Azothath's Homebrew: Untergang der Zwerge Masskruge (exotic weapon)


Homebrew and House Rules


Downfall of the Dwarves Mug
Statistics
Cost 500 gp(masterwork, exotic), 1000 gp mithral(masterwork, exotic, mithral)
Weight 3 or 2 lbs.
Damage 1d3 (small), 1d4 (medium), 1d6(large); Critical 20, x2; Range —; Type B or S; Special see text
Category One-Handed melee weapon; Proficiency Exotic
Weapon Groups Close, Traps
Description
This glorious litre beer stein has a metal base, hinged lid and beard guard, and body reinforcement and chasing of pewter or mithral enclosing a carved cobalt blue to golden amber quartz glass mug. The stein has three unique features - a pointed finial which acts as a tri-edged dagger, a spring-loaded poison pill compartment in the base, and finally a built-in beard trap which locks on to an imbiber's whiskers. The stein has a hardness: 5 or 7 and hit points: 5. Weapon finesse can be used when making melee attacks with the stein.
The poison pill compartment has a Perception 20 DC to notice when examined, a trigger on the handle can drop 1 of 3 pills into a drink or consumable beneath the stein using a standard action and Sleight of Hand or Stealth to conceal the action.
The beard-trap has a perception 18 DC on inspection with a concealed mechanical trigger on the stein body under the grip to set the trap. It only grabs the facial hair, hair, or fingers at the beard guard or stuck into the mug. It can also trigger with a successful melee attack once per round using Sleight of Hand check vs target's touch AC. Normally it requires a Reflex 18 to avoid when first drinking from the stein or struck with it and then a perception 13 when the trap triggers. An Escape Artist 18 or Str Chk 15 as a standard action can extricate a target's beard/hair from the trap, otherwise the target suffers a -5 CMD vs a creature holding the stein or -2 CMD in general and a -2 to hit penalty to all martial attacks (improvised, melee, ranged, thrown, natural, and unarmed strikes) it attempts. A stein that has trapped a beard can be used to bash the trapped creature with +2 to hit for bludgeoning damage or to aid CMB attacks. A successful Str Check to pull a beard/hair from the trap inflicts (1d3) damage to the freed medium sized creature (one size category less than the usual damage).
The stein can hold up to 4 non-damaging flasks/vials of liquid such as holy water (but not alchemist's fire or acid). Once per round each successful hit can douse the target with one flask/vial of the liquid rather than attempting to use the poison pill or beard trap options. If the target is caught in the beard trap once per round an attacker can cause it to spill one flask or vial of contents on the target with a successful CMB or melee attack in lieu of a CM effect or damage. If the target is caught in the beard trap and prone it suffers a dousing at the end of its round.
The stein qualifies as an improvised weapon for one attack per round for wielders with expertise in that usage.
Sharding and Defending qualities cannot be placed on the weapon.

humorously by Azothath


Due to the relative rarity of this item recognizing it as a melee weapon before its use in combat requires a successful Craft Traps or Weapons 18 check or Knowledge engineering 18 check.

Similarly, this item requires a Craft Weapon 22 then a Craft Trap 22 made alternatively each week to craft the masterwork item.

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