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RecordedChaos's page
Organized Play Member. 85 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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Artifex- Warcrafting for Fun and Profit! Edits and Changelog 1
There has been so much interest and recommendations for the playtest, and here are some of the changes and edits that have occurred:
- 10/13/26- Added the Arcane Animus feat, changed Mystic Suffusion and Mystic Suffusion Style to treat rods as discipline weapons Altered Évocateur move action recovery to grant a circumstance bonus to their next attack/damage roll and deflection bonus to AC for 1 round. Added a note in the New Martial Disciplines area to outline what martial disciplines may be exchanged for each other.
- 10/15/26- Accepted recommendation to add wording indicating upper bound of maneuvers and stances that can be learned from Artifex level are indicated in the class table. Added effect to Codex of War veil’s wrist bind to let it trap magical or supernatural effects that fail to harm the veilweaver for later use. Edited the Évocateur’s Scribe of War ability to always treat the summoned weapons as belonging to the weapon groups from their disciplines chosen by their Records of War class ability. Small edits for clarity to The Alchemist veil for clarity.
- 10/16/26- Changed wording of the Meta Infusion ability to clarify that only the metamagic feats chosen through the class ability can be applied to items created through martial artifice. Altered wording of Spellswitch to grant items used through it the attack bonus from Martial Magister. Consume Charge artifex talent changed to a once per combat ability that increases in healing each time it is taken. Elemental Blade changed to mirror the legendary magus talent it is based on. Manifest Arcanum potential technique altered for balance. Artifex’s Withstand Arcana class ability now functions against hostile magical and supernatural effects.
- 10/17/2026- Edited effects of Codex of War Wrists bind for clarity, removed restriction on number of magic effects that can be stored.
- 10/19/26- Edited the effects of the Philosopher’s Revenge maneuver from the Tarnished Caduceus discipline to be usable 1/encounter at full strength and every following time that combat has a reduced effect and a side effect. Edited its entry in the table to match maneuver type in the description (Counter).

Magic is something that grabs the imagination of mortals and immortals alike. It fascinates and terrifies in equal measure, whether used for good or ill. From the most humble hedgewitch to the most powerful archwizard, and everything in between. Whether granted the power they seek from study, or faith, or ancestry, power comes from many sources. An Artifex is one who finds themselves not following the normal path to arcane power, instead creating what they lack and seeking out knowledge that they tinker, test, and apply to the world around them with an almost childlike wonder.
Welcome to the public playtest for the Artifex, a combined Crafting and Path of War class! The document can be found here and the mobile version can be found here
Here are just some of the things that can be found inside this playtest:
- The new Artifex hybrid class with three archetypes
- Three new archetypes for other classes, including the Amanuensis, Machinesmith, and Scholar!
- New feats, including new crafting feats
- Two new complete Martial Disciplines: Mystic Suffusion and Tarnished Caduceus with their own martial traditions, style feats, hybrid feats, and associated veils.
- New talents for the Alchemy Sphere
- New Veils and Sphereshaper veils!
- And more!
The public playtest will continue until the end of November, and as I have done previously the document will remain open until the book is published.
The book is now up for sale on DriveThruRPG!
As with my previous releases, the content will appear on the Library of Metzofitz after it is on sale for 2 months for free use.
Look forward to seeing you for the next playtest, Artifex- Warcrafting for Fun and Profit starting mid October 2026!

-Week 6 Playtest Closeout!-
Welcome to the end of the final week of the Expanded Mythic Options- Paths of War and Akashic Magic public playtest. I am so thankful for all the interest, comments, and suggestions that we have received for this project. This project started at the beginning of this year and its been a long road to get here. Below are the final official edits to the playtest:
- -08/13/26 Linear Syncopy renamed to Linear Syncope to match the medical condition, and words in the description clarified.
- -Speak My Name dual Incarnate and Shura mythic path ability has had the Word of Recall spell effect link added for clarity.
As with all the previous playtests, the doc will remain up and live until the book is released (likely next year). The publisher I use (Studio M-) is hoping to get formatting done for Psikasha Expanded- Intrusive Thoughts next week so it hopefully will be released beginning to middle of next month (they've been swamped).
See you for the next playtest, Artifex: Warcrafting for Fun and Profit!, In October!
Update 5 part two!
- 08/09/26 Added a rules expansion to the Amazing Initiative base mythic ability to expand it into other subsystems and maintain parity. The extra standard action it can grant also can’t be used to initiate a martial maneuver, manifest a psionic power, use a sphere ability that costs spell points, use a veilweaving effect that requires a standard action, or use any combat sphere abilities that require special attack actions.
-Week 5 Playtest Updates!-
Week five of the playtest is now coming to a close, and several changes and updates have been made. We're coming into the final week of the playtest!
- 08/03/26 Changed effects of the Akashic Legend Incarnate path mythic ability to match corrected math, so new result is 1 mythic veil the first time it is taken, then 2 the second, then 3 the third, for a maximum of 6 mythic veils shaped.
Other minor edits and changes have been made beyond the alteration of that mythic ability. The official playtest will end on the 15th of August, but as with all my previous playtests the doc will remain up and live until the book is published (hopefully beginning of next year).
On another note, Psikasha Expanded- Intrusive Thoughts is currently in formatting and will hopefully be out on DriveThruRPG later this month!

-Week 4 Playtest Updates!-
Week four of the playtest is now coming to a close, and the following updates have been made!
- 07/30/26 After discussion with a few commentors on the docs and on the Studio M- and Pathfinder RPG Discord, I have added optional rules for expanded play beyond level 20 for Akashic Magic and Path of War based characters based on Pathfinder 1e’s Core Rulebook rules for play beyond 20th level.
I made the above edits and inclusions after a lot of discussion and a request, since while it doesn't fit the mythic theme, it does help to make high level play transparent for Akashic Magic and Path of War, and I am always in favor of making it easier for players and GMs to have fun! As always, I appreciate all the recommendations and comments that have been made, and this one is something I wholeheartedly agree with.
I'm still planning on having the playtest continue until the 15th of August, and hopefully have Psikasha Expanded- Intrusive Thoughts out on DriveThruRPG later this month!
*The playtest will continue until the 15th of August.
whoops
-Expanded Mythic Options: Paths of War and Akashic Magic Playtest Week 3 Roundup-
Week three of the playtest is now coming to a close, and the following edits and changes have been made. I appreciate all the interest and comments that have been made on both the doc and the discord!
- Several minor changes to wording have been made to feats and abilities based on suggestions, nothing too crazy, but still helpful!
- Recommendation to make the "Edits and Changelog" heading into a header...not sure why? Rejected! (it doesn't need to be at the top of every page)
- 07/20/26 5 New mythic feats added related to Akashic Cooking: Mythic Akashic Preservatives, Mythic Apprentice Chef, Mythic Flavor Blending, Mythic Master Chef, and Mythic Upcycled Ingredients
The playtest will continue until the
-Week 2 Roundup and Changelog-
Week two of the playtest is now coming to a close, and the following edits and changes have been made:
- 07/15/26 Minor edits to wording made to several abilities and feats for clarity
- 07/18/26 The Celestial Lord 1st tier Incarnate ability has had its wording changed for clarity and has been linked to the constellation page.
- Perfect Stolen Moment 6th Tier Universal ability now mimics a Temporal Divergence spell effect, but allows the use of any two actions that require a standard action to initiate (i.e. spells, martial strike maneuvers, psionic powers, special attack actions, or veil effects).

-Week 1 Roundup and Changelog-
Hello everyone! So the first week of this playtest is coming to a close, and the following are all the edits and changes that have been made!
- 06/24/26- Mythic Titles from Distant Shores effects altered to grant boost to effective veilweaving level for the purpose of available binds.
- Mythic Hexes Incarnate path ability replaced with Renegotiate Pact, which allows characters with veil sets granted by their Pact class ability to swap out one of their granted veil sets for another.
- 07/02/26- Added Primal Magic Events table to the Scar Upon Reality universal mythic ability, could not find on AONPRD.
- 07/05/26- Solidify Mental Essence 3rd tier mythic ability from the Incarnate path renamed to Solidify Mental Projection.
- Akashic Legends 1st tier mythic ability from the Incarnate path wording changed to “This ability can be taken again at 3rd and 6th tier to treat an additional veil you have shaped as a mythic veil, plus an additional veil shaped for each previous time you have taken this mythic ability (treating two veils you have shaped as mythic if taken at 3rd tier, and five veils you have shaped as mythic if taken at 6th tier).”
- 07/07/26- Mythic Runic Focus feat’s option to roll 1d4 has had its option for rolling 4 changed to empowered instead of heightened, as many spellweavers already automatically heighted their spells.
- 07/11/2 Minor Veil Mastery 3rd tier Incarnate path ability no longer grants Maximised.
I hope everyone has been enjoying the playtest and I appreciate all the interest that has been shown and all the comments and suggestions!
Now in Formatting!
Hello all! The doc finally has all its art and is now with my publisher (Studio M-) for formatting, hopefully to be published before end of the month!

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Expanded Mythic Options- Paths of War and Akashic Magic!
First introduced in Pathfinder 1e’s Mythic Adventures core rulebook, using mythic rules are a way to have your game be truly epic in tone above and beyond even what a normal pathfinder game can manage. Heroes become legendary, villains become infamous, and the actions of your players in-game become far reaching. Paizo introduced mythic rules as a sort of call-back to the Epic level progression for characters that was present in the 3.x editions of Dungeons and Dragons, though Pathfinder chose to handle it a little differently. Instead of scaling your characters past 20th level, pathfinder instead chose to make it possible for a character of any level to embark upon a mythic quest, separating their newfound power into “tiers” and granting them the ability to learn mythic versions of many common feats and even gaining new mythic abilities tied to their path of mythic power. Many players and GMs loved this system (though many others did not) and I have labored long and hard to bring about this mythic content for use with characters tied to Akashic Magic and the Path of War subsystems.
Welcome back everyone to another playtest!
This time its brand new mythic content tailored for characters using the Path of War and Akashic Magic third party subsystems, but there's something here for everyone!
The playtest will start on July 5th and continue until the end of August.
Inside you will find:
- Two new mythic paths- Path of the Incarnate themed towards Akashic characters and Path of the Shura themed towards initiators!
- 72 mythic abilities for each new path
- 30 new Universal Mythic Abilities
- New rules for Mythic Maneuvers and Veils
- 150 New Mythic Feats
The playtest doc can be found here, with a mobile version also available. I welcome feedback and comments to make this release the best it can be.
Go give it a look!
-Mobile Version-
Hello everyone! Back here again. The art for this playtest is being completed and I hope to release it on DriveThruRPG in July-August this year. I have added a mobile version to the main post for those who have issues with the watermarks or formatting of the main doc, so feel free to take a look!
-Wild Heart Public Playtest Closeout-
Hello everyone and welcome to the final official day of the Wild Heart Martial Discipline public playtest!
Its been an interesting ride and I appreciate all the interest that has been show to this project. A final edit has been made, which is to allow initiators to choose not to benefit from the Atavism effects of Wild Heart Maneuvers.
As with my previous playtests, the document will remain open and live until it is released on DriveThruRPG. My next project slated to be published is Psikasha Expanded: Intrusive Thoughts hopefully in June/July 2026, and my next playtest is going to be Expanded Mythic Options: Paths of Akasha and War (Playtest from 05JUL-15AUG26).
See you next time!
-Wild Heart Week 5 Update-
And so week 5 draws to a close and we move towards the last week of the playtest! Reminder that the end of the playtest is 02 May, though like my previous playtests the doc will remain up and active until the book is released on DriveThruRPG.
This time we have some new content, a new veil: Sigil of Ablation! A Force and Shatter descriptor veil that provides a bonus to the veilweaver's AC that also applies to incorporeal touch attacks can be divided as you wish between an Armor or Natural Armor bonus. It can also be shattered to double the bonus to AC against a critical threat, and while shattered it can damage enemies who attempt to strike you with unarmed strikes or natural attacks!
-Wild Heart Week 4 Update-
Hello everyone! The Wild Heart Martial Discipline Public Playtest has completed its 4th week and is moving on to its 5th. The playtest is set to end May 2nd.
This has been an amazing playtest and I appreciate all the interest that has been shown. Tweaks and small edits continue to be made, so if you see something you think needs addressing be sure to let me know!
Wild Heart Week 3 Updates and Changes
Hello everyone! Welcome to the end of week 3 of this playtest, I have received more support than I anticipated (there was over 100 recommendations in a single day at one point) and I appreciate all the support!
The following updates and changes have been made this week: - - Clarifying edits have been made across the board to make things make sense
- - Multiple changes made to prerequisites of maneuvers and feats to balance them out
- - Several Tables in the document have been updated for uniformity
- - Effects of Wilding Mantle and Lashing Tail veils edited for clarity.

Wild Heart Week 2 Changes
Hello everyone! Welcome to the second week of the Wild Heart martial discipline public playtest! At last count there was over 300 suggestions and comments for this playtest, and I can't believe the amount of interest that has been shown.
There has been way to many edits, but below are some of the big ones: - -Dragon Breath maneuver effects clarified to specify it is a scatter effect and does not have a save.
- -Wary Tentacle Shift feat effects edited for clarity.
- -Toxic Panacea shifting feat added, grants resistance to disease and poison and some healing.
- -Venomfang shift now sickens/nauseates instead of fatigue.
- Wilding mantle effects changed, now grants a shifting feat, +1 shifting feat per 3 essence bound to the veil. Shoulders bind no longer grants special attack action.
- -Multiple edits made for balance.
- -Multiple edits made to maneuver descriptions and tables
- -Edits made to Style and Hybrid feats to balance and clarify effects
- -Seidhr Hunter Archetype bonus feats gained from pack shifting ability moved to 4th level and every 4 class levels thereafter to balance changes made to the wilding mantle veil they gain as a class ability.
- -Bioengineer prestige class Adaptation I, II, & III abilities edited for clarity.
Litend wrote: This playtest looks amazing! Can’t wait to explore all the new psionic options and archetypes—thanks for sharing!
roller baller
Hi! thank you for your interest in the playtest. The doc will remain active until it is published, all that remains is art from the artist I work with. Please let me know if you have questions.

Wild Heart Playtest Week 1 Updates & Edits!
Welcome to week one of the playtest! Quite a bit has been edited for clarity and altered due to suggestions and comments. Thank you for your help as the playtest continues!
The following are the major updates and edits. - -Tarrasque Jaws strike maneuver removed the Full-round removal option for the atavism effect.
- -Wilding Mantle veil's transformation now lasts 1 + 1/2 Veilweaving modifier (rounded down, minimum 3) rounds, and wording is edited for clarity.
- -Nemean Roar strike maneuver effects edited for balance, now deals initiation level in sonic damage with a Will save for half for each effect removed and heals you by IL when things fail the will save.
- -Aspectual huay archetype now can select 2 additional disciplines
- -Seidhr hunter archetype switched to 3rd person to match other archetypes
- -Mutagenesist medic archetype can now trade one of their known disciplines for Cursed Razor
- -Wild Heart Adaptation and Wild Heart Dominance feats wording edited for clarity.
- -Thrash strike maneuver renamed to Thrashing Wings, now can be used with slam or wings, wording edited for clarity and forced movement of struck targets now does not provoke attacks of opportunity.
- -Bloody Horns strike maneuver effect now causes target to be knocked prone and take 1d4 bleed on a failed Fortitude save. Atavism effect now allows you to strike an additional target.
- -On the Hunt boost maneuver skill bonus changed to 1/2 initiator level (rounded down, minimum 2)
- -Chimeric Shift feat wording edited for clarity, shift now grants circumstance bonuses instead of insight.
- -Hellwasp Sting and Envenom maneuver's effects are now specifically not a poison effect, but may be improved by effects that improve poisons.
- -Sharpen Fangs Boost maneuver's bonus to attack and damage is now untyped instead of inherent.
- -Quill Strike counter maneuver now nauseates for 1 round, +1 round for every 6 initiator levels after 9th. Atavism bleed effect now has no duration and deals 2d4 bleed even if they succeed the save.
- -Tearing Sting strike maneuver's bleed effect no longer has a duration.
- -Heartstrike boost effect now specifies that the haste effect does not stack and instead resets the duration.
- -Horn Strider Stance is now a 1st level stance (changed from 3rd), provides better benefit with lower level maneuvers.
- -Moonlit Hunter stance is now a 3rd level maneuver (replacing hornstrider stance) now grants bite with trip special quality and DR/Silver, that scales.
- -Kraken Grasp counter maneuver now specifies that it grapples the target
- -Wild Rampage strike maneuver's movement no longer provokes and it no longer has an attack penalty. May attack the same target but each target cannot be attacked more times than your initiation modifier.
- -Wild Swipes strike maneuver’s atavism effect now causes bonus damage from successive hits to ignore temp hp and DR.
- -Dread Wyrm Stance maneuver's Atavism effect now grants elemental damage equal to your initiation modifier of the elemental type you gained a resistance to from the stance, instead of increasing die size and granting an attack bonus.
- -Mangle strike maneuver now reduces speed by half for 1 round or for initiation mod rounds if both saves are failed
- -Naturalize boost maneuver atavism now grants fast healing
Due to some issues with the playtest doc, had to create a new one. Here is the new link for the non-mobile version.

Path of War Expanded: Wild Heart
It is believed by some that within the heart of each mortal lies a slumbering beast. These predatory instincts and violent urges are what allowed mortals to survive in the primordial world until they discovered civilization. While civilization caused these beasts to slumber, some were able to tap into their savage inner nature and assume some of its abilities.
Hello Everyone! Welcome to the public playtest for the Wild Heart martial discipline! Wild Heart is a full redux of the never released Chimera Soul discipline and so much more, a martial discipline focused around using natural weapons and shifting to adapt to situations in combat. It has a new unique mechanic called Atavism, which triggers and grants unique effects when they initiate maneuvers or stances that grant them natural attacks, senses, or natural armor they already possess from another source. The discipline also provides synergy with shifting feats and shapechangers. The playtest is slated to end May 2nd!
Inside this playtest you will find: - - The Wild Heart Martial Discipline
- - A brand new martial tradition- The Adherents of the Mark
- - New Style Feats for the Wild Heart discipline and several hybrid feats designed to connect it to other disciplines
- - Title and New Dao veil associated with the discipline- The Wild and Wilding Mantle, granting users a chance at akashic power (using akashic magic system originally from Dreamscarred Press)
- - New class archetypes and options focused around the idea of adapting to overcome difficulties or forcing evolution.
- - And Much More!
Go take a look!
(for those using mobile, there's also this link to make things easier)
Cracked Vessel Playtest Closes Out!
Hello all! The Cracked Vessel public playtest ends today.
Thank you for all the interest you have shown, and the comments and suggestions that you have given.
As I have done with previous playtests, I will leave the documents up and live until the book is released on DriveThruRPG. My next Playtests are the Wild Heart Martial Discipline and Mythic Path of War and Akashic Magic!
[U]Cracked Vessel Updates and Edits 5[/U]
Hello everyone! Quite a few edits and updates this time. Reminder that the playtest will continue until Sunday 15 March!
Following edits and updates have been made: - - Tenmoku counter maneuver effects edited for clarity.
- - Feet of Clay strike maneuver duration updated to match effects.
- - As I Suffer strike maneuver effects edited for clarity.
- - Sigil of Defiance veil essence investment effects updated.
- - Penitent epilektoi archetype's Bearer of Truth effects are now 3rd and 11th level.
- - Lacquer of Brass boost's energy resistance is now IL + IM.
- - Lacquer of Silver boost's kintsugi effect now adds 3 times shattered penalty to the granted SR instead of twice the penalty.
- - Max hit point reduction from shattered now matches the penalty applied, providing a more smooth progression.
Cracked Vessel Updates and Edits 4
Hello Everyone! The Cracked Vessel public playtest has gone amazing so far, and I appreciate all the comments, suggestions, and interest that has been shown!
The playtest will continue until 15 March as planned, and as with my previous playtests the doc will remain live until the book is released.
The following updates and edits have been made:
- Maneuver tables by level now mirror updates to maneuvers that have been implemented.
- Damage for several maneuvers has been balanced out to keep in line with other martial disciplines.

[U][bigger]-Updates and Edits 3-[/Sbigger][/U]
Hey everyone! Lots of interest has been shown to the playtest and I appreciate it. The following edits have been made due to suggestions and comments:
- Table of Contents added to the playtest document
- Shattered penalties now reset 1 minute after combat ends, upon using kintsugi, and upon rolling initiative.
-Cracked Vessel Stance maneuver now cannot lower your effective penalty from shattered below 1 and when using kintsugi cannot increase your effective penalty by more than half your current penalty from shattered (rounded up, minimum 1).
-Craze strike maneuver now increases the penalty based on initiator level as opposed to your penalty from shattered.
-Wording for the As I Suffer maneuver has been edited for clarity and to make the additional effect while shattered optional.
-Wording for the Both Sculptor and Clay stance edited for clarity on how to switch between effects.
-Cyllix boost maneuver renamed to Cylix and now treats any hit points regained above your maximum as temporary hit points that don't stack with others.
-Face the Fire strike maneuver's effect when becoming shattered now regains hit points equal to initiation modifier
-Feet of Clay strike maneuver effects edited for clarity.
-Form Follows Function stance maneuver now grants temporary hit points equal to your initiation modifier that stack up to your initiation level.
-Hard Knocks counter maneuver wording edited for clarity.
-Induce Tribulation strike maneuver wording edited for clarity.
-Lacquer of Brass boost maneuver wording edited for clarity.
-Lacquer of Copper boost maneuver now increases the granted DR /Bludgeoning for every 2 initiator levels instead of every 3.
-Lacquer of Gold boost maneuver's kintsugi effect now lasts for a number of rounds equal to twice your penalty removed from shattered.
-Lacquer of Silver boost maneuver wording edited for clarity and the reduction to damage now increases by your shattered penalty instead of by initiator level. Kintsugi effect now lasts until end of your next turn.
-Opening Tap strike maneuver wording edited for clarity
-Return to the Fire counter maneuver wording edited for clarity.
-Sgraffito boost maneuver kintsugi effects now heal for an amount equal to initiation modifier plus penalty removed from shattered.
-Shatter the Dross strike maneuver's wording edited for clarity.
-Take Up the Burden boost maneuver now grants temporary hit points to the chosen ally
-Unwilling Tempering strike maneuver's effect edited for clarity.

Public Playtest for the Cracked Vessel Martial Discipline Begins!
That which was broken can be made anew. Not all damage is unintentional. Only through breaking one's limits and repairing the cracks can one grow. Shattered bodies and minds remade with brilliant strength.
Hello Everyone! Welcome to the Playtest for the Cracked Vessel martial discipline! Cracked Vessel is a martial discipline focused around making sacrifices and taking on burdens in order to change the course of battle in a climactic moment. It has two unique conditions called Shattered and Kintsugi, the first is gained when the initiator chooses to sacrifice martial maneuvers, taking on penalties and removing those maneuvers from their readied pool. Then they initiate a Kintsugi effect to remove the penalties and surge forth with greater purpose.
Inside this playtest you will find:
- The Cracked Vessel Martial Discipline
- A brand new martial tradition- The Resplendent Sculptors
- New Style Feats for the Cracked Vessel discipline and several hybrid feats designed to connect it to other disciplines
- New Title and Dao veils associated with the discipline- The Joining and Sigil of Defiance, granting users a chance at akashic power (using akashic magic system originally from Dreamscarred Press)
- New class archetypes and options focused around the idea of sacrifice for a future goal
- And Much More!
Go take a look!
(for those using mobile, there's also this link to make things easier)
Its finally here!
Echoes of Magic- What is Spoken and Echoes of Magic- Those Who Listen are now up on sale on DriveThruRPG!
They are being sold individually for $10 each or as a bundle for $15.
Go take a look!
And so the Deals With the Dark playtest ends! Thank you to everyone who participated, I really appreciated all the critiques and comments that were made and the interest shown in this project.
The Book should hopefully be with my publisher to be formatted in the next month or two and then it will be up on DriveThruRPG. As I have done previously, the playtest doc will remain available until it goes on sale, and 2 months after it goes on sale it will be available for free on the Library of Metzofitz.
I hope to see you all again for the next playtest, which is slated to be the Cracked Vessel martial discipline (path of war fun focused on making a sacrifice to defeat your foe) starting in mid February.

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Hello All! Hope you had a wonderful holiday season and a happy new year!
The Deals With the Dark playtest ends Monday, January 5th. I have really loved all the interest that has been shown for this project and all the comments and critiques I've received.
Below are some closeout changes that have been made to the Shadow pact:
- Shadowskin Pact Defense: the reduction of damage from magic and supernatural effects is now 1 for every point of essence burned instead of 2.
- Dark Ingress Covenance: you can now expend shadow servant uses to cast deeper darkness as a spell-like ability instead of darkness.
- Call the Dark Covenance: the DC for the Fort save from claw attacks is now 10 + ½ Pactbound level + Charisma Modifier.
- Shadeling Spirit: Suffusion ability now grants 1 evolution point for every even point of essence invested instead of for every point invested.
- Darktide Spirit: Shadowform ability now treats all creatures outside of any opaque non-living matter they move through (like rock or most walls) as if they had full concealment (50% miss chance). Blood in the Water bleed damage now stacks up to the essence invested in the pact. Healing is now equal to the amount of bleed damage currently suffered by the target. Blood Fervor ability is now triggered when healed by Blood in the Water instead of when it deals bleed damage. Fear Aura now applies to any saves made against fear effects. Suffusion benefits for the pactbound clarified and the darktide's attacks and abilities are now affected by the suffusion.
- Dark Prophet Spirit: Wording clarified and some misplaced information removed. Shadowform ability now treats all creatures outside of any opaque non-living matter they move through (like rock or most walls) as if they had full concealment (50% miss chance). Avatar of Shadow bonuses to attacks rolls and saving throws are now +2. Suffusion effects for the pactbound clarified.
Once again, I am grateful for all the comments and interest shown to this project!

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-Updates and Edits-
The playtest is going well and I'm really liking the content I've made and the reactions to it. I don't have a timeline for the art for this book yet or when it will be published, but it will likely be a few months after Intrusive Thoughts. The following changes and updates have been made:
- Planar Ejection feat- Effects edited for clarity, you are not allowed to move with the bull rushed target(s) and you make a single CMB check and apply that result to the CMDs of any bull rushed targets.
- Planar Servitor and Planar Specter feats- The elemental and specter's max HD and the duration of the summon has been reduced to 1 + ⅓ your nexus level (rounded down, minimum 2).
- The Spellbound archetype- The Spells and Grimoire abilities were edited to clarify that spells are learned from the Occultist spell list and one other spell list granted by their pact, up to 4th level. The Pact Magic ability was edited to grant Sigil of Mysticism as the first pact veil, with additional pact veils shaped at 2nd, 6th, 10th, and 14th levels.
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-Updates and Edits 23NOV25-
Hi all, the following updates and edits have been made!
- Spellbound- Spells ability clarified to work similarly to the Arcanist's spellcasting, using the granted grimoire as their spellbook. The Pact Magic ability now allows the spellbound to replace a single veil set they would gain from their pact with the Runes of the Thaumaturge veil set. The Spellburst magic manipulation has been renamed Spellblast, its base cost has been reduced to 1 manipulation point and wording has been included to clarify its effects. The Improved Essence Capacity ability has been altered to reflect the spellbound's focus on their magics.
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-Updates and Edits-
The following are some updates and edits that have been made!
- Spellbound- new ability added, Bond of Magic. Alters and replaces the pactbound's Honor the Pact ability. It allows the spellbound to treat the spaces their pact spirits occupy as their own when casting spells.
- Pact Spirits- Edits made for clarity in the stat blocks of several pact spirits, specifically the Dark Prophet and Oni Scourge.
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Hello everyone! The public playtest for Deals With the Dark- Pacts of Fiend and Shadow starts now! This is a supplement for the Pactbound akashic magic class that can be found on DriveThruRPG if you wish to purchase the pdf (or here for free now!)
The playtest doc can be found here.
Inside you will find: - - Two new pacts for the Pactbound Class- the Fiend pact and Shadow pact with compatibility for the Pactblade and Hexbound archtypes!
- - 3 new pact spirits for each pact!
- - 4 new feats!
- - A new archetype for the Pactbound: the Spellbound.
The public playtest will open until January 1st, but as with my previous playtests the doc will remain available until the book goes on sale.
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Psikasha Expanded- Intrusive Thoughts Playtest Comes to a Close
Hello everyone, the public playtest closes today at midnight. I will be leaving the link active until the book is published (on DriveThruRPG with my other books) under Studio M-.
Currently, my publisher has warned me that they are slammed and have a backlog of things to push out (like my Echoes of Magic and Kristal Moonhand's Intoxicating Petal martial discipline!) so I am hoping it gets released before the end of the year. Art will again be courtesy of the amazing CCStabs.
Thank you for all the interest you've shown in this playtest, from the suggestions and comments to the messages sent asking about things, I appreciate it.
Coming up next in November I plan to start the playtest for the next release, Deals with the Dark, Pacts of Fiend and Shadow. It will contain two new pacts for the Pactbound akashic class!
See you next time!
-RC

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Edits and Updates!
The following edits and updates have been made. Reminder that the playtest closes out 11 October! - Bastion: Surge of Devotion- Levels which the bastion gains power points to augment maneuvers from surge of devotion changed. now gains 2 points at 6th, 3 points at 11th, and 4 points at 16th levels. This also alters the levels at which the Bastion's surge intensity increases. Attuned Counterpoint- altered the wording of the maximum granted attack bonus from having damage stored in the bastion's delayed damage pool to clarify the effects. Touch of the Goddess- edited wording of ability to clarify its effects. Surge of Devotion base risk of psychic enervation changed to 20% instead of 30%.
- Dissevered: Talents- dissevered now learns an additional talent from any other class's talent list at 5th level. Fragmented Psyche- wording altered for clarity when choosing a psionic power list when creating personas.
- Mentalist Trope: Mind Over Body Quirk- Spirited Psicrystal feat added to the list of available bonus feats.
- Ingenium: Lesser Psionic Symbiosis- Wording edited for clarity of the effects. Improved Bonded Knowledge- wording edited for clarity and range of ability increased to 60ft.
- Psichymist: Psichymical Focus- wording edited for clarity.
- Hungry Manacles: Wording of base effect and benefits of investing essence altered for clarity.
- Japa Mala of the Kinetic: Damage of base effect and from investing essence changed from 2 to 1d3.
- Crystallized Flesh: Lunar and Stormbound added to the list of classes who can learn the veil. Base benefits of expending charges now last 1 round, +1 round for each charge expended after the first. Wording for benefits of invested essence edited for clarity. Wording for Shoulders Bind effects edited for clarity. Wording for Blood Bind effects edited for clarity.
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Psikasha Expanded- Intrusive Thoughts Edits and Updates
Hello everyone, RC here with some additional edits and updates. With the playtest ending soon I'm just trying to knock out the last few changes and suggestions.
The following edits and updates have been made: - Mentalist Trope- Least, Lesser, and Greater Psionics quirks have been edited with Least now granting two 1st level powers and all of them granting increased power points. The Grand Psionics quirk was added, granting one power each for levels 1-3. Psionic Training quirk was removed, as granting access to every psionic feat was balance breaking, instead you now have the Metapsionic Training quirk that grants metapsionic bonus feats and the Mind Over Body quirk that grants access to a limited list of psionic feats and both can be taken multiple times.
The playtest is still planned to conclude Saturday 11 October, with the book being released by Studio M- with art by CCStabs

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griffincollins11 wrote: RecordedChaos wrote: Intrusive Thoughts Playtest Ends Soon!
The Psikasha Expanded- Intrusive Thoughts playtest comes to a close on October 11th, and i sincerely appreciate all the comments and suggestions.
The following edits and changes have been made:
- Bastion- Blessing of Fervor emotion effects have been edited for clarity.
- Biokinetic Adept- feat renamed to Entropic Adept, no longer offers positive energy as active energy type. feat now allows user to deal positive energy damage to undead, negative energy damage to living targets, and untyped damage to constructs and other targets. no longer requires expending psionic focus, but reduces the overall damage the power deals by half.
- Crystallized Flesh- effects of shoulders bind edited for clarity.
- Warsuit of the Psionic Juggernaut- bind effects edited for clarity and balance.
Again, the playtest ends 11 October. As with all my previous releases the playtest doc will remain available until the book is published. My publisher (Studio M-) has a backlog currently so it might take a month or more before its published (Echoes of Magic is also currently in the backlog). The next release will be Deals With the Dark- Pacts of Fiend and Shadow horror games and it is planned to begin mid-November. It has two new pacts for the pactbound class with new pact spirits and is compatible with both the Pactblade and Hexbound archetypes.
Really impressed by how much depth this playtest has! The integration between psionics, akashic magic, and Path of War feels ambitious but well thought out.
I especially like the recent tweak to the Entropic Adept feat — making the energy type adaptive while cutting the damage in half feels like a fair tradeoff for the added flexibility. Thank you for the feedback! The idea and some of the content for this release has been rattling around for a while for the most part, glad to finally get it out there as a coherent whole. The name ended up being very appropriate.
As for Entropic Adept, I ended up taking a look at psionic powers as a whole and the Athanatism discipline (which is functionally the psionic approach to necromancy) and noticed while it has themes of entropy and death it has no parallel to positive energy. In fact, I couldn't find a single psionic power that dealt with positive energy. In light of that, I altered the feat after some conversations with a friendly author who has more of a focus in psionics.

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Intrusive Thoughts Playtest Ends Soon!
The Psikasha Expanded- Intrusive Thoughts playtest comes to a close on October 11th, and i sincerely appreciate all the comments and suggestions.
The following edits and changes have been made:
- Bastion- Blessing of Fervor emotion effects have been edited for clarity.
- Biokinetic Adept- feat renamed to Entropic Adept, no longer offers positive energy as active energy type. feat now allows user to deal positive energy damage to undead, negative energy damage to living targets, and untyped damage to constructs and other targets. no longer requires expending psionic focus, but reduces the overall damage the power deals by half.
- Crystallized Flesh- effects of shoulders bind edited for clarity.
- Warsuit of the Psionic Juggernaut- bind effects edited for clarity and balance.
Again, the playtest ends 11 October. As with all my previous releases the playtest doc will remain available until the book is published. My publisher (Studio M-) has a backlog currently so it might take a month or more before its published (Echoes of Magic is also currently in the backlog). The next release will be Deals With the Dark- Pacts of Fiend and Shadow and it is planned to begin mid-November. It has two new pacts for the pactbound class with new pact spirits and is compatible with both the Pactblade and Hexbound archetypes.
Intrusive Thoughts Playtest Continues!
The Psikasha Expanded- Intrusive Thoughts playtest continues until October 11th, and thank you for all the comments and suggestions.
The following edits and changes have been made: - Bastion- Resurgence of Faith ability effects have been clarified.
- Mentalist Troubadour Trope- Now selects a single psionic power list, and all powers moving forward gained from quirks are selected from that list (with a few exceptions).
- Mantle of the Mindful Body- Recovery of temp hp from Ablative Field clarified, Telekinetic Barrier is now able to block incorporeal touch effects, Telekinetic Reach now applies to unarmed strikes or a single natural attack.
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Updates and Edits 2!
The following new updates and edits have been made: - Telekinetic Servant- determination was made that it now requires the psicrystal containment feat as a prerequisite.
- Hungry Manacles- New minor veil that damages and drains the vital energies of the target!
- Warsuit of the Psionic Juggernaut- New psionic enhanced armor veil that enfolds you in ectoplasmic energies that grant psionic powers and limited astral suit customizations.
Several questions and suggestions have been answered, thank you for all the comments and interest!
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Updates and Edits!
Hello everyone, some updates and edits have been made: - Bastion- edits made for clarity on Whispered Prayer and Attuned Counterpoint
- Mentalist Troubadour Persona Trope- edits made to the persona quirks, with some being removed as they were unbalanced.
- Telekinetic Servant- suggestion made to allow Mind Limb feat be an alternate requirement for Natural Telekinetic feat. Its possible, but I don't know if adding transparency with Spheres of Power and Psionics would be good balance-wise.
- Orrery of the Psychokinetic- Descriptors altered to reflect that it gains a descriptor matching your active element. Removed all the elemental descriptors as they are transient and not constant due to this.
- Psicrystal Wyrd- Edits made to the Power Stone Capacity ability for clarity as to how the wyrd uses its stored power stones.

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Hello everyone!
The public playtest for Psikasha Expanded- Intrusive Thoughts has officially begun! Its a Pathfinder 1e 3pp playtest and inside you can find tons of new content that touches on the Psionics optional system for Pathfinder 1e originally created by Dreamscarred Press and options for Akashic Magic and even Path of War! Here is the link to the playtest doc.
Inside you can find a ton of new feats, class archetypes, and veils including the following: - - A new psionic options for the Troubadour champions of the spheres class, a new akashic Cryptic archetype, a new akashic and psionic archetype for the Symbiat spheres of power class, a new psionic archetype for the Epilektoi path of war class and more.
- - Two new cults for the Thug class.
- - New akashic racial traits for psionic races and a new alternate racial trait for the Mineralite race.
- - New psionic shard feats!
- - New veils, minor veils, and veil sets themed around psionics!
- - New options for psicrystals and even a new creation called a Psicrystal Wyrd!
- - And much more!
(Note: All AI art are placeholders while I wait for the artist I worked with on in my previous books, CCStabs, works her magic.)

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[U]The end of the Echoes of Magic Public Playtest[/U]
Hi Everyone!
With the end of August the playtest for Echoes of Magic has come to a close. Thank you for all the comments, suggestions, and interest you have shown in this effort. I will be finishing final edits and formatting before handing it over to my publisher (Studio M-). They have already alerted me that they are swamped with all the projects they are working on so the book doesn't have a tentative release date at this time. As with my last books, the link on here will stay active until the book is published (you'll be able to find it on DriveThruRPG like all my other books).
As of right now, the book will likely be broken into two parts as it is currently 173 pages, which is frankly way too big. Even with the shrinkage my other books have had (which is about 1/3) from the google doc to the PDF. The two planned releases are intended to be pushed at the same time and right now the first book is tentatively called Echoes of Magic: What is Spoken and will have all the words of power content, words of power feats, locutor PrC, and new veils. The second book is Echoes of Magic, Those Who Listen and will contain all of the class archetypes, other two prestige classes, alternate racial traits, the new Vira-Lorr race, and all of the other feats. Separated out like they are currently each doc is around 85 pages so once they are converted they will be much more manageable for the publisher and also cheaper for purchase.
Coming up middle to end of September the next big playtest will begin, which will be Psikasha Expanded- Intrusive Thoughts and it will contain new archetypes combining psionic and akashic power and new psionic shard feats (among other things!).
Once again, thanks for everything!
-RC

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-Final Content Added!!-
Hi Everyone! The final piece of planned content has been added! The Sigil of Transmutation, a veil that allows the user to alter their own density to provide defensive and utility effects and can be shattered for even stronger (but short lived) benefits.
With this all planned content has been added. The playtest will continue to the end of this month, and then it will officially end. My Publisher (Studio M-) has already told me they will try to begin edits as soon as they can, and I will let everyone know on here before it is released. Given the unknown timeframe, I have decided to leave the document up and available until the book goes on sale through DriveThruRPG.
Hope you have enjoyed the playtest thus far. Its been longer than I originally planned, and the next Playtest should begin middle to end of September. It will be Psikasha Expanded- Intrusive Thoughts and it will contain new archetypes combining psionic and akashic power and new psionic shard feats (among other things!).

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Echoes of Magic Updates: Edits to the Runeblade and New Legendary Magus Tomes
Hi everyone!
There are some recent updates for Echoes of Magic! There have been some changes to the new Runeblade Magus archetype, Magus Arcana, the two Legendary Magus Tomes, and the Celestial Tiara and Dance in the Moonlight veils. - Runeblade: Runic Armaments ability now allows veils from the new Runes of the Thaumaturge veil set to be selected.
- Magus Arcana: Runic Armor and Runic Shield magus arcana now also allow veils from new Runes of the Thaumaturge veil set to be selected.
- Tome of the Invoker: Tome abilities no longer require essence to be bound, instead they are now spell-like abilities. They are each usable 1/day and can be recovered by spending arcane potential.
- Tome of the Veilbound: Abilities altered to lower overall power. Instead of using Kheshig veil list now grants title veils as previously being able to bind any veil was very unbalanced. 1 fewer overall veil shaped by the tome.
- Celestial Tiara & Dance in the Moonlight Veils: Headband bind effect now allows the veilweaver to use Perform (Comedy) in place of Bluff to feint as part of a move action while moving up to half their movement speed and belt effect meant for Dance in the Moonlight moved to the veil it belongs to!
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New Content: The Miserere, an Akashic Magic and Path of War Paladin Archetype!
The crusaders of some sacred orders sing hymns as they charge into battle and tattoo sacred runes upon their skin, their words seeking mercy not only for themselves, but also for the poor fools who know not what comes for them.
Hi all! A new archetype has been added to Echoes of Magic as we wind down the Public playtest!
The Miserere is a defender of their chosen religion's doctrine. More scholarly than their fellow crusaders, but able to mark enemies as true foes of their faith and allies and create powerful runic auras to bolster their companions.
Only one piece of content remains to be added to the playtest, stay tuned!

Hi all! RC again. Here are some samples for the upcoming Mythic Feats for PoW and Akashic Magic. If you can think of any other Path of War or Akashic Magic feats you would love to have Mythic versions of, comment and let me know!
Mythic Battle Meditation (Combat, Trance)
Prerequisites: Mythic Tier 1, Battle Meditation
Benefits: The duration for battle meditation increases by half your mythic tier (rounded down, minimum 1). When spending stamina points to extend the duration, the effects of battle meditation persist for 2 additional rounds for every 3 stamina spent as an immediate action. The bonus granted to CMB/CMD, Perception checks, and Will saves doubles for both the base effect and when you possess 3 or more trance feats (becoming +4 and +8 respectively).
Mythic Martial Power
Prerequisites: Mythic tier 1, Martial Power
Benefits: Add your tier to the temporary HP gained from martial power. When you are using a shield of any kind, you may instead gain hardness equal to your mythic tier for 1 round.
Mythic Guard the Gates
Prerequisites: Mythic Tier 1, Guard the Gates
Benefits: For the purpose of which allies are within your reach for Guard the Gates, you treat your reach as if it were 5ft greater at 1st mythic tier, +5ft for every odd mythic tier thereafter (to a max of +25ft at 9th tier).
This increase to your reach also applies when initiating an attack of opportunity should you have 3 or more feats with battle meditation as a prerequisite.
Mythic Akashic Demolitionist
Prerequisites: Mythic Tier 1, Akashic Demolitionist
Benefits: Add your mythic tier to the damage dealt by splash weapons, both on a direct hit and the splash damage.
For every 4 essence invested in Akashic Demolitionist, the splash area of such weapons increases by 5ft.
Mythic Blessed of the Harrow
Prerequisites: Mythic Tier 1, Blessed of the Harrow
Benefits: Increase the number of cards you can have drawn by Harrowed at a time by 1 for every 4 essence bound in Blessed of the Harrow. You can only apply the effects of a single drawn card in a given round.
Mythic Shards of Expertise
Prerequisites: Mythic tier 1, Shards of Expertise
Benefits: You may now have an additional akashic feat shattered, plus one feat at 6th mythic tier. When you shatter an akashic feat that you possess the mythic version of, it counts as two veils shattered for the purpose of determining the effects of your Shard Feats.
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