Wyrm Sniper

Soractus Ex-Alkaeus's page

39 posts. Alias of LessPopMoreFizz.


Full Name

Soractus Ex-Alkaeus

Race

Half-Elf

Classes/Levels

Investigator (Steel Hound/Infiltrator) 1 | HP 10/10,- AC 17/T: 14/FF:13 - Perception +7 - F: +2/ R: +6 / W: +3 - CMB: +1 - CMD: 15 Speed: 30, Init. +6

Gender

Male

Special Abilities

1/day—dancing lights, darkness, faerie fire

Strength 12
Dexterity 19
Constitution 14
Intelligence 18
Wisdom 13
Charisma 12

About Soractus Ex-Alkaeus

Soractus

Background:

Spoiler:
Five background and concept elements important to Number 64 (AKA Soractus ex-Alkaeus).
1) 64 is an agent of the Aurelian Oculus, one of the five centuries in the Alkaeus tribes charged with keeping the peace in Promise and enforcing the purity of Mengkare’s vision. While the other centuries of Alkaeus are respected, the Oculus is feared. In whispers, members of other tribes refer to them as the Aurelian Shadow, or, more simply The Walls. Oculars are stripped of their name upon achieving citizenship within the Century, and instead issued a number, which is known to, and used exclusively within the Oculus. Oculars take on, and dispose of, other identities on an as needed basis, though they always maintain a (readily disposable) public face.
2) 64 is a Half Drow, born out of a secret breeding program operated by the Alkaeus tribe. For about a century now, there has been a secret program to breed a new generation of Alkaean agents with heightened senses, a resistance to enchantment, and… other skills. These infants are glamered at birth to hide their heritage, and it is not removed or revealed to them until they gain citizenship with Alkaeus. At this time, they are trained to disguise themselves, and continue to blend in with Hermean society.
3) 64 recently participated in a fairly large scale operation to flush out a small cult of Milani worshippers, led by, of all things, a Legate of the Zyphros Tribe, who had been sabotaging the fields worked by those who would never attain citizenship. 64 was proud of his role in the operation, but is troubled that he never saw any actual evidence of the alleged sabotages.
4) While he’s a talented infiltrator, 64’s primary training is as an interrogator and forensic investigator. He’s rather proud of his ability to get inside of a subject’s head, and pull information out, whether through subtle trickery, overt brandishing of a weapon. He finds torture distasteful, but is familiar with the application of the skill.
5) 64 is a crack shot, and as a child, dreamed of being called to serve with Lucarus. His calling was elsewhere, but he still prides himself on his skill at arms, and trains with his weapon with a vigor unusual for an Ocular, who are not generally expected to engage in direct confrontations.

Two goals that are important to 64.
1) 64 is a True Believer in the Unity Principle and Mengkare’s vision, but his faith in the systems that carry out that vision have been shaken of late. He worries about the recent arrest of several high ranking members of another tribe, and has still not fully integrated an understanding of his own unique parentage into his greater understanding of the Hermean genetic program.
2) 64 has become quite enamored of the life he presently leads as Soractus ex-Alkaeus. He will go to great lengths to maintain the integrity of that identity, and not have his role as an Ocular disclosed, as he has begun to establish friendships that he has no desire to abandon.

Two secrets about 64, one that he knows, and one that he not yet aware of.
1) Unlike other citizens of Promise, 64 knows more than most of his parentage. There is a program of half-drow citizens being bred within Alkaeus, of which 64 is one. He knows of several other half-drow citizens within his Century as well, and suspects others. He knows that the program is not common knowledge, but doesn’t know how secret it is beyond the Oculus.
2) The Drow-breeding program is, in fact, a pet project of the current Tribune of the Oculus, and is not even known of to the other Alkaeus Tribunes or the Consul. It’s unclear if Mengkare knows, or if he is aware of - or concerned about - the ambitions of the Tribune.

Four people that are tied to 64, three are friends and one is an enemy.
1) Number 29 - AKA Aegedyce ex-Alkaeus, 29 is a half-drow who was elevated to Citizenship alongside 64, and was trained alongside him in the arts of disguise and deception. She is frequently partnered with him for operations, and the two are close friends. While 64 is primarily skilled as an interrogator, 29’s talents tend more towards stealth, scrying, and surveillance. When they say that The Walls have eyes… 29 is them.
2) Lucalino ex-Alkaeus is 64’s nextdoor neighbor in Promise, and is an officer of Mengkare’s Claw, the century of Alkaeus that acts as a more conventional city watch. Luke only knows 64 as Soractus, and believes him to be a recently initiated member of the Claw.
3) Number 6, Legate to 64, and his immediate superior officer. Meticulous, and fanatical, 6 is your prototypical Secret Police Captain, obsessed with the eradication of sedition and the promotion of the party line.
4) Number 1, The current Tribune of the Oculus, harbors ambitions of his own, and is intent on using his feifdom to promote them. He may actually be the drop at the heart of the Drow breeding program, though this is entirely speculation.

Four memories, mannerisms or quirks 64 possess.
1) 64 is fond of guises with, as he describes it ‘a bit of grit’. He enjoys the way it irritates his more fastidious superior, and believes that by obscuring his features with filth, they become harder to scrutinize.
2) 64 has a limited memory of a childhood in which he was raised as a human boy named Victarion, during which he learned to hunt and shoot and was trained in basic mechanical skills; he occasionally wonders what happens to the other children he was raised among, having been forced to abandon his identity on achieving citizenship.
3) 64 is intensely self conscious about his true appearance. The moment he allows someone to see his true face, even within the Oculus, is the moment he is affirming a very strong bond of trust.
4) 64 occasionally has intense, lucid nightmares set in a city of Drow. He’s not sure what they mean.

Full Crunchy Stuff

Spoiler:

Male half-elf (half drow) investigator (infiltrator, steel hound) 1 (Pathfinder RPG Advanced Class Guide 30, 100, 103)
LG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee sap +1 (1d6+1 nonlethal)
Ranged coat pistol +4 (1d4/×3)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, darkness, faerie fire
Investigator (Infiltrator, Steel Hound) Extracts Prepared (CL 1st; concentration +5)
. . 1st—blurred movement[ACG], shield
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Statistics
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Str 12, Dex 19, Con 14, Int 18, Wis 13, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Point-blank Shot, Rapid Reload
Traits elven reflexes, larger than life
Skills Bluff +5, Craft (alchemy) +8 (+9 to create alchemical items), Craft (firearms) +8, Disable Device +7, Disguise +5, Intimidate +5 (While wielding a firearm, considered one size category larger than your actual size), Knowledge (local) +8, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Infernal, Protean, Sylvan
SQ alchemy (alchemy crafting +1), elf blood, inspiration (4/day), master of disguise
Other Gear studded leather, coat pistol, sap, 49 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Larger Than Life When using Intimidate while wielding a firearm, you are considered 1 size catagory larger.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master of Disguise (Ex) Disguise in 1d3 minutes. Reduce penalties for different traits by 2 each.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.