Above 20th Level?


Homebrew and House Rules


What about Epic/ Legendary Heroes above Level 20?
The following Ideas are taken from: Epic Level Handbook, 3.5e. WOTC, 2002
Rules: attribute bonus, and skill feat increases, and general increases would continue as they have.
Class feats would be gained every even level.
Here are the List of Epic feats, that would need to be modified for Pathfinder2e revised

ARMOR SKIN: -gain +2 AC to natural armor
AUTOMATIC SPELL, that is: Silent,OR without material, OR without gesture, the spell must be3rd level or less and will act like a cantrip, this is available for ONE spell only every time its taken.
BEAST COMPANION- Your familiar/ elidon can level up past level 20
BLINDING SPEED - can assess 5 times a day, doubles speed per action, lasts 2 rounds.
BULWARK OF DEFENSE- shield use gains +2 AC and this adds to Fort saves as well.
CHAOTIC RAGE- can rage 2 more times a day
CHARGE, EPIC - Move double move and stun opponent until your next turn.
COMBAT ARCHERY - Take no minuses when shooting a bow/ crossbow/ gun when surrounded by allies.
CRAFT EPIC (or legendary) Item Can make items with +4, +5, and +6 bonuses as well as legendary items - cost and time up to DM
ENERGY RESISTANCE - gain +5 verses a type of energy attack; cold, fire, electric, force, poison, and such
EPIC INSPIRATION - all allies gain +5 morale, +4 on attack and damage, and +4 on any skill role, requires concentration and performance
EPIC WEAPON SPECIALIZATION gain an additional +4 when using your weapon of choice.
EPIC DEFLECTION - Monk can deflect any spell or ranged attack including ballista, catapult, and such
EPIC DEIFIC WEAPON- (Holy Strike) - double the dice used for damage of the Champion's Weapon 1d8 becomes 2d8 and 1d10 becomes 2d10, and so on, Can be taken again for 3x, 4x, and so on.
FAST HEALING: Using Medicine a player can heal 5 hp using the Medicine, as well as reducing Sickened condition by 2, Instant, applicable only once per wound.
GROUP INSPIRATION - Courageous type effects impacting all allies who can hear, Multiply all skill roles by 2 (if taken again x3, x4, and so on)
GREATER CRITICAL- crits now occur on 18,19, and 20 of a dice roll.. can be taken again to include 17, and again for 16...
IMPROVED UNARMED STRIKE (Ki strike)- double the damage dice done, can be taken again for x3, x4, and so on
MUSIC OF THE GODS- Your bardic music can charm creatures immune to mind-affecting spells
PENETRATING HIT- Ignore a oopnets damage reduction
PERFECT HEALTH- Permanently Immune to normal diseases and poisons
PLANAR TURNING- can turn extra-plannare being (if they are not on their home plane)
SHATTERING STRIKE - you shatter an opponent's weapon
SELF CONCEALMENT - can be concealed no matter where you are
SPELL HARRIER - any spell caster threatened by your melee attack receives 1/2 bonus for their concentration roll
TRAP SENSE - you passively detect traps as if you were doing an active search.
UNCANNY ACCURACY - you ignore all but total cover that an opponent has

as for spells 10th level and above please refer to page 73+

I am hoping this post inspires a Paizo employee(s) to work on Epic/ Legendary character book. I realize all of the above ideas are from WOTC, and there are Copyright issues.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would doubt Paizo would want to open that can of worms when 1) they have already published mythic rules, both in PF1e (Mythic Adventures) and PF2e (War of Immortals), 2) PF2e has a much greater emphasis on system balance.

For groups that want to keep adventuring after 20th level, they can create their own house rules or adopt the E(X) paradigm to allow "20th+" characters to gain new feats, etc. even if they no longer increase in level.


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This is probably another thread that would be better off in the homebrew section, but I do think Dragonchess Player did the right thing to bring up the E(X) paradigm, as I think there are potentially two things going on here:

  • 1. If the intent is to keep having character progression past level 20, then you could do this by just giving characters feats along the same general structure that exists, i.e. class feat and skill feat every even level, ancestry feat every 1 mod 4 levels, and general feat every 3 mod 4 levels.
  • 2. If the intent is to take the party's power to a new level, then you might want to take a look at Mythic rules, as Mythic play is meant to make your characters feel extra-special and extra-powerful.

    Note that these two intents aren't mutually exclusive: if you want your characters to keep progressing while also going up a power level, you could do both of the above. Incidentally, the E(X) paradigm I think does a good job of outlining the problems with Mythic rules as they exist in 2e, in that 2e already uses party level to determine how much of an impact the party has on the in-game world in terms of capabilities. This, in turn, makes Mythic rules both somewhat redundant and difficult to insert cleanly into this existing framework.


  • Handbell wrote:

    What about Epic/ Legendary Heroes above Level 20?

    https://docs.google.com/spreadsheets/d/1FLxj2mF9lp_6unLrz3KEcfrEwFA06ngroqy C-sLuQYM/edit?gid=0#gid=0
    is a WOW guide up to level 40.

    I really hope this helps someone build us a Lvl20+ character guide for Pathfinder
    and maybe Star-finder also?


    Handbell wrote:

    What about Epic/ Legendary Heroes above Level 20?

    https://docs.google.com/spreadsheets/d/1FLxj2mF9lp_6unLrz3KEcfrEwFA06ngroqy C-sLuQYM/edit?gid=0#gid=0
    is a WOW guide up to level 40.

    I really hope this helps someone build us a Lvl20+ character guide for Pathfinder
    and maybe Star-finder also?

    I've tried following the link, and unfortunately hit an error; I suspect it's because your link comes from the page you've opened to edit. If you right-click or the equivalent on the document you want to share, hover over "Share", and select "copy link", that should copy the sharing link to your clipboard. I look forward to seeing what you have in store!

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