Sneeze of Rovagug - Randomly generated Pathfinder Sandbox


Homebrew and House Rules


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Welcome to the Sneeze of Rovagug!

Life has always been chaotic and short on Golarion, but things just got worse. The captive demon Rovagug had sneezed, tearing apart Golarion’s crust and reshuffling whole continents. You were each thrown from your part of the world, and by some miracle have landed (mostly) unscathed in another section of the planet.

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This is a work-in-progress application that generates a randomized region featuring wilderness and settlement tiles. Each tile has various features, (pestilence, bandit raiders, roaming necromancer, reality rifts to other regions or planes). It uses the biome and randomly generated features to create a list of potential monster encounters.

Monsters are taken from the excellent resources on the Archives of Nekthys, and their keywords are used to determine if they might show up. For instance, a 'Reality Rift, Fae' will make it possible to encounter monsters with the Fae, fairy, or faerie keyword.

I need to put some work into improving the graphical user interface of the app, restricting monsters by their biome, and generating adventure hooks.

The goal of the software is to create a fun open world and player character level agnostic setting where life is cheap and unlucky or unwise players rapidly die. My playgroup enjoys it, and I like throwing together one-shots with little planning by generating a world and letting the players explore it at their whim.

Link to public Github repo: Sneeze of Rovagug Repo

If you would like an executable version, rather than a link to the code, feel free to drop a request in the replies or DM me. You can also compile the code into an executable by downloading the necessary .NET runtimes.

I am fairly new to writing C#, so please don't comment just to tell me my code is bad. I know haha

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