Driftbourne
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We're in the boss fight. The 3 minions were all killed by critical hits; the boss is bloodied, and the GM has not had a turn yet. Nearby is a group of NPC goblins just watching the fight (my character is a goblin). My turn comes up, and I said: "I'm just going to go hang out with the other goblins and brag about how good our party is." Everyone is laughing as the GM gives me a hero point for letting him get a turn.
Society rules say a GM can't increase the difficulty of an encounter, but it doesn't stop a PC from doing so... In Starfinder, I suppose I could have done the same by taking a comm unit call in the middle of combat.
Driftbourne
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Rolling 2 Nat1s seems more common than it should be. There's only a 1 in 400 chance of rolling the same number on a d20 twice in a row, but apparently d20s all think they are Han Solo and believe the quote, "Never tell me the odds."
Besides rerolling a Nat1, the other funny one is when everyone at the table uses a hero point in the same round, and no one rolls better.
I just remember another funny one I had. I rolled really low on a saving throw, so I spent my hero point and succeeded with the new die roll, then the GM told me the result was that I had failed. It was some kind of fear effect that played into my background and would have made me flee. I had already been roleplaying my character completely freaking out by the situation. So I asked the GM if I could get the hero point back and fail to take the fleeing condition. The GM was happy to give me my hero point back.
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(I've already posted this in another thread, but it's still entertaining.)
I'm running Starfinder 2E, Mystery of the Frozen Moon. The PCs include a ysoki envoy who the player has decided to play as rather cowardly. (The PC's approach to being an envoy is using directives to inspire the party to defeat enemies more quickly, before any get close enough to hurt them.)
The party is still in the mission briefing, and learns that the moon is inhabited by feline predators.
"Feline predators?" the ysoki's player repeats, in a tiny quavering voice--which hits right in a lull in the table talk, so everyone hears it far more clearly than he really intended. Everyone at the table cracked up, including me, so I tossed him a hero point while we all took a moment to recover.
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Rolling 2 Nat1s seems more common than it should be. There's only a 1 in 400 chance of rolling the same number on a d20 twice in a row, but apparently d20s all think they are Han Solo and believe the quote, "Never tell me the odds."
Probability changes based on how much information you have. The probability of your next two rolls being 1s is 1/400. The probability of your next roll also being a 1 once you've already rolled one is 1/20.
That's also the probability of rolling the same number twice in a row. 1/400... times 20 different way of doing it.
Driftbourne
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Driftbourne wrote:Rolling 2 Nat1s seems more common than it should be. There's only a 1 in 400 chance of rolling the same number on a d20 twice in a row, but apparently d20s all think they are Han Solo and believe the quote, "Never tell me the odds."
Probability changes based on how much information you have. The probability of your next two rolls being 1s is 1/400. The probability of your next roll also being a 1 once you've already rolled one is 1/20.
That's also the probability of rolling the same number twice in a row. 1/400... times 20 different way of doing it.
I think was better off sticking to "Never tell me the odds." But since we know, if I'm reading this correctly, you're better off rolling 2 dice at once, saying if the blue die is a Nat1 I spend my hero point and go with the red die?
I think at this point the GM might take the hero point from me before I can spend it... Which has a 1 in 20 chance of having been a Nat 1 anyway. I think for this conversation I'd better switch to playing a Worlanisi.
Driftbourne
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We're sneaking into an office
"whats this thing here?
"A vending machine
"Buy the crunchiest snack I can and sprinkle it on the floor so we can hear anyone coming to check on the things we're not supposed to be doing...
That's a great use of a vending machine. Did you get a hero point for that or a Scobby Snack? I think it's also a great case for taking Vending Machine Lore.
I got courious and googled: Is there a measurement for how crunchy food is? and got this answer. "Yes, food scientists measure crunchiness using a combination of mechanical force and acoustics with specialized equipment like a Texture Analyser paired with an Acoustic Envelope Detector."
Now we know how to find the crunchiest food in the Galaxy...
Driftbourne
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Why is hero point or scooby snack an or question?
It was a food-related situation with the vending machine story; it deserves a food-related hero point. I used Golden Oreos as hero points for Rites of Rekindling to represent the star reigniting, and used a Cookie Monster figure as the boss monster.
If I run Bitter Sweet, I'm diffently gets some kind of candy for the hero points.
Might be a good time to expand this thread to include the funniest things you have used as hero points. I have a bag of skulls I use for horror-themed scenarios. I have some players that have rock star characters, so I have a bag of guitar picks I use as guitar hero points.
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One of the GMs with whom I have played Bittersweet commissioned "Starfinder: 1 Hero Point" labels from an Etsy store to put onto Hershey's Minis candy bars. (He also made small custards to use as minis for the monster in the cover art, so they could be eaten once defeated.)
The same GM has a bag of wooden shamrock tokens (basically meeples, but shamrock-shaped) that he uses as hero points for most of his games. And his wife has a bag of lemon tokens in the same style that get used when he can't find his quickly.