Daredevil Stunt Damage and Reposition


Daredevil Class Discussion


Hey y'all, decided to try out Daredevil and I discovered something that I, as a player, feel is a bit off.

Stunt damage only triggers on moving an enemy into a prop or under certain feats, and from what I can tell the only way to do that damage is to shove, but it feels as though reposition should also get this. As I saw beforehand in another thread, it was mentioned how shove is not very strong, especially since it relies on a good turn order or making other player characters move as well, eating their actions.

The only balance between the two I see currently is that reposition can be utilized with grapple, whereas shove breaks grapples, but I don't think Stunt Damage is worth it to negate grapples and eat allied actions. Besides, if I have someone grappled, and I'm next to a wall or counter, why can't I slam their head into it to deal some damage? Is it possible Paizo did not think to add an exception to reposition for Daredevils, or do you guys think Paizo left it intentionally.

Lastly, I noticed Wheeling Pull Stunt is a bit ambiguous as well. It effectively allows you to move and reposition on a grapple, but doesn't outright say reposition. Can I, in theory on a crit, step once, reposition them into the square I left then for the next 5 feet go into the wall we are standing next to for Stunt Damage?

I understand that I don't have the most experience DMing, let alone balance, so maybe it isn't as bad as I feel it is but I would like some input from others.

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