| St0nemender |
Hi,
in the Wrath of the Righteous adventure path, players can accumulation devotions points, by performing small services, like burying the fallen, cleaning defiled altars or consecrating shrines.
At the end of some chapters, players can get major bonuses (perm +2 stat bonuses and more) depending on the number of accumulated devotion points.
Now. As a DM i wonder if i should actively tell them that the devotion system exists or just let them play their chars out naturally and see where that leads. Currently i tend to do the latter.
What do you think?
| Mysterious Stranger |
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Not telling a player about a game mechanic is in my opinion is something that only a poor GM would do. You don’t have give them all the details, but they should be aware of the option.
The characters are part of the world and as such be aware of the way it works, even if the players themselves do not. It is the GM responsibility to let the players known things about the world (or campaign) their players would know.
Taja the Barbarian
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Not telling a player about a game mechanic is in my opinion is something that only a poor GM would do. You don’t have give them all the details, but they should be aware of the option.
The characters are part of the world and as such be aware of the way it works, even if the players themselves do not. It is the GM responsibility to let the players known things about the world (or campaign) their players would know.
As I recall (and it has been a long time since I played* this AP), these rewards aren't the sort of thing the characters would actually be aware of: They are part of the characters suddenly and unexpectedly (in game, at least) gaining Mythic power.
That being said, giving the players a 'good acts might be rewarded' or even 'This is GOOD vs EVIL, so be as Good as you can be' heads-up is not a bad idea.
*Okay, I never played the last volume, but I don't think that matters for this particular question.