Kinetic Knight class archetype


Homebrew and House Rules


There's a fair bit of player demand for PF1e's Kinetic Knight, a Kineticist archetype that trades off some class features in exchange for elemental weapon abilities, elemental defenses, and some of the Samurai's defensive features too. To its credit, PF2e's Kineticist already incorporates many knightly elements, such as armor infusions, master armor proficiency, extremely strong Fort saves, and even weapon-shaped Elemental Blasts, so it's not too difficult to approximate that kind of character using existing methods. However, there's room to explore a more gish-oriented playstyle I think, specifically one that incorporates Striking and not just weapon-like elemental blasting: Elemental Blasts famously do not interact very well with Strike effects, and so accommodating elemental Strikes could open the door to playstyles the Kineticist isn't designed to accommodate.

With this in mind, here's a one-page Kinetic Knight brew. This is a class archetype for the Kineticist, and changes the base class in the following ways:

  • You no longer gain the 6 extra impulse feats from your class features, nor do you gain the ability to bypass a creature's resistances and immunities or swap out your impulses with reflow elements later on.
  • You gain a full martial chassis, i.e. trained-to-master Strikes with up to martial weapons, weapon specialization and greater weapon specialization, and medium and heavy armor proficiency.
  • You gain the ability to infuse elemental power into your Strikes, making them deal one of your Elemental Blast's damage types and letting you Strike when you activate your kinetic aura. The dedication feat lets you charge up your Strikes for bonus damage after spending at least one action on an impulse.
  • The archetype's feats give you the Fighter archetype's Fighter feat access, letting you easily opt into maneuvers alongside impulses.

    The general idea here is that although you can still use impulses really well, you have much less breadth than a regular Kineticist and will instead want to alternate between impulses and Strikes. Access to Fighter feats means you can start building around your martial fighting style in addition to your element, combining both for a hybrid playstyle. Let me know what you think, and I hope you enjoy!

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