Homebrew monster: Ooze unicorn.


Homebrew and House Rules


Ooze Unicorn
CN Large Aberration
Init -1; Senses darkvision 60 ft.; scent; Perception +7

DEFENSE

AC 9, touch 8, flat-footed 9; (-1 Dex, +1 natural, –1 size; +2 deflection vs. evil)
hp 36 (4d8+20)
Fort +5, Ref +0, Will +4
Immune electricity, ooze traits

OFFENSE

Speed 35 ft.
Melee gore +6 (1d8+2 plus 1d6 acid), 2 hooves +5 (1d3+2 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks paralysis
Spell-Like Abilities (CL 3rd)
At will—detect evil (as free action), light
3/day—cure light wounds
1/day—cure moderate wounds, greater teleport (within its forest territory), neutralize poison (DC 14)

Str 14, Dex 9, Con 21, Int 6, Wis 11, Cha 12
Base Atk +3; CMB +11; CMD +15 (19 vs. trip)
Feats Multiattack, Weapon Focus (horn)
Skills Acrobatics +3, Perception +7, Stealth +8, Survival +4 (+10 in Caves); (Racial Modifiers +4 Stealth when motionless)
Languages Common
SQ Transparent, magical strike, wild empathy +11

Magic Circle against Evil (Su)
This ability continually duplicates the effect of the spell. The Ooze Unicorn cannot suppress this ability.

Paralysis (Ex)
A Ooze Unicorn secretes an anesthetizing slime. A target hit by a Ooze Unicorn's melee must succeed on a DC 17 Fortitude save or be paralyzed for 3d6 rounds.

Transparent (Ex)
Due to its lack of coloration, a Ooze Unicorn is difficult to discern. A DC 15 Perception check is required to notice a motionless Ooze Unicorn.

Wild Empathy (Su)
This works like the druid’s wild empathy class feature, except the Ooze Unicorn has a +6 racial bonus on the check. Ooze Unicorn with druid levels add this racial modifier to their wild empathy checks.

A transparent, oozey simulacrum of a Unicorn suddenly lunges at you from nowhere. Its slimy eyes seem both confused and wrathful.

Although it rarely happens, a unicorn sometimes falls prey to an ooze. These rare occasions often result in the creation of a Ooze Unicron. Not a true unicorn, these dull-minded things are the undying memory of purity that refuses to die, even in the gelatinous gullet of an unthinking ooze. They stumble through the underdark and in other dark places, trying to recapture a hint of their lost serenity and lashing out in fury as they cannot fully recreate the splendor of their forest home.

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I wanted to share this. I was trying to use 3.0's Encyclopedia Arcana Crossbreeding book to liven up my campaigns, and created this monster as a test of its rules. Obviously its a cross of a Gelatinous Cube and a Unicorn.


I like the juxtaposition of ideas.
However, the rest is a mess to poorly done. It is like an AI meld using word substitution. Nearly worthless abilities given the creature type and scores.

Starting with the Description (where you can show your creative writing).
A transparent, oozey simulacrum of a Unicorn suddenly lunges at you from nowhere. Its slimy eyes seem both confused and wrathful.
"oozey" is adjective craze. Simulacrum is poor word choice (that refers to a specific type of created creature). Why is Unicorn capitalized? Lunge is a feat absent in the description. "slimey" hmmmm maybe but eyes? How does this resolve with being transparent? With Int 6 and usually mindless "confused and wrathful" is humorous but why the eyes?
The rest isn't worth reviewing. It's a fail and sending out a pink rejection form.

Go and review PF1 scenario, True Dragons of Absalom. The kobolds and "Hats".

This could have been much better.

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