
Cwest47 |

I have a question on the Dragonblood's Dragon's Flight and True Dragon's Flight abilities. Dragon's Flight is a one-action activity that grants a fly speed of 20 feet, but if you're not on solid ground at the end of the movement you fall. True Dragon's Flight grants a fly speed of 20 at all times. My question is: if I have True Dragon's Flight, do I still fall if I don't end my movement on solid ground? My gut says no but I wanted to check to be sure.

Castilliano |

Having a fly speed, your PC would not be subject to that limitation as you'd be using Fly rather than Dragon's Flight (or at least should! Technically the option remains and you might want to for tricky reasons.)
After your PC first flies, you will need to use a Fly action every turn or you'll fall to the ground at the end of your turn (not earlier, even if you want to). You might want Catfall or a similar ability because the option to fall at the end of your turn can be tactically advantageous (or at the end of your Dragon Flight action, like say if that flight will get you just over a wall and you want to descend too). That's a bit into shenanigans so I'd avoid exploiting that unless the situation's dire.

Cwest47 |

Having a fly speed, your PC would not be subject to that limitation as you'd be using Fly rather than Dragon's Flight (or at least should! Technically the option remains and you might want to for tricky reasons.)
After your PC first flies, you will need to use a Fly action every turn or you'll fall to the ground at the end of your turn (not earlier, even if you want to). You might want Catfall or a similar ability because the option to fall at the end of your turn can be tactically advantageous (or at the end of your Dragon Flight action, like say if that flight will get you just over a wall and you want to descend too). That's a bit into shenanigans so I'd avoid exploiting that unless the situation's dire.
Awesome, thank you! Mentioning having to use the Fly action each turn was helpful; I haven't yet looked into alternate methods of movement so knowing that is useful in determining if that's a path I want to take.