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About Feral'The savage alter ego of Dantrian Almaeus, Feral is the strange product of a lycanthropic curse and an experimental treatment developed by Petros Lorrimor. The end result is a deadly, brutal creature that lacks many of the true lycanthropes' weaknesses while yet developing more and more of their strengths as time passes. An individual with his own motivations, methods, and thoughts, Feral yet maintains a fanatical loyalty to Dantrian, whom he recognizes as his only means of existing. To that end, Feral bears a similar devotion to Dantrian's companions, even though they might often disagree on how to approach and resolve conflict. Having been aware of Dantrian's actions for some time now, and lately even his thoughts, Feral is well aware of his human half's need to venture into the heart of the Shudderwood and approach the Packlord's Throne at an ancient Desnan shrine. Unknown to Dantrian though, are Feral's plans for when they arrive at the stairs. Feral, neutral evil human Strength Mutagen:
Str 22 (+6) Dex 14 (+2) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 10 (+0) AC: 21 (+5 armor, +2 dex, +2 natural, +2 deflection)
Strength Mutagen Skills:
Armor Check Penalty = -1 Acrobatics: +1 = +0(ranks) +2(dex) -1(acp)
Dexterity Mutagen:
Str 18 (+4) Dex 18 (+4) Con 14 (+2) Int 14 (+2) Wis 10 (+0) Cha 10 (+0) AC: 23 (+5 armor, +4 dex, +2 natural, +2 deflection)
Dexterity Mutagen Skills:
Armor Check Penalty = -1 Acrobatics: +3 = +0(ranks) +4(dex) -1(acp)
Macros:
STRENGTH [spoiler=Status] HP: 67/67 AC: 21 (12 T / 19 FF) CMD: 24 F/R/W: +8/+8/+5 Mutate used: 0/2 Prepared Mutagen: Strength (darkvision, scent) [ ] Spontaneous Healing used: 0/35hp Enhanced Potions used: 0/3 Hero Points used: 1/3 Prepared 1st Level Extracts (3+1): [i]cure light wounds[/i] [ ], [i]shield[/i] [ ], open [ ] [ ] [ ] Prepared 2nd Level Extracts (3+1): [i]ablative barrier[/i] [ ], [i]alchemical allocation[/i] [ ], [i]barkskin[/i] [ ], [i]false life[/i] [ ] Prepared 3rd Level Extracts (1+1): [i]displacement[/i] [ ], [i]thorn body[/i] [ ] -Ongoing Effects- [/spoiler] [dice=Claw]1d20+12[/dice][dice=for]1d6+6[/dice]
[dice=Acid Flask (rngd tch, Str Mutagen)]1d20+9[/dice][dice=for]1d6+2[/dice]
DEXTERITY
-Ongoing Effects- [/spoiler] [dice=Claw]1d20+10[/dice][dice=for]1d6+4[/dice]
[dice=Acid Flask (rngd tch, Dex Mutagen)]1d20+11[/dice][dice=for]1d6+3[/dice]
[dice=Alchemist's Fire (rngd tch, Dex Mutagen)]1d20+11[/dice][dice=for]1d6+3[/dice]
Formulae Book:
Level 1: anticipate peril, comprehend languages, cure light wounds, deathwatch*, enlarge person, identify, keen senses, shield Level 2: ablative barrier, alchemical allocation, anthropomorphic animal*, barkskin, false life, levitate, see invisibility Level 3: displacement, thorn body *vivisectionist bonus formula |