| EltonJ |
Imagine that you are a dragon. As a dragon, you possess amazing abilities, deadly breath weapons, claws like long swords, and teeth like daggers.
Welcome to Council of Wyrms. In this campaign, you do not play a humanoid -- but a living, breathing dragon! This game will let you imagine yourself as a dragon. This is an AD&D 2nd Edition game, not a Pathfinder one. Although if we were to play with Pathfinder, it will take some conversion. Anyhow, I like AD&D 2e more than I like Pathfinder, so it's time to go ape.
You will need
* One copy of the AD&D Player's Handbook, revised.
* One Copy of Council of Wyrms. Either the boxed set that came out in 1994, or the Expanded and Revised book that came out in 1999.
I will be recruiting for 4-5 players. All you have to do is create a dragon PC and let me review it. You can create a dragon character of each of the 15 different types. Five chromatics, five metallics, and five gems. You're beautiful statistics will start at eight, and all you have to do is roll seven 6-sided dice. You can add up 18 in any stat. Please note that some dragon breeds are more powerful than others (meaning, they have better stat additions).
We are also using the proficiency rules for this game, so there are four dragon classes you can choose from. Meaning you can choose to play a regular Dragon PC, Dragon-Mage, Dragon-Priest, and Dragon-Psionicist.
So, what do you think? Think you can play a bad-donkey dragon!?