Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

is that a sword or your axe? it is one size larger so shouldn't the damage dice be different?


The blue-robed woman looks ticked. "A... a crocodile? Really?" Sudeenly she adjusts her stance subtly. You can't put your finger on it, but whereas before she looked like a bird, now she looks... squat, tense, like someone about to lift a heavy weight. "Where did you people... no, I don't even want to know." She brings her fist down on the crocodile's head.

1d20 ⇒ 19 WHAM.
1d20 ⇒ 9 WHAM.
1d20 ⇒ 14 WHAM.

3d8 + 18 ⇒ (5, 8, 4) + 18 = 35


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

FML we had the magisters KEYS!!!


Finally, some decent damage rolls... against a summoned monster. Oh, well. The crocodile has just a moment to look very surprised. Then it explodes in a cloud of greasy black smoke: poof.

The woman turns and looks again at Zimu. "Stepping away? No, I don't think so." She takes a 5' step towards you. "This isn't a very big room, you know. I'll have you cornered in a moment." This is true. You can take two more 5' steps backwards, and then no matter what direction you move in you're either going to be cornered against a wall or a table, or pushed out the Magister's fly-window.


Bref wrote:
FML we had the magisters KEYS!!!

You don't say.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

you know its just one of those things that we forgot about, and it wasn't until I was updating the loot that I noticed it. aw well. DMDM shouldn't Edmin have been rolling 2d6 for a large greataxe


Douglas Muir 406 wrote:
This is true. You can take two more 5' steps backwards, and then no matter what direction you move in you're either going to be cornered against a wall or a table, or pushed out the Magister's fly-window.

And now of course I have made myself think of this.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

or this


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:

The blue-robed woman looks ticked. "A... a crocodile? Really?" Sudeenly she adjusts her stance subtly. You can't put your finger on it, but whereas before she looked like a bird, now she looks... squat, tense, like someone about to lift a heavy weight. "Where did you people... no, I don't even want to know." She brings her fist down on the crocodile's head.

d20 WHAM.
d20 WHAM.
d20 WHAM.
3d8+18

She also gets -2 to attack when grappled...hoping that the 9 missed...with the extra -2 to attacks.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Had dropped the axe when I was stunned and Judge enlarged me before I came to so I pulled my long sword as I moved and attacked. I used 1d10 for the large sword but I think it should have been 2d6.
2d6 ⇒ (5, 5) = 10


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

[ooc] yes I checked it is 2d6[/dice]


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

So 23 total damage


Dren of the Dark Tapestry wrote:


She also gets -2 to attack when grappled...hoping that the 9 missed...with the extra -2 to attacks.

Nope, it just hit. The croc's armor class a is weaksauce 14.


The Judge shot and missed. Since Jax is only around once or twice a day, I'll bot him.1d20 + 12 ⇒ (19) + 12 = 31 ooh, crit threat. 1d20 + 12 ⇒ (19) + 12 = 31 Whoa, socksnozzles! Okay, that's 2d6 + 16 ⇒ (3, 2) + 16 = 21 damage.


Okay, it's seriously hurt. But not dead! And before Edmin's attack, it gets one more attempt to zap you. It will try, once again, to cast on the defensive. Needs that 19: 1d20 + 9 ⇒ (3) + 9 = 12


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

1d20 + 7 ⇒ (8) + 7 = 15 spellcraft to see what he is doing


DAMMIT

Okay, then: it disintegrates.

The complex mechanism suddenly glows, makes a series of tinkling chords... and separates into hundreds, perhaps thousands of tiny metal pieces along with some bright polished stones and unidentifiable sparkly bits. The individual pieces are still slowly spinning in a cloud of many tiny pieces. (It's actually quite beautiful.)

Edmin, do you still want to attack it? If yes, you can keep that attack and damage roll. If not, you can do something else.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Is it dead, or what else needs a killing?


It has disintegrated into a cloud of tiny little pieces, but the cloud still seems coherent -- the pieces are spinning and sparkling in what seem like regular orbits.

There's nothing else around that seems worth hitting, unless you want to bash in that door or start smashing furniture. It's just, you're not sure whether hitting it will even affect it. (You're not sure it won't, either. It's more like, WTH?)


Xenfal wrote:
or this

Oddly enough, I reread C.V. Wedgwood's Thirty Years War just a few months ago.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Do it! Edmin smash.....the sparkly thingy.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin think there should be a spell called Defenestrate. Highly situational. Make fort save or 1 enemy per level, no more than 30 ft apart file out window!


So check it out: it was doing something equivalent to Gaseous Form, which gives it DR 10. However, your Power Attack did enough damage (23-10 = 13) to finish it off!

Edmin's sword sweeps through the could, disrupting it. With a sudden sad chime, it falls out of the air in a rain of a hundred tiny pieces. Bits of polished metal and shiny stones clatter and tinkle to the floor.


Meanwhile, downstairs, the blue-robed woman is yelling: "I have two of them cornered in the Magister's workroom! One is pretending to be the Magister! Watch out -- they have spellcasters!"


Wizard 5 (HP 36/44; AC 18/18/15; CMD 15 Fort +3; Ref +4; Will +6; Init +3; Perception +10; Darkvision 60 ft)

Excellent !!! WE HAVE YOU NOW!

The last the Celestial will see of the 'magister' is a wide smile.

Casting Invisibility and eyes glitter as it kicks in.

I am assuming I have 5' from her to do this? Posting from classroom I'll be back in a few hours.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I theory Grumblejack can push her out the window right?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Well, looks like Cy can 5-foot step and hit her with another MM, or attempt to withdraw.

Can we access the trap door in the roof?

____________
Next Round
Sensing that the crocodile was defeated, the Judge once more calls on his powers, this time summoning a fast cat to attack the monk.

The Judge moves to the top of the stairs down and then summons a leopard as close to the combat below as possible - range 35'.

Use SM III to summon a Leopard.

Leopard:

Leopard CR 2
XP 600
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2

OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
Special Attacks pounce, rake (2 claws +6, 1d3+3)

STATISTICS
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth

The leopard then moves into the room and attacks the Monk.

Swift - Smite Good at Monk

If possible, I will summon 5' from the monk. If not, I will summon in a line that allows a charge, essentially in the

Attack-bite: 1d20 + 6 ⇒ (18) + 6 = 24 <-- add +2 if flanking, if summoned more than 5' then charge/pounce for an additional +2
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Grab(grapple): 1d20 + 5 ⇒ (4) + 5 = 9

Attack-claw: 1d20 + 6 ⇒ (15) + 6 = 21 <-- add +2 if flanking, +2 if pounce/charge
Damage: 1d3 + 6 ⇒ (1) + 6 = 7

Attack-claw: 1d20 + 6 ⇒ (13) + 6 = 19 <-- add +2 if flanking. +2 if pounce/charge
Damage: 1d3 + 6 ⇒ (1) + 6 = 7


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Cуровую зиму wrote:
I theory Grumblejack can push her out the window right?

If there is someone you do not want to push out a window, it is a monk -- Slow Fall.

Also, a push/bull rush action will draw an AoO. Ogres may not be that bright, but they know not to give up free hits.


Round Four. Initiative is Judge and his leopard, Jax, Dren, Ragnar, golem, blue robe woman, Xen, Edmin, Zimu, Grumblejack. It's Dren's last round of blindness, though he'll still be stunned on Round Five.

Jax, you have several options -- you can try to open the chest again, search through the shiny rubble of the late archon, search the rest of the room, try to open the door to the south, go downstairs and join the combat, go upstairs and launch the rocket. (Although IMS the rocket is in Xen's haversack.) If anyone wants to make suggestions for Jax, I'm open.

The golem lurches forward to attack the blue-robe woman again. 1d20 ⇒ 171d100 ⇒ 13


Ruh roh.

Okay, well: first, blue-robe woman takes 1d8 + 5 ⇒ (1) + 5 = 6 of damage. She's looking a little rocky, actually.


Second: a word or two about the golem. So why was the golem still in the Magister's lab instead of out patrolling the walls or something? Because it was damaged, either from its long centuries of inactivity or from the crude surgery required to get it back to the Tower. (You'll recall the late Captain Varning mentioning that the Magister had them cut it to pieces in order to transport it.)

Three issues. (1) It only gets one slam attack per round, instead of two. (2) It only has a 20' move, and cannot run. And, the big one: (3) Every round of combat, there is a cumulative 5% chance that the golem's OS will crash. You may have noticed I've been rolling percentile dice, yes?

The golem strikes the blue-robed woman... and then suddenly seems to freeze in place. A strange, high-pitched noise comes from somewhere deep inside its torso. It seems to be vibrating. Effects will be seen next round.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I will go launch this stupid thing!

going to bed, but on my turn Xen will whip out the extend rod and cast an extended vanish and head up to launch the rocket, as fast as he can, but if he runs into trouble, or people then he will turn and come back.


Xen trots out into the hallway and up the ladder. The trap door to the roof is open. He disappears through it.

Xen only:

Area 48 is the highest point of the watchtower -- the open air, crenellated roof of Balentyne’s Keep. It is dominated by a single siege instrument: an enormous trebuchet. A small brazier suggests that guards are usually present here, but there are none to be seen now -- either they're sick, or you killed them.

A large, flat, heavy stone sits near the trap door. Crude iron staples have been hammered into its sides to serve as handles.

Otherwise there's nobody and nothing up here. You can hear shouts of alarm -- clearly something is happening down below in the courtyard. (Your move took you up through the trap door, but not to the parapets. You can look down into the courtyard next round if you like.

It will take two rounds to get out your haversack, retrieve the rocket, steady it, make a flame, and light it.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I should have slammed that Monk with another round of Magic Missiles well :(

DM in round 3 I am not sure if Cуровую needed to make a Concentration check to cast defensively Invisibility, I asked while I was in class because I was not sure if the monk was 5' away.

If needed 1d20 + 11 ⇒ (13) + 11 = 24

In round 3 as part of Cуровую actions would like to move as fast as possible to either

DOWNSTAIRS where the Monk shouted her warning, this is key for Cуровую is already mentally practicing to throw the Monk's voice as her own, the Monk made the grave mistake. Yes she plans to throw confusion in the enemy ranks.

Or

UPSTAIRS where she can lend Xen a hand with possible enemies or archers stationed by the roof, and possibly gain eye view of the rest of the fort.

Which area is closer?


A... a crocodile? Really? Where did you people... no, I don't even want to know. Stepping away? No, I don't think so. Look at me I'm a Monk wooopeeee, no I'm a prom queen.


Cуровую зиму wrote:


DM in round 3 I am not sure if Cуровую needed to make a Concentration check to cast defensively Invisibility, I asked while I was in class because I was not sure if the monk was 5' away.

No, you took a 5' step, so you're fine. However, note that your invisibility is popped if you attack or cast spells that inflict damage or harmful conditions.


The blue-robed woman glares at the space where you just disappeared, then shifts her gaze to the golem. (The golem is now making a strange squealing noise, getting rapidly louder.) "Hmmm... they told me about this." She gives a small, huffy sigh. "Well! Go and get some healing, then. Don't go far, I'll be back shortly." She gathers herself, then leaps.

Acrobatics check: 1d20 ⇒ 19 Aw yeah. She dances effortlessly past Grumblejack's clumsy stroke and soars out the window. The last you see of her, she's starting to fall -- but she seems oddly unconcerned about the 50' drop beneath her feet.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
you took a 5' step, so you're fine. However, note that your invisibility is popped if you attack or cast spells that inflict damage or harmful conditions.

I did not take a 5' foot step but I asked if she was still 5' from Cуровую, because Cуровую wanted to move this round 3 towards where she could be of use, DOWNSTAIRS or maybe UPSTAIRS, at the time of the post I was not aware the archon had fallen.

Magister Tacitus wrote:

The last the Celestial will see of the 'magister' is a wide smile.

Casting Invisibility and eyes glitter as it kicks in.

I am assuming I have 5' from her to do this? Posting from classroom I'll be back in a few hours.

I was asking if there was already a given 5' between us, not if I could take a 5' step, Cуровую was planning to go down to see what the soldiers were doing or going to help the others versus the archon.

Can I peek to see where the soldiers are?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Grumblejack's clumsy stroke and soars out the window. The last you see of her, she's starting to fall -- but she seems oddly unconcerned about the 50' drop beneath her feet.

Don't the cheetah and golem also have a chance to attack her?

I am really bad at some of the rules excuse me I am trying to learn from you guys.

Using whispered but direct Message 'EVERYONE OUT, YOU TOO GRUMBLEJACK! AS FAST AS POSSIBLE! THAT GOLEM IS NOW A PRESENT FOR THE SOLDIERS COMING UP.'


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I'll be honest, half of me wants to cast Fly and just follow that Monk and end her threat with Magic Missiles then Fireball the enemy from behind as they try to storm you guys in the tower.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will head to the roof. The Judge's plan was to fly out and he's going to keep watch over Xen in case there are any enemies up there.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Did the Leopard's attacks hit? I don't see any reference to them. There should also be a number of additional +2 to the acrobatics check. I believe there should be an additional -2/threatener or threatened square a person moves through. With the golem and Grumblejack both being in the room and the Leopard attacking, that should be at least 2 squares each. Also, I am unsure of the layout of the room, but if Cy was in front of the window, wouldn't that have required an additional roll at Cy's CMD+5? Not that Cy has much of a CMD.

Although being a 6th level monk, she probably has 14 Dex and 4-6 ranks in Acrobatics, for a +8-10 on her rolls.
__________

Cy, it is less than 60' down, you can probably move to the window and cast one more MM before the annoying celestial monk takes off.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The leopard will move to the top of the stairs and wait for anyone to come up the stairs.

Action: Delay

Ready action to pounce/full attack the first thing that appears at the bottom of the stairs.
__________

The Judge will follow the others to the roof once the all clear is given. He will then begin to summon Morsum. -- This takes 1 minute.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

DMDM Xen takes the time he needs to, while he is here though, is it possible to turn the Trebuchet on the forts troops? If not, anyway to disable it?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will assist Xen in breaking the trebuchet. Although they could try an untrained profession (siege engineer) check?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Siege engine aimed at the main gate/portcullis would be most interesting. Also aimed at the other tower with the ravens.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

ohhh, that would be so awsome! But don't use against the gates unless we can't get out of here, I would hate to break the gates in the closed position. The way thinks have been going for us ....


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

yea my thought is to use it against them somehow, i mean blasting the gate open would be perfect, but i have to shoot the rocket first


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A Celestial Pain in the Monk wrote:
A... a crocodile? Really? Where did you people... no, I don't even want to know. Stepping away? No, I don't think so. Look at me I'm a Monk wooopeeee, no I'm a prom queen.

Okay, no more well developed, complex antagonists with personalities and strategies. Orcs, baby. Gary was right.


Cуровую зиму wrote:


Don't the cheetah and golem also have a chance to attack her?

The golem is not threatening anyone at the moment. The leopard, yes. Her acrobatics check has to overcome its CMD, with a -2 for everyone else who threatens her. IOW, she had to beat both Grumblejack and the leopard, both at a -2. If the golem wasn't going all funny, she'd have to beat golem, ogre, and leopard, all at -4. And so forth.

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