Slamy Mcbiteo
|
Does feat only matter if your weapon is Reload 3?
"You know that reloading a weapon can be a delicate process, but you’ve mastered how to do so in the middle of combat, starting while still in the act of firing your weapon. Reduce your weapon’s reload cost by 1, then Interact to reload your weapon. Unlike most Interact actions, you don’t need a free hand to reload your ranged weapon in this way."
It seems is is an action and it makes a 2 action reload one action.
Christopher#2411504
|
All Projectile Automatic Weapons are currently Reload 2. I looked into patterns and that is one of the few I could find
You can reload them fully with this.
| Finoan |
Does feat only matter if your weapon is Reload 3?
No, it has other uses.
It can't be used on a weapon with Reload 1. The requirements are:
Requirements: You’re wielding a two-handed ranged weapon with a reload of 2 or more, and your last action was an attack that expended ammo from the weapon.
You could use it with a weapon that is Reload 2 or Reload 3. I am not currently finding any weapons with Reload 3, but if any exist or are created later, they will work.
With a Reload 2 weapon, you could Strike, Ready Reload, Strike.
The Ready Reload reduces the reload cost to 1 action, and provides one subordinate action to count towards that. So after the Ready Reload your weapon is ready to fire again.
With a Reload 3 weapon, you could Strike, Ready Reload, Reload.
Ready Reload reduces the reload cost to 2 actions and provides one subordinate action to count towards that. Which means that you still need one more Reload action to finish the task.
Christopher#2411504
|
What do you mean "subordinate action"? I am thinking the single action in "ready reload" can be used in the reloading process. What in the text yells you that?
Subordinate Actions are a concept in SF2:
Subordinate Actions
An action might allow you to use a simpler action— usually one of the Basic Actions—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but it's modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.
Using an activity isn't the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, “If the next action you use is a Strike,” an activity that includes a Strike wouldn't count because the next thing you're doing is starting an activity, not using the Strike basic action.
Player Core pg. 406
You have a Machine Gun, Reload 2.
1. You Strike or Auto-Fire.
2. You use ready reload:
- Reduce the Reload Cost from 2 to 1
- take a subordinate Reload action
3. Your Machine Gun is now Reloaded.
You only spend 1 Action to Relaod.
Slamy Mcbiteo
|
Slamy Mcbiteo wrote:What do you mean "subordinate action"? I am thinking the single action in "ready reload" can be used in the reloading process. What in the text yells you that?Subordinate Actions are a concept in SF2:
Quote:Subordinate Actions
An action might allow you to use a simpler action— usually one of the Basic Actions—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but it's modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.
Using an activity isn't the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, “If the next action you use is a Strike,” an activity that includes a Strike wouldn't count because the next thing you're doing is starting an activity, not using the Strike basic action.Player Core pg. 406
You have a Machine Gun, Reload 2.
1. You Strike or Auto-Fire.
2. You use ready reload:
- Reduce the Reload Cost from 2 to 1
- take a subordinate Reload action
3. Your Machine Gun is now Reloaded.
You only spend 1 Action to Relaod.
Thanks it makes sense...PF2 had the same Subordinate Action type, there was just not a real clear way to tell when to use it. I think if an action references another action in the text then it is a Subordinate Action to the reference action. I guess the "Ready Reload" does not make sense without it.
Christopher#2411504
|
Thanks it makes sense...PF2 had the same Subordinate Action type, there was just not a real clear way to tell when to use it. I think if an action references another action in the...
The hint is in capitalisation.
If they say "You Interact to reload" or "you Battle Medicine the target", that usually means they are reference a basic Action or Feat Action.