DM - Voice of the Voiceless |
Apologies for the delay, my internet crapped out at home last night.
Hodar and his sister ask to remain at the rest-stop, it can be locked from the inside and they would feel safer there.
The rest of the group proceeds into the tunnels, following the route depicted on the map within the rest stop. After a few tens of minutes you reach the rough area where the new workings are situated. All is quiet and you do not see any signs of life as you descend.
Setesh Bantling |
"Well, it does not look like anyone has been down this way for a while; maybe they stayed down in the inner workings? Let's keep going..."
Setesh then moves on.
DM - Voice of the Voiceless |
Moving a little further into the caverns you find a side tunnel which is filled from ground to surface with rubble.
Setesh Bantling |
Perception: 1d20 + 10 ⇒ (7) + 10 = 17.
Setesh looks at the rubble-filled tunnel for a moment, shrugs, and then keeps going...
Sigh. I am not having much luck with Perception checks :-/
Setesh Bantling |
Setesh shrugs.
"I am no miner; it is possible that it was the work of the Orcs, but I honestly have no idea..."
He then sits down and inspects the rockfall carefully, listening for any signs of life on the other side...
Perception 'take 20' = 30
After a while, he pauses, and then says uncertainly:
"I think I can hear movement on the other side..."
He then begins to methodically attempt to clear the blockage.
DM - Voice of the Voiceless |
As Setesh starts to clear the rubble, the remainder of you are able to pick up the sounds on the other side. You gauge that it will likely take you the best part of an hour to clear to them.
Jaru - if you want to try it, you could seek to detect once some of the rubble is out of the way?
DM - Voice of the Voiceless |
As the party continues to clear the rubble, Jaru sends his mental feelers out for succor.
I'm happy to be a bit looser with the blocking thickness on this one
DM - Voice of the Voiceless |
After a few more minutes spent clearing the rubble you are able to breach the barrier and open up a small gap. A musty smell of dead air wafts through and you spy two dwarven bodies lying on the other side. One is propped against the wall with his arm held across his body while the second is face down just on the other side of the rubble.
Setesh Bantling |
Perception: 1d20 + 10 ⇒ (15) + 10 = 25.
Heal: 1d20 + 8 ⇒ (10) + 8 = 18.
As soon as they gap is wide enough, Setesh squeezes through, and checks for signs of life.
"They are both alive, but are extremely fatigued, and have been partially suffocated. We need to get them some air!"
He then carefully drips some water onto the cracked lips of the Dwarves, trying to rouse them...
DM - Voice of the Voiceless |
As the intangible threads of Nethys' power flow forth from Jaru, they knot the broken arm of the dwarf whole and return colour to both of their cheeks. The two figures begin to groan and move slightly, though they are still groggy.
They're both back to full HP, I just prefer for the near dead to take a little bit longer to get back to their previously chipper outlook on life.
Noor El'Harkon |
Noor pauses and looks the dusty Dwarf in the eyes trying to convey some fo teh grief she is feeling."There has been a desperate battle above while you have been trapped. You will need to be strong for what you will encounter and especially for the survivors we have found."
Diplomacy to soften the blow -> 1d20 + 8 ⇒ (13) + 8 = 21
DM - Voice of the Voiceless |
Sighing the dwarf responds "I feared as much when no rescue came. The stink of orc has wafted across our valley for some months now. I am Grundin, will he live?" gesturing to his companion (the one that had the broken arm).
As his addled mind savours Noor's words he adds "Survivors? Who remains above?"
Jaru Toth |
As his addled mind savours Noor's words he adds "Survivors? Who remains above?"
"Hodar and his sister are at the rest-stop. Let's reunite you if you feel well enough to walk. How did you end up in the cave-in? Was it the orcs?"
DM - Voice of the Voiceless |
Eyes glazing with tears, Grundin responds "The fledglings are all that remain?...." voice trailing off as he speaks.
Having roused himself, the other dwarf Thorgar responds "The cavein was our own damn fault. Chasing the glint, we didn't shore up as we should have."
They are able to walk supported now, and can be brought back to the younglings if you wish?
Setesh Bantling |
"If it is any consolation, the cave-in is probably the only thing that saved you; and at least with both of you alive, Hodar and his sister still have kin to take care of them... Is there anything else down in the mines that needs to be retrieved, or can we now reunite you with the fledglings?"
Assuming the answer is that nothing needs to be retrieved, I see no problems with taking them to the fledglings.
DM - Voice of the Voiceless |
The dwarves walk with you as you return to the rest stop. The reunion with the fledgelings is both heartwarming and sombre as you are aware of what has been lost. Grundin leaves Thorgar in the rest area to see to the fledgelings while he steps back out to talk.
"For what you've done, ye have our thanks. At least we can draw some light from this darkness. We've nae much to offer given that the orcs have sacked above, but you're welcome to this" handing you a leather wrapped package. Grundin sighs "We'll have to hole up here until the trade caravan comes back tae us, but I'd prefer to see the orcs bloodied for their sins."
DM - Voice of the Voiceless |
Setesh Bantling |
Setesh turns and looks at the others.
"What do you think? I dare say that the Orcs have been weakened by their assault on this enclave; we might be able to destroy them. At the very least, we should have a look at their camp..."
DM - Voice of the Voiceless |
At Jaru's question on the crystal "It is the reason that we are here. We find them in the center of some of the geodes within the mine."
DM - Voice of the Voiceless |
Having a father who is a Geologist (and a wife whose father is a Geophysicist) I know em too :) Always makes me shake my head when you see how much the 'crystal healing' shops sell the dyed half-geodes for when you know how cheap the whole unbroken ones are.
And no, this ain't no gooeyduck.... those things are just a wee bit too freaky even for me...
The dwarves assure you that a trade caravan is due to return to them within a week or two, and they will be safe until then. As they hear you intend to see what you can do about the orc camp, they seem truly grateful.
As you depart Grundin proffers this advice "If they've looted our home they've likely come into our stocks of hard liquor might be easiest to hit them during the twilight at either end of the day. If you're able to recover any of our weapons or valuables we'd gladly see you well recompensed for it." clasping your arms in turn by the forearm and shaking your hands with respect.
Taking your leave from the Dwarves with their thanks, the party ascends back to the surface and fills in Bas'rac - who has been waiting with the camel. He listens attentively before asking "What is your plan now?"
Based on best knowledge from Grundin - the orcs are about a days travel away, in the direction that the wayfinder is currently leading you. The terrain around the dwarves gorge is relatively flat and featureless, with only the dips of shallow dunes to provide cover.
Feel free to ask any OOC questions, or give me skill checks for more tidbits of info to help with planning.
Setesh Bantling |
Setesh shrugs.
"I would like to see the Orcs dealt with."
He scans the dunes with a calculating eye.
"However, we should probably leave the camels here; it might be possible to hide ourselves amongst the low dunes, but the camels would probably be easily spotted before we got the drop on the Orcs."
I am all for sneaking-up on the Orcs, and letting them have it.
Noor El'Harkon |
Setesh has way better perception but Noor has slightly better stealth. In the interest of moving things along, she will sneak forward. I would think first light in the morning, especially if they had been drinking.
Perception 1d20 + 4 ⇒ (9) + 4 = 13
Stealth 1d20 + 1 ⇒ (2) + 1 = 3
Noor gets near the crest of the dune but the sand shifts and sends her to her knees, her sword clanking on her breastplate.
hahaha...well that definitely moves things along.
DM - Voice of the Voiceless |
The group travels through the night and seeks to come upon the camp in the early dawn half-light. Leaving Bas'rac well back with the camel, the group gets within a few hundred feet of the orc camp - taking temporary refuge in a hollow at the foot of a dune where they are out of direct sight.
Noor creeps forward to within sixty feet of the camp itself making a partial review of its status. It is made of a ramshackle collection of tents stiched together from hide and cloth alike, all in a circle and entrances facing inwards. A fire is burning in the center of the camp, though one of the larger tents blocks your direct view. Judging by the number of tents and the dead orcs left at the gorge, you think that between ten and twenty orcs must call this home.
You are just about to turn back to the others when your sword clatters against your armor loudly. Cursing and turning to look at the camp you see that an orc has just stepped out from the tent circle and you think it impossible for him to not have heard the sound.
What is your immediate response?