| Azothath |
School: Necromancy - Beshrew
Opposed Schools: Abjuration, Conjuration
Gain a bonus First level spell slot and above each day that may hold(prepared) a Divination or Necromancy(curse) or Language dependent spell (rather than any Necromancy spell).
Your Arcane Bond is altered so that your bonded object, animal/improved familiar, or animal companion (you may only have one of these) gains SLA Protection from Chaos & Good at CL ((Wiz/2), Min 1) (CHA based, Min 12) target "you"(self only), use 1/d.
Gain Spell Focus (Necromancy) rather than Scribe Spell at 1st level.
Forewarned(Su)@1: always act in the surprise round but you may be flat-footed until your initiative. Gain +((Wiz/2), Min 1) initiative check. At 20th level assume initiative roll of "20".
Beshrew(Su)@4: At 4th level to any "curse" spell or language dependent spell of touch range you may use close range without a level increase but the target gains a Will save at your DC. These spells (of any range) may also gain a +2 profane bonus(acts as if cast by Evil spellcaster). This power is usable [(Wiz/4) +Cha mod]/day.
Hostile Scrying(Su)@8: At 8th level you are always aware when being observed via magic (as if permanent detect scrying was active). Gain +(Wiz/4 +2) to Perception DC to detect your remote sensing spells (clairvoyance, clairaudience, scrying, etc).
Overcome Resistance(Su)@12: At 12th level gain +4 competence CL to your cast curse spells to overcome the target's Spell Resistance. This power is usable [(Wiz/4) +Cha mod]/day.
Add to your spell list
0: Know Direction, Unwitting Ally.
1: Biting Words, Forbid Action.
2: Blistering Invective, Delay Poison, Overstimulate.
3: Mental Block, Mind Maze, Venomous Promise.
4: Deceitful Veneer, Neutralize Poison.
5: Denounce.
by Azothath