Feral's PFS Special Event - Siege of the Diamond City [DM Feral] (Inactive)

Game Master Feral

General Event Thread

Crisis Map

Combat Map


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Will: 1d20 + 6 ⇒ (9) + 6 = 15

The dwarf fights off Tessara's hex but not Imperia's vicious morning star blow. He grins at the aasimar through bloodied teeth before swinging back.

Sword: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12

Talwin's spear wounds the sleeping cultist but doesn't slay him. He wakes with a start and climbs to his feet.

Talwin gets an AoO.

If Talwin misses or does does less than 8:

Burning Hands vs Imperia, Talwin, and Sigrun DC 12: 3d4 ⇒ (1, 1, 3) = 5

The other cultist wakes and conjures a wave of flames over the party.

Burning Hands vs Imperia, Talwin, and Sigrun DC 12: 3d4 ⇒ (3, 3, 4) = 10

The party is up.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin stabs at the man again as he tries to stand up.

AoO: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Relfex: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

Talwin tries, but learns a bitter lesson as his blow can't quite finish the cultist. The first one's flames wash over him, but he recovers and the second, more powerful attack is lessened.

He then strikes for the man again!

Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

reflex 10dmg: 1d20 + 1 ⇒ (11) + 1 = 12
reflex5dmg: 1d20 + 1 ⇒ (16) + 1 = 17
And Imperia says hello to the ground -7


Driving his spear clean through the man's torso, Talwin finishes the wounded cultist.

The rest of the party is up.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Feral, if they're casting from scrolls how are they standing, drawing AND casting in one round?


They have one prepped on their own at DC 12. The scrolls are DC 11.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Imperia goes down beside her, but Sigrun manages to hide behind her shield before leaping out in retaliation.

I'm pretty sure those flames would've hit the dwarf as well though! Did he make his save/is still living? If yes, I full attack him. If not, I'll move up and make a single attack on the cultist.

Axe: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 +2 if single attack
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Shield: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Hmm... You're right and the damage will drop him even if he makes both saves.

Cooked by his allies, the dwarf drops to the ground. Sigrun's axe wounds the remaining cultist.

Tessara is up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses one of her spells and lets out a silent scream only the cultist can hear.

Cast Earpiercing scream.

Damage 1d6 ⇒ 2

DC 14 Fort for half damage and to avoid being dazed for a round.


Fort: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

The cultist cries out in pain and clutches his ears.

The party is up.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin's lance darts towards the man's chest.

Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess pulls her wand and heals the paladin. "No laying down on the job, sister!"

CLW 1d8 + 1 ⇒ (6) + 1 = 7

Still have a pearl of power left for one more casting of Ear Piercing Screa, left today.

39/50 charges left.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Move to U-14 and shield slam the ladder
Shield: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

With the cultist temporarily nullified, or possibly permanently so with Talwin's spear sticking out of his chest, Sigrun rushes around the outside and knocks the other ladder off the wall.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

From last round
stabilize-7: 1d20 - 1 ⇒ (8) - 1 = 7
-8 this round


Talwin's spear ends the standing cultist's life just as the crusaders launch another volley into the demon hordes!

1d4 + 1 ⇒ (1) + 1 = 2

Everyone take 2 rounds worth of actions and let me know where you end up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Imperia, you missed my last post about healing you. I think it would have been before you tried to stabilize so you wouldn't have lost that extra HP, and you would be at zero, and able to function.

While her wand was out, Tess topped herself off, and healed all her wounds. She then moved toward the ballista that had been fired, and kept moving Toward it, hoping to get it loaded before the next attackers found the group.

CLW 1d8 + 1 ⇒ (5) + 1 = 6

38/50 charges.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Did I get the ladder down before those 2 rounds or will that be my 1st round of break?

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Feeling like she was run over by a oversized centipede Lexia looks over to the charred dwarf next to her " looks like I won that one" she says coughing out a small cloud of smoke .
draw wand heal, stand up heal 15 charges used
clw : 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin uses his wand to heal himself a bit, then moves to man the northern ballista (S12).

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

37/50 left.


You get two rounds after downing the ladder.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sig will draw her wand and cure herself twice, and then put the wand away.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


1d6 ⇒ 3

A moment later more demonic forces appear to attack the party's location. To the south are three cultists in bloodstained leathers and armed with swords. To the north a pale woman floats through the air. She would be beautiful if not for her blood red eyes and teeth sharpened to needle points!

The crew diligently loads the catapult! 3/5

Imperia: 1d20 + 3 ⇒ (2) + 3 = 5
Sigrun: 1d20 + 2 ⇒ (7) + 2 = 9
Talwin: 1d20 + 4 ⇒ (18) + 4 = 22
Tessara: 1d20 + 3 ⇒ (13) + 3 = 16
Badguys: 1d20 + 1 ⇒ (20) + 1 = 21

The woman is 20 feet from the ground. The party is up.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Flying... ugh...

"Tal, I'm coming! Help me out here! We can try and shoot her out of the air!" Sigrun shouts upon spying the pale-skinned flying woman. She rushes up to the nearby ballista (T13), aims, and fires.

Ranged: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 4d6 ⇒ (1, 4, 5, 3) = 13

It's a standard to fire and a full-round to load, so if Talwin can load it we can fire again next round.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Right Sigrun! Give me a just a second." Talwin drops his spear and moves to grab another bolt which he then loads into the ballista.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Shedding her shield Lexia grabs her bow and prepares to fire away at the oncoming cultist.


The bolt clips the flying woman's shoulder, wounding her badly. With a hateful hiss she glowers down at Sigrun. "Flee from me worm!"

Will DC 13 vs Cause Fear

To the south the cultists advance. One stops adjacent to Tessara and licks his lips.

The party is up.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Will: 1d20 + 1 ⇒ (17) + 1 = 18

"GET F-CKED!" Sigrun shouts back, but she still feels a little creeped out by the demonic woman...

Ranged: 1d20 + 4 + 1 - 2 ⇒ (19) + 4 + 1 - 2 = 22
Damage: 4d6 ⇒ (3, 3, 3, 5) = 14

... though she's doing a good job not showing it.


The woman's eyes grow wide as a second bolt the size of a man's forearm slams into her belly, knocking her from the sky.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

edgeing closer to the cultists Lexia lets loose with a arrow

5ft towards the cultists T18?
CI arrow: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 ⇒ 3

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess takes a 5' step away from the cultist and uses her slumber hex against it.

DC Will 14 to resist.


Will: 1d20 ⇒ 12

Imperia's arrow hits one cultist and Tessara's hex sends another tumbling to the ground.

1d100 ⇒ 98

The wounded one steps in to attack Talwin while another wakes his sleeping comrade. "Wake up idiot!"

Vs Talwin: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

The party is up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess, while continuing to 5' step backwards, tries to knock out the one currently waking up her opponent.

DC 14 Will save to resist.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

I'm going to assume that Talwin will 5-foot step out of the way of my charge... if need be I will forcibly NPC him to do so ;)

Charge - Axe: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Sigrun barrels down the wall with a loud warcry, but her target is too nimble and gently steps out of the way of her flailing axe!


This is why narrative for attack results should be left to the DM!

That hits.

Will: 1d20 ⇒ 14

The cultist somehow resists Tessara's enchantment.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Wow, crappy AC. :P

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Imperia charges cultist 2, using her Falchion.

Attack 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Damage 2d4 + 6 ⇒ (3, 2) + 6 = 11

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Talwin. Uses his Longspear, moving back 5' if necessary, at the cultist directly in front of him.

Attack 1d20 + 5 ⇒ (17) + 5 = 22

Damage 1d8 + 4 ⇒ (1) + 4 = 5


Imperia gravely wounds one cultist while Sigrun and Talwin make short work of the previously wounded one.

The woken cultist climbs to his feet and throws a punch at Tessara while the other swipes at Imperia with his blade.

Vs Tessara: 1d20 + 5 ⇒ (16) + 5 = 21
Nonlethal Damage: 1d2 + 3 ⇒ (2) + 3 = 5

Vs Imperia: 1d20 + 5 ⇒ (16) + 5 = 21
Nonlethal Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Tessara can take up to two AoOs if she has a weapon in hand of some kind. The party is up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess doesn't have a weapon in hand. She takes a 5' step away and let's her friends close in.

Imperia moves and attacks

Attack 1d20 + 6 ⇒ (13) + 6 = 19

Damage 2d4 + 6 ⇒ (3, 1) + 6 = 10

Talwin follows suit, using his spear.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Sigrun also moves forward aha attacks with her hand axe.

Attack 1d20 + 6 ⇒ (5) + 6 = 11

Damage 1d6 + 3 ⇒ (3) + 3 = 6

Talwin tries to strike a critical blow against the cultist.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage 2d8 + 8 ⇒ (8, 3) + 8 = 19


You guys killed them. =)

***

With so many of their siege weapons destroyed by the crusader's defenses, the demon army breaks and slowly withdraws. The battle is won, for now. The surviving crusaders cheer as they cut down the fleeing enemy and tend to their wounded.

The dust settles and surviving Pathfinders find their way back to the Starrise Citadel. Dozens lie wounded, some bearing injuries that may prove fatal. Smoke chokes the air as crusaders continue to douse still-burning buildings whose flames are now mercifully under control.

Venture-Captain Jorsal silently walks up and down the lines of Pathfinders. He rarely speaks, only giving an understanding nod or a comforting smile. The arrival of a squad of battered crusaders from the center of the city breaks the grim moment. At their head rides a stern woman bedecked in shining full plate engraved with intricate gold filigree. Her weapon is coated in what must be demonic ichor, and several of her helmet’s once beautiful blue plumes are charred. This can only be Queen Galfrey, crusader queen of Mendev and leader of Nerosyan.

She brings her entourage to a halt and addresses the assembled Pathfinders. “Words cannot express the gratitude of Mendev. What your Society has done here today goes well beyond what duty required. I have learned that this attack was just one of many in a coordinated assault against all of Mendev, and that our wardstones have failed us, disabled by some demonic treachery. Our city only stands thanks to the efforts of those such as yourselves. I have spoken with Venture Captain Jorsal, and Mendev shall do whatever it can to aid you in reaching the Sky Citadel of Jormurdun — so long as doing so does not interfere with the new war."

“Now, I must depart for the city of Kenabres to inspect the damage done there. Woefully, it did not have the benefit of the Pathfinder Society’s assistance when it was assaulted, and all reports indicate the city is now completely ruined.”

She pauses, worry visible on her face before concluding, “Thank you, all of you for your efforts here today.” Without another word, Queen Galfrey and her entourage turn and leave. The remaining Pathfinder survivors stand united, under the still-brilliant light of the Starrise Spire.

***

Unable to breach the walls of the city with the bulk of their primary army, the demons broke into a full retreat. The crusaders are ready to strike back against the demons in the days to come.

Congratulations Pathfinders in your Overwhelming Victory!

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Laughing as she watches the unholy army retreat "we did it we won" looking back to the party "so about that tour of the Inheritor's temple we were talking about before being so rudely interrupted"

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

The siege has left Sigrun battered and bruised, but in true Ulfen style she stands tall and proud with no sign of her injuries affecting her whatsoever. The visitation of the queen is rather uplifting to boot; she salutes Queen Galrey as the shining crusader-monarch takes her leave.

"Yeah, yeah, we'll get you a tour of the temple," Sigrun says to Imperia with a roll of her eyes, but she laughs nonetheless. The feeling of victory was too good to not do so! "So long as we also book you in to a hairdresser as well, eh?"

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin leans on his spear heavily, trying to catch his breath. He slowly slumps to the ground, completely exhausted.

While sitting he looks up a the sky and starts to smile.

"Abadar be praised! We did it! Well Imperia, I would not mind a trip to a temple myself. A few prayers to every god who stands against evil and chaos would not be remiss this day."

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess stands silently, surprised that she and her three friends were all still alive to tell the tale of the demonic horde. She needs a bath and some rest.

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