Janos Ardeal |
Janos hears the attacks from behind and he races up the stairs, using the last of B'yelka's Haste spell to power a mad dash. He reaches one of the archers and brings down his sword on him in a heavy strike.
Attacking Red
Attack (PA, FF, Bard, GH, Haste): 1d20 + 12 + 2 + 2 + 1 ⇒ (15) + 12 + 2 + 2 + 1 = 32
Damage (PA, Bard, GH): 1d8 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25
Drosil the Grey |
Were those arrows vs. flat-footed AC, Jelani?
Drosil, too, joins the charge. He dashes to past Janos, sees the arrows sticking out of the next one, and arrives finally at the last werewolf down the line. He thrusts with his rapier, having better luck with this creature of flesh and blood than he did with the spirit.
Attack (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (11) + 16 + 2 + 2 + 1 - 3 = 29
Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (4) + 8 + 2 + 2 + 6 + 8 = 30
DM Jelani |
Were those arrows vs. flat-footed AC, Jelani?
Drosil, too, joins the charge. He dashes to past Janos, sees the arrows sticking out of the next one, and arrives finally at the last werewolf down the line. He thrusts with his rapier, having better luck with this creature of flesh and blood than he did with the spirit.
[dice=Attack (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack)]1d20+16+2+2+1-3
[dice=Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike)]1d6+8+2+2+6+8
Yeah, I suppose they were. You guys didn't know they'd be there and it's kinda a new combat with them acting before you.
DM Jelani |
Round 8
The silverhide archers continue firing on the Six from the archways into the temple!
Hearing the twang of bows, Feral doubles back with savage speed. As he dashes up the stairs and back toward the entry way, his mace clatters to the floor as Drosil's dagger springs into his hand. Rushing up to the nearest of the wolves, he leans in close and growls, "You should have welcomed me when you had the chance, whelp!"
B'yelka starts again; this time moving down the stairs so she is out of sight of the archers.
The air is knocked out of Anton's lungs as an arrow slams into him from behind. He quickly reaches up and yanks it out with a grunt before stepping behind cover and launching his own volley in return. He then calls on Desna in this holy place to heal his wounds.
Janos hears the attacks from behind and he races up the stairs, using the last of B'yelka's Haste spell to power a mad dash. He reaches one of the archers and brings down his sword on him in a heavy strike.
Drosil, too, joins the charge. He dashes to past Janos, sees the arrows sticking out of the next one, and arrives finally at the last werewolf down the line. He thrusts with his rapier, having better luck with this creature of flesh and blood than he did with the spirit.
Ashan doubles over clutching at his heart. It's unclear what is amiss with him.
End of Round 8
================================
Begin Round 9
The werewolf archers step back and continue to volley missiles at the trespassing Six.
__________________________________________
Blue on Drosil: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (16) + 6 = 221d8 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (7) + 6 = 13
Green on Anton: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 111d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d8 + 6 + 4 + 2 ⇒ (8) + 6 + 4 + 2 = 201d8 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
Red on Janos: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d20 + 6 + 2 ⇒ (3) + 6 + 2 = 111d8 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 161d8 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
Orange on Feral: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d20 + 6 + 2 ⇒ (3) + 6 + 2 = 111d8 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 161d8 + 6 + 4 + 2 ⇒ (8) + 6 + 4 + 2 = 20
You guys are up. Ashan will not be acting until if/when Rob returns.
Anton Klasnic |
As the werewolf fires his volley of arrows at Anton, he ducks his head back behind the pillar and hears them clatter harmlessly against the stone.
He leans back out and returns fire, determined to finish this blasted wolf once and for all.
These are all silver arrows
Green, attack 1, manyshot: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 13 ⇒ (7) + 13 = 20 and Holy: 2d6 ⇒ (4, 5) = 9 and Damage: 1d8 + 13 ⇒ (6) + 13 = 19 and Holy: 2d6 ⇒ (6, 3) = 9
Green, attack 2, Haste: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 13 ⇒ (3) + 13 = 16 and Holy: 2d6 ⇒ (2, 6) = 8
Green, attack 3, Second iterative: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 13 ⇒ (1) + 13 = 14 and Holy: 2d6 ⇒ (2, 6) = 8
If any of these attacks drop the wolf please redirect them to the next target
Drosil the Grey |
Drosil, with the aid of B'yelka's haste, avoids the arrows fired at him. He does not, however, rest easily with that security; he steps forward and brings his mithral blade to bear once more.
Attack (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (16) + 16 + 2 + 2 + 1 - 3 = 34
Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (2) + 8 + 2 + 2 + 6 + 8 = 28
Critical Confirm (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (19) + 16 + 2 + 2 + 1 - 3 = 37
Critical Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (2) + 8 + 2 + 2 + 6 + 8 = 28
Attack (+1 Mithral Rapier (Haste), Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (4) + 16 + 2 + 2 + 1 - 3 = 22
Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (1) + 8 + 2 + 2 + 6 + 8 = 27
Attack (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 11 + 2 + 2 + 1 - 3 ⇒ (16) + 11 + 2 + 2 + 1 - 3 = 29
Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (2) + 8 + 2 + 2 + 6 + 8 = 28
Critical Confirm (+1 Mithral Rapier, Good Hope, Inspire Courage, Haste, Power Attack): 1d20 + 11 + 2 + 2 + 1 - 3 ⇒ (11) + 11 + 2 + 2 + 1 - 3 = 24
Critical Damage (+1 Mithral Rapier, Good Hope, Inspire Courage, Power Attack, Precise Strike): 1d6 + 8 + 2 + 2 + 6 + 8 ⇒ (5) + 8 + 2 + 2 + 6 + 8 = 31
Feral' |
Feral follows his archer, a bright gleam in his eye as he pivots around each of the arrows. Grinning hungrily, he shakes his head and wags one long, clawed finger at his opponent. "Ah ah ah. You'll need to do much better than that, pup. Care for me to demonstrate?" With a roar, Feral surges forward, the dagger flashing brightly with each wicked stroke.
shapechanger bane dagger (1st): 1d20 + 15 ⇒ (11) + 15 = 26
for: 1d4 + 15 + 2d6 ⇒ (2) + 15 + (5, 2) = 24
shapechanger bane dagger (2nd): 1d20 + 10 ⇒ (13) + 10 = 23
for: 1d4 + 15 + 2d6 ⇒ (2) + 15 + (4, 5) = 26
bite: 1d20 + 8 ⇒ (18) + 8 = 26
for: 1d8 + 14 ⇒ (4) + 14 = 18
shapechanger bane dagger (haste): 1d20 + 15 ⇒ (11) + 15 = 26
for: 1d4 + 15 + 2d6 ⇒ (2) + 15 + (3, 4) = 24
HP: 56/67 // 0 non-lethal
AC: 26 (12 T / 25 FF) (18 vs incorporeal touch attacks)
CMD: 22
F/R/W: +10/+10/+6
Spontaneous Healing used: 15/35hp
Enhanced Potions used: 1/3
Hero Points used: 1/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [X], open [ ] [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X], thorn body [ ]
-Ongoing Effects-
false life (7 hrs)
ablative barrier (7 hrs): 10/40 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
shield (7 minutes): +4 shield bonus (force)
good hope (8 minutes): +2 morale bonus on attacks, saves, skill checks and damage rolls
haste (7/8 rounds): +1 to hit, +1 dodge, +1 ref, +30ft movement
power attack: -2 to hit, +4/6 damage
campaign trait: +1 damage
Janos Ardeal |
Janos whips his sword around in a frenzy of attacks at the werewolf in front of him.
Attack (PA, FF, FE, Bard, GH, Haste): 1d20 + 14 + 2 + 2 + 1 ⇒ (14) + 14 + 2 + 2 + 1 = 33
Damage (PA, FE, Bard, GH): 1d8 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24
Attack (PA, FF, FE, Bard, GH, Haste): 1d20 + 6 + 2 + 2 + 1 ⇒ (8) + 6 + 2 + 2 + 1 = 19
Damage (PA, FE, Bard, GH): 1d8 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23
Haste Attack (PA, FF, FE, Bard, GH, Haste): 1d20 + 14 + 2 + 2 + 1 ⇒ (3) + 14 + 2 + 2 + 1 = 22
Damage (PA, FE, Bard, GH): 1d8 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23
DM Jelani |
Top 16, woohoo!
Round 9
The werewolf archers step back and continue to volley missiles at the trespassing Six.
As the werewolf fires his volley of arrows at Anton, he ducks his head back behind the pillar and hears them clatter harmlessly against the stone. He leans back out and returns fire, determined to finish this blasted wolf once and for all. His first two arrows take the lycanthrope in the forehead, and it drops to the ground, limp. His third arrows takes the wolf in front of Drosil, while the fourth ricochets off a wall.
Drosil, with the aid of B'yelka's haste, avoids the arrows fired at him. He does not, however, rest easily with that security; he steps forward and brings his mithral blade to bear once more. A single slash across the archer's throat sends her toppling to the grass where she quickly bleeds out.
Janos whips his sword around in a frenzy of attacks at the werewolf in front of him. He only hits the beast once in his haste, but leaves a nasty gash in the were's hide.
Feral follows his archer, a bright gleam in his eye as he pivots around each of the arrows. Grinning hungrily, he shakes his head and wags one long, clawed finger at his opponent. "Ah ah ah. You'll need to do much better than that, pup. Care for me to demonstrate?" With a roar, Feral surges forward, the dagger flashing brightly with each wicked stroke. He drops his wolf as well.
End of Round 9
================================
Round 10
The last remaining werewolf, itself badly wounded, carefully withdraws from Janos and runs away.
This can be end combat if you guys let it go. It's off the tactical map. If Anton wants to shoot it in the back that's totally possible as well.
Anton Klasnic |
Anton huffs as the werewolf flees.
Let the cur run. Is everyone alright? I have blessings that won't last much longer, I suggest we press on while we have the advantage here.
Anton Klasnic |
Anton nods.
Come then.
He dashes further into the temple, seeing a corridor leading off into the darkness running north east. He strains his eyes against the gloom and thinks he makes out a doorway.
There. Another way. Janos, Drosil, Dan- Feral, take point - I'll cover the rear in case those wolves decide they found their courage.
Move on the map and saw a door. Will delay further until one of the warriors moves in
AC=22
HP=62/68
Lay on Hands [x][x][][][][][]
Level 1 Spells - Divine Favour [] Protection From Evil [x]
Level 2 Spells - Eagle's Splendour [x] Litany of Righteousness []
Janos Ardeal |
Janos nods and leads the way down the corridor. "A couple doors here. Let's see if Mathus is hiding in here." He checks the door for any traps and prepares to open it.
Perception, take 10: 10 + 15 = 25
Let's go left first.
Feral' |
Feral howls with delight as the remaining silverhide dashes off into the tree line. "Ah ha ha ha! RUN, PUP!" He then looks at the flensed remains of the wolf at his feet and pulls one clawed hand up to his cheek, ready to plunge it into the wolf's chest and rip out its heart. Feral turns to regard his allies though and the hungry, lusty light fades from his eyes and his hand lowers slowly to his side. He flashes a wide grin and shrugs helplessly before loping along in the direction Anton suggests.
"Ohhhh Maaaathus! Where are you! Come welcome a new member of your pack, Mathus!"
DM Jelani |
E2
The small iron portcullis that once blocked the entrance to this room has been bent to the side, allowing access to what lies beyond. The chamber might once have been some sort of private quarters, though no furnishings remain. Dirt and dust across lie tracked across the floor, and the pungent stench of rot ebbs from the room.
E3
This room may once have served as some sort of private quarters. Only a few pieces of rusted metal furniture remain, the rest having long rotted away. The dirt has been swept clear from most of the floor, exposing the flagstones beneath.
be out of place. The stones can be easily removed, revealing a crude, short passage.
B'yelka Morfaine |
B'yelka holds her gloved hand in front of her nose near the doorway providing the malodorous ambiance: "Oh, we don't have to go through there do we?"
* * *
Examining the next room is better. She sees the misplaced stones and muses aloud, "I wonder if this was to seal in malcontents?" She seems almost disappointed when the passageway behind is revealed.
Take ten on the Perception to find the ill concealed passage, but she aint touching the rotten corpse!
DM Jelani |
As soon as B'yelka enters the room on the right, she sets off a well concealed magical trap.
Everyone within 60' (which is prolly everyone) please give me a DC 19 Fort save.
B'yelka Morfaine |
Fort, Good Hope: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Crossing the threshold, unleashes a wave of stinging energy. However, with her long hours of training, it seems more an annoyance than anything else. She shrugs it off and makes sure her posture is perfect before wondering if anyone else feels the effects...Maybe, I should have waited... The errant self-blame finds it's way out of her thoughts and she shifts to genuine concern, "What was that? Is everyone ok?"
Don't forget the +2 to Saves for Good Hope!
Drosil the Grey |
Fort Save (Charmed Life): 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
"Oh, Gods." Drosil barely keeps himself from screaming in pain, but his entire body contorts as it reacts, attempting to curl itself into a defensive ball. When his brain catches up and realizes what has happened, however, he stands straighter and merely grits his teeth against the pain.
Anton Klasnic |
Anton grits his teeth as the wave crashes over him. He feels a terrible, screaming agony in his head that feels like broken glass in his skull. The pain drives him to a knee but mercifully, after a moment, it passes.
Janos Ardeal |
Fort save: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Janos can autopass the perception checks
Janos is in the other room inspecting the corpse when the wave of stinging energy hit him. "What the hell was that?" He stands up, wiping some grime from his face and checking to see if everything seems alright. He brings the ring, satchel with gemstones, and the map into the other room.
"Is everyone alright?" He lays out what he's found on the corpse. "A body back there with some gemstones on it. Plus a ring with etchings and a map of Ustalav." He passes the ring to Feral to examine while studying the map.
DM Jelani |
Sorry, distracted by illness, injury, broken sinks and gaming.
A partition of iron bars divides this chamber. To one side, rows of shelves lined with bottles and beakers filled with strange fluids and jars containing powdered reagents and herbs surround a long stone surgical table. Another shelf holds a selection of tarnished surgical tools. On the far side of the bars, a 10-foot-deep pit sits in the floor of a crudely chiseled cave. Rusted manacles lie scattered about the floor near the edge of the pit. Estovian crouches at the far side of the pit, madness in his eyes.
"You again! Grah!" he shouts angrily at the sight of the Six.
Anton:1d20 + 3 ⇒ (20) + 3 = 23
Drosil:1d20 + 4 ⇒ (17) + 4 = 21
B'Yelka:1d20 + 4 ⇒ (6) + 4 = 10
Dantrian:1d20 + 5 ⇒ (12) + 5 = 17
Janos:1d20 + 2 ⇒ (15) + 2 = 17 (+2 in forest)
Estovian:1d20 + 7 ⇒ (2) + 7 = 9
Party
Estovian
Begin Round 1
You are up.
Janos Ardeal |
"Estovan! We knew you were involved in this! Where's Mathus? What have you done for the Way?!" Janos recognizes the sight of a cornered animal and he allows the man some quarter to try and learn what they can. He levels his sword however, ready if Estovan decides to rush them.
Ready an attack if Estovan comes within range to attack them.
Attack (PA, FF, FE): 1d20 + 14 ⇒ (15) + 14 = 29
Damage (PA, FE): 1d8 + 16 ⇒ (6) + 16 = 22
Anton Klasnic |
Anton keeps his bow trained on the wizard.
You’d best speak Estovian, and quickly. Else you be judged most harshly for what you’ve done, people are dead because of you at and if you think you will escape punishment for that you are sorely mistaken. But tell us what we need to know and it will go easier on you.
1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d8 + 13 ⇒ (1) + 13 = 14 and Holy: 2d6 ⇒ (1, 4) = 5
Feral' |
What direction do the bars run in E4? Do they bisect the room into a NW section and a SE section or some other layout? I'm not clear at this point if Estovion can get to us even (or me to him). Could you clarify a bit for me, Jelani? Maybe draw a line indicating the bars on the map?
Feral' |
Seeing Estovian cornered, Feral looses a harsh, throaty chuckle and bounds forward, grabbing the bar near the pit with his left hand and leaping over the large hole with savage glee. His momentum swings him around and the hulking werewolf lands next to the cowering warden. With a predatory gleam in his eyes, Feral leans down and brings his face near to the warden's before his other hand spears forward and grips him by the throat.
"Hah hah hahhhh. Look who it is. Hello, Estovian. You heard Janos. Where's Mathus?" He growls the question, his words gravelly and impatient.
Acrobatics: 1d20 - 1 ⇒ (20) - 1 = 19
Grapple: 1d20 + 13 ⇒ (18) + 13 = 31
HP: 56/67 // 0 non-lethal
AC: 26 (12 T / 25 FF) (18 vs incorporeal touch attacks)
CMD: 22
F/R/W: +10/+10/+6
Spontaneous Healing used: 15/35hp
Enhanced Potions used: 1/3
Hero Points used: 1/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [X] [X], open [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X], thorn body [ ]
-Ongoing Effects-
false life (7 hrs)
ablative barrier (7 hrs): 10/40 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
shield: 7 minutes
Drosil the Grey |
Drosil does not necessarily trust that Estovian is a prisoner, but he does not believe that he is necessarily in control of his faculties. "Estovian; what happened after we separated? Were you captured? Why this hostility?"
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Drosil the Grey |
Okay, yeah - that makes much more sense. Disregard the above post, but he'll still look around to see if there's anything amiss.
Acrobatics: 1d20 + 15 ⇒ (9) + 15 = 24
Anton Klasnic |
Anton narrows his eyes at the man' cowardice and scans the area with a look of determination, trying to find the tell-tale trace of Estovian's evil.
Detect Evil?