Late Level Eldritch Scion Advice


Advice


We're entering the late levels phase of the game for our homebrew campaign. I have a strong idea of what direction I'm going with my character, but would appreciate a fresh set of eyes for levels 13-20. Theme-driven and creative ideas are as welcome as ones aimed at optimization.

Feyborn Human (Fey Magic, Fey Thoughts)
Bonus Human Feat: Blind-Fight
Traits: Reactionary, Stabbing Spells
Magus (Eldritch Scion, Arcane Bloodline) VMC Cavalier (Order of the Blossom)
FCB: Add +1/4 point to the magus’ arcane pool

1. Weapon Focus (rapier)
3. Magus Arcana: Natural Spell Combat - Bite
5. Extra Arcana: Natural Spell Combat - Claw; bonus magus feat: Runic Charge
6. Magus Arcana: Ghost Blade
7. Extra Arcana: Spell Blending - Dazzling Blade, Sense Vitals
9. Magus Arcana: Prescient Attack
11. Bonus magus feat: Aerial Roll; Tactician feat: Outflank
12. Magus Arcana: Accurate Strike
13. Character level feat?
17. Bonus magus feat? Character level feat?
19. Greater Tactician feat?

Key equipment include Spellstrike Gloves and a rapier with the Dueling (PFSG) enchantment, which grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out disarm and trip maneuvers.

This character focuses primarily on Sneak Attack damage (courtesy of Order of the Blossom and the Sense Vitals spell), and the use of Long Arm to make Disarm or Trip combat maneuvers without provoking attacks of opportunity and with really high bonuses (courtesy of his rapier and spells like Blade Lash and Dazzling Blade). He also uses polymorph spells and Natural Spell Combat, though largely for flavor (his background is inspired by some Scots-Irish elements, and this is a nod to the Mórrígan from the legend of Cuchullain). He typically relies on his Fly and Mirror Image spells, as well as the Displacement option of Greater Arcane Bloodrage, to negate enemy attacks.

While ideas that support the above concepts and themes are certainly welcome, please don't feel you have to be limited to them.

A couple of the ideas I had:

1. Chain Challenge at 13th level, followed by Flickering Step and Dimensional Agility (which would be counted as a combat feat thanks to Flickering Step, and thus could be taken with the bonus magus feat) at 17th level.

2. Dimensional Agility at 13th level, followed by Maximized Magic Arcana at 15th level, and Quick Draw and Maximized Spellstrike at 17th level.

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