Aiming to Fail


Homebrew

Envoy's Alliance

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So one of my favorite book series is the Hitchhiker's Guide to the Galaxy series. I've long wanted to figure out a way to do something from the 3rd book that would be silly but possibly interesting. However, it involves subverting the rules in a weird way. Specifically I want to make a series of skill feats that revolve around failing a perception check, or succeeding a will save against your own perception DC.

So in the books the author says that there is a skill, or rather a knack to flying. You have to throw yourself at the ground... and miss. in a later book, it demonstrates that this is done by being suddenly and severely distracted before hitting the ground.

What was that?: skill feat (perception)
reaction
Trigger: you are falling
you are suddenly and severely shocked by something in your surrounding or landing area, and entirely forget to continue falling. you attempt a reflex save against your own perception DC with a +1 circumstance bonus to your reflex save
Critical Failure: you not only hit the ground, taking full damage, but you are also stunned 1 at the start of your next turn.
Failure: No effect
Success: your fall halts right before you would hit the ground as you are distracted. at the start of your turn, the moment you take any action OR free action, you fall the remaining distance as you remember what was going on, while you are prone, you take no damage.
Critical Success: You were distracted very early and can choose a height other than the ground to stop your fall, though the remaining rules still apply.

I'm sorry, what were you saying?: your ability to be distracted from gravity is increased, the circumstance bonus to the reflex save against your own perception DC increases to +2, and on a critical success, gain a flying speed equal to your movement speed, until it is brought to your attention that you are flying and shouldn't be able to, at which point you lose your fly speed and fall again.

Head in the clouds: the bonus to your reflex save against your own perception DC increases to +3. You gain the same limited flying speed on a regular success. Further if you should say something or someone would say something to you that would end your flying speed, you can make a will save against your perception check, or if someone else pointed it out, the other party's diplomacy DC: if you succeed, you do not lose your fly speed.

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