| Jmagon |
Hi everyone,
I have a question regarding the Unconventional Weaponry feat as presented in the Starfinder Second Edition: Galactic Ancestries playtest material.
The feat description mentions that you can choose an advanced weapon that is "potentially" common in another culture or ancestry to treat it as a martial weapon for the purpose of proficiency scaling down.
My specific doubt is: Does the weapon strictly need to have an ancestry tag (like "Vesk" or "Shirren") to qualify?
The word "potentially" seems to open a door for weapons that are culturally significant or common in certain regions (like a specific moon, space station, or corporation) but don't have a racial trait attached. In a setting like Starfinder, where technology is often corporate or regional rather than purely ancestral, this distinction is huge.
If a player justifies through their backstory that they’ve trained with a specific Advanced weapon common in, say, the Absalom Station security forces or a Veskarium military academy, could they use Unconventional Weaponry to treat it as a Martial weapon even if the weapon lacks an ancestry tag?
Thanks!
| Finoan |
The "potentially" is part of the narrative description sentence. That first sentence is important to the rules and the understanding of the feat or ability, but isn't written in a way meant to be rigorous literal rules text. It is meant to describe the feat or ability in a way to make it memorable and evocative and interesting.
But anyway... The main thing you are looking for is if the weapon absolutely, positively, must have an ancestry trait in order to qualify. While focusing on the word "potentially" is a pretty weak argument for it, this question is pretty much exactly what The First Rule was created for.
So yeah, if a player has a particular Uncommon weapon that they feel has narrative significance to their character's story and is willing to pay the feat to get access to it and the proficiency training to use it - I'd allow it. (If they are only wanting the feat in order to get some weapon that has a game mechanics advantage over the weapons they would normally have access and training for and don't bother to put in the effort to try to tie it into their backstory, then I might question it a bit. But even then, one weapon tier higher on the tech scale isn't going to be overpowering to the game balance.)