
DungeonmasterCal |
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Let me just start by saying I've never played D&D5e and no little about it. But I saw that their poisons just do Hitpoint Damage instead of Ability Damage, at least in the examples I saw. Are there any known homebrew docs out there with the PF1e poisons converted to that system? I prefer it to the Ability Damage system.

I grok do u |
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Old thread with various suggestions, although no 5e conversions.
Basic 5e rule is usually damage + status effect on failed save, half-damage and no status effect on success. General status effect is poisoned: disadvantage (roll twice, take lower) on attack rolls and ability checks.
If you want a quick conversion formula, do something like 1d6 HP damage for 1d2 ability damage and 1d8 for 1d3 ability damage, maybe double this for CON damage poisons.
Possible status effects in lieu of repeat ability damage: lesser poison/ greater poison or tiered failure (failure by more than 5 or 10, for example)
STR - fatigued/exhausted
DEX - staggered/paralyzed
CON - sickened/nauseous
INT - confused/stunned
WIS - dazzled/dazed
CHA - shaken/frightened/panicked
Of course, if you want to add the advantage/disadvantage system, you can simply have the 5e rule of disadvantaged rolls while poisoned.

DungeonmasterCal |
1 person marked this as a favorite. |

Old thread with various suggestions, although no 5e conversions.
Basic 5e rule is usually damage + status effect on failed save, half-damage and no status effect on success. General status effect is poisoned: disadvantage (roll twice, take lower) on attack rolls and ability checks.
If you want a quick conversion formula, do something like 1d6 HP damage for 1d2 ability damage and 1d8 for 1d3 ability damage, maybe double this for CON damage poisons.
Possible status effects in lieu of repeat ability damage: lesser poison/ greater poison or tiered failure (failure by more than 5 or 10, for example)
STR - fatigued/exhausted
DEX - staggered/paralyzed
CON - sickened/nauseous
INT - confused/stunned
WIS - dazzled/dazed
CHA - shaken/frightened/panickedOf course, if you want to add the advantage/disadvantage system, you can simply have the 5e rule of disadvantaged rolls while poisoned.
Thank you very much. Your quick conversion idea is something I've been thinking about myself.