Driftbourne
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I think this is the first SF2e scenario with missing stat blocks for creatures in the Alien Core. The Archive of Nethys has a new tool for printing missing stat blocks as a printer-friendly PDF. You can also apply the difficulty adjustments of the encounter to the stat blocks or print out all levels of difficulty.
Encounters for Starfinder Society Scenario #1-14: The Beasts of Bo: Part One
To find that without a link it's:
AoN > Setting > Adventures > Scenarios > SFS Year 1 > View Encounters
| PonyFlare |
B. The Pit mentions using the map on page 10 twice.
Also I'm a bit confused on the ending.
In the duel to the death option should he not actually fight to the death instead of surrendering when reduced to 20 HP?
And while there's a reporting option mentioning seizing control of the Beasts of Bo, this is not actually mentioned in any way except in those reporting notes. How can this even be applied if we have no details on how it can even happen?
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I think this is the first SF2e scenario with missing stat blocks for creatures in the Alien Core. The Archive of Nethys has a new tool for printing missing stat blocks as a printer-friendly PDF. You can also apply the difficulty adjustments of the encounter to the stat blocks or print out all levels of difficulty.
Nice! The PF2 AoN pages also have this feature, and I'll need it for games in both systems in the very near future.
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Also I'm a bit confused on the ending.
In the duel to the death option should he not actually fight to the death instead of surrendering when reduced to 20 HP?And while there's a reporting option mentioning seizing control of the Beasts of Bo, this is not actually mentioned in any way except in those reporting notes. How can this even be applied if we have no details on how it can even happen?
For the duel, I think the intent is that Bo-Shek has a change of heart when the PCs prove that they're actually worthy enough foes to make useful allies.
I wondered about that reference to seizing control of the Beasts, too. The best explanation that I can come up with is that there is an outside chance that Bo-Shek could die in the duel, despite his stated morale condition. A critical hit or a critically failed save could drop him from above 20 HP to 0*, which would kill him unless the GM rules that the PCs can heal or stabilize him if they act immediately (assuming they are so inclined). Killing Bo-Shek creates a power vacuum that the PCs can easily fill, having just proven themselves the toughest folks around. And they're here to seek the Beasts' help, after all.
* While unlikely at low levels, especially if Bo has a turn to use Rallied by the Beasts, such a crit is certainly possible. Just this week in a PFS2 game, my lowly 2nd-level summoner's eidolon did a whopping 58 damage when it crit with a Furious Strike with a fatal weapon.
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If he does die, I've been using the Borai Versatile Heritage to explain why an NPC that died returned in a later scenario.
Excellent idea!
When I played Empires Devoured, one of the PCs died horribly in one of the end-of-chapter gauntlets, and came back as a borai. It seemed the least disruptive way to keep the story on track.
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If you value continuity, I suggest doing what you can, as a GM, to encourage the PCs to keep Bo-shek alive and well (although it's always possible to play the "badass high-level Starfinders [possibly even Society 1e PCs!] save the day, if the Party can't" card.)
If you don't particularly value continuity, though, there's lots of ways to fudge the narrative a bit, and still keep the overall story beats similar.
Driftbourne
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Driftbourne wrote:If he does die, I've been using the Borai Versatile Heritage to explain why an NPC that died returned in a later scenario.Excellent idea!
When I played Empires Devoured, one of the PCs died horribly in one of the end-of-chapter gauntlets, and came back as a borai. It seemed the least disruptive way to keep the story on track.
My plan for an NPC that came back as a Borai and dies again, then shows up in a 3rd scenario, is to use the Corpsefolk Versatile Heritage. If the poor, unlucky NPC dies a 3rd time, I'll transfer their mind to a Living Hologram. If they die again...
Driftbourne
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** spoiler omitted **
If you value continuity, I suggest doing what you can, as a GM, to encourage the PCs to keep Bo-shek alive and well (although it's always possible to play the "badass high-level Starfinders [possibly even Society 1e PCs!] save the day, if the Party can't" card.)
If you don't particularly value continuity, though, there's lots of ways to fudge the narrative a bit, and still keep the overall story beats similar.
After the first time I had a dead NPC show up in a later scenario, I started looking ahead for that. When I get a new scenario, I start by reading the reporting conditions first. Anytime I see an NPC with a did they survive or not check boxes, I know I need to be looking ahead to future scenarios for that NPC. In general, anything that has a reporting condition is something I want to pay close attention to.
I think the hardest situation for continuity is when you have a table, players played the previous scenario at different tables, and the NPC in question died at one table but not the other. At that point, the simplest solution might be to blame it on The Drift.
Driftbourne
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Kishmo wrote:... At that point, the simplest solution might be to blame it on The Drift.Nice. There's also some weird reality bending stuff going on with the Newborn. The whole theme of birth/rebirth might be a source of divergence as well.
That's a great idea. I wonder if it could be applied to PCs as well, as an alternative to Revival Protocol, but with Newborn clut connections or side effects.
I'm also wondering what happens when some Aucturnite or other piece of the remnants of Aucturne gets pulled into The Drift?