| Goth Guru |
By Pizza Lord
1. Doctor: A white coat, stethoscope, and head mirror. Can pull out small hammer for testing reflexes.
2. Mom: A bathrobe, fuzzy slippers, and hairnet with curlers in it. Can pull out rolling pin.
3. Barber: Curly fake mustache, apron, and comb and scissors.
4. Make-up artist: Curly wig, smock, and bag of cosmetics. Can pull out a powder brush or pancake for bigger application.
5. Exotic dancer: Either veils, big feathery fans, or a headpiece covered in fruit with big, gold hoop earrings. Also has the entertainer's outfit to match that style.
6. Angel: Light blue-white robe, fake wings, and fake golden halo connected to thin metal rod on back of robe. Can pull out a small harp.
Goth Guru
7. Devil costume(includes pitchfork)
8. Wolfman(fangs and claws are soft plastic),
9. sheep
10. goat(Hooves add +4 to climb)
11. pony
12. unicorn(Horn is plastic and only does 1-6 subdual)
13. Pegasus(Wings are only good for gliding)
Pizza Lord
14. Southern Belle: including day gown, white gloves, bonnet, and fan. Can produce lacy handkerchiefs to wave or dangle.
15. Coach: Either for a sports team or a ringside coach for a boxer. Can produce a water bucket or spritzer and towel to wave/fan in target's face.
16. Gangster: Including big-shouldered coat, low-brimmed hat, and shiny, patent shoes. Can produce a toothpick or cigar to be prominently clenched in teeth while talking except when using it to point for emphasis.
17. Chef: White chef's hat, apron and coat. Can produce frying pans, pots, rolling pins, or trays. Such items may include cookies, muffins, cakes, or dough as appropriate. Wearer's can make a Profession or Craft check related to actually make tasty edible versions. Poison or detrimental effects can't be created (though they can be added to such items if such poisons are available, taking the normal time and actions to perform, such effects are limited to causing sleep, drowsiness, or unconsciousness and any ability damage or drain is temporary and wears off within 1 minute).
| Pizza Lord |
20. Old-Timey Convict: includes pale gray, striped prisoner uniform, matching pill-cap, and ball and chain. Can pull out a rock hammer, that only inflicts temporary damage to creatures (non-lethal and wears off after one minute) but deals damage as though with shatter to the first rock or boulder it hits (GM's call). Temporary tattoo in the form of a hashtag or stitches is optional.
21. Burglar: Black pants with a black and white, horizontally-striped shirt or sweater, black skullduggery mask, and a bag labelled 'SWAG'. Can pull out thieves' tools and sneak silently (–4 to opposing Perception checks to hear) by making big, exaggerated, tip-toe stepping motions (+4 to opposing Perception checks to be seen).
22. Acrobat or Aerialist: tights and a leotard, color combinations and spangles optional. Includes a fluttery or flashy half-cape, which can be removed with a flourish and can function with any cape or cloak-based feats once. Laced slippers or boots. May produce hand chalk that they can clap to provide an immediate +2 equipment bonus to an appropriate grip check or activity within the next round, and can additionally be directed (seemingly accidently) into an adjacent creature's face (providing a –2 distraction penalty to most checks on the next round barring a save, GM's call). May also produce an appropriate tool or prop, such as a baton with flowing ribbon, an umbrella, or a balancing pole.