Suggested materials to base my custom setting off of?


Homebrew and House Rules


In the upcoming campaign I plan to GM, I am going to homebrew my own setting. I'm going to design the world as the campaign unfolds; I will provide a starting area that should suffice for 1st level, and then continuously design outwards depending on what the players decide to do. I've chosen this approach because the setting of Golarion just doesn't suit my needs. But I'm not confident in my ability to design towns and dungeons from scratch, so my plan is to buy some adventure paths, pick and choose the individual parts I like, and rearrange them into a cohesive whole.

Which adventure paths (or other sources) would likely have the kinds of things that would fit my campaign?

My homebrew setting is an Earth-like planet where humans are pretty much the only sapient Ancestry. If other Ancestries exist, they would all be very Rare. The starting area is largely modeled after Manhattan around the turn of the 20th century, with technology being partly steampunk, partly magitech. Culture and architecture can vary wildly compared to Earth's New York around that time, and can be ahead or behind the curve by plus-or-minus 30-40 years.

The Gilded Age is in full effect, and wage slavery is a major source of strife amongst the working class, mainly upheld by an aristocracy of wizards who have worked to slow the development of non-magical technology so that the working class remains reliant on them.

The city likely has many secrets buried beneath the surface, and the recent opening of the city's first subway line can be a great entry route for a dungeon or two. Additionally, there are some prominent commercial buildings which are as large as castles and up to 30 stories tall which the party may have to infiltrate on secret missions.

The existence of gods and the afterlife remains unconfirmed, but divine magic is about as commonplace as arcane magic, and faith in the ancient and storied traditions of their forebears allows clerics and champions to wield divine power.

Based on everything I laid out, which adventure paths or other sources would be most likely to have the best-fitting elements for my campaign?

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