DM Voice's Osirion Expedition (Inactive)

Game Master Mark Sweetman

Sent into the Sahure Wastes by Lathrat Ke'shin an 'entrepreneur', the party seeks to recover ancient treasures of the Four Pharoahs....


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Female Human (Garundi) Ranger 1/Sorcerer 2

Noor tries to lay flat and still.

Stealth -> 1d20 + 1 ⇒ (4) + 1 = 5

Nope!


Minor Crab-beast

Despite Noor's attempt to drop from sight, the orc catches a glimpse of something. Scratching his head, he starts to make for where he heard the sound... though he is weaving a bit as he walks.

I've assumed you were spying from just behind a dune crest so you were able to drop out of sight. At present you have LOS to the party, but the orc does not.
The orc will crest the dune on his next round of movement, and the party is currently about 200ft back from Noor.

Prep Round: Noor, Setesh, Jaru, Tarik


Female Human (Garundi) Ranger 1/Sorcerer 2

Cursing Noor lets a bit of the dragon take form. Claws extend from her hands. She readies to pull the Orc down over the top of the dune. Readies a Pull Maneuver when she sees his head


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh starts hurrying forward.

The run action gets him 80' feet closer.


Minor Crab-beast

Prep Round: Noor, Setesh, Jaru, Tarik

Noor's Pull: 1d20 + 5 ⇒ (17) + 5 = 22 Took the liberty so that others can react to it when they get a chance to post. Hope you don't mind the roll ;)

As the orc crests the dune, Noor lunges out to grab it and violently pulls it over the dunes crest. Caught by surprise the orc has no weapon in hand and stumbles as it is pulled out of sight of the camp.

Orc Initiative: 1d20 ⇒ 7

Round 1: Orc

If you beat a 7 for initiative you can go before the Orc in round 1


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru stays close to Setesh keeping Noor covered with his crossbow.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21.

Round 1:

Setesh continues to sprint towards Noor, frantically gesturing for her to silence the Orc...

He should now be only 40' away.


Minor Crab-beast

Pending our arcane friends input...


Minor Crab-beast

Remaining Initiative:
Jaru: 1d20 + 2 ⇒ (16) + 2 = 18
Noor: 1d20 ⇒ 2
Tarik: 1d20 + 2 ⇒ (8) + 2 = 10

Both Jaru and Tarik can take a round's action before the orc. He is roughly 80 ft away from you both, and adjacent to Noor. (I've assumed Tarik kept pace with Jaru and Setesh in the prep round)

Action Tracker (Round 1): Setesh, Jaru, Tarik, Orc, Noor


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

I'll fire as soon as he comes into view. I should be near Setesh.

fire xbow 1d20 + 4 ⇒ (17) + 4 = 21
damage 1d8 ⇒ 6


Minor Crab-beast

Jaru's bolt arcs through the air and hits the orc solidly in the throat. It gurgles as it chokes, blood filling it's lungs and sliding to the floor. It's dead Jim

Back out of combat status for the moment....


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru silently fist pumps the air and dreams of scorching rays.


Male Human (Garundi) Magus 3

Tarik pulls himself from his daydreams as he hears the clattering sounds of Noor's armor. Cursing to himself, he draws his sword and rushes forward, slowing somewhat as Jaru's well placed shot takes care of their erstwhile guard.

Whispering as they gather, Tarik says "So, what have you seen, Desert Princess? How many do we face?"


Female Human (Garundi) Ranger 1/Sorcerer 2

"The size and number of tents suggests ten to twenty Orcs, although some of those might have not survived the attack on the mines. Tents all face inward so we might be able to close with the camp...with some stealth." She shrugs and gives a smile. She holds up her hands and admires the shimmer of bright scales as they fade.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"We could set fire to their tents and shoot them down in the confusion."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"So they do not have any visible guards? Excellent. That should help to make our job easier. I am definitely in favor of sneaking-up to the tents, and taking them out as quietly as possible."

When the time comes, Setesh will down his mutagen, and then carefully move forward...

Stealth: 1d20 - 3 ⇒ (16) - 3 = 13.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19.


Male Human (Garundi) Magus 3

"I have a spell that may be rather useful here. I can create a mist that will obscure our approach, and serve to help us in creating confusion as we make our attack."


Minor Crab-beast

I have Setesh's sneak forward on hold for a moment so you can enunciate your plan to me clearly.

Can you let me know in general terms what you plan to do, and where you plan to be as things happen?
Are you setting fire to tents - or throwing up mist? - or sneaking forward quietly and making with the slitting of throats?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"I'm not sure we have to worry about sneaking up too much and I'd rather have a clear view to make use of my crossbow. Perhaps I will keep you covered as you kill them off one by one. No need to rouse them too early."


Male Human (Garundi) Magus 3

"Perhaps a mist over on the other end of the camp, making it more difficult for them to see what is happening should we find ourselves failing to remain in stealth?"


Female Human (Garundi) Ranger 1/Sorcerer 2

"Perhaps cut our way into the big tent..quietly. Take out the leadership quickly."


Minor Crab-beast

Ok, unless told otherwise - this is the plan:
Jaru stays back on cover duty.
Noor and Setesh 'sneak' forward and try and go tent by tent to thin the numbers.
Tarik can advise where he wants to be, and whether he releases the mist.
Sound good?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

sounds like a plan.


Male Human (Garundi) Magus 3

Tarik is going to hang back with Jaru, ready to release the mist should the orcs notice the sneakers.


Minor Crab-beast

Excellent good - can I get a stealth from Noor and Setesh please

The party makes ready atop the nearest dune - roughly 40ft from the tent circle. As the scouts make ready to move forward, they have a choice to make.

There are three tents that back closest to your position, two are smallish two man tents in ill repair and the third is a larger six man tent that is bedecked with more skins and fur than the others.

Which do you choose?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesd drinks his mutagen, and then sneaks forward...

Stealth: 1d20 - 3 ⇒ (11) - 3 = 8.

Setesh motions to the LHS small tent.

"Let's start small, and work our way up..."

Going for the smaller tents first, as there is less risk of disturbing Orcs before we can kill them, and then moving around the perimeter, gradually working our way inward...


Female Human (Garundi) Ranger 1/Sorcerer 2

Stealth -> 1d20 + 1 ⇒ (18) + 1 = 19

Noor takes her sword in hand, ensured not to have a repeat of the earlier debacle, and follows Setesh


Minor Crab-beast

The advance scouts move forward to the first of the small tents and cut an opening through the back, revealing an orc sprawled out and snoring. You are able to clamp down on it's mouth and slit its throat without any noise.

From your vantage you can observe some of the rest of the camp, and see that it seems in the final throes of some degree of drunken revelry. The few orcs that you can see walking around are unsteady on their legs.

I'll assume that you open tents and throat slit any incapacitated orcs you find - just need to know whether you proceed in a circle away from the big tent (of which there seems to be but one) or go into the big tent.
Jaru and Tarik can cover you from current vantage for a little while more - but if you move around away from the big tent they'll need to re-position to retain LoS


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

I would lean towards leaving the 'big tent' until last. If we are going to find resistance, I would wager it would be there. I would like to try to quietly take-out the rest of the tribe before that, so we do not get swarmed...


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru stays vigilant.

as long as y'all don't go all Anakin on me, I'm cool...


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

No need to worry - Setesh only uses his claws and teeth ;-)


Female Human (Garundi) Ranger 1/Sorcerer 2

Yeah, hopefully make the circuit then signal to close in for the final tent.


Minor Crab-beast

Incredibly Portentious DM Rolls of DOOOOM!:
1d10 ⇒ 7
1d10 ⇒ 9
1d10 ⇒ 10
1d10 ⇒ 3
1d10 ⇒ 7
1d10 ⇒ 3
1d10 ⇒ 9
1d10 ⇒ 7
1d10 ⇒ 7
1d10 ⇒ 2 You lucky ducks :)

The party starts it's grisly and methodical work of moving around the circle of tents. Some are empty, while others have orcs either asleep or deep enough in the vapours to not call out before they can be slain. Every few tents the support group needs to maneuver their way to better vantage - but all goes well for about thirty minutes...

After making their way more than halfway round the camp, they move forward to continue their work - and lock eyes with an orc that is returning to his tent and spots them. He begins to bellow (Orcish) "^&($ - ons het maatskappy"

Translation:
"!@$ - we got company"

Initiative:
Noor: 1d20 ⇒ 2
Setesh: 1d20 + 1 ⇒ (8) + 1 = 9
Jaru: 1d20 + 2 ⇒ (18) + 2 = 20
Tarik: 1d20 + 2 ⇒ (12) + 2 = 14
Orc: 1d20 + 2 ⇒ (2) + 2 = 4

Action Tracker - Round 1: Jaru, Tarik, Setesh, Orc, Noor

The orc is about 10ft from Setesh and Noor, and 70ft from Tarik and Jaru.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru frowns as he aims his crossbow. "Who woke the baby?"

Light crossbow 1d20 + 4 ⇒ (4) + 4 = 8
damage 1d8 ⇒ 6


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 1:

Setesh swiftly closes with the Orc, and attempts to rip its throat out...

Claw: 1d20 + 8 ⇒ (12) + 8 = 20, for 1d6 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12 S/B damage.


Minor Crab-beast

Jaru's bolt flies wide of the mark, skidding off the sand at the orc's feet - though Setesh is more expedient in action. Closing with the orc, he silences it with a claw swipe.

No sneak attack, but the regular damage is enough

Action Tracker - Round 1: Jaru, Tarik, Setesh, Noor

The camp is starting to stir and will start taking actions next round.


Male Human (Garundi) Magus 3

Closing with Setesh and Noor, Tarik hurriedly rejoins them. "I think we ought to get moving toward that large tent now. I can create an obscuring mist once we are in position, making it far more difficult for them to attack us once we engage their leaders."

Readying his blade, Tarik whispers a word of power over it. Light shimmers upon its steel, small crackles of magic sliding along it.

Spending 1 point of Arcane Pool to make sword magical. Are we still on the same day?


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor wills more protection into place, but nothing happens

Casts Shield (I have been an idiot and not applying an arcane failure check. I think initially as I was building the concept I thought, 'she wont be casting in combat so she can spare a spell as she prepares for combat.' But that is still a resource I need to track. Never had a fighting sorcerer before, but will make amends here on out). 25% failure 1d100 ⇒ 24 And there is some karma. :-) 4/5 1st level spells left


Minor Crab-beast

Tarik - new day so new spells.
Noor - heh, no worries I missed it as well.

The camp is starting to stir around you, do you fight or flee?

Perception DC 10:
There is a drunk orc near the burnt out firepit, still prone but reaching for his weapon.

Perception DC 14:
As above, plus you hear a couple of orcs in the small tents that you have not yet purged.

Perception DC 18:
As above, and you can hear some clanking sounds of metal on metal in the large tent

Action Tracker - Round 2: Jaru, Tarik, Setesh, Noor


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

perception 1d20 + 2 ⇒ (3) + 2 = 5

Jaru reloads looking for another target.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 2:

Perception: 1d20 + 10 ⇒ (17) + 10 = 27.

"There are a few Orcs left in the small tents we did not get to, and another by the fire-pit. I can also hear the sound of metal-on-metal from the large tent; it sounds like someone might be hurriedly putting armor on..."

He then moves up to the Orc by the fire-pit, and attempts to slaughter it.

Claw: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d6 + 6 ⇒ (5) + 6 = 11.


Minor Crab-beast

Setesh rushes forward and silences the orc by the firepit with his claw.

Action Tracker - Round 2: Jaru, Tarik, Setesh, Noor

Jaru - I'll assume you're holding a readied action to ping at the first orc to show it's noggin?


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor moves to the big tent and cuts any support ropes she can reach.

Not sure of the mechanics or of the tent construction, but she wants to at least start bringing the tent down on the occupants.


Minor Crab-beast

Big Orc Tent

So you could make your way around the exterior cutting lines and it should start to collapse inward.
Just want to get Tarik's action up and then I'll surge forward to next round


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

yep, readied until i can see the yellow of their eyes.


Male Human (Garundi) Magus 3

Tarik moves toward the small tent, readying himself to slash at the orcs that emerge from the tent.

Readying action to attack an orc when it comes out of small tent.

Attack Roll:1d20 + 5 ⇒ (10) + 5 = 15
Damage:1d8 + 3 ⇒ (6) + 3 = 9


Minor Crab-beast

An orc emerges from the tent Tarik positions himself near and looks up just in time to meet the descending blow. The orc drops to the ground out of the fight.

Two more orcs emerge from the other small tents that had not yet been searched, weapons in hand and wearing armor that they must have been sleeping in. They bellow in anger. Jaru takes a shot at one of these I presume

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Noor moves to the large tent and starts cutting some of the support lines. Would likely need help to bring the tent down in round 3...

Action Tracker - Round 3: Jaru, 2 x Orcs, Tarik, Setesh, Noor


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

rnd 3, readied action.
Light crossbow 1d20 + 4 ⇒ (7) + 4 = 11
damage 1d8 ⇒ 8


Minor Crab-beast

Jaru's readied attack flies wide. You still get a full round 3 action before they act


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Seeing that the stealth part of the attack is over, Jaru rushes forward and yells, "Nethys strengthen your arms and your resolve, my friends. Magic is Might!"

move 30. cast bless. 50' radius should get everyone.

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