Lycanthropy and poisons with a side of Eidolon questions...


Rules Discussion


So, the PCs just fought a werewolf. The Summoner's Eidolon, the Ranger and the Ranger's animal companion were all bitten.

We had a table discussion of whether the Summoner could get Lycanthopy from this. We decided it was probably possible by RAW and seemed more cool and thematic as well.

It doesn't appear that it could infect the animal companion in any way. It's a curse and only affects humanoids/sapients or something like that. Not animals anyway.

Both characters don't know they failed the save (one was a crit fail actually). Based on the Ranger crit succeeding at a survival check I allowed them to find one dose worth of wolfsbane but they will need to travel to find more or get to a large enough town to purchase it.

So, now we get to wolfsbane. It seems clear that the RAW cure is to survive stage 3 of wolfsbane poison. That brings us to what appears to be an unclear topic: Can a PC choose to fail a saving throw? Both characters Fort saves make it reasonably possible that they could make the first save and just not be affected, or save enough afterwards to not make it to stage 3 of the poison before the max duration expires. In either case they would not meet the criterion of surviving stage 3. If they can just choose to fail it's actually easier.


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RAW, The summoner would not be exposed to the curse. Summoner and Eidolon does not share effects with eachother even if effects that affect the health or regained actions do affect both.

Secondly, You cannot voluntarily fail saves unless explicitly permitted such as with drugs or certain other effects. You can however keep forcing saves with exposure to multiple doses when it comes to poisons specifically. Otherwise, Any effect that cleanses curses also works on the lycantrophy. Such as Cleanse Affliction and Break Curse

If however you want more of a story moment theres absolutely the case that they just need enough wolfbane to force them to reach stage 3, how they get it is another question.


Not only is the Summoner unaffected, the Eidelon also is safe because it's not a humanoid so wouldn't carry it to get to the Summoner metaphysically either. IMO it'd be ham-handed to force Lycanthropy on the players/PCs.

So only the Ranger's in danger, and yes, curing might take repeated, harmful exposure to Wolfsbane. That fits the lore, and is even a bit more reliable than in some previous iterations. Since Medicine & other out-of-combat healing comes so easily, there shouldn't be much risk unless the party's so unfortunate as to have overlooked that. And if party members force it down the Ranger's throat, that can quicken the rate of exposure during the limited time frame. If necessary one might even try to apply save penalties to the Ranger perhaps via Demoralize, Fatigue, or whatever's handy.

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