DM Barcas - Iron Gods: Unity's Promise (Inactive)

Game Master Isaac Duplechain

"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." -C. S. Lewis


1 to 50 of 296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

2 people marked this as a favorite.

IRON GODS: UNITY'S PROMISE

25 Sarenith 4714

"All within Unity, nothing outside Unity, nothing against Unity, nothing higher than Unity." Thousands of voices speak in unison across the great city of Promise as the afternoon pledge to the Unity Doctrine rings out into the public agoras. Every Citizen in Hermea has spoken those words thousands of times in their lives from the time they could speak as children being raised by the experts of the Hypatia tribe. Twice a day - at the start and end of every day's work duties - the usual fanfare plays on the speakers attached to the sightwindows right as the images of the thirteen tribes and of Mengkare begin to show.

Every Citizen is expected to assemble in one of the thirteen agoras of Promise several minutes before the pledge. The city is built in a way so that every building worked in by Citizens is a close walking distance to one of the circular agoras, each of which is named for the tribe that uses it during formal assemblies. The city itself is built as a circle around the Palace of Humanity on a central hill, where Mengkare and the Council of Enlightenment reside. Great red sandstone walls encircle the city, keeping envious eyes from seeing the marvels inside. Inside Promise, great spires of metal and crystal rise up from the streets. The Citizens live, work, and socialize in these extraordinary buildings, carried up their heights in incredible technological lifts and carried from one spire to the next on raised rails that connect them. Thousands of technological automatons keep the city clean, cook for the population, wait on them in restaurants and in social halls, and complete all the mundane chores that would otherwise unfairly burden them.

Six-thousand, five-hundred and seventy-eight men and women call Promise their home. Thousands more await anxiously for a coveted spot in that number, biding their time as Residents of Hermea in the lands outside Promise. They are the Citizens of Hermea, the vanguard of humanity's progress. Mengkare's vision saw that humanity could be more if they were freed from want and freed from the burden of making difficult decisions with no correct answers. The Citizens are the result of generations of planning, generations of trust in one another and in the Unity Doctrine. Compared to the rest of the world, Hermeans are more intelligent, faster, stronger, healthier, wiser. The pledge is a reminder of how and why they enjoy the advantages that they have now.

In the light of the summer afternoon, the assembled Citizens complete their pledge, speaking in one voice. On some occasions, the Council will make announcements of interests, but no such announcement comes up on the sightwindows. The closing fanfare plays, letting the Citizens know that they are released from their work duties for the day. A few of the Citizens have modified work schedules, but the vast majority of them are free to do whatever pleases them in the afternoon and evening. They slowly disperse from the agoras, with many taking time to chat with one another and plan out their free time. Those who leave patiently wait in queues to take the lift platforms up to the sleek rail carriages, where they will ride to their destination. Some Citizens walk instead, taking in the beautiful day as they meander down the wide streets and through lush parks.

Take an opportunity to describe your character's thoughts and their appearance. We'll get to the action soon enough. Please remember that they (generally) don't have weapons and probably only have the sort of gear that they'd have on their person daily. What does he do at the end of his work day? Who does he speak to?


Male Half-Elf Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

As the ceremony comes to a close, Soractus takes advantage of the opportunity to mingle among the assembled citizens of Promise. He is unremarkable. By design. A dark skinned, dark haired man of average height, wearing the blue coat of an off-duty patrolman from House Alkaeus. He has dark green eyes, and his ears seem a bit larger than his head requires - a sign of probable Elven descent. Unusual, but not unheard of in Promise.

He listens closely to their chatter, his keen senses paying little attention to the content of most conversations, focusing in for the various key words his training had taught him were indicators of sedition. He didn't expect to hear anything of course. That was the beauty of Promise. While it was important that people like Soractus be present to preserve Mengkare's vision, most of the other 6,000 citizens were committed; not just through fear - though fear helped - but also through real devotion to the pledge they had just recited.

As he exited the pavilion he spied his friend and neighbor Lucalino, standing watch across the street from the exit, and approaches to greet him.

"Night shift tonight, eh? Tough draw. Are we still on for going to watch the Games tomorrow? Or are you going to be too exhausted...?"


Lucalino offers Soractus a genuine smile. The guardsman is a tall, muscular man with a quick wit. Several Citizens wave to him as they walk by or stop to shake his hand for keeping them safe. "Night shift isn't so bad. The city is quiet after curfew, and when is the last time a foreigner slipped through the gates? I should get some sleep in the morning. I wouldn't miss the Games for anything, you know that." Hardly anyone would. Those who didn't receive tickets in the drawings could and would watch it on the sightwindows as the champions from each tribe took part in the annual contest of athletics and problem-solving. "I will be cheering for Garaeus. He might have beaten me in the qualifiers, but he gives us the best chance to win. He isn't as fast as some of the others, but he is a great shot and has a decent mind for puzzles. I am lucky that you had an extra ticket, or else I'd be watching it in the agora. In-person is just a better time."


In his half-donned traditional Osirian costume, Archelaos clashes among most Hermeans clad in form-fitting practical outfits. The afternoon pledge only marks the half-way point of his daily training sessions – while voice exercises, sword and dancing practice takes place during work hours, the actual rehearsal is at the same time of the show – that is, after dinner.

The young actor rarely bothers taking off his stage costume for the afternoon pledge and the couple of hours free he has around dinner time – he just removes the regalia and the heavy headgear, letting his millimeter-short buzzcut exposed, and relaxes in Agora Hagne in Kalamnes’ chiton - his skin the tanned tone of people of northern Garundi origin.

From a nearby stall he grabs a warm tea from an automaton and sips it, enjoying small talk with his troupe – Aribbas is amongst them. Cletus ex-Nikephoros, the very respected older actor who plays General Ogodai, is telling a joke.

Archelaos sees Jamides approaching smiling from the other side of the agora.
A good evening to you, dama Jami. How is the 'Radmila of Meckeldur' chapter coming along?” he makes a small bow to her, a bit courteously, a bit jokingly. “We are going to have dinner with the troupe – care to join us? You can stay afterwards for rehearsal if so you wish – Cletus and I are trying out the duel and the end of the first act tonight. You could help Aribbas with props and extras…” he makes another, exaggerated bow at her, with much more snark this time “Truly I would be immensely honored and delighted.


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

"...All within Unity..." Simeon begins the oath by rote, as he has been taught. His mind wandering, he absently toys with a silverdisk: the long, clever fingers of his left hand flipping it from right to left, and back again, left to right.

At the word 'within', he sees Zoe, at his right side, give one of her crooked grins; he squeezes her hand. As the Oath concludes, Simeon bends down slightly and breathes the word "Later" into her ear. The two of them suppress a smile: public displays of affection are not forbidden, as such, within Hermea - but they risk drawing attention.

Zoe stares at him with her green eyes, bites her lip adorably and spins away through the crowd as it starts to disperse, her gorgeous long blonde hair trailing in her wake.

An involuntary half-step to follow her is swiftly checked by a powerful grip on his arm. Simeon turns, sighing gently, and faces his friend, Thierry ex-Lucarus. "If you were worried whether I had forgotten that I need to kick your backside again this evening, then no; of course not. I forget nothing. You know that." This is delivered with a smile, although the competitive edge behind it is unmistakable.

Allowing Thierry to drape an arm around his shoulder, the two of them set off. They are part of a group from a number of tribes, who meet up regularly to play basketball. Thierry would never admit it, but Simeon excels at the sport, as he does at too damn much else: he is not particularly tall (although he has a way of holding himself that makes him look taller), but Simeon's reflexes nevertheless always seem to give him a little extra time on the ball, and his speed of hand and eye and mind has left many an opposing player completely bewildered. That and a certain competitive disregard for the rules, on occasion, but only when he's sure the umpires aren't watching...

Simeon smiles slightly at his friend: "How many silverdisks are you willing to lose tonight, betting that I go down hard? Got so many you can afford to give them away, have you? Or was it your time in Galt that taught you to be charitable?"


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

"...Nothing higher than Unity.” Dryth finishes the words, looking around at those assembled around him. Almost two years now and he was still awed by the sight of the city with all the Citizens gathered. Most of the time he was busy with work or more mundane things, but the sight of Promise as the end of the day was still enough to make him admire the change in his life. Just a couple of years ago, he was on the farm, helping plant crops and working the machinery to harvest food. Right now they would be settling in for dinner, he expects. Maybe a hearty bowl of stew with some cooked greens. There had been little expectation his life would be any different, much less deep into the marvels of Promise.

Voices nearby bring Dryth out of his moment of reflection and he turns to smile and greet several of those around him. ”Thalos, Jenira, how are you? Good to see you again.” He turns to find another group ready to greet him. ”Ketra, lovely to see you. Ah, Grydos? Excellent to meet you! Ketra has told me of your work. You designed the new building on the north side, right? Ah, wonderful design! The metal colonnade with the sweeping buttress is quite elegant and very impressive in it’s support. Oh your mate, Dresda. Wonderful to meet you!” It goes on for several minutes, people coming to greet Dryth, introducing their friends, mate, or mentors. By the time the crowd had dispersed more, the machinist had received two invites to dinner, made a promise to collaborate on a technical paper, and the whisperline of a cute Xanthip brunette who had some very suggestive magical experiments to show him.

The lean man strolls over a cafe and presses the button on the ordering device. He scans the list and opts for a frothy cup of mint spiced coffee. It’s barely in his hands before his whisperline beeps. He glances at it and then turns to scan the agora. He knew Grace was somewhere watching. After years of growing up together, he knew her. Of course, it was at the moment he heard her laughter from the back of the cafe instead. He rolls his eyes and keeps speaking into his whisperline. ”Oh funny, Grace. Were you here the whole time watching? What, did you see the Xanthip girl? Come on, she’s cute. You didn’t see her eyes. I think I’ll have to see what she’s up to in a few days. At the very least, it’ll be fun, right? Now where are you?”


male Human Magus 2 (bladehound, hexcrafter) || HP 19/19, AC 17/13/14 || Ft +5, Rf +3, Wl +5 || Init +3 || Perception +8

"...nothing outside Unity..." The words reflexively rolled off his tongue, as they had for the past twenty-five years, yet they had never been spoken in apathy. The Unity Doctrine is the core of all that is Hermea, all that had allowed them to accomplish so much, outdistancing the other nations of Man to levels other had never dreamed of. And the upcoming Games would be a celebration of that. As he moved up the lift toward the rail carriage, people were abuzz discussing the chances for each champion to succeed.

Yet for all the pomp and circumstance of the coming days, Valarius' mind was looking beyond, to his next chance to serve in his duties as a Seeker. No longer was he just a shadow to his mentor, now he would be dispatched on his own missions. He had spent the day as he had spent the last several, pouring over manuscripts, maps, and clues to identify potential targets for investigation. These 'targets' could vary wildly in nature, for ancient ruins to modern scholarly colleges, seeking wealth in the form of material goods, items of myth and legend, brilliant minds, cutting edge ideas, and anything else that could benefit Hermea. He had several promising leads, which he had submitted to Arturus just before the end of the day. He would likely not hear back from Arturus regarding his proposals for several days, several long, frustrating days of uncertainty. At least the Games would help Valarius cope with the waiting.

Feeling a tapping on his shoulder, Valarius spun around to find his friend Helios. Helios smirked, "I hope you realize that House Lucarus will bear the Champion's Laurel for the next year, Epaphras is going down Valarius, it's just that simple." Valarius laughed at Helios, "Helios, everyone knows that Raxius is a great warrior, but lacks the intellect to compete on a higher level. We may need to make a wager on that. As for this eve, care for a few rounds of sparring? It's been a while since I have crossed real steel, and I could use a solid workout to clear the mind."


Archelaos ex-Nikephoros

Jamides - a pretty dark-haired beauty and a remarkable historian - smiles excitedly at Archelaos. She doesn't tell him that she had to sneak away from her research duties in one of city's many libraries to return to Agora Hagne. "My progress would be sped up greatly if I could get my hands on The Rise and Fall of Gallowspire, as I requested many months ago! There isn't a single copy in Hermea, which is just silly considering the importance of the Shining Crusade in human history. Every time a mission returns, I hope that they will bring me a copy - but I have been disappointed greatly so far." She barely pauses to take a breath as she talks. "I'd love to dine with you - and the troupe if they have to be there. I'm looking forward to watching the rehearsals tonight. It I'd like seeing history up close!"


Simeon ex-Themostila

At the mention of Galt, Thierry scowls. "I'm not sure what the point of betting is. The loser can just go get any silverdisks that they lost from a quartermaster. Besides, you don't know what it is like to have nothing. You grew up with everything you needed. In Galt, you're lucky if you get to keep your head." He has told Simeon plenty of stories from his chaotic homeland, all of which make Galt seem a truly horrifying place. "Bah! Let's just go play. Besides, I don't need to win anything other than the pleasant feeling of my total victory over you. Is the hospital letting you go tonight, or are you on the short leash tonight? I expect that you'll receive an 'emergency call' right as I am about to finish you off."


Dryth ex-Themostila

Grace's voice carries over the whisperline, keeping her enthusiasm in the front of Dryth's mind. "How'd you get the Maton to modify your order? That's basically two drinks. Whenever I ask one for something special, it just stares at me. Not the brightest." She sits down rather suddenly, swooping from behind him. "I wish I had your knack for getting machines to do what you ask. I needed to speed up the centrifuge today and nearly had it take my arm off. Can you order me one? I'd like to try it, and who knows when else I'd get the chance."


Valarius ex-Epaphras

Helios raises an eyebrow at the claims made by Valarius. "You must have taken some illicit pharmaceutical if you think that we won't win. We are bred for physical conflict, for taking decisive action. Lucarus has won three of the last ten Games, and we are about to make that four. There's a reason we are entrusted with leadership when the very existence of Hermea comes under threat." Hermea has never been attacked by an organized army, though many of the island's eyes are fixed upon Cheliax. The diabolic nation once represented the best hope for humanity, only to fall prey to superstition and greed. "Sparring sounds great to me. Shall we head to the ludus? I believe Cicerius ex-Alkaeus is offering lessons today." Cicerius has long held the reputation of the greatest swordsman of Promise, so lessons from him are quite coveted.


So eager! You possess the enthusiasm and passion of a performer!” he winks at her “How any Epaphras tribune could deny you anything is beyond me.
He gets a bit more serious as they follow the troupe towards the dining place “But in seriousness, I understand your frustration. I’ve petitioned with Peukestas tal-Epaphras a dozen times to be able to bring the play outside of Hermea – his refusal as stern as the sphinx’s demeanor.

The group goes on to enjoy a pleasant dinner, with sight of the sunset over by the hills projected by the sightwindow near their table. The conversation is pleasant and informal – Cletus’ booming personality keeps dominating the attention, but in a fun and jovial way. Archelaos keeps coming back to the previous topic “It is… I don’t fully understand. Hermea’s Unity Doctrine just aches to be shared. Kalamnes is such a great model – how he dealt with Ogodai, with Nuthepti – I truly feel as if he was born to be one of us. Why shouldn’t we celebrate him in his native land? Think how many people could be swayed towards enlightenment.” he shakes his head, and grabs another bite of flatbread with cumin sauce “What do you say? Do I dare bring Great Mengkare a question about theatre? Do I just give up and listen to the Epaphras tribune?” he smiles weakly at his friend.


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Dryth chuckles. "You just need a softer touch with them, Grace!" He presses the button, summoning the Maton. He indicates his own drink. "One of these, same composition and method, but also add 20mL of chocolate as well. Quickly now." Despite his previous statement, there's little soft in Dryth's order. It's clearly a command to the machine.

As the drink is placed in front of Grace, he turns to the dark-haired girl. "I thought you would enjoy a little sweetness to it too. Sometimes you need some." He takes a long drink of his own to hide his smirk, then turns to her. "Well, what do you think? Not bad, eh?"

"Besides, I might have a way with machines, but you can make a rose blossom in the middle of a fetid swamp. What do you do, sing to those plants?"

Metric measurements seem to fit a scientific, precision-based society. Let me know if it breaks the imagery too much.


Archelaos ex-Nikephoros

Jamides's eyes grow wide when Archelaos poses his question. She drops her voice to a near-whisper. "Did you have too much wine? Don't speak so loudly about going around the chain of command. Mengkare established the hierarchy for a reason - and we owe it to his wisdom to follow it. What if someone else heard you? Do you want the Oculus keeping an eye on you?" She straightens up, putting a happier look on her face. She speaks louder and projects her voice a little, almost as if performing herself. "You're right about Kalamnes being an ideal candidate. I wonder, though, if he would have accepted Mengkare's offer of Citizenship. He was a willful, stubborn individual. He would probably recognize that Unity is the most logical way, but refuse to follow just out of pride."


Dryth ex-Themostila

Grace sips softly at the drink, savoring its exotic taste. The Maton server departs without another word to check on the needs of the next table's patrons. She lets out a pleased sigh. "It is delicious. Thank you. I still envy your talent. I just let nature do all of the work, once I get everything in the right place. Anyone could do it if they knew what to do. I've actually been meaning to put in a request--" She is interrupted by the beeping from Dryth's whisperline. It has a urgent chirp - one that they both recognize as an indication that the call is official business. "You should get that."

Dryth answers the whisperline in the proper protocol for answering an official call. "This is Dryth ex-Themostila. My current location is the Agora Xanthip. How can I serve Promise?"

The voice coming from the small speaker of the whisperline speaks with confidence and authority. "This is Thymus ex-Origines. Please report to the Council of Enlightenment immediately for an emergency assignment. I've already notified your legate and received authorization from your consul." As soon as he receives an acknowledgment from Dryth, Thymus terminates the connection with hardly another word.


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

Simeon can see that for once his older friend is in no mood for bantering; occasionally Thierry gets like this and just has to be left to get over it. He shakes his head in reply to Thierry's comments. "No, I'm not on call today - I had an emergency to deal with outside Promise yesterday; I'm not cleared for surgery until tomorrow morning." It's considered too risky for surgeons to do overly long hours.

To take his friend's mind off things, Simeon gives him a condensed version of yesterday's events: the call, the broken combi-thresher, the loss of a patient, the return, the installation of cyber replacement for two patients.

He leaves out the argument with Mark and the reason for it; no need to burden his friend with his own trouble. Besides, he doesn't quite know where Thierry's sympathy would lie. There's a reason he is so close to Zoe: she is the only person he can talk about these things with.

..."So anyway, I'm free for the whole evening, which you will no doubt be happy with!" He sneaks a sidelong glance at Thierry, to see whether he has managed to take his friend's mind off the past horrors and back towards the present.


Simeon ex-Themostila

Just as Simeon finishes his invitation, his whisperline begins to beep. The 'official business' notification makes the doctor look quizzically at the device, as he finds it worrisome that they would be calling him when he is not on call. Hopefully it is not an emergency that requires everyone's aid. He answers quickly and professionally. "This is Simeon ex-Themostila. My current location is the Agora Themostila. How can I serve Promise?"

"This is Thymus ex-Origines. I need you to report immediately to the Council of Enlightenment for an emergency assignment. You don't have to notify your legate, as I have already obtained your consul's authorization." The voice on the other side seems brusque, as if he is delivering the same instructions multiple times. Simeon barely has enough time to respond in the affirmative before the tribune terminates the connection.

Thierry looks disappointed as Simeon takes his instructions. "Next time, I guess."


Archelaos raises an eyebrow with studied nonchalance at her friend’s worry “Come on now, Jami! There’s nothing to fear. The Oculus keeps its eye on the real subversives, they don’t waste time with the facetiously grumpy remark of a loyal citizen!” he shrugs and relaxes back on the chair, sipping some cold tea.

Kalamnes would have made a great Epaphras. I can see him pursuing Mengkare’s dream on the continent. Although, would he have been made a Lucarus – as logical a choice that may seem…” he scratches his head “maybe you’re right. Maybe he would be too stubborn to see the logic.” his gaze wonders off for a second, then comes back to Jamides.
A smile opens again on his face “That is a neat game to play with your research! Which tribe would Kalamnes, Radmila, all the others be best suited for? Do you think that to be an angle worth being pursued within your work?

While the conversation falls back into their usual rhythm, Archelaos can’t help but think back to the issue just abandoned. Why not take the play on the continent? Why not bring back all the books requested by the citizens?


male Human Magus 2 (bladehound, hexcrafter) || HP 19/19, AC 17/13/14 || Ft +5, Rf +3, Wl +5 || Init +3 || Perception +8

Valarius smiles broadly at Helios, the slight imperfection of his facial injury turning the smile into something of a wry smirk. "Ah, yes, three of the last ten, but no more. Truly, Lucarus is entrusted with the leadership and defence of Hermea, yet they have never been truly tested. For all the drills, training, and practice, no foe has actually challenged Lucarus' ability to defend and lead. Thus it is in the Games ~ though glorious, they are games. Now, Epaphrus deals with the threats of Golarion, on enemy soil. Not that the average Avistanian out there poses much of a threat, but there are monsters and fiends a plenty to test our mettle against. And I hear this Games is supposed to be more challenging, more real, so we shall see who comes out on top."

Valarius begins to chuckle, "Indeed, to the ludus we should head. Cicerius is a truly superior swordsman, one who understands the flow of form, mind, and blade. Though I have no doubt that you may eclipse him one day. Perhaps you should challenge him to a duel, eh?"

Climbing aboard the transport, they head off, clashing their wits against each other just as they will soon do with blades.


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

Simeon frowns. He has some items that he would rather not bring to such a meeting. Fishing his self-made medications out of a pouch, he hands the sealed package to his friend. "Would you do me a favour and pass these to Zoe? She'll know what they are."

He reasons that Thierry has no reason to be suspicious; lovers often pass gifts to one another. Trying to dump them somewhere, on the other hand, would attract attention.

Making his way through the crowd, he heads towards the Council, wondering what he is needed for. On the way, he uses his whisperline to notify Zoe, keeping the call as casual as he can for such an unexpected interruption of his routine.


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

"...Nothing against Unity..."

Artemios stood in the Agora Diocles as he did every day when not required by formal ritual to be present in his own Agora. As he did every day, he scanned the crowd for any sign of her, of Althea ex-Diocles. He hadn't spotted her in over four months and had begun to conclude that she was avoiding him.

Artemios shoved his hands in his pockets and shivered. It wasn't particularly cold this morning, but he nonetheless felt a chill run down his spine. Storm weather was coming, he thought. He could feel it in the air, an electric sense of foreboding, like knowing the bullet with your name on it had just been cast.

Looking up, he realized he'd been simply standing in the Agora thinking as the Diocles tribe went about its morning business. He noticed an old woman looking at him with what he thought was a knowing smile.

He had three hours before he must report for drill and instructions. Maybe he could get in a good run before then, to get his mind off Althea. Artemios stretched and flexed until his muscles were warm and limber, then he took off at a blistering pace down the paths that led below the tram lines, looking to run a full circuit around the city before reporting for duty.


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

"Uh, understood. I'll be there shortly." He closes the whisperline connection and looks back at Grace. "Orders to report to the Council." They share a surprised look, but then he shrugs. "Maybe Tyrone shared my latest report? In any case, I suppose I'm leaving you to your coffee." Dryth takes a long drink to finish his.

"I'll call you later." He give her a hug and then turns to leave. Stepping down front of the cafe he glances back momentarily. She was trying to say something when the call interrupted. Oh well, I'll ask her about it later. He rushes over to one of the lifts to take a rail car to the Council building.


Male Half-Elf Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

"Garaeus? Pah, he's a clown and you know it. You know as well as I that if I weren't still serving a three year ban from competition for having been an officiant that I'd be up there myself, and it wouldn't even be close! At least the perk of being banned from competition is a better draw in the ticket lottery. These are some fantastic seats. Here, let me give you yours, just in case you can't find your way to a good cup of coffee fast enough tomorrow. Last thing I want is to have to wait outside for you during the opening rounds!"

Soractus rifled through his pockets, which were admittedly bulging with scraps of paper, notes, and other detritus, before his hand settled on the slip that had the right shape and texture to be a festival ticket. He pulled it out, and thrust it outward to the watchman. The multi-hued metallic inlay on the Hermean insignia shone brilliantly as the sun angled low in the sky.

Come to think of it, it *is* funny how the officiants drawn from Alkaeus tend to be among our best and brightest, whereas those pulled from other houses tend to be those who failed to qualify... it's almost like they deliberately tank every year.

"Anyway, I'd best be on my own way. I'd promised a friend that I'd meet her over at the Agora for a drink after the ceremony, and if I have any intention of exceeding my promise of just a drink, I'd best not be late!"


Archelaos ex-Nikephoros

Jamides gives Archelaos a lengthy explanation of the first generation of Hermeans. While he is familiar with some of them, her retelling is vivid and detailed. When Mengkare met again with Kalamnes at the end of his life, the dragon mourned that there were no other men like him. He set out to find more of them, recruiting the best of humanity for his new endeavor. Even among these talented individuals, fourteen stood out as paragons of the race. Mengkare named them the first Council of Enlightenment, the consuls to lead the rest of mankind into the future. The greatest and wisest of them all, Praxus, died to save the fledgling city from envious agents of Cheliax. The death of Praxus and the destruction of his body was what led Mengkare to decide to shield Hermea from the world and raise high walls to protect Promise. The remaining thirteen consuls gave the thirteen tribes their names and roles, based on their particular talents.

Just as she finishes the story, Archelaos hears the urgent tone of the whisperline. He answers it immediately, being about official business, and gives his name and location as required. The voice on the other end - a tribune of Origines - instructs him to report to the Council immediately. He can't help but think back to Jamides's worry about being heard as he gathers his belongings to head there.

Valarius ex-Epaphras

Valarius is going over forms in his head, mentally preparing for the coming swordplay. His thoughts are interrupted by a strident beep from his whisperline. His heart leaps at the official tone, thinking that it may be an urgent mission off the island. He answers with his given name and current location, though being on the transport makes that a predictive answer. When he receives his orders, he has to bid goodbye to Thierry before he exits to get onto the transport to the center of the city.

Artemios ex-Lucarus

Artermios has made it more than a quarter of the way around Promise - a little less than five kilometers - when he hears his whisperline chirping. He comes to a stop, getting his breathing under control before he answers. The constitutional run has been a good one, having pushed himself to run at full speed the entire time. Once he answers the official hail in the appropriate, professional manner, he receives an order to come to the Council of Enlightenment immediately. He considers running there to complete his exercise - as it is just over two kilometers from the outer walls to the city's center - and makes up his mind that he can beat the transports. He can make it in five minutes if he pushes himself.

Soractus ex-Alkaeus

Soractus takes his leave and heads off to meet this 'friend' - a woman who does not exist. The quick excuse was made when he saw one of the bystanders give him a surreptitious hand gesture, telling him to break off the conversation and await further orders. He heads to the nearest agora and sits down at one of the tables, idly fiddling with a menu as he scans the room. "Number Sixty-four." Soractus internally grimaces in self-disappointment as his legate makes contact, having successfully sneaked into the coffee shop and claimed a seat across the way. Going by the identity of Toran ex-Alkaeus, the secret police captain has a whisperpen pointed in his direction. The device allows them to speak at a distance without anyone being able to overhear.

"Number Six," Soractus responds in a whisper. Are we secure?"

"We are. I have a mission for you. Something has happened in the farmstead of Torch, on the far side of the island. Tribe Origines is not handling it internally, but I suspect they need some sort of deniability. A squad is being assembled to investigate, and I have arranged for you to be placed upon it. You'll be receiving notification on your whisperline in a few minutes. Your instructions are to join this squad, complete the mission as given, and determine precisely what has occurred in Torch and why they are sending a disposable, deniable squad." Six has perfect spycraft, drawing absolutely no attention to himself even as he gives his instructions.

Soractus smiles softly. "I understand."

Part 2 coming!


The Council of Enlightment meets in the palace that sits in the center of Promise, sharing the space with the great gold dragon Mengkare. Often, Citizens can see him taking flight or landing - the majesty of the unbelievably large wyrm is unmatched even by the great technology he has given them, as he is the purest example of the pinnacle of evolution. Each of the rail lines start at the palace, like the center of a spoked wheel with each line heading to a separate agora. Many of the higher-level Citizens work in the palace, though only the consuls actually live in its walls. The palace is itself built upon a low hill, and its spires form a golden pyramid. Even among the great buildings of Promise - each of which would be a unparalleled marvel elsewhere in the world, on par with the greatest architectural accomplishments of Golarion - the palace is spectacular and beautiful. The afternoon sun reflects off the spires, washing the surroundings in a golden gleam.

Thymus et-Origines awaits the six men who he called on the whisperline, wondering why they were selected. He did not have anything to do with their selection, only with gathering them and readying them for their briefing. He is a tall, handsome man with a square jaw and a mind as sharp and bright as a techsword. It is not his place to question the decision, however, of why this issue was not being left to Origines to solve. He scans the crowd of Citizens as they arrive from the transports, knowing what each of them looks like and where they were when he made contact with them. One by one, he spots them and hails them. He had to leave Matons to direct two of them to the spot where he waits for the other four, but they pass along the message. Less than fifteen minutes after he places the last whisperline contact, all six of them are present and assembled before him. "Good afternoon," he says by way of introduction. "I am Thymus et-Origines. You have all been selected for a mission. Please come with me for a briefing."

He leads the six of them through the halls of the palace, not bothering with small talk. They wind through the large structure. All of them have been inside it before to give their Oath, but its sheer size and beauty is still surprising. The interior walls are not made of gold, but the floors and walls have circuits running through them. Energy hums as the circuits light in sequence when energy courses through. Most of the Citizens who work in the palace have left for the day, leaving the corridors mostly empty as they make their way through the cavernous labyrinth. Thymus leads them to a lift, placing his hand on the display to gain access. His visage appears on the display as the door to the lift opens and they go in. The doors close with a hiss as it carries them upwards, then opens them again when they arrive on the proper level. Thymus continues to lead them to a conference room, opening the door again with his hand. The doors to the conference room open, showing them a large table in a room with a giant south-facing window. The glassed window stretches across the entire boundary of the room's wall, giving them an extraordinary view. They are near the top of one of the south spires, which peeks above the sandstone walls. They can see the shimmering blue Steaming Sea beyond the walls, and the small strip of land dedicated to the docks where foreigners desperately try to trade near-worthless trinkets for a taste of Promise.

Thymus motions for them to take seats. He picks up a handheld display from the center of the table and takes a look at it. "You've been selected to go on this mission for the specific roles that you will fulfill. The details of the mission will follow, but you will be investigating an occurrence at the Torch Farmstead, and your specific skills will aid in the investigation. First, Artemios ex-Lucarus will be leading the mission from a tactical standpoint." He motions to each person as he calls out their name so that no one is confused as to who is whom. "Soractus ex-Alkaeus and Valarius ex-Epaphras will provide additional tactical and martial support, as well as Valarius's arcane talents. Simeon and Dryth ex-Themostila will provide their technical expertise - which is medicine and engineering, respectively." He pauses as he goes over the final profile. "Finally, Archelaos ex-Nikephoros will... Provide general support using his particular acting talents. I'm sure that you all have questions about your mission, but I don't know precisely what it is. If you'll wait for a few minutes, I will go get your briefing agent." He gathers the display and exits the room, leaving silence in his wake.


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

Artemios reviewed his team. Three warriors, two arcanists and an actor. Either the mission had some very peculiar requirements or someone in command had an odd sense of humor. Presumably the Nikophoran was present as liaison specialist, meaning the mission planners expected something more than mere force was needed to resolve the issue at Torch.

He stood and looked at his new team. "While we wait for the briefing I suggest we introduce ourselves. We have no idea how much time we'll have to train as a team before being placed into danger, so we should take the opportunity now. I'm Artemios ex-Lucarus and I'm an expert in ranged weaponry, especially pistols and other small arms. Thymus put me in command of tactical matters, which I recognize to mean that I'm not in charge when out of combat or imminent danger. Which is probably just as well for all of us," he concludes, trying to put a little humor into his address.

He looked to see who was next to speak.


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Dryth looks around room at the others. He knew Simeon if only mostly through reputation. Their talents lay in different directions though, so he hadn't the chance to work with the man. He gives Simeon a nod of acknowledgement as the group's roles are explained.

"I'm Dryth ex-Themostila. I'm a engineer and machinist. I study mostly robotics, but my talents extend to most things technical, and I know a smattering of spellcraft too. There might be another reason I'm here though. I lived on a farm for six years before being invited into Promise. I know what to expect on one and how the people there live. I don't have a silver-tongue, but the farmsteads have good, solid people there and it might do well to have someone who can relate to them. They're proud of their work for Hermea, despite most of them never even setting foot into Promise for their entire lives."

GM, does Dryth know anything about the Torch farmstead?


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

"I'm a bit of an amateur engineer myself," says Artemios, "though likely I'm not at all in your league, Dryth. Let me know if you need back-up at any point."

Artemios's Knowledge (Engineering) is half that of Dryth's, but good enough for an Aid Another, perhaps!


Male Half-Elf Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

64 surveys his new companions. According to the orders from 6, these were disposable youths, but it wouldn't hurt to call in some quick background checks over the whisperline before departing. The actor in particular was an odd choice. Presumably he was there to liaise with the locals, but the Oculus has long known that Nikophorans - and actors in particular - were prone to getting odd ideas in their heads. It wouldn't do for the spokesperson for this party to be spouting heresy or sedition at every turn.

1d20 + 8 ⇒ (1) + 8 = 9 Knowledge:Local

"Soractus. Infiltration, reconnaissance, interrogation. That sort of thing. I'm your eyes and ears. Not a bad shot either, for what it's worth, and I know an arcane trick or three for good measure, though they're nothing fancy."


Archelaos is flabbergasted when he sees the company he’s in – he definitely feels like the odd one in this group, and can’t really understand his role in the upcoming mission “Hello to you all.” he makes a small bow towards the others, eschewing showmanship for the moment “Archelaos ex-Nikephoros. I… I must admit that my area of expertise seems hardly fitting for the situation. I focused mostly on classical studies, artistic performance first and foremost. I have a smattering of most disciplines and a modicum of magical training. Perhaps my most useful quality is knowing how to talk to people - though I think no one in Hermea would be needing much convincing to collaborate with the Council.” he looks around, meeting the eyes of every one of the other participants as he speaks.

Being a bard, knowledges are pretty much a given with Archelaos. Engineering +8 for the record.


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Without the Technologist feat, you guys likely know more classical/civil engineering. Bridges, construction, etc. It'll be interesting how Paizo wrote this interaction. It could be enough to figure out the range of motion of a robotic arm and how much force it can exert, but unlikely to allow you to rewire something. We'll have to see if you guys can aid in different situations.

Dryth nods to Artemios. "Amateur, eh? Good, good. I can always use another pair of hands that knows the difference between a thermal network spanner and a mobile neural drain caliper." He pauses, looking expectantly at Artemios. When he sees the blank look on the Lucarus' face, he suddenly begins laughing. "Yeah, don't worry. I just made that second thing up. 'Mobile neural drain caliper'. What the hell would that be?"

His laugh subsides to a chuckle. "Seriously though, if we need it, I'll be glad for your help."


male Human Magus 2 (bladehound, hexcrafter) || HP 19/19, AC 17/13/14 || Ft +5, Rf +3, Wl +5 || Init +3 || Perception +8

Arriving on the Transport, he greets Thymus appropriately then follows silently afterward. Though he normally received his orders elsewhere, he was accustomed to the protocols. He once again took observation of the palace halls, amazed by how beautiful, how dynamic, how different it wall was from the outside world. Could they not understand the amount of advancement Hermea had made? Shaking off such thoughts, he examined his new companions as they were each introduced in term. He offered a nod of recognition to Artemios, the pair had both served under Constantine ex-Epaphras on an extended missions abroad, and had developed a strong respect for each other.

"Well met, all of you. I am Valarius ex-Epaphrus. I am one of the Order of Seekers, field agents sent abroad into greater Avistan to locate and recover items determined to be of value for the good of Hermea. I am skilled in all forms of combat, though an specialized in the used of blades at close range. I have also been trained in the use of the arcane as it pertains to success in battle, and am working to master combining blade and spell in an artful balance. Beyond my martial abilities, I am learned about several topics and have a decent eye for examination."

After offering is curriculum vitae, Valarius responds in turn to the topics proposed by the others. "Artemios and I have worked together in the past, on several assignments in Golarion and I can speak to both his tactical acumen and his talent with firearms. Dryth, your deeper understanding of the farms will most definitely be of use. As to your part, Archelaos, if you have a broad range of training, that may be precisely why you have been assigned to the task. To supplement where we as a unit have weaknesses. And as a trained performer, is it safe to say you are good with your words ~ every unit needs a voice. Beyond that, you strike me as an athletic man, can you carry your own in a fight?


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

Simeon's eyes rove over the assorted group, analysing, assessing. He nods briefly at Dryth, of whom he has had heard good things. His eyes widen slightly and he smiles at Archelaos, whom he operated on so many years before; he hopes that Archelaos remembers him.

He nods approvingly at Artemios' decisive statements and speaks simply and to the point himself. "I am Simeon ex-Themostila, technician and surgeon. If it breaks, I can fix it. If you're hurt, I can fix you. I have training in battlefield medicine and explosives; I'm a good shot but I'm no fighter."

In his heart of hearts, Simeon has enjoyed the competitive nature of combat training, but fervently hopes never to have to harm another living being. His calling is medicine, in the healing of people. He knows what Hermea's weaponry does and the harm it can inflict. He helped build some of the weapons himself. He does not - of course - see any dissonance between those two views.


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

Artemios listens, taking notes on his wrist pad. "Good, good," he says. "Always glad when Unity provides us with a doctor. Welcome aboard, Doc."

"I'd like you all to take a moment to consider any supplies you need to requisition before the mission. Make your lists and forward them to me. I'll present a unified list to the briefer when we're done. Don't forget ammunition, medical supplies, survival gear and any tools of your disciplines you don't actually have with you right now."

He looks up, gesturing to the team member he now considers the party's liaison specialist. "Archelaos, what can you tell us about Torch? I've never been there."


Archelaos most likely saw Simeon passing by the medical facility during his convalescence; however, he does not know about the “merging” operation that Simeon performed – he was heavily sedated all the time.

As any Hermean, I have a solid training in self-defense and combat – though luckily I never had to put it to use. Most of my fighting training is in stage combat – this may make you laugh, but I am most effective with an ancient broadsword. I have a very skilled Lucarus training me in its use so to better portray the ancient warrior I play.” Archelaos replies to Valarius. His gaze then rests on Simeon for a while – he could swear he has seen the man before.

Anyway, I grew up around the Torch farmstead – in my days of training before the trial for citizenship. Maybe the Council wanted a local present for the mission – though I must admit I haven’t had any contact with the place since I was accepted in Promisetwo years ago.” he tries as hard as he can not to stare at Simeon – but he can’t shake the feeling of having met him before.

Do I need a Knowledge (local) check, or do I just know about the place? Can I make stuff up about it?
Knowledge (local): 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Dryth looks up when Archelaos says he spent time near Torch. "You lived on the farms too? Then we have two of us who know the communities! And all the better if you actually know the people there. "

-Posted with Wayfinder


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

Simeon blinks at Artemios' comments. "Are we likely to need weapons? I can use a pistol, but don't carry one as a matter of routine."

He smiles at Archelaos. "You likely don't remember me, but I was one of the surgeons involved in putting you back together after your accident. One of many, I should add - and my role was more monitoring your recovery. It was a far more skilled surgeon than I who actually saved your life."


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176
Simeon ex-Themostila wrote:
Simeon blinks at Artemios' comments. "Are we likely to need weapons? I can use a pistol, but don't carry one as a matter of routine."

Artemios shrugged. "I don't know any more about the mission than you do, but the Powers that Be did not assemble a team of diplomats or farmers. This is a tactical team with some elements of a long-range reconnaissance or strike force. So, yes. I think we're likely to need weapons. If you don't have a pistol issued to you, we need to remedy that before we leave. Every member of this team should be armed. Also, Simeon, please ensure that the team has sufficient medical supplies, whatever those may be. If there's anything you don't have, give me a list."

He surveyed the other team members. "Now's the time. I know I'll be requisitioning some ammunition and a few items of basic gear. Let me know if you need anything."


The conversation of the group is interrupted by the door to the conference room opening with a puff of air as a middle-aged woman enters. She looks over them with a discerning eye, carefully sizing each of them up. She is a distinguished and beautiful woman with graying hair placed into a tight bun. She wears a dark gray robe over her utilitarian tunic, but no other adornment. "Good afternoon. I am Dolga sun-Origines, consul of the Origines tribe. You have been selected to conduct an investigation regarding an incident that has occurred in the Torch Farmstead. I apologize, but this means you will miss the Games." She clicks a button on a small handheld device, and an image made of light appears above the table. The display shows a miniature version of a typical farmstead, except that it is built around a large black hill in its center. Many farmsteads have a small agora in their center, so that the Residents can meet and assemble as required, but a few are built around natural landmarks. A violet light emanates from the top of the hill.

Dolga points to the summit. "What I am about to tell you is a classified matter. Six months ago, a strange fire began burning from somewhere inside the Black Hill. Our metallurgists discovered that the violent flames could be used to smelt several exotic ores, resulting in several breakthroughs. We have a small research team - Citizens from Diocles and Themostila - placed there. They reported steady progress until 26 hours ago - when they failed to check in. Attempts to contact Torch have been unsuccessful. The Council has decided to send a small squad - yourselves, the size of the ad hoc squad determined with an emphasis on the classified nature - with varied skills to investigate the circumstances of the lack of communication from Torch. You are to travel immediately to Torch, determine the nature of the issue, execute a solution, and report back in. Torch should have the transmission capacity to send a message far beyond the normal range of your whisperlines. For those who haven't left the borders of Promise before, your whisperlines only work in a range of less than ten kilometers."

She looks at them as the image of Torch shimmers before them. "The researchers have a lab located here, deep inside the Black Hill via a hidden entrance in caverns accessible on the western side. The research expedition is led by Khonnir et-Diocles, and his safety is to be considered a primary objective of this mission. You will receive weaponry and other supplies appropriate to the mission parameters. Do you have any specific questions?"


male Human Magus 2 (bladehound, hexcrafter) || HP 19/19, AC 17/13/14 || Ft +5, Rf +3, Wl +5 || Init +3 || Perception +8

Valarius has stood quietly toward the side for the last bit. With the entrance of Dolga sun-Origines, his demeanor took on a more serious tone. Listening intently, he has processed each piece of information she has provided. Upon her prompting, he speaks, "The devil is in the details - I would like to inquire about the number of personnel present in Torch? How many citizens oversee the farmstead? How many petitioners reside there? How many total members were there in the research team?"


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

Artemios stared intently at the image of the town hovering before him.

"What have the researchers so far found within the caverns?" he asked. "More artifacts?"

"And what authority do we have for the use of force? Are there rules of engagement?"


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Dryth squints at the image of the town on the hill. "Did the researchers discover the origins of the flames? Were they dangerous beyond normal fire?"

"Did the farmers know anything about the research team or was it all kept quiet?"


The consul quietly nods as the team asks pertinent questions, pleased that they know to probe deeper. "The Torch research team consists of twelve members drawn from two tribes." She consults a tablet display for the roster. "From Themostila, six: Joramus, Serantha, Jhestine, Alana, Treman, and Gaius. From Diocles, six: Khonnir, the leader of the research expedition; Balthazar, Althea, Nebestus, Pramia, and Mylan. Their mission was classified as far as the Residents of Torch are concerned, and the results of their research are still held on site. Retrieving the research is a secondary but vital goal of this mission. You will be going into the city under the guise of further researchers. There are eight hundred and nineteen Residents living in Torch, and three Origines Citizens currently assigned to oversee it."

"Artemios is authorized to increase the use of force as required. With the total blindness to the situation, it would be inappropriate to make sweeping declarations about the use of force at this juncture." She gives the last instruction without further explanation.


Male Half-Elf Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

"Is there any... history within Torch of trouble? Any of the Residents have a history of being troublemakers?

At this, he looks pointedly at Dryth and Archaelos;

"We must remember not to be blinded by nostalgia. Not all those who live on the farms do so for having failed the tests of physical strength or mental acuity. Sedition and rebellious conspiracies are... Not uncommon in the farmsteads. Especially among the older residents. I'd put no actions past them, and it sounds like this team of researchers didn't have a proper security detail."

As he finishes, he glares at the consul. This whole project seemed wildly irresponsible. He would need to report it's mere existence to the Oculus eventually, but it would probably be better to wait, to see just how large a fish he could reel in before setting the line.


Male Human Gunslinger (Pistolero) 2 - HP 22/22,- AC 17/T: 14/FF:13 - Perception +8 - F: +6/ R: +8 / W: +3 - CMB: +3 - CMD: 18 Speed: 30, Init. +5
Consumables:
Grit 2/3, Black Powder Bravado 0/1, bullets 176

Artemios struggled not to look as stunned as he felt. Althea was one of the researchers? His heart raced and he forced it to calm using the Serene Lotus breathing technique he'd learned on his last excursion from the city.

"When do we leave?" he asked the Consul.


Archelaos, politely silent while technical and military experts ask the proper question, bites his lip at Soractus’ implication of treason.
That seems exceedingly suspicious, Soractus.” he looks at the agent in the eye “Most residents in the farmsteads love the chance of life in an enlightened society and fully enjoy the work in the fields; whether they harbor dreams of becoming citizens, they are afforded every instrument for a good education and a chance to succeed at the trial.” his tone is polite, yet stern. He is convincing himself as well as the others: Hermea works.

This problem may be an unfortunate accident – not uncommon with experiments and new discovers. Consul Dolga, in addition to weapons, I ask if there are, in Hermea’s armory, some suits or other protections against the heat of a furnace. Either by technological or arcane means, we should expect a hostile environment – a fear just as real, if not more so, than that of sedition.” he looks at Soractus during the last sentence.


Dolga sun-Origines looks askance at Soractus, clearly peeved by his implication. "Ensuring the total well-being of the Residents is my duty. They are not failures of any sort, but simply awaiting their place among our numbers. While we have had isolated incidents of disloyalty, they were dealt with quickly before they could cause an incident. There are no indications of any plot, and Torch has long been a model farmstead." She throws Archelaos a curious look, colored by a flash of uncertainty. "You will leave immediately. We have arranged a transport vehicle for you, and your chains of command have been notified of your coming absences. Artemios will handle the requisitions, including armor and protective clothing appropriate to the unknowns of the mission. You will be limited to a slightly limited weaponry - conventional firearms and blades - on the very minor possibility of an insurrection. If you have friends or mates, I suggest that you make them aware of your pending departure - but do not forget the classified nature of the mission."


Male Human Alchemist (Chirurgeon) 2 AC 15 [T 15 FF 10] | CMB +2 | CMD 17 | HP 17/17 | Fort +4 | Ref +8 | Will +1 | Init +5 | Percep +6

Simeon looks puzzled at Soractus' outburst and suggestion of sedition: his own memories of life on the farmstead are happy, and they certainly compare favourably with what little he knows of Thierry's upbringing.

He keeps his own counsel, however, as it is bad form to pick disagreement with a potential patient. Better to listen. That said, of course...

"My lord Consul, might we requisition medical supplies as well as armaments? I have some light potions with me, but no more than that."

I'd also like whatever tools are needed to use the Craft (mechanical) skill


Male Human Impossible Sorcerer 2 [HP: 14/14 | AC 12/12/10 | F+2 R+2 W+4 | Init +2 Perc +2 SM +1]

Dryth looks at Soractus with incredulity. "I was one of those! The farmsteads take pride in their position even as they are envious of the citizens in Promise. My best friend Piotr has devoted his life to working the farms, harvesting the wheat, corn, and vegetables we eat everyday without any complaint. He is waiting his turn to entire Promise and even if it never comes, he knows he was part of something great and wonderful."

Dryth rolls up his sleeve to expose a wheel-shaped brand on his lower arm. "We got these together with several other to show our pride at being on the farm. They were to represent us, the farmers, as the wheels of Hermea on which Promise sits and prospers. If there was ever any dissent, it was only out of the idea that Promise should share its amazing wonders."

He shakes his head and looks back at the consul. "My apologies. I'd like to know about the researchers' system to interface and download the data if necessary. Also, any protective equipment for if we ened to interface with the flames themselves."


Male Half-Elf Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

"Indeed, plenty in the farmstead are perfectly loyal. Whether they be citizens-in-waiting, whose admission is only a matter of time, or those who don't meet the exacting standards of citizenship, they toil happily, knowing that their lot is still better than those across the sea, that they still share in the bounty of Hermean prosperity and advancement.

But you all know as well as I that there are also those who are rejected for citizenship not because they lack the ability, but because they lack the commitment to Mengkare's vision. Because they are duplicitous, or greedy. Because they harbor doubts about Hermea, about Promise. There is a reason Origines oversees the farmsteads. Conducts routine searches. Performs interviews. There is a reason citizenship is earned and not simply granted. And it behooves us to keep that in mind when venturing beyond the walls of Promise. Venturing among those who have not earned it. Because while the vast majority of them are good people, loyal people, we have no way of knowing those who are not. We have no way of knowing who we can trust. If this mission is truly one of utmost secrecy and care, it is imperative that we remember that, most of all among those whom we have the least reason to trust. That's all I'm saying."

After concluding his digression on exactly why it's so important to remember to remain tightlipped, he turns back to the Consul to continue exploring the details of the mission.

"With those considerations in mind, Consul, and given the classified nature of this mission, is there an official explanation that you would prefer that we hew to? Both while explaining our absence to colleagues here in Promise, and, more importantly, in order to ensure that our explanation of our presence out on the island is... agreed upon and consistent.

As to the requisitioning of supplies, I'll need to procure some basic tools and utility items, in addition to armaments. I trust that won't be a problem? If not, I can requisition them from my own Legate before departure, assuming we'll have time to do so? It would not be unusual for me to request such basics before departing the city for any reason, so it shouldn't raise any unusual flags."

1 to 50 of 296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Barcas - Iron Gods: Unity's Promise All Messageboards

Want to post a reply? Sign in.