies and routes through the pile looking for anything of value.
editdoes Greta have anything in her head slot?[/ooc]
| Mr. Whiskers |
Fur! Right, I almost forgot!
Before entering the kurgan, Mr. Whiskers pulls out a bottle and drinks it down. His fur starts changing, turning white and coarser. He holds out his arms and looks at them for a moment.
"Well, not as nice as my own but it does have some advantages."
Bottled Yeti Fur Activated!
| Crummock-i-Phail |
Crummock nods companionably.
"My colleague speaks the truth; we have no quarrel with you, unless you have a quarrel with us. Please, depart in peace; I have no wish to shed more blood than I need to."
He then moves to check the bodies, before heading for the mound.
| GM Mort |
"Not really that much but we lived on the outskirts of the city. So civilisation is what reminds me of home. But we've certainly marched across steppes like this." Dimitri answers. "I didn't even realize Baba Yaga formerly came from Russia."
Greta does not have anything on her head slot
| GM Mort |
A low, dark entrance, little more than a cave opening, leads into the mound near the bottom of the south face, framed by two mammoth tusks. Two squat, lichen-covered female statues flank this opening but the details of whatever they once depicted have long since been erased by the years.
| GM Mort |
A vast chamber has been dug out of the mound, the ceiling overhead supported by stout wooden posts and shored up with rough timbers to prevent the packed dirt from collapsing. A large alcove in the middle of the chamber holds a strange statue depicting a humanoid with a head of a hippopotamus, standing on air and clutching a double bladed greataxe in its massive hands. Although dark stains smear the statue's features, it has been beautifully preserved form the passing ages by its sheltered position inside the mound. To the eastern side of the statue, is Rasputin, also standing on air, 5 feet above the ground. He looks visibly startled on seeing the party, as if he had expected some forewarning...but recovers his aplomb quickly. "You have something that I want, and you can either hand it to me, or I will take it off your dead bodies."
The interior walls and floors are composed of hard-packed earth and stone. The ceiling of this chamber is 30 feet high and its dark in here.
Mr Whiskers knowledge arcana: 1d20 + 28 ⇒ (12) + 28 = 40
Both Rasputin and the statue have 1 moderate transmutation aura on them, while Rasputin has an additional 2 moderate abjuration auras, a moderate divination aura and a weak transmutation aura on him.
The statue is an Advanced bipedal stone idol behemoth hippopotamus. It is a construct and has hardness 8, takes half damage from ranged attacks and energy attacks and is vulnerable to sonic attacks.
Slide 29
Mr Whiskers Init: 1d20 + 8 ⇒ (20) + 8 = 28
Einar Init: 1d20 + 5 ⇒ (9) + 5 = 14
Crummock Init: 1d20 + 2 ⇒ (20) + 2 = 22
statue init: 1d20 + 4 ⇒ (1) + 4 = 5
Rasputin: 1d20 ⇒ 18
Mr Whiskers + Crummock, then Rasputin, then Einar, then statue
| Crummock-i-Phail |
Crummock responds by frowning, and rushing Rasputin!
Harm: 1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23, for 150 Negative Energy Damage, DC 27 Will for half.
SR: 1d20 + 17 + 4 ⇒ (10) + 17 + 4 = 31.
Dimitri then opens fire, hoping to finish Rasputin off.
+1 Holy Reliable Rifle: 1d20 + 29 ⇒ (1) + 29 = 30, for 1d10 + 27 ⇒ (3) + 27 = 30 damage, +2d6 ⇒ (1, 4) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 29 ⇒ (10) + 29 = 39, for 1d10 + 27 ⇒ (4) + 27 = 31 damage, +2d6 ⇒ (4, 5) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (6) + 24 = 30, for 1d10 + 27 ⇒ (2) + 27 = 29 damage, +2d6 ⇒ (6, 3) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 19 ⇒ (1) + 19 = 20, for 1d10 + 27 ⇒ (8) + 27 = 35 damage, +2d6 ⇒ (1, 3) = 4 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 14 ⇒ (20) + 14 = 34, for 1d10 + 27 ⇒ (5) + 27 = 32 damage, +2d6 ⇒ (1, 1) = 2 Holy damage.
Crit Confirmation: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26, for 3d10 + 81 ⇒ (2, 4, 1) + 81 = 88 *ADDITIONAL* damage.
If that Crit didn't kill Rasputin, he then needs to make a DC 27 Fort save - if he fails, he is unable to speak (and therefore unable to casts spells with verbal components) for 1d4 ⇒ 1 rounds. If he passes, he is only mute for 1 round (as per Censoring Critical).
| GM Mort |
Much earlier retcon
Greta asks for Heroism on herself and thanks Mr Whiskers for providing. Dimitri also requests for Heroism on himself.
Now
will save: 1d20 + 16 ⇒ (7) + 16 = 23
Crummock manages to touch Rasputin with his hand, causing his flesh to wither under his touch, and Dimitri finishes him off with a few well placed shots.
how many rounds?: 1d4 ⇒ 1
As Rasputin goes down under gunfire, Mr Whiskers sees a tiny little green eye wink out.
Greta, seeing that Rasputin has been taken care off, goes to hammer the statue.
But as she approaches the statue, something about the statue makes her nervous. She shakes it off, though.
will: 1d20 + 19 ⇒ (13) + 19 = 32
will again: 1d20 + 24 ⇒ (20) + 24 = 44
Hammer: 1d20 + 24 ⇒ (9) + 24 = 33
dmg: 1d12 + 26 ⇒ (10) + 26 = 36
Greta makes quite a nice dent in the statue.
Dimitri will save: 1d20 + 23 ⇒ (17) + 23 = 40
Mr Whiskers will save: 1d20 + 21 ⇒ (12) + 21 = 33
Crummock will save: 1d20 + 19 ⇒ (19) + 19 = 38
Einar will save: 1d20 + 18 ⇒ (15) + 18 = 33
Everyone does not find the statue scary.
Mindblank effects have been taken into account
Einar you can take your turn as well
Anyone going within 10 ft of the statue can make me another will save, remember to factor in your +4 bonus from mind blank and add in another +5 bonus... the DC is 23.
| Einar 'Kinslayer' Bjornson |
earlier
Einar nods his head in agreement with Crummock, "Ancient indeed, well here we go again." He then casts mirror image using the rod again.
mirror image: 1d4 + 5 ⇒ (2) + 5 = 7
now
'This bastard again, I thought we got rid of him.' Seeing Crummock and Dimitri Quickly move on Rasputin, Einar follows Greta and attacks the statue. Drawing the adamantine greatsword, he begins to rage, enlarging, causing his Cambion ancestry to become very prominent. As he lets out a roar, ”Aaauuurrrggghhh.” he slashes at the thing.
Attack: + 1 Treasonous (Irrisen) Human Bane Adamantine greatsword: two-handed, rage, (AC 33)large, PA, FF heroism
attack: 1d20 + 33 + 1 ⇒ (19) + 33 + 1 = 53 for damage: 3d6 + 22 + 15 + 1 ⇒ (4, 1, 5) + 22 + 15 + 1 = 48
confirm crit: 1d20 + 33 + 1 ⇒ (17) + 33 + 1 = 51 for damage: 3d6 + 22 + 15 + 1 ⇒ (4, 3, 4) + 22 + 15 + 1 = 49
I assume it isn't loyal to Irrisen, if it is please add two to the attack and 2d6 to the damage :-)
edit: I don't think you had the comment about the will save posted when I posted, so 15+4+5=24, does he really need to roll?
will save: 1d20 + 15 + 4 + 5 ⇒ (17) + 15 + 4 + 5 = 41
| GM Mort |
AGAIN, Einar? Don't you remember the LAST TIME? Well, you can always roll a natural 1 and I can start laughing.
Einar seriously bashes up the statue. One more whack and it'd probably fall apart.
133 dmg done to statue
| GM Mort |
Never mind. You'll see it soon in a while. Doesn't make much difference in the long scheme of things really...
| Mr. Whiskers |
Seeing Rasputin go down and his magics end, Mr. Whiskers realizes that must have killled him. At least those scrolls caused someone to be surprised. I hope Elvana will also depend on magic to warn her!
Then Mr. Whiskers turns his sight to the statue, attempting to determine if it has any nasty tricks in store. Best check that the statue isn't something weird. Never know when Rasputin is involved.
Concentrate to determine spells or (much more likely) SLAs
| GM Mort |
It's all auras.
The statue starts smacking Einar with its great axe.
axe: 1d20 + 27 ⇒ (16) + 27 = 43
real Einar?, 1 hits: 1d8 ⇒ 2
axe: 1d20 + 22 ⇒ (1) + 22 = 23
axe: 1d20 + 17 ⇒ (11) + 17 = 28
The statue cuts apart one of Einar's doppelgangers, but Einar is unharmed.
Greta smacks the crap out of the statue, reducing it into a pile of rubble.
hammer: 1d20 + 24 ⇒ (18) + 24 = 42
dmg: 1d12 + 26 ⇒ (11) + 26 = 37
Mr Whiskers + Crummock
There are no enemies up, but combat isn't over because Einar FORGOT to do something.
| Crummock-i-Phail |
Thinking a little outside the box...
Remembering what happened last time, Crummock casts Breath of Life on Rasputin....
Breath of Life: 5d8 + 17 ⇒ (2, 7, 6, 3, 2) + 17 = 37.
Hopefully, that is enough to 'bring him back' from whatever was the last bullet to kill him.
Dimitri, with great gusto, then promptly tries to kill him again.
+1 Holy Reliable Rifle: 1d20 + 30 ⇒ (1) + 30 = 31, for 1d10 + 28 ⇒ (5) + 28 = 33 damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 30 ⇒ (18) + 30 = 48, for 1d10 + 28 ⇒ (10) + 28 = 38 damage, +2d6 ⇒ (4, 5) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 25 ⇒ (8) + 25 = 33, for 1d10 + 28 ⇒ (10) + 28 = 38 damage, +2d6 ⇒ (1, 4) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 20 ⇒ (19) + 20 = 39, for 1d10 + 28 ⇒ (10) + 28 = 38 damage, +2d6 ⇒ (3, 1) = 4 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 15 ⇒ (15) + 15 = 30, for 1d10 + 28 ⇒ (10) + 28 = 38 damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
Crummock then makes an irritated gesture in Einar's direction.
"Einar, rhowch eich ass drosodd yma!"
| GM Mort |
Unfortunately the last bullet was a crit...
Crummock channels life energies into Rasputin, but sees no sign of life in the body.
Then without any warning, the bullet wounds mend by themselves and Rasputin sits up.(Move action stand) He steps back(5ft), looks in Dimitri's direction and shouts, "See you in hell."
Dimitri fort save: 1d20 + 20 ⇒ (8) + 20 = 28
dmg: 10d6 ⇒ (5, 5, 1, 2, 4, 3, 2, 3, 4, 5) = 34
Dimitri and Greta have heroism as per Mr Whiskers botting instructions...
Dimitri is struck by unholy fire (Destruction), but manages to withstand it.He takes 34 points of dmg
Dimitri confirm: 1d20 + 20 ⇒ (16) + 20 = 36
confirm: 3d10 + 81 ⇒ (5, 6, 1) + 81 = 93
He then finishes Rasputin off a second time.
Used the attack rolls
All Einar's now
He wouldn't forget again, would he?: 1d6 ⇒ 1
| Einar 'Kinslayer' Bjornson |
’I hit that statue, true, I wonder why Crummock is glaring at me.’ Looking from the creature he hit to his sword brother Crummock, he smiles as Greta shatters the hippo. ”Well struck Girl.”
’What’s Crummock doing?’ Looking over he realizes Crummock is still glaring at him, and, if his eyes are to believed, healing Baba Yaga’s son. ’Oh I’m such an idiot.’ Seein Crumocks gesture and hearing him call his name, Einar hustles over to Rasputin, drawing out the holy symbol Mierul had given him, and dropping it on the mystics chest. ”I don’t think you getting away from Pharasma that easily this time.”
Einar stands there for a moment, sword in hand, waiting to see if the mystic has any other tricks up his sleeve, then releasing the rage he looks from Crummock to Mister Whiskers. ”That should finish him right?”
Move action: over to Rasputin, drawing holy symbol as he moves, Standard action: activating holy symbol.
| GM Mort |
When the silver brooch is rubbed, the party sees a scythe wielding knight in silver armor appear, the very same one that stood beside Thora at Enda's funeral, except that on her armor and scythe are now runes that glow a bright eldritch blue. She handcuffs the spectral form of Rasputin. "Finally!" Mierul glares at Einar, "What took you so long, you had a perfect opportunity to do bring him to justice, and instead you tried to solve the problem with your sword!"
Then she turns her attention back to the cuffed Rasputin. "Grigori Rasputin. I am arresting you for 60 charges of creation of undead, 2 charges of consorting with daemons, 3 charges of summoning and dealing with undead.
You do not have to say anything, but it may harm your defence if you do not mention when questioned something which you later rely on in court. Anything you say may be given in evidence."
Then she turns to Crummock and points her scythe at him, while keeping one gauntlet Ed hand on Rasputin's cuffs. "We do not approve of vigilante justice, and we do enforcement fine." She states coldly.
Crummock is suddenly assailed by a vision.
You see the petitioner forms of Nazhema and Granny Nan being pushed into a dark portal showing a bleak expanse of cold mists, where they are devoured by a horde of orb-like creatures with ever-gnashing maws, filled with row after row of mismatched teeth.
Then both Mierul and Rasputin dematerialize from the demiplane.