Healing Perfect Harmony Question


Mystic Class Discussion

Horizon Hunters

Perfect Harmony for the healing connection says:
“ Perfect Harmony Whenever you Transfer Vitality to a single target, attempt to counteract any one affliction affecting that ally, or attempt to counteract an effect of your choice imposing one of these conditions: blinded, dazzled, deafened, drained, enfeebled, sickened, or stunned. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.“

What check would I be making and what would my bonus be? And what level is the effect?

EDIT: I presume, for the Healing Connection, I would use Medicine for the check as that is the connection’s skill?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Medicine makes sense, or Religion as that is the divine skill. Hopefully the final version will specifically call out the skill.

The counteract rank of Transfer Vitality would be half your character's level (rounded up). The counteract rank of the affliction or condition would be either the rank of the spell or half the creature or item's level (rounded up).

AoN on Counteract checks


As with any magical/class based counteracts, it should be your spell or class based DC -10.

Horizon Hunters

I certainly don’t see anything that says it should be the spell or class based DC-10. And while Perses13’s suggestion that the counteract rank of TV would be half the character’s level rounded up (I mean, that’s effectively what spells are), I read that section as relating to the TARGET’S counteract rank, not the rank of the spell/ability being used to counteract the target effect/affliction.

I just don’t think this ability is particularly well-written on that regard (but I like that countering is a secondary effect of the healing!)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

The relevant line here is "For spells, the counteract check modifier is your spellcasting attribute modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks". Your spell DC minus 10 is the same number, its just a faster way of explaining it.

Xenocrat is right that that is the default. I think I mixed it up with Religion because often times that or a spell attack are the easiest way to roll it on the VTTs I use. I mainly suggested Medicine because that is how the Medic archetype feat Treat Condition works.

The counteract rules tend to be confusing in general for folks to understand. I know it took using it a few times in game for me to figure it out.

Mark Stratton wrote:
And while Perses13’s suggestion that the counteract rank of TV would be half the character’s level rounded up (I mean, that’s effectively what spells are), I read that section as relating to the TARGET’S counteract rank, not the rank of the spell/ability being used to counteract the target effect/affliction.

Halving rounded up to determine the rank of the effect is pretty common across the board for the system, so if you interpret that section as only applying to targets its still a good general rule of thumb unless an ability says otherwise.

Horizon Hunters

I understand all of that, but the ability isn’t a spell. Why should it use the rules for spells? That’s why I asked if it use the medicine skill (since that’s the connection’s skill.). (Honestly, using medicine doesn’t make a lot of sense either.)

If the rules said something like “For spells or other non-skill abilities…” then that would answer my question.

Maybe it is supposed to be treated AS a spell for this purpose but I don’t see anywhere that it is a spell, so I can’t presume the rules applicable to counteracting using a spell are applicable.

Maybe I am reading too much into the “For spells…” language or reading “spells” too literally.

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