Deals With the Dark- Pacts of Fiend and Shadow Public Playtest


Homebrew and House Rules


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Hello everyone! The public playtest for Deals With the Dark- Pacts of Fiend and Shadow starts now! This is a supplement for the Pactbound akashic magic class that can be found on DriveThruRPG if you wish to purchase the pdf (or here for free now!)
The playtest doc can be found here.

Inside you will find:

  • - Two new pacts for the Pactbound Class- the Fiend pact and Shadow pact with compatibility for the Pactblade and Hexbound archtypes!
  • - 3 new pact spirits for each pact!
  • - 4 new feats!
  • - A new archetype for the Pactbound: the Spellbound.

The public playtest will open until January 1st, but as with my previous playtests the doc will remain available until the book goes on sale.


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-Updates and Edits-

The following are some updates and edits that have been made!

  • Spellbound- new ability added, Bond of Magic. Alters and replaces the pactbound's Honor the Pact ability. It allows the spellbound to treat the spaces their pact spirits occupy as their own when casting spells.
  • Pact Spirits- Edits made for clarity in the stat blocks of several pact spirits, specifically the Dark Prophet and Oni Scourge.


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-Updates and Edits 23NOV25-

Hi all, the following updates and edits have been made!

  • Spellbound- Spells ability clarified to work similarly to the Arcanist's spellcasting, using the granted grimoire as their spellbook. The Pact Magic ability now allows the spellbound to replace a single veil set they would gain from their pact with the Runes of the Thaumaturge veil set. The Spellburst magic manipulation has been renamed Spellblast, its base cost has been reduced to 1 manipulation point and wording has been included to clarify its effects. The Improved Essence Capacity ability has been altered to reflect the spellbound's focus on their magics.


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-Updates and Edits-
The playtest is going well and I'm really liking the content I've made and the reactions to it. I don't have a timeline for the art for this book yet or when it will be published, but it will likely be a few months after Intrusive Thoughts. The following changes and updates have been made:

  • Planar Ejection feat- Effects edited for clarity, you are not allowed to move with the bull rushed target(s) and you make a single CMB check and apply that result to the CMDs of any bull rushed targets.
  • Planar Servitor and Planar Specter feats- The elemental and specter's max HD and the duration of the summon has been reduced to 1 + ⅓ your nexus level (rounded down, minimum 2).
  • The Spellbound archetype- The Spells and Grimoire abilities were edited to clarify that spells are learned from the Occultist spell list and one other spell list granted by their pact, up to 4th level. The Pact Magic ability was edited to grant Sigil of Mysticism as the first pact veil, with additional pact veils shaped at 2nd, 6th, 10th, and 14th levels.


Good to have some free peepin's at the Deals With the Dark- Pacts of Fiend and Shadow Public Playtestin' for PF1e out there, RecordedChaos. ;)


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Hello All! Hope you had a wonderful holiday season and a happy new year!

The Deals With the Dark playtest ends Monday, January 5th. I have really loved all the interest that has been shown for this project and all the comments and critiques I've received.

Below are some closeout changes that have been made to the Shadow pact:

  • Shadowskin Pact Defense: the reduction of damage from magic and supernatural effects is now 1 for every point of essence burned instead of 2.
  • Dark Ingress Covenance: you can now expend shadow servant uses to cast deeper darkness as a spell-like ability instead of darkness.
  • Call the Dark Covenance: the DC for the Fort save from claw attacks is now 10 + ½ Pactbound level + Charisma Modifier.
  • Shadeling Spirit: Suffusion ability now grants 1 evolution point for every even point of essence invested instead of for every point invested.
  • Darktide Spirit: Shadowform ability now treats all creatures outside of any opaque non-living matter they move through (like rock or most walls) as if they had full concealment (50% miss chance). Blood in the Water bleed damage now stacks up to the essence invested in the pact. Healing is now equal to the amount of bleed damage currently suffered by the target. Blood Fervor ability is now triggered when healed by Blood in the Water instead of when it deals bleed damage. Fear Aura now applies to any saves made against fear effects. Suffusion benefits for the pactbound clarified and the darktide's attacks and abilities are now affected by the suffusion.
  • Dark Prophet Spirit: Wording clarified and some misplaced information removed. Shadowform ability now treats all creatures outside of any opaque non-living matter they move through (like rock or most walls) as if they had full concealment (50% miss chance). Avatar of Shadow bonuses to attacks rolls and saving throws are now +2. Suffusion effects for the pactbound clarified.

Once again, I am grateful for all the comments and interest shown to this project!


And so the Deals With the Dark playtest ends! Thank you to everyone who participated, I really appreciated all the critiques and comments that were made and the interest shown in this project.

The Book should hopefully be with my publisher to be formatted in the next month or two and then it will be up on DriveThruRPG. As I have done previously, the playtest doc will remain available until it goes on sale, and 2 months after it goes on sale it will be available for free on the Library of Metzofitz.

I hope to see you all again for the next playtest, which is slated to be the Cracked Vessel martial discipline (path of war fun focused on making a sacrifice to defeat your foe) starting in mid February.

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