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About Soractus Ex-AlkaeusSoractus Background:
Spoiler:
Five background and concept elements important to Number 64 (AKA Soractus ex-Alkaeus).
1) 64 is an agent of the Aurelian Oculus, one of the five centuries in the Alkaeus tribes charged with keeping the peace in Promise and enforcing the purity of Mengkare’s vision. While the other centuries of Alkaeus are respected, the Oculus is feared. In whispers, members of other tribes refer to them as the Aurelian Shadow, or, more simply The Walls. Oculars are stripped of their name upon achieving citizenship within the Century, and instead issued a number, which is known to, and used exclusively within the Oculus. Oculars take on, and dispose of, other identities on an as needed basis, though they always maintain a (readily disposable) public face. 2) 64 is a Half Drow, born out of a secret breeding program operated by the Alkaeus tribe. For about a century now, there has been a secret program to breed a new generation of Alkaean agents with heightened senses, a resistance to enchantment, and… other skills. These infants are glamered at birth to hide their heritage, and it is not removed or revealed to them until they gain citizenship with Alkaeus. At this time, they are trained to disguise themselves, and continue to blend in with Hermean society. 3) 64 recently participated in a fairly large scale operation to flush out a small cult of Milani worshippers, led by, of all things, a Legate of the Zyphros Tribe, who had been sabotaging the fields worked by those who would never attain citizenship. 64 was proud of his role in the operation, but is troubled that he never saw any actual evidence of the alleged sabotages. 4) While he’s a talented infiltrator, 64’s primary training is as an interrogator and forensic investigator. He’s rather proud of his ability to get inside of a subject’s head, and pull information out, whether through subtle trickery, overt brandishing of a weapon. He finds torture distasteful, but is familiar with the application of the skill. 5) 64 is a crack shot, and as a child, dreamed of being called to serve with Lucarus. His calling was elsewhere, but he still prides himself on his skill at arms, and trains with his weapon with a vigor unusual for an Ocular, who are not generally expected to engage in direct confrontations. Two goals that are important to 64.
Two secrets about 64, one that he knows, and one that he not yet aware of.
Four people that are tied to 64, three are friends and one is an enemy.
Four memories, mannerisms or quirks 64 possess.
Full Crunchy Stuff
Spoiler:
Male half-elf (half drow) investigator (infiltrator, steel hound) 1 (Pathfinder RPG Advanced Class Guide 30, 100, 103) LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +7 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 10 (1d8+2) Fort +2, Ref +6, Will +3; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee sap +1 (1d6+1 nonlethal) Ranged coat pistol +4 (1d4/×3) Spell-Like Abilities (CL 1st; concentration +2) . . 1/day—dancing lights, darkness, faerie fire Investigator (Infiltrator, Steel Hound) Extracts Prepared (CL 1st; concentration +5) . . 1st—blurred movement[ACG], shield -------------------- Statistics -------------------- Str 12, Dex 19, Con 14, Int 18, Wis 13, Cha 12 Base Atk +0; CMB +1; CMD 15 Feats Point-blank Shot, Rapid Reload Traits elven reflexes, larger than life Skills Bluff +5, Craft (alchemy) +8 (+9 to create alchemical items), Craft (firearms) +8, Disable Device +7, Disguise +5, Intimidate +5 (While wielding a firearm, considered one size category larger than your actual size), Knowledge (local) +8, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception Languages Common, Draconic, Elven, Infernal, Protean, Sylvan SQ alchemy (alchemy crafting +1), elf blood, inspiration (4/day), master of disguise Other Gear studded leather, coat pistol, sap, 49 gp -------------------- Special Abilities -------------------- Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. Larger Than Life When using Intimidate while wielding a firearm, you are considered 1 size catagory larger. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Master of Disguise (Ex) Disguise in 1d3 minutes. Reduce penalties for different traits by 2 each. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm. |