Keeping the trophy loop going long term.


Slayer Class Discussion


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The trophy mechanic seems central to the class' identity. You hunt monsters and take parts from them to celebrate the kill and make yourself stronger by reinforcing you gear. It's neat, it's cool, it's like their one singular meaningfully unique thing.

But there's a hard cap of 5 unused tools and then reinforcing your actual tools, but also a soft cap based on the number of tools you have and what their mechanics are.

It seems like it in practice it wouldn't be especially hard to softcap your tools, or even hardcap them by midgame and reach a point where you have to throw away old trophies or just stop using the mechanic.

In the most extreme example I feel like in its current form I could take bloodseeking blade, pick electricity damage for my starting trophy (because electricity is cool) and only claim another trophy if I get another slot (which could hypothetically be never) and be fine.

That's an extreme example, but just broadly I think the current setup makes it too easy to eventually just be 'done' worrying about trophies long before a campaign ends.

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