| Lex Winters |
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By default I always let players see any Clock, unless its a hostile clock that narratively they should not know about (unless ominous unknown clock makes it more dramatic).
I do not always let them see the expected/target maximum points though if its a more open-ended goal, eg during Research if they need say 8 RP, I might set it to a 12 or 20 segment clock.
James Jacobs
Creative Director
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In my games I pretty much always let players see these points. Not only is it a great way to help keep them engaged in the encounter or situation, but it gives the players a pretty important indicator of progress. Even if they don't know how many points they need, just seeing number go up is fun. Also, seeing those numbers increase is "proof" to the players that the GM is keeping track of things and will not forget to have things trigger at the right point—it's a tool to keep the GM looking fair and honest. The more as a GM you don't hide, the more your players trust you, and the more leeway they'll give you when you DO need to keep secrets. (In part, this is also why I strongly favor giving out XP over milestones.)