[PFS/DMK] Dawn of the Scarlet Sun (Inactive)

Game Master Kludde

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Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Attack, Spell combat: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 Add 2 if she has metallic armor / weapon
Bludgeoning: 1d6 + 6 ⇒ (6) + 6 = 12
Shocking: 4d6 ⇒ (1, 2, 4, 1) = 8 Really?

Kintampo swings his charged quarterstaff at the succubus and releases the shocking charge in it. He then steps back and casts another shocking grasp.

Spell combat, attack first using spell strike to deliver shocking grasp cast earlier, then 5 ft step and cast shocking grasp

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ive not been able to move myself on the map, but I'd be with the rest of the party, DM, if that's ok.

Ru drinks one more potion, before brandishing his spear and approaching the creature.

I figure I should be able to drink my Shield extract and move up to the baddie in this round. If that's not right, then I'll drink the potion and move and Attack next round.

Current AC is 25.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki double moves and currently adjacent to Xerance.


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Kintampo strikes with a powerful quarterstaff blow, accompanied by an electric strike. The succubus merely cackles: Hah! That is how you challenge me, infidel? You meek powers do nothing to me!

Nothing is strongly put, but the damage from the blow is minimal, and the electricity doesn't seem to have any effect at all.

Izoki, Variel and Ruprecht move closer, and Ruprecht manages to swallow a shield extract.

(If you cast spell to affect the demon, please roll for spell resistance as well. Didn't matter for Kintampo's spell, though.)
---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (2)
---

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance moves further forward and shoots one arrow.

arrow smite pbs da: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15

with smite active I have +4 ac against her and ignore any dr.

-Posted with Wayfinder

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Rolling knowledge to get information about the succubus. Resistances, vunerabilities and special attacks.

K. Planes: 1d20 + 10 ⇒ (18) + 10 = 28


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Variel:

DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18
She has no special vulnerabilities, and she has some spell-like abilities, among which the means to dominate people.

Avalexi screams in pain as Xerance's arrow hits her I'll get you for this! How dare you!

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (17)
---

Liberty's Edge

Tiefling Shaman 11

I believe Ive already acted this turn by moving so feel free to go ahead


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The succubus moves up and strikes her fiery sword at Kintampo, who gets burned by the blade in both of her strikes. To think you would challenge a perfect being! How foolish these mortals are! she cackles.

Flame blade, Touch, Kintampo: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 5 ⇒ (3) + 5 = 8
Flame blade, Touch, Kintampo: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 5 ⇒ (3) + 5 = 8

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

---
Avalexi (17)
---

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki moves adjacent to Naggy and fires at the demon.

RTA, PBS+1, shaken, melee-4, DA-2: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
magic dmg: 1d12 + 6 ⇒ (9) + 6 = 15

"Should I use cold iron or silver against her? I always get demons and devils confused."

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Second one is a miss, thanks to PFE

Spell combat: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Bludgeoning damage: 1d6 + 6 ⇒ (3) + 6 = 9
Shocking damage: 4d6 ⇒ (3, 4, 3, 1) = 11

Seeing that his shocking grasps have no effect Kintampo strikes again with his staff and releases the shocking charge. He then steps back and casts mirror image.

Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Oh #%&$!
Cold iron or good (to avoid DR 10). She is also immune to electricity, fire and poison and resistant to acid and cold (10). And she can resist most spells (SR 18).

Besides teleporting she can also dominate people.

Liberty's Edge

Tiefling Shaman 11
Kintampo wrote:
Second one is a miss, thanks to PFE

If you are referring to my circle vs evil, it only reaches 10ft from my square...

Naggy casts Spiritual Weapon on the Succubus using her piercing rod:

Caster level check: 1d20 + 2 + 6 + 5 ⇒ (1) + 2 + 6 + 5 = 14
Attack: 1d20 + 12 ⇒ (13) + 12 = 25

For 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Force damage.

But she doesn't make it through the demon's spell resistance..

Blimey! I sure hoped that would work... I might have to actually use it

She then 5-foot steps forward and grabs Dweomer Essence from her backpack using her tail.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel uses fortune hex on Kintampo.

The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"I'd like to see you try it Hag!"
Xerance yells defiantly and shoots two more arrowd the deamons way.

arrow rps da pbs smite: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 11 ⇒ (7) + 11 = 18
arrow rps da pbs smite: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 11 ⇒ (1) + 11 = 12

-Posted with Wayfinder

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Trusting his defense now magically enhanced, Ru moves forward and slashes at the succubus with his magical spear.

Attack 1d20 + 7 ⇒ (4) + 7 = 11

Damage 1d8 + 2 ⇒ (4) + 2 = 6


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Variel casts a fortune hex on Kintampo, as Izoki empties his musket without hitting anything. Ruprecht tries to reach the flapping demon with his spear,but with no result. Fortunately, Xerance does manage to hit the demon. Naggy's spell doesn't manage to penetrate the demon's defences. Kintampo strikes out with his staff, but the demon manages to evade.

I've got four registered hits on Kintampo, for 34 hp of damage total...

Avalexi moves up to Ruprecht, and slashes her fiery scimitar at him. Ruprecht is clearly a lot harder to hit.

Hah! Face the wrath of an immortal, infidel!

Flame blade, touch, Ruprecht: 1d20 + 11 ⇒ (1) + 11 = 12
Flame blade, touch, Ruprecht: 1d20 + 6 ⇒ (2) + 6 = 8

--
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

---
Avalexi (35)
---

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel turns his gaze to Ruprecht bestowing the fortune hex upon him while cackling.
hehehehehe...

Fortune hex on Kintampo and Ruprecht, cackling to maintain it.
The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru again slashes away at the demon.

Attack 1d20 + 7 ⇒ (11) + 7 = 18

Fortune Attack 1d20 + 7 ⇒ (2) + 7 = 9

Damage 1d8 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Tiefling Shaman 11

Naggy will try to throw another regular Spiritual Weapon at the demon:

Caster level check: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

But her magic is not strong enough to penetrate the demon's defences.

*Dodo Shriek*

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo draws his wand of infernal healing with a flick of his wrist and activates it on himself. He then attacks the succubus with the quarterstaff in his other hand.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 6 ⇒ (4) + 6 = 10 matching it's DR ;-(

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

If Ru is within 10' of Naggy, his AC is now 27. Maybe I can distract her while the others come up with some way to damage her, lol.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"Cold iron it is!"

Izoki steps north and fires twice at the succubus still shaken from the carnage witnessed earlier.

RTA, RS, PBS+1, shaken, melee-4, DA-2: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
cold iron magic dmg: 1d12 + 6 ⇒ (7) + 6 = 13

Rapid Shot 2: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
cold iron magic dmg: 1d12 + 6 ⇒ (12) + 6 = 18


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Variel extends his hex to Ruprecht, while Kintampo manages to hit the flying demon, only tonotice an otherworldly resistance prevent him from drawing dark demon blood.

Izoki peppers the Succubus with a cold iron shot, and the flying lady screams in pain. Ruprecht takes another stab, but the flapping demon is too fast for him. The dodo shrieks while Naggy fails to overcome the Abyssal resistance of the demon.

--
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (48)
---

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance shoots two more deadly arrows at the succubus.
arrows + da+ smite + rps + pbs: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 11 ⇒ (2) + 11 = 13
arrows + da+ smite + rps + pbs: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 11 ⇒ (5) + 11 = 16


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Xerance fires two arrows, which both miss.

Is that the smell of fear? Has your puny god forsaken you? the succubus keeps jeering and taunting, with the blasphemous rendition of Sarenrae she puts up. Her scimitar strikes Ruprecht twice

Flame blade, touch, Ruprecht: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 5 ⇒ (1) + 5 = 6
Flame blade, touch, Ruprecht: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 5 ⇒ (6) + 5 = 11

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

---
Avalexi (48)
---

Liberty's Edge

Tiefling Shaman 11

Last try before I will have to squeeze out some of that former glory in its full potential... Reymenda remind me why I quit being a crusader... Here goes nothing!

Naggy casts Spiritual Weapon once more.

Caster level check: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

"Reymenda take my womb, that she may protect my fellow warriors of the light! Die, filth of the abyss!!"

The old lady seems to get really worked up right now.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki fires twice again using cold iron cartridges, but this time aiming for the torso instead of vital organs.

Turning off deadly aim for better hit probability with soft cover from Ruprecht.

RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (2) + 8 - 4 - 4 = 2
cold iron magic dmg: 1d12 + 2 ⇒ (3) + 2 = 5

Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (11) + 8 - 4 - 4 = 11
cold iron magic dmg: 1d12 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ah, she targets my touch AC. I don't like that, lol!

Ru tries yet again to use his magic spear.

Attack 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel targets Izoki with his fortune hex while cackling.
Since I go first reroll one of your attacks Izoki.

Fortune hex on Kintampo, Ruprecht and Izoki, cackling to maintain it.
The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Forgot my Fortune attack roll last round. Hopefully a 22 makes it moot, but here goes.

Fortune Attack Reroll 1d20 + 7 ⇒ (9) + 7 = 16

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

arrow: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 11 ⇒ (4) + 11 = 15
arrow: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 11 ⇒ (3) + 11 = 14
The hail of arrows continues. Perhaps the godess has left us...

-Posted with Wayfinder


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Naggy casts a powerful spiritual weapon into existence, but fails to hit the flying demon with it. Izoki fires two shots, but also doesn't manage to hit the fiend. The demon also evades Ruprecht's spear. Xerance also empties her bow once more, and again the nimble fiend manages to get away scott free.

I'm running out of ways to say 'miss', guys!

Izoki may still reroll, I'll adjust when needed

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (48)
---

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

One reroll.

RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (15) + 8 - 4 - 4 = 15
cold iron magic dmg: 1d12 + 2 ⇒ (9) + 2 = 11


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Izoki manages to salvage his poor aim by hitting the ceiling above, causing rubble to drop down on the succubus, which slashes and pounds the fiend badly.

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (59)
---

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Gona post my next round's actions to avoid stopping things.

With sweat dripping from his forehead the elf conjures yet another fortune hex into existence, this time on Xerance while still cackling madly.
Ha-ha-ha-ha!

Scarab Sages

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HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo knows that his attacks have very limited effect on the demon. In a desperate attempt he tries to grapple the succubus.

Grapple: 1d20 + 7 ⇒ (11) + 7 = 18
Grapple, Fortune reroll: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

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Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Not sure how that would work...could you describe this action further, or uh, maybe post some pictures?

Scarab Sages

1 person marked this as a favorite.
HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

You wish ;-) I am sure you can find some nice pictures if you just use your search engine or imagination. The opportunity is too good to pass on and Kintampo has no idea that this might not be the wisest action.


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So you want to hug, my dear?

The demon swats at Kintampo like on would at a fly, but merely destroy an illusory double. Kintampo tries to hug the flying fiend, but fails to get a hold of the woman.

1 for real Kintampo, Flame Blade, Touch, Kintampo: 1d4 ⇒ 2

Great move, though

The demon swats once more at Kintampo, then focuses her attacks on Ruprecht again

1 for real Kintampo, Flame Blade, Touch, Kintampo: 1d3 ⇒ 3
Flame Blade, Touch, Ruprecht: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 5 ⇒ (3) + 5 = 8

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

---
Avalexi (59)
---

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel gives the demon his evil gaze while still cackling.
Hi-hi-hi-hi!
Evil Eye hex, Will DC 16 ,-2 to AC.


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Will: 1d20 + 9 ⇒ (8) + 9 = 17

Variel gives the evil version of Sarenrae an evil glare, and it seems to take its hold.

---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

---
Avalexi (59) (-2 ac)
---

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kludde, I now have 2 mirror images left; you should roll a d3, not a d2

Kintampo suddenly remembers his cold iron sling bullets. He drops his staff, takes a step back and gets out his sling. He uses his magic to enchant the sling and loads it.

Liberty's Edge

Tiefling Shaman 11

Naggy first slashes away at the demon with her Spectral Falchion:

Attack1: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 Force damage
Attack2: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 Force damage

Then readies her Heaven's Leap hex to teleport the first person to get attacked by the Succubus 15 feet away from the succubus, preferably behind her.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

arrows: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 11 ⇒ (5) + 11 = 16
arrows: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 11 ⇒ (5) + 11 = 16

Xerance shoots two more arrows at the succubus, and though one misses, the other finally finds it's place.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Xerence, you have a reroll on that attack from my fortune hex if you wish.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru tries yet again to use his magic spear on the succubus.

Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Fortune attack 1d20 + 7 ⇒ (9) + 7 = 16

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki fires twice again using cold iron cartridges.

RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (8) + 8 - 4 - 4 = 8
cold iron magic dmg: 1d12 + 2 ⇒ (2) + 2 = 4

Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (10) + 8 - 4 - 4 = 10
cold iron magic dmg: 1d12 + 2 ⇒ (6) + 2 = 8

reroll 1st shot: 1d20 + 8 - 4 - 4 ⇒ (18) + 8 - 4 - 4 = 18
cold iron magic dmg: 1d12 + 2 ⇒ (9) + 2 = 11

How long does the fortune hex last on Izoki?

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1
Izoki wrote:
How long does the fortune hex last on Izoki?

Until Variel stops cackling ;-)


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My bad on the images, I'll roll properly next time

The demon is hexed by Variel, which makes is easier for Naggy to direct her spiritual weapon, cutting the wing of the nasty fiend. Xerance keeps up her rain of arrow, and scores a hit as well.

Feel free to reroll, I'll adjust

Ruprecht stabs for with his spear, and misses, but he gives just enough room for Izoki to score a lucky hit.

Conc: 1d20 + 21 ⇒ (6) + 21 = 27

The fiend casts a spell, and the right claw glows with a dark energy, reaching out to Kintampo, who immediately gets teleported elsewhere. The demon's claw thus hits only air, and keeps glowing.

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Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)

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Avalexi (95) (-2 ac)
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