| YourMemesEndHere |
Gorum's Swordsmanship allows the use of Vital Strike while charging with a greatsword.
Martial Versatility allows the use of a lance with Gorum's Swordsmanship.
Spirited Charge with a lance results in 3X damage during a charge.
The extra Vital Strike dice are added after a critical hit.
The question: Is the Vital Strike damage multiplied by spirited charge? If so, how does a crit change the calculation? If not, does that mean all damage multiplication is treated as a crit?
I'd appreciate some help figuring this out.
| Phoebus Alexandros |
Let's break this down:
Gorum's Swordsmanship does allow a Chaotic Neutral barbarian or fighter who worships Gorum to apply the effect of the Vital Strike feat to an attack [he makes] with a greatsword at the end of a charge.
Martial Versatility allows [that barbarian or fighter] to use [Gorum's Swordsmanship] with any weapon within the same weapon group--in this case, the heavy blades group.
Lances only exist in the polearms and spears weapon groups, however, so as things stand the character in question could not use Gorum's Swordsmanship with a lance, and would only deal double damage with a greatsword in conjunction with the Spirited Charge feat.
Vital Strike allows you to roll the weapon's damage dice for the attack twice, but the Damage section in the PRPG Core Rulebook (pg. 179) tells us that "Extra damage dice over and above a weapon’s normal damage are never multiplied."
With all that in mind, a Chaotic Neutral barbarian or fighter who worships Gorum and has all the above feats could make a mounted charge with a greatsword and deal 4d6 damage (2d6 from his greatsword multiplied two times, as per Spirited Charge) plus all the appropriate bonuses. He would then add 2d6 damage from Vital Strike (but would not multiply it).
In order for the character in question to get the full benefit of the Spirited Charge feat, he would need the to would need to add the Versatile Design Weapon Modification to his greatsword*, so that it would be considered to be a weapon of either the polearms or spears weapon groups. Then he would have to take the Exotic Weapon Proficiency (or have another means of gaining said proficiency) to use said modified weapon without a penalty.
If he did all this, the character in question could make a mounted charge with said modified greatsword and deal 6d6 damage (2d6 from his greatsword multiplied three times) plus all the appropriate bonuses. He would then add 2d6 damage from Vital Strike (but would not multiply it).
* Of course you could instead add that modification to a lance so that it would be considered a weapon of the heavy blades weapon group, but you end doing 5d8 damage versus 8d6 damage (22 average damage vs. 28 average damage). Then there's the versatility consideration, in that it's probably easier for a mounted greatsword wielder to make a Ride DC 5 check and guide his steed with his knees so he can wield his two-handed weapon than for that same character to run around with a lance while dismounted.
| YourMemesEndHere |
Let's break this down:
Gorum's Swordsmanship does allow a Chaotic Neutral barbarian or fighter who worships Gorum to apply the effect of the Vital Strike feat to an attack [he makes] with a greatsword at the end of a charge.
Martial Versatility allows [that barbarian or fighter] to use [Gorum's Swordsmanship] with any weapon within the same weapon group--in this case, the heavy blades group.
Lances only exist in the polearms and spears weapon groups, however, so as things stand the character in question could not use Gorum's Swordsmanship with a lance, and would only deal double damage with a greatsword in conjunction with the Spirited Charge feat.
Vital Strike allows you to roll the weapon's damage dice for the attack twice, but the Damage section in the PRPG Core Rulebook (pg. 179) tells us that "Extra damage dice over and above a weapon’s normal damage are never multiplied."
With all that in mind, a Chaotic Neutral barbarian or fighter who worships Gorum and has all the above feats could make a mounted charge with a greatsword and deal 4d6 damage (2d6 from his greatsword multiplied two times, as per Spirited Charge) plus all the appropriate bonuses. He would then add 2d6 damage from Vital Strike (but would not multiply it).
In order for the character in question to get the full benefit of the Spirited Charge feat, he would need the to would need to add the Versatile Design Weapon Modification to his greatsword*, so that...
That was very helpful, thanks. One question: Why can only fighters and barbarians use Gorum's Swordsmanship? From what I can tell, only the alignment and worship are requirements. Fighters and barbarians can optionally choose to take the feat by replacing a bonus feat or rage power.
| YourMemesEndHere |
Yeah I was confused too. I've never seen a feat with so many options. The reason I started the thread is because I'm making a cavalier for a Tyrant's Grasp game. The table uses fumble cards, so I wanted a way to make one big attack to avoid the treacherous second and third attacks. Looks like lance is far-and-away the most effective mounted weapon. In the same vein, a FAQ covered multi-attacking with charge damage multipliers a la the lance. Only the first attack counts. If I go down the vigilante route for mad rush, a fauchard might suit me better.
| Phoebus Alexandros |
Getting full value from Spirited Charge can be feat-intensive, and could get in the way of the other important consideration I think you're alluding to: reach--which a lance and fauchard give you, but a greatsword doesn't. So if you stick with greatsword, you probably want the Lunge feat. But if you do go the weapon modification route, you probably also want something that allows you to dispense with reach (when someone gets inside your threatened area), like Choke Up from the Polearms section of the Weapon Trick feat.